Commit Graph

214 Commits

Author SHA1 Message Date
Patryk Zachnik
edb53084b3 Polish Translation (#7397)
* Polish Translation

Updated Polish Translation

* remove dupes

* Update stringtable.xml

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-09 23:14:45 -06:00
Italiandrache
05e99c5154 Changed: Updated italian translation (#7405)
* Updated italian translation

* Minor corrections

* Some corrections

* Other corrections

* Minor translation
2020-01-09 06:02:41 +01:00
Keewayz
e908345eae Additions to Polish Translation (#7374)
* Addition to Polish translation

*added missing polish translation up to adv_ballistic, adv_fatigue, ballistics, common, cookoff, explosives, grenades, medical_statemachine, medical_treatment, rearm, spectator, switchunits, weather

* Next Addition to Polish translation

#some missing stuff

* Apply Code Review Suggestions

Co-Authored-By: Filip Maciejewski <veteran29q+github@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2020-01-07 13:53:02 -06:00
Taha
ddbc0221f6 Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
classic
1aec991f54 Update Japanese translation (#7371)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2020-01-03 10:07:52 -06:00
D3L7A01
14b1ca5b83 Italian Translations (#7346)
* Add some translation eng to ita

* Translation eng-ita completed

Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates

* Some erros(?)

Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD

* fix tabs first

* re-add moved

* fix merge

* Update stringtable.xml

* fix STR_ACE_Medical_Blood_EnabledFor_Description

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-02 21:52:40 -06:00
TBakerBR
b2731d79d2 Portuguese Translations (#7347) 2020-01-02 03:53:52 +01:00
dfr1238
f918b53caa Update Tchinese String (#7340)
* [Tchinese]Medical - Group Bandage Items

like title.
-make all bandage name on tch look like : bandage (%Type) 
-make all iv name on tch look live :IV(%Type %amount)

* Update tchinese translate
2019-12-29 20:57:28 -06:00
Elgin675
50f64eef20 French translation of the latest updates (#7321)
* Add description for 'showCheckAirTemperature' setting (weather)

* Add french translation for '(show)CheckAirTemperature' in weather module

* Add description for 'SettingShowClearGlasses' setting (goggles module)

* Add french translation for 'SettingShowClearGlasses' in goggles module

* Add localization for 'rangetables' categoriy settings (artillerytables module)

* Add french translation for artillerytables module

* Add french translation for Shotguns ammunition in ballistics module

* Add french translation for CTS 7290 in grenades module

* Minor modification of french translation for medical_treatment module

* Add french translation for 'SettingShowCheckAmmoSelf' in reload module

* French translation : correction of a typing error in advanced_throwing module

* Minor modifications of french translation for chemlights module
Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks.

* French translation : reformulation of the overheating module menu text, which was redundant with the title.

* Changing the order of the overheating menu (logical grouping).

* Add description tooltip on 'quickmount' settings

* Add localization for 'fastrope' subcategory settings (Uncategorized Menu)

* Minor modifications/corrections of french translation :

- fastroping module
- magazinerepack module
- microdagr module
- overheating module
- switchunits module

* FIXED Previous commit ==> Add description tooltip on 'quickmount' settings

* Add french translation for quickmount tooltip menu

* move showActionInSelfInteraction to common

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-28 09:58:52 -06:00
Moonstroke82
8e24d95b37 Spanish translations (#7235)
* Spanish Dogtags added

* Spanish: UI / AI 7 Vehicles / Weapons / Zeus

Added some more translations into spanish for ai,ui,vehicles, weapons and zeus

* Turkish Translation Started

Turksih Translation for AI Aircraft Main Map and Medical Feedback started

* Apply Suggestions

Co-Authored-By: Ferran Obon <themagnetar@users.noreply.github.com>

* Isolate just spanish for now

* pt2

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>
2019-12-26 15:49:15 -06:00
Dominik Butschek
39c42d6a7d Added missing Czech translation strings (#7323) 2019-12-21 19:34:06 +01:00
Dominik Butschek
331d47c04e Addition to Czech translation (#7319)
* czech translation up to exlosives

* The rest of czech translation

* restore some lost in merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-20 13:38:53 -06:00
dfr1238
f5535f9a26 Update tchinese translate (#7320)
add new string on tchinese
2019-12-20 13:37:47 -06:00
Elgin675
bd0ecd7edf French translation (#7298)
* Cleaning and reorganizing of some stringtable files (WIP) :

- Duplicate entries have been removed, and the arrangement improved, to help future translators.
- Some ACE_Settings.hpp files have been modified because they were not up to date.
- Minor french translation correction.

