ulteq
91cbc0e4d4
Added new setting 'advancedDiagnose'
...
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
ulteq
0de405fe2a
Fix morphine when advanced medication is disabled
2016-12-15 12:58:06 +01:00
ulteq
0d0cf38028
Fix bandage reopening classname/category lookup
2016-12-14 21:17:39 +01:00
ulteq
151d4a4bfe
Settings overhaul
...
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
ulteq
dafefda04a
Fixed typo
...
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993
Fixed bandage config lookup
2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7
Fix IV Bags work on limbs with a tourniquet applied
2016-12-14 12:36:51 +01:00
ulteq
6b611ffbbd
Cleanup: 'handleBandageOpening'
2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21
Do not restore blood volume in partial heal
2016-12-10 16:30:05 +01:00
ulteq
1bc1865313
Minor cleanup: 'treatmentBandageLocal'
2016-12-10 15:39:03 +01:00
PabstMirror
b87bdfe14a
Fix body-bag action / cleanup
2016-12-09 21:03:52 -06:00
ulteq
ada43148e9
Removed deprecated revive settings
2016-12-09 17:07:05 +01:00
ulteq
82e88061fc
Added 'DEFAULT_HEART_RATE' constant
2016-12-09 12:57:27 +01:00
ulteq
c486f17539
Implemented Medkit (works like in ACE2)
2016-12-08 18:11:24 +01:00
ulteq
b81a5adcb9
Renamed 'healTime' calculation helper
2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083
Don't remove wounds on partial heal
2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c
Removed todo flag
2016-12-08 11:55:38 +01:00
ulteq
280943cb4d
Fixed occluded medication (tourniquet removal logic)
2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d
Simplified damage storage
2016-12-08 11:38:43 +01:00
ulteq
6ce1910a96
Fix partial heal
2016-12-07 18:53:12 +01:00
ulteq
8c5da66c43
Increase "basic medication" effectiveness of morphine
2016-12-07 18:41:42 +01:00
ulteq
0c8ebd6441
Slightly increase Tourniquet 'treatmentTime'
2016-12-07 17:56:59 +01:00
ulteq
09f6f2284b
Tweaked morphine config
2016-12-07 17:46:16 +01:00
ulteq
5db75ac746
Fixed check blood pressure did not always account for tourniquets
2016-12-07 11:32:01 +01:00
ulteq
ab7af04530
Overhauled the medication system:
...
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa
Removed dead code 'hrCallback'
2016-12-06 18:55:54 +01:00
ulteq
fa77fb7194
Various fixes:
...
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
92da5c80a0
Partly fixed Medication
...
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
a88be4f458
Fixed 'displayPatientInformation'
2016-12-05 23:00:02 +01:00
ulteq
624315524e
Fixed typo
2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
370faf9b48
cleanup
2016-10-20 13:38:26 +02:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
commy2
519ea25fc7
cleanup
2016-10-15 13:48:13 +02:00
commy2
633c6f0ce4
formating
2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6
fix misc. treatment actions
2016-10-13 21:11:13 +02:00
commy2
e03614757e
fix misc. treatment actions
2016-10-13 21:08:41 +02:00
commy2
03fe2826dd
remove some debug
2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e
fixes, tweaks
2016-10-13 20:17:21 +02:00
commy2
ba2d6fda8a
treatment tweaks
2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
2d243d45f3
fix tourniquets
2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
68d199c5b2
merge basic and adv. bandage actions
2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4
merge basic and adv. bandage actions
2016-10-13 01:55:10 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
a5d070f829
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
7470d1f0f5
cleanup/improve parseConfigForinjuries
2016-09-27 11:05:38 +02:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
commy2
8937a27b96
port litter settings to treatment, stringtable fixes
2016-09-19 18:20:56 +02:00
commy2
c2f8007d36
port litter settings to treatment
2016-09-19 18:05:49 +02:00
commy2
10d4047b4c
fix problems with ported treatment
2016-09-19 17:52:16 +02:00
commy2
158b1eed69
add server only event handler only on server machine
2016-09-19 10:05:16 +02:00
commy2
81d962f0d5
port litter to treatment
2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
Glowbal
811e1cd598
First set up clean up for medical rewrite
2016-09-18 12:05:36 +02:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00
Fix merge conficlts
2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a
Merge branch 'master' into medical-rewrite
2016-08-09 12:11:30 -05:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
ab2075c328
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
...
Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00