commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
looterz
b86e5d8ad6
Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer
2016-03-01 18:23:33 -06:00
looterz
859a4321c6
Actually, nevermind that last commit
2016-02-25 09:03:30 -06:00
looterz
e6314eb114
Wrapped _groupsToDrawMarkers filtering with a condition check
2016-02-25 09:00:47 -06:00
looterz
b354fed39a
Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region
2016-02-25 08:35:33 -06:00
looterz
00f06f81d1
Added Show Player Names option to Blue Force Tracking Module
2016-02-25 07:57:32 -06:00
commy2
0a9048815b
simlify some select CODE statements
2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
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According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
7981faad64
private -> local
2015-11-23 17:47:58 -06:00
PabstMirror
e72c1d874a
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
acc3504d7b
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/stringtable.xml
2015-10-19 13:59:15 -05:00
Glowbal
843eb16837
Merge pull request #2650 from acemod/setDefaultChannel
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Set Default Channel at mission start
2015-10-18 12:28:13 +02:00
PabstMirror
da2d140a39
Cleanup unnecessary statement
2015-10-17 14:30:59 -05:00
PabstMirror
6ffde8150f
Simplify Map Light Interactions
2015-10-14 14:36:40 -05:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
PabstMirror
5d76395914
#2734 - Map effects / flashlights for TrippleHead
2015-10-12 11:27:38 -05:00
PabstMirror
c0b78ecf3a
Set Default Channel at mission start
2015-09-29 11:36:30 -05:00
PabstMirror
97921aa665
#2503 - run BFT module on server
2015-09-18 12:18:43 -05:00
Glowbal
7e5ab07e32
Merge pull request #2387 from acemod/FixHCPPE
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Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
Michael Braun
a5fb09a7e1
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/repair/functions/fnc_moduleRepairSettings.sqf
2015-09-09 02:55:12 +02:00
commy2
07ab7d1c35
correct comment
2015-09-02 02:00:53 +02:00
commy2
29efc13556
hide clock, use eventhandler
2015-09-02 01:59:07 +02:00
commy2
43c54d51e8
hide clock on map if no watch in inventory, #414
2015-09-02 01:40:38 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
voiper
f8f8d7fd19
Simplified the colour check again.
2015-08-24 15:43:21 -07:00
voiper
54f1a87222
Simplified the colour check.
2015-08-24 15:42:12 -07:00
voiper
720f6c075a
Removed old references to NVG.
2015-08-24 14:08:02 -07:00
voiper
72b12e3af4
Fixed indentation.
2015-08-24 14:03:23 -07:00
voiper
b230762abd
Add some string checking for flashlight glow type.
2015-08-24 13:59:35 -07:00
voiper
8230dbd272
Git fix #4 .
2015-08-11 11:08:01 -07:00
voiper
2144a56be1
Fix attempt.
2015-08-11 10:49:39 -07:00
PabstMirror
2d051188a7
#1957 - Fix BFT Module / Settings (for 3.2.1)
2015-08-01 00:01:33 -05:00
jonpas
a7d9489555
Fixed map module init, Prevented BFT execution on Headless, Changed BFT Enabled string
2015-06-21 21:08:37 +02:00
jonpas
4f35e10afa
Changed BFT_Enabled to module option for proper ACE_Settings handling
2015-06-21 04:46:55 +02:00
jonpas
10602f10c6
Fixed BFT ACE_Settings, Fixed Map Module Initialized diag_log
2015-06-21 04:19:12 +02:00
PabstMirror
7dec983397
#1383 - Fix map shake interfering with other anims
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Don't run ctrlMapAnimClear each frame, only when ending the animation
2015-05-24 23:56:22 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
1ccf6fb70d
#1181 - Reset BFT_markers array each time
2015-05-16 21:54:11 -05:00
jaynus
d8d658602f
Apply to all aircraft gunner and pilot
2015-04-21 12:50:42 -07:00
jaynus
08203b26c7
Illuminate map for gunner of helicopters. Fixes #558
2015-04-21 11:58:07 -07:00
PabstMirror
caef5c105f
More Privates
2015-04-17 22:40:37 -05:00
commy2
1ae69d56ff
Merge pull request #377 from KoffeinFlummi/142light
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142 directional light for map effects
2015-04-08 21:46:48 +02:00
commy2
deece11689
remove debug
2015-04-08 10:47:56 +02:00