* Added French translation and / or correction for :

- Weaponselect module,
- Weather module,
- Winddeflection module,
- Yardage450 module,
- Zeus module.

* Convert Tabs to Spaces

* Minor corrections ; arrangement improved for few stringtable.xml files.

* Improved French translation, and adjust fews settings.

- Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque
  option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines
  absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les
  langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée.
  Par exemple, le système de réarmement dans Eden est traduit de manière très
  étrange.

- Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer
  l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas,
  aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options).

- Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage
  du doigt ACE, afin d'y ajouter une description dans les réglages des addons.
  Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas
  dans les options des addons, ce qui rend l'option peu explicite pour un débutant.

* Corrections mineures

* correction erreurs

* correction erreurs (nametags)

* correction erreurs et modules obsolètes (nametags)

* correction erreurs et modules obsolètes (common)

* Mise en commentaire d'éléments obsolètes

* correction key error

* Added Vdauphin suggestions :).

* French translation - Replaced "Faction" (faction) to "Camp" (side)

addons/captives/stringtable.xml
addons/switchunits/stringtable.xml
addons/zeus/stringtable.xml

* Minor correction of french Concertina_wire translation

* - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml
- (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml

- Replace xml comments by french plain text, addons/explosives/stringtable.xml
- Replace xml comments by french plain text, addons/nametags/stringtable.xml

* Removed accented capital letters for objects in french translation :

Capital accented letters were a problem because they were not classified alphabetically.
Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list.

modified:   addons/chemlights/stringtable.xml
modified:   addons/huntir/stringtable.xml

* Correction of a typing error (french concertina_wire translation
2019-12-19 11:08:31 -06:00
Elgin675
ec27cee1ac French translation Update / Added (#7213)
* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French MicroDAGR Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* Update French Explosives Translation Update

* Update addons/advanced_ballistics/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/cargo/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update frag/gestures/goggles/grenades/gunbag french translation

* Update hearing french translation

* Added French update translation and / or correction for :

- Frag Module
- Gestures Module
- Goggles Module
- Grenades Module
- Gunbag Module
- Hearing Module
- Hellfire Module
- Hitreactions Module
- Hot Module
- Interact_Menu Module
- Interaction Module
- Inventory Module
- Laser Module
- Laserpointer Module
- Magazinerepack Module
- Map Module
- Map_gesture Module
- Maptools Module
- Markers Module
- Maverick Module

* Added French update translation and / or correction for :

- Interaction Module
- Medical Module
- Medical_damage Module
- Medical_feedback Module
- Medical_gui Module
- Medical_statemachine Module
- Medical_treatment Module
- Microdagr Module

* Added French update translation and / or correction for :

- Missileguidance Module
- Missionmodules Module
- Nametags Module
- Nightvision Module
- Nlaw Module
- Noradio Module
- Optionsmenu Module

* Added French update translation and / or correction for :

- Overheating Module
- Overpressure Module
- Parachute Module
- Pylons Module
- Quickmount Module
- Rangecard Module
- Realisticnames Module
- Rearm Module
- Refuel Module
- Reload Module

* Adding French translation and correction for the Repair Module

* Correction typo mineure

* Adding French translation and / or correction for :

- Respawn Module
- Safemode Module
- Sandbag Module
- Scopes Module

* Minor corrections of the French translation for the ACE arsenal

* Minor corrections of the French translation for the Medical_treatment Module

* Correction de quelques anomalies dans les options ACE pour Eden.

