esteldunedain
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823eb116ae
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more fixes
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2016-02-27 09:37:57 -03:00 |
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esteldunedain
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8280335d07
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Fix event name typo
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2016-02-27 09:26:42 -03:00 |
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esteldunedain
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b9e1028f23
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Merge branch 'fix3317' of github.com:KoffeinFlummi/ACE3 into fix3317
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2016-02-27 09:14:16 -03:00 |
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esteldunedain
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834cbb4d24
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Debug stuff
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2016-02-27 09:14:07 -03:00 |
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esteldunedain
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db4974eae2
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fix3317
Conflicts:
addons/medical/CfgEden.hpp
addons/repair/CfgEden.hpp
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2016-02-27 08:48:57 -03:00 |
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jonpas
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10abe5cd57
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Merge branch 'master' into German-translations
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2016-02-27 01:36:07 +01:00 |
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NorXAengell
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0006f72663
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Minor correction in explosive
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2016-02-26 19:38:51 +01:00 |
|
NorXAengell
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ea461446f9
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Translation Fr
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2016-02-26 19:24:53 +01:00 |
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System98
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48d312cb8e
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Add german translations
- add missing german translations
- small fixes to existing texts
- remove unused strings in "medical" addon
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2016-02-25 18:10:26 +01:00 |
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esteldunedain
|
71707bc81a
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Some spanish translations for 3.5.0
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2016-02-25 10:54:19 -03:00 |
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Nicolas Diego Badano
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5af4e1ca25
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Fix trace
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2016-02-24 12:17:48 -03:00 |
|
Nicolas Diego Badano
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c6f6e4e9f7
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Let this finally fix it please
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2016-02-24 12:14:47 -03:00 |
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esteldunedain
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b32732cad0
|
Delete the logic and group after used
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2016-02-23 19:29:18 -03:00 |
|
esteldunedain
|
66fa18888e
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Use the logic directly to determine client
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2016-02-23 18:53:33 -03:00 |
|
esteldunedain
|
f9ef100fad
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Broadcast client
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2016-02-23 11:56:46 -03:00 |
|
esteldunedain
|
056244602d
|
Get the client ID from a new logic object
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2016-02-23 10:09:55 -03:00 |
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esteldunedain
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645ed3e63d
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Resync mine orientations in JIP. Fix #3317
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2016-02-23 09:53:38 -03:00 |
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commy2
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0f7bfc0f66
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Merge pull request #3389 from acemod/precompileongamestart
precompile on game start
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2016-02-22 16:00:19 +01:00 |
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commy2
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46a239f9f6
|
precompile on game start
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2016-02-22 15:20:36 +01:00 |
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licht-im-Norden87
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d4cca14929
|
explosives
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2016-02-20 23:19:51 +01:00 |
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ChairborneIT
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0021bc08df
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Added translation for most Italian stringtable entries
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2016-02-20 21:39:05 +01:00 |
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Thomas Kooi
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14b526d417
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Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
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2016-02-20 17:11:06 +01:00 |
|
PabstMirror
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ed653456e5
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Merge pull request #3338 from acemod/translations156merge
Fix Merge Conflicts on More Italian Translations
|
2016-02-19 15:09:40 -06:00 |
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bux578
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93e655588b
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Merge pull request #3294 from gienkov/pltranslations
pl translation
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2016-02-18 19:38:43 +01:00 |
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PabstMirror
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dccc1d33fd
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Merge remote-tracking branch 'it/translation/15bn/alef' into translations156merge
|
2016-02-17 12:30:03 -06:00 |
|
gienkov
|
d5dd718b8d
|
fix endlines
|
2016-02-09 12:01:13 +01:00 |
|
gienkov
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fafd25dee7
|
pl translation
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2016-02-09 11:50:35 +01:00 |
|
VKing
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f92b798586
|
Switch to select (is even slightly faster)
|
2016-02-07 13:09:01 +01:00 |
|
PabstMirror
|
9b3ca2822f
|
Change german stringtable
|
2016-02-05 14:46:30 -06:00 |
|
PabstMirror