Commit Graph

109 Commits

Author SHA1 Message Date
PabstMirror
d4f70134e6 medical/setUnconscious header 2015-07-12 10:25:00 -05:00
AKALegman
5431ab5e01 fixed conflicts 2015-06-10 20:03:00 +01:00
AKALegman
1ae8e29ac2 updated isPlayer v2 2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9 updated isPlayer 2015-06-08 11:09:49 +01:00
AKALegman
d3eae58237 Fixed Zeus Unconscious 2015-06-07 12:17:52 +01:00
PabstMirror
84428e5e6c Medical - unconsciousness: fix exitWith scope 2015-06-05 15:43:09 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
PabstMirror
bded34fa23 I suck at git
redo reverted stuff here
2015-05-01 15:03:05 -05:00
KoffeinFlummi
67bd2b4e2f Reduce animation forcing delay 2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8 Offload ejecting to unloadPerson 2015-05-01 01:35:50 +02:00
KoffeinFlummi
53835605ea Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588 Only force animation when necessary 2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903 Fix missing semicolon 2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf Reorganize AI unconsciousness 2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938 Remove max unconsciousness time again 2015-04-30 22:15:40 +02:00
KoffeinFlummi
fd152c580b Merge branch 'master' into basic-med-options
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
commy2
8976b6983d mute unconsious units 2015-04-26 16:47:36 +02:00
KoffeinFlummi
d7b961043b Remove animation reset before falling unconscious
This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1 Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
Glowbal
1df42b17c2 close all dialogs 2015-04-20 22:22:09 +02:00
Glowbal
8be7ccaab7 setting for moving unit from group on unconscious 2015-04-20 21:37:30 +02:00
Glowbal
008c36ac76 fixes #699 2015-04-17 21:27:57 +02:00
Glowbal
31bc09a9a3 fixed AI standing up before being killed
Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
80139521bc fixes #691 2015-04-17 20:49:24 +02:00
Glowbal
847ee7e229 Moved unconscious event, so it won't conflict in case the unit is still being carried 2015-04-17 20:38:02 +02:00
Glowbal
8b7e46c45f fixes #656 2015-04-17 20:26:28 +02:00
Glowbal
c86be12668 fixes #599 2015-04-17 20:24:05 +02:00
PabstMirror
bf3e3d3b64 #542 - ACE_fakeWeapon not found 2015-04-13 03:46:42 -05:00
PabstMirror
70dbae5a25 #527 - Unconscious switching groups 2015-04-13 00:32:07 -05:00
PabstMirror
adc7db9ae9 #456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Glowbal
0926397ab4 Removed deadcode and obvious comments 2015-04-09 20:13:46 +02:00
Glowbal
2657677bd8 Added support for TFR/ACRE on unconscious 2015-04-06 14:09:59 +02:00
Glowbal
ddb01e7865 Improved unconscious wakeup animations 2015-04-04 20:21:06 +02:00
Glowbal
08e1949078 Improved patient unconscious animation 2015-04-04 18:08:41 +02:00
Glowbal
a6ce961ca1 Usage of isBeingCarried and isBeingDragged 2015-04-03 22:45:16 +02:00
Glowbal
b92978fb80 Now resets the proper hasMovedOut value 2015-04-03 20:11:20 +02:00
Glowbal
e68e487769 fixed units not moving out of unconscious animation 2015-04-03 20:07:39 +02:00
Glowbal
6f630d4c03 Changed setUnconscious contract to support a minimum unconscious time 2015-04-02 22:55:23 +02:00
PabstMirror
559f0dbaea Unconc - dropping object handled in dragging 2015-03-26 16:32:44 -05:00
PabstMirror
3f137d357d Medical - carryObj func moved 2015-03-26 15:05:50 -05:00
Glowbal
3b17cc68e1 medical_onUnconscious is now a globalEvent instead of targetEvent.
Feature request by commy.
2015-03-24 22:10:41 +01:00
KoffeinFlummi
102d86d7d1 Merge remote-tracking branch 'origin/master' into medical-basic 2015-03-19 21:30:27 +01:00
KoffeinFlummi
b470276f7f Close dialogs when falling unconscious. 2015-03-17 08:03:11 +01:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
PabstMirror
93a1cdaab6 setCaptivityStatus in setUnconsicous 2015-03-10 10:35:00 -05:00
Glowbal
fc1a52d48b Added events for unconscious 2015-03-08 17:52:40 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Glowbal
cff3e23d38 More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b Replaced quote(func for quote(dfunc 2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476 Rewrite of unconscious. Now supports basic method of unconsciousness. 2015-02-28 12:05:22 +01:00
KoffeinFlummi
ddadabc661 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/config.cpp
	addons/medical/equipment/Atropin-pen_used.p3d
	addons/medical/equipment/Bandage-Pack.p3d
	addons/medical/equipment/Bandage-elastic.p3d
	addons/medical/functions/fnc_ActionCheckPulse.sqf
	addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCarryUnit.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionCheckResponse.sqf
	addons/medical/functions/fnc_actionDragUnit.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_actionUnloadUnit.sqf
	addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleDropUnit.sqf
	addons/medical/functions/fnc_handleHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
	addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
	addons/medical/functions/fnc_handleUnitVitals.sqf
	addons/medical/functions/fnc_initalizeModuleCMS.sqf
	addons/medical/functions/fnc_makeCopyOfBody.sqf
	addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
	addons/medical/functions/fnc_moduleBasicRevive.sqf
	addons/medical/functions/fnc_onKilled.sqf
	addons/medical/functions/fnc_onStartMovingUnit.sqf
	addons/medical/functions/fnc_onTreatmentCompleted.sqf
	addons/medical/functions/fnc_registerUnconsciousCondition.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/ui/define.hpp
	addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
0a161319d2 Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00