Remplacement de la mention "Est infirmier" par "Qualification médicale", dans les options ACE de l'éditeur de mission.
En effet, il n'y a pas (plus ?) de case à cocher, mais un menu "direct", avec les choix "Par défaut/Aucune/Infirmier/Médecin.
Cela est donc bien plus approprié ;).

De même pour la mention "Est ingénieur", remplacée par "Qualification technique", là aussi bien plus appropriée.

Il a également fallu que je remplace la valeur "Ingénieur avancé" par "Ing. avancé" (Adv. Engineer en anglais), pour des raisons de place : la dénomination complète déborderait de la case / serait tronquée.

* Added French translation and / or correction for :

- Slideshow Module,
- Spectator Module,
- Spottingscope Module,
- Swichunits Module,

Minor correction on Nametags Module

* Correction ponctuation

* Added French translation and / or correction for :

- Tacticalladder Module,
- Tagging Module,
- Trenches Module,
- Tripod Module.

* Added French translation and / or correction for :

- UI Module,
- Vehiclelock Module,
- Vehicles Module.

Minor correction on Tacticalladder Module

* Added French update translation and / or correction for Viewdistance Module
2019-12-07 13:48:47 -06:00
dfr1238
ab99435bac
Update /common/stringtable.xml
fix dup string
2019-11-29 17:01:20 +08:00
dfr1238
ba8bd11dab
Update /common/stringtable.xml
add missing string on tchinese
2019-11-29 16:54:57 +08:00
mharis001
2b4d807acc Add stringtable validation tool (#7274)
* Add stringtable validation tool

* Add to CI
2019-11-18 12:48:40 -06:00
EckoMoire
f98aee7a98 Portugues Language Updated 2019-09-14 15:36:28 -03:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
Vdauphin
8611bbb0bc
FIX French STR_ACE_Common_Anywhere 2019-07-16 22:54:38 +02:00
PabstMirror
8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
C0kkie
f6b35a63ab Translations - German (#6920)
* Add all missing german translations for the ace medical system

* RHS Compat - Add 2 round hellfire to pylon options (#6893)

* RHS Compat - Add 2 rnd hellfire pylon

Close #5957

* change magwell name

* gvar->addon

* Fastroping - Add user setting to confirm cutting ropes (#6876)

* Fastroping - Add user setting to confirm cutting ropes

* always confirm

* fix

* Update stringtable.xml

* compatibility with CBA scripted 2d optics framework

* compatibility with CBA scripted 2d optics framework

* Bewusstlosstatus -> Bewusstlosigkeit

* Verblutungseffekt -> Blutungs effekt

* Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen

* Sanitätermenüs -> Sanitätsmenü

* kritsche -> kritische

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for advanced fatigue, ai, arsenal & ballistics

* Update addons/ai/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for ace cargo

* Add missing german translation for vehicles

* Add missing german translation for weaponselect

* Add missing german translations für ace repair

* Add missing german translations for ace quickmount

* Add missing german translations for ace explosives

* Add missing german translations for ace common

* Ace flashlight missing german translation

* Add missing german translations for ace scopes

* add missing translations for ace respawn

* Add missing german translations for ace overpressure

* ACE Nametags german translation

* .

* ace magazinerepack german translation

* ace interaktion german translations

* add missing german translation for ace interaction menu

* ACE Hearing german translations

* Update stringtable.xml

* Update stringtable.xml

* Missing german translation in ace dogtags

* Missing german translations ace hot

* ace pylons missing german translations

* ACE Cook off German Translations

* zeus german translations

* Fast roping german translations

* gforces german translations

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Map - Don't enable map light for parachutes (#6961)

* Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)

* Refuel - Drop nozzle at unit's feet if no valid pos found

Fix #6944

* Update fnc_dropNozzle.sqf

* Update addons/refuel/functions/fnc_dropNozzle.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Common - Don't add UAV AI to localUnits array (#6951)

* Common - Don't add UAV AI to localUnits array

* Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)

* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions

* Update stringtable.xml

* Nightvision german translations

* Update stringtable.xml

* remove non-stringtable stuff ???
2019-06-08 10:35:42 -05:00
Brandon Danyluk
b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
barman75
d684a8042e Russian translations (#7005)
* Russian translation is done

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration, still WIP

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration 2, still WIP, sorry

Co-Authored-By: Dystopian <sddex@ya.ru>

* re-translation in /captives and small fixes in /explosives

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

small fixes

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* /arsenal and /captives resolve

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor changes in /scopes, almost done

Co-Authored-By: Dystopian <sddex@ya.ru>

* Some strings shortened for menu

Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 09:59:13 -05:00
classic
7b44138282 Update Japanese translation (#6980)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml

* fix
2019-05-11 23:33:49 -05:00
PabstMirror
6d50667359
Fastroping - Add user setting to confirm cutting ropes (#6876)
* Fastroping - Add user setting to confirm cutting ropes

* always confirm

* fix

* Update stringtable.xml
2019-04-03 12:18:55 -05:00
Magnetar
bb2d1e4e9e Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
Jakub Ochalski
91182482db Polish Translation (#6730)
Did the missing parts of the Polish translation.
2018-12-11 16:50:36 -06:00
Andrea Verano
5594b9cef1 Italian Translation Update (#6621)
Added new strings in:
-Advanced fatigue
-Arsenal
-Ballistics
-Common
-Concertina wire
-Dogtags
-Explosives
-Maverick
-MicroDAGR
-Night vision
-Overpressure
-Realistic names
-Scopes
-Zeus

Fixed some strings in:
-Common
-Concertina wire
-Hitreactions
-HuntIR
-Inventory
-Laser
-Maverick
-Medical ai
-Missile guidance
-Realistic Names
-Spotting scope
-Switch Units
-Tactical ladder
-Tripod
2018-10-08 20:49:37 -05:00
Filip Maciejewski
5e07d894f8 Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
classic
d31f004ac2 Update Japanese translation (#6503)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2018-08-06 11:18:59 -05:00
Glowbal
e8f00fbe7c
Merge remote-tracking branch 'origin/master' into medical-rewrite 2018-07-18 20:42:41 +02:00
alef
3673a6f56a Italian Translation Update (#6425)
* Fix wrong order shown in addon category list

Just put 'ACE' at begin

* Typo

* Add/Fix: arsenal, nightvision and others.

common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical
2018-07-11 10:17:13 -05:00
Dissyu
e5a15d200f Traditional Chinese update (#6408)
Traditional Chinese update
2018-06-27 14:16:11 -05:00
maike1860
e3c5396593 Add Chinese translation Modify grammar (#6400)
Translations-  Chinese: Modify grammar
2018-06-22 19:14:11 -05:00
mharis001
fdf6100fb6 Add ACE Flags (#6394) 2018-06-18 15:01:32 -05:00
classic
2cd4615d5d Update Japanese translations (#6340)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2018-05-11 08:39:32 -05:00
God of Monkeys
3c697ca80b Chinese Language Update (#6130)
Chinese Language Update
2018-02-07 15:15:15 -06:00
BrenSilent
4258b9a6d6 [German Translation] Update for new Settingsmenu (#6015) (#6016)
* German translation update

This updates partially the german translation for the new cba settings UI

* Fix tooltipp

Fixes the tooltipp for the safezone when switching units

* Fixes

Various fixes after review

* Missed two

Fix in stringtable for arsenal

* Gonna catch em all

Another small mistake i missed.
2018-02-01 12:09:11 -06:00
sbng-PAPA
6ce8b8473a korean translate 3.12.x (#6071) 2018-01-28 15:42:32 -06:00
commy2
be56c991ed
Update stringtable.xml 2018-01-02 16:00:35 +01:00
commy2
6a70ab1ff4 allowFadeMusic setting 2018-01-02 14:57:19 +01:00
commy2
4db844e596 merge 2017-12-23 01:47:43 +01:00
Andrea Verano
2ecc835438 Italian Translation Update (#5914)
Added new strings in:
-Advanced ballistics
-Arsenal
-Common
-Cookoof
-Interaction
-Nightvision
-Parachute
-Repair
-Scopes

