Glowbal
|
633037c1b4
|
Replaced injuredCollection array for separate PFH for each unit.
|
2015-02-08 11:34:20 +01:00 |
|
Glowbal
|
3be442c31a
|
Added initial draft of new player effects handling.
|
2015-02-08 11:24:36 +01:00 |
|
Glowbal
|
0a161319d2
|
Added initial draft of setUnconscious
|
2015-02-08 10:25:03 +01:00 |
|
Glowbal
|
bf762bbdf1
|
Updated headers to correct format
Reorganized function names.
Added unit vitals loop
|
2015-02-08 10:01:32 +01:00 |
|
Glowbal
|
35de875382
|
Added cardiac arrest
|
2015-02-08 00:08:36 +01:00 |
|
Glowbal
|
b8be7775bd
|
Updated open wounds injuries to newest CMS version.
|
2015-02-08 00:07:49 +01:00 |
|
Glowbal
|
aadb289962
|
Added initial rewrite of CMS vitals script for medium and advanced medical.
|
2015-02-07 23:55:48 +01:00 |
|
Glowbal
|
26527489d6
|
Added initial medium wounds.
Fixed merge conflict.
|
2015-02-07 23:48:24 +01:00 |
|
PabstMirror
|
6d534e8846
|
#130 - Surrender Module Prototype
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2015-02-07 15:20:51 -06:00 |
|
Nicolás Badano
|
1717d75a20
|
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
|
2015-02-07 10:49:26 -03:00 |
|
PabstMirror
|
fcf39a3916
|
#118 Sound Effect from CSE
|
2015-02-06 23:23:33 -06:00 |
|
PabstMirror
|
ed3f28ec6d
|
Minor Cleanup
|
2015-02-06 22:24:27 -06:00 |
|
PabstMirror
|
c117e9bf16
|
Header Examples
|
2015-02-06 17:03:56 -06:00 |
|
PabstMirror
|
98564fae68
|
Surrendering
|
2015-02-06 15:54:26 -06:00 |
|
KoffeinFlummi
|
35386f19d6
|
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
|
2015-02-06 13:48:28 +01:00 |
|
KoffeinFlummi
|
a2ee41f01d
|
First draft of basic damage handling.
|
2015-02-06 13:47:17 +01:00 |
|
PabstMirror
|
7a3029b9fd
|
replace spawns
|
2015-02-06 03:38:27 -06:00 |
|
PabstMirror
|
82a8fc8ca3
|
exceptions
|
2015-02-05 23:11:28 -06:00 |
|
PabstMirror
|
122a38a6aa
|
More Refactoring
|
2015-02-05 16:39:45 -06:00 |
|
commy2
|
350741918b
|
Merge pull request #121 from KoffeinFlummi/moduleSounds
Module sounds
|
2015-02-05 01:49:38 +01:00 |
|
PabstMirror
|
435b3b8b86
|
Move Code out of CfgVehicles
|
2015-02-04 13:16:19 -06:00 |
|
PabstMirror
|
11cd426b87
|
Redo XEH
|
2015-02-04 00:35:51 -06:00 |
|
PabstMirror
|
24ab11a1e2
|
More work
|
2015-02-03 23:56:51 -06:00 |
|
PabstMirror
|
4c727fbff5
|
remoteFncs -> events
|
2015-02-03 23:13:44 -06:00 |
|
commy2
|
49f0b79962
|
fcs for turrets
|
2015-02-04 03:20:55 +01:00 |
|
Garth L-H de Wet
|
4d38e19f8c
|
Should avoid potential conflicts of IED codes.
|
2015-02-04 02:19:56 +02:00 |
|
Garth L-H de Wet
|
749d068d2d
|
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
|
2015-02-04 02:16:47 +02:00 |
|
Garth L-H de Wet
|
f2ef53168b
|
Added the cellphone as a item.
|
2015-02-04 02:15:31 +02:00 |
|
Garth L-H de Wet
|
357927902d
|
Fixed incorrect variable getting in openPlaceUI function.
|
2015-02-04 02:14:55 +02:00 |
|
commy2
|
47d5befd12
|
fcs per turrets
|
2015-02-03 23:03:43 +01:00 |
|
Glowbal
|
596d018f45
|
Added function PREPs.
|
2015-02-03 21:48:53 +01:00 |
|
Nicolás Badano
|
18fa6f9850
|
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
|
2015-02-03 17:48:24 -03:00 |
|
Glowbal
|
0a403ff422
|
Added initial advanced medical handleDamage functionality.
|
2015-02-03 21:48:08 +01:00 |
|
bux578
|
509bfefff1
|
fixed SwitchUnits
needed to wait in initPlayer
|
2015-02-03 21:47:48 +01:00 |
|
Glowbal
|
a50276ddaf
|
Added a getTypeOfDamage function.
|
2015-02-03 21:47:45 +01:00 |
|
Nicolás Badano
|
d65a740b7a
|
WindDeflection using ace_settings
|
2015-02-03 17:47:25 -03:00 |
|
Nicolás Badano
|
ba197f1060
|
Merge branch 'aceSettings' of github.com:KoffeinFlummi/ACE3 into aceSettings
|
2015-02-03 16:50:14 -03:00 |
|
Nicolás Badano
|
e57a135750
|
Missing prep
|
2015-02-03 16:49:40 -03:00 |
|
Nicolás Badano
|
5f44af2341
|
Missing prep
|
2015-02-03 16:47:23 -03:00 |
|
bux578
|
903c41308c
|
works in singleplayer
|
2015-02-03 20:33:15 +01:00 |
|
KoffeinFlummi
|
79aa8d1c7a
|
Use macros, remove var assignments
|
2015-02-03 20:14:34 +01:00 |
|
KoffeinFlummi
|
930fb51a20
|
Medical: First Draft
|
2015-02-03 20:09:25 +01:00 |
|
Nicolás Badano
|
146e87f02e
|
nametags: slightly changed module options to use the new ACE_Settings
|
2015-02-03 15:47:17 -03:00 |
|
Nicolás Badano
|
b119d5246b
|
fix in setsettings
|
2015-02-03 15:46:33 -03:00 |
|
commy2
|
4185299efd
|
rename agm burst mode to ace burst mode (ai)
|
2015-02-03 19:38:49 +01:00 |
|
Nicolás Badano
|
9773f7b838
|
Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
|
2015-02-03 15:12:30 -03:00 |
|
Nicolás Badano
|
91d2a8c343
|
Merge pull request #125 from KoffeinFlummi/agmParachutePort
Agm parachute port
|
2015-02-03 15:12:12 -03:00 |
|
Nicolás Badano
|
eee5ff604a
|
Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
Fixed the headers of the explosives system to be the correct style.
|
2015-02-03 15:12:00 -03:00 |
|
Garth L-H de Wet
|
9c20706c83
|
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
|
2015-02-03 11:51:16 +02:00 |
|
Garth L-H de Wet
|
b4d1d6b230
|
Removed the PFH when the player vehicle is no longer a parachute.
|
2015-02-03 11:50:33 +02:00 |
|