Fixed some strings in:
-Medical
-Scopes
2017-12-14 23:32:51 -06:00
classic
51f29b7b37 Update Japanese translation (#5891)
* Update Jpn translation

* Update Jpn translation

* Add Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn tranlastion

* Update Jpn tranlation

* Update Jpn translation

* Updatr Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* fix for incorrect indentation

* re-fix incorrect indentation
2017-12-12 17:17:51 +01:00
Josuan Albin
2bde515aaa Add ACE_Arsenal (#5734)
* Add CBA setting for modIcons

* Add CBA settings for camera control

* Merge the 2 inverted settings into one

There's no man crazy enough to need one inverted and the other normal

* Add back missing newline

* Change rscCommon, don't redefine base classes

* Change anim to "civil" when not in a weapon or special tab

* Fix current handgun ending up in launchers tab and vice versa

* Change back virtualItems first index to primary secondary handgun

* Add ace_arsenal_hide config check and config entry

* Add dogtags handling in postInit

* Add CBA setting for fontHeight for left and right panel

* magazineGroups

* Add base layout for loadouts GUI

* Prepare the SQF base for the loadouts display

* Continue laying the base for the SQF of the loadouts display

* Add CBA settings for the loadouts display

* Implement button logic for loadouts display

* Finish button logic, start adding filling and button funcs

* Add editBox for loadout names

* Add loadout saving and deleting

* Add loadouts loading

* Add select current after list is refreshed after saving

* Redo button layout, Add rename button, Add messages

* Add double click loading

* Fix loadout deleting not triggering curSel change

* Keep cursor at same index when deleting loadouts

Woops

* Reload pictures when saving over old loadout

* Fix loadout save not updating the pictures properly (again)

* Add close button for loadouts dialog

* Fix weight not updating when using arrows to add / remove items

* Make the arsenal layout a bit prettier

* Start adding non available items and missing mods for loadouts

* Remove useless lines in fillLoadouts

* Move buttonHide above panel fill in loadoutsClose

* Change the way weapons are checked in fillLoadoutsList

* Add weapon in container support for fillLoadoutsList

* Add mag in container check for fillLoadoutsList

* Add item check for containers in fillLoadoutsList

* Fix item duplication when loadout loadouts

* Switch anim to civil for the rest of the tabs that need it

* Make extra sure item duplication won't happen

* Fix right panel hiding issues

* Fix remove all button, use QGVAR for EHs names, add isMP check to share tab

* Fix initBox erroring out if the object is null

* Move loadout checking to it's own func

* Force panel reload every time loadoutList change

I'm forced to do this, I can't save arrays in listnboxes

* Change how loadouts are retrived from the listnbox

* Fix save overwriting existing loadout not updating right row

* Fix indentation in buttonLoadoutsSave

* Fix reserved var error

* Fix fillLoadoutlist tab check

* Fix accessories in containers not being checked properly via verifyLoadout

* Fix binos not being detected properly by verifyLoadout

* Fix pre-filled backpacks not behaving properly

* Add mine detector check in configScan and onArsenalOpen

* Add extra traces

* Add mine detector check in non cached part of addVirtualItems

* Move right panel greying to it's own func

* Fix right panel listnbox for items with mass under 1

* Redo unique items sorting in onArsenalOpen

* Add loadoutSaved EH, handle empty name box for loadout saving

* Reapply inisgnia after loadout is loaded

* Change LoadoutSaved to loadoutSaved

* Rename savedLoadout to onLoadoutSave

* Change buttonLoadoutsSave layout to prepare base weapon saving

* Save base class for weapons when saving loadouts

* Remove unused profiling code related code

* Add not implemented warning messages for export and import

* Fix error when saving with a container or weapon slot being empty

* Remove dogtags from loadout upon loadout saving

* Change how misc item mass is retrieved

* Remove vanilla "NoVoice" from voices to avoid an error related to it

* Use tolower for currentData and itemsToCheck in fillLeftPanel

Avoid camelCase issues with the commands that don't fucking respect it.

* Remove redundant check in postInit

* Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic

* Prepare sharedLoadouts addition

* Add loadout sharing

* Add proper saving and loading for shared loadouts

* Change loadout deleted / unshared EH name, add said EH to unsharing

* Remove shared loadouts from disconnected players

* Fix error in buttonLoadoutsSave, add row when other share a loadout

* Change sharedLoadouts tab curSel selection to lnbData instead of lnbText

* Add data when adding a new row via CBA EH

* Remove mode, add arg to openBox to have arsenal prefilled

* Cleanup buttonClearAll code

* Fix itemInfo behavior when switching between items that don't have logos

Fix #23

* Add copy paste and arrow key support for searchbars

Close #22

* Add back newline at EOF for onKeyDown

* Change default camera setting from non inverted to inverted

* Fix import and export "not implemented" message

* Rename share button to Unshare when loadout selected is shared

* Improve missing items logging, cache verifyLoadout check

* Remove unused var

* Add full 3DEN support

* Remove 3DEN sphere and grid, set helper center dir properly

* Change 3DEN lightsource intensity

* Save 3DEN inventory properly

* Rewrite onArsenalClose 3DEN comment

* Fix sharedLoadouts check

* Add 3DEN support for defaultTab

* Add new event for 3rd parties in buttonCargo

* Move weight update to updateRightPanel for buttonCargo and selChangedListnBox

* Fix defaultLoadout save button

* Remove unallowed command

* Fix arsenal messages not working in 3DEN

* Add export current loadout, Add export defaultLoadoutsList

Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>

* Add import button functionality

* Change export / import messages

* Change message to use scheduled only

* Attempt to sanitize data in import func

* Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check

* Replace 2 last traces in verifyLoadout

* Change defaultLoadoutsList export format and add a 3DEN check for it's default value

* Fix original array being modified in fillLoadoutsList

* Improve shared loadout check

* Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox

* Add zeus support for arsenal rewrite, fix openBox camera check

* Add isPlayer check to arsenal rewrite part of bi module

Arsenal rewrite does not seem to work on remote players, welp, I tried at least

* Fix shared loadouts loadout index being null

Forgot to change that one getVar

* Hide shared column if sharing is disabled on My loadouts tab

* Remove trace from loadoutsLoad, add trace to shared and unshared EHs

* Fix postInit trace

* Fix sharing EHs being broken, remove traces in them, prevent possible issue

yeah, _x params doesn't work there :p

* Fix fillLoadoutsList error

* Start translating and code reviewing

* Add editing vehicle crew loadout support for arsenal

* Move left panel filling above 3DEN handling to avoid float crew members

* Fix onArsenalClose EOF, add header for it

* Move onButton EHs to config, remove placeholder stats func

* Add headers for onLoadouts funcs and verifyLoadout

* Clean up buttonClearAll

* Fix assigned items not being added properly to currentItems on loadout load

* Add more function headers

* Make rename work in default loadouts tab in 3DEN

* Add more functions headers, continue code review

* Add more functions headers, finish code review

* Fix loadout saving to profile from an other tab than my loadouts

* Fix loadout saving even more

* Attempt to fix loadouts handling

From totally broken to somewhat usable.

* Even more fixing

* Add back onLoadoutSave EH

* Add back author message in loadoutSave

* Add back EOF newline

* Add back loadout caching

* Remove unique items from saved and loaded loadouts

* Add unique item support for the remaining container tabs

* Fix mag check for magazine type in container

* Add support for CfgVehicles and CfgGlasses in miscItems

* Add button highlighting for loadouts display, fix mag put and throw check

* Change shared column to show a proper icon

* Revert "Move onButton EHs to config, remove placeholder stats func"

This reverts commit 1be5d92426.

* Add back EOL newline in prep, remove stats placeholder again

* Add part of the german translation

* Add more translations, change how shared button text is managed

* Add scheduled check in openBox to avoid issues with people using addaction

Because you know they will.

* Add translations for import and export messages

* Fix comms tab defaulting to empty

* Align buttons perfectly for loadouts display, translation for delete action

* Add loadout saved translations

* Add load and rename messages translations

* localized interaction name in initBox

* Fix issue when admins deleted a loadout didn't change the icon status for authors

* Fix loadout import, update unique items list after import / loadout load

* Beautify UI a bit

* Add setting to toggle missing / unavailable items RPT logging

* Add settings strings

* Increase button size for main display

* Change DLC logo side in infoBox

* Change loadouts display buttons spacing, change deleteLoadout button active color

* Remove camera rotation limit

* Add polish translation

* German translation by @bux

* Order

* Fix typo in buttonExport, add credits in handleMouse

* Fix right panel item count not updating properly in certain scenarios

* Add loadoutName check when importing default loadouts, change assignedItems check

* Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar

* Fix syntax check in removeVirtualItems count

* Shorten onSelChangedRightListnbox by improving current tab check

* Improve fillLeftPanel weapon tab filling

* Move lnbSetPicture occurences for the loadouts display to a define

* scan config opti

* Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab

* Fix sharing and RPT logging settings having the same var

* Add newline at EOF for funcs that are missing it

* Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace

* newline eof

commy contributed too!

* Fix delete button not working as intended in public tab

* Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig

* Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig"

This reverts commit 496e6f8223.

* Add new Cfg entry for handling unique items saving, add entry to chemlight shields

* Fix currentMag tab not detecting current mag properly (still experimental)

* Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques

* Change how the right panel first update works

* Fix updateRightPanel very obscure bug and header typo

* Move postInit EHs for medical and dogtags to their respective postInit

* Fix medical postInit typo

* Add currentMag tabs for primary and secondary muzzles properly

* Fix container compatible mags tab not showing anything

* Replace an inline if to select in fillRightPanel

* Attempt to fix accs recognition when switching weapons

* Improve currentMag2 tab show / hide logic

Secondary and handguns can't have a secondary mauzzle

* Add strings for currentMag and currentMag2 tabs

* Readd strings that tabler accidentally removed

* Make sorting for the right panel stay the same when switching items / tabs

* Replace bis_fnc_addWeapon by the addWeapon command

bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers
Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems

* Replace BIS_fnc_overviewAuthor in itemInfo

It works better

* Display itemInfo box properly for currentMag1 and 2 tabs

* Don't reset arsenal vision mode after quitting arsenal

* Improve showItem

* Remove trace from showItem

* Move getWeight and weight string from movement to common

* Fix typos in addVirtualItems

* Comment back compile cache for common

(Not yet for arsenal, not until it's validated for a merge)

* Replace secondaryMuzzleMag tab icon by @Max255PL 's

* Update @Max255PL 's icon

* Add missing author strings

* Add debug trace for a specific issue

* Add more traces in loadoutsSave

* Fix bug in loadoutsSave, remove debug traces

* Fix typo in loadoutsSave

* Fix uniqueBase cfg check for all cases in loadoutsSave

* Improve whitelisting for current weapon accs and mags

* Update CBA settings strings, change RPT logging to be turned off by default

* Update polish translation by @max255PL

* Fix saving loadouts when no loadout has ever been saved

* Make loadout screen lighter

* Save camera position and view mode for ace arsenal

* Improve loadouts screen presentation

* Improve loadouts screen readability

* Improve camera angle in loadout screen

* Improve loadout renaming, Fix bug linked to renaming

* Fix wrong loadout being used while renaming and color not being reapplied

* Fix other possible issue with renaming

* Change missing items color to be more colorblind friendly

* Fix typo and improve return check in getWeight

* Disable debug and re-enable compile cache for common and arsenal

* Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 08:48:10 +01:00
Dystopian
0d69f6ac67 Add persistent laserpointer (#5821)
* Add persistent laser

* Fix init in favour of CBA Settings one
2017-12-03 07:22:49 +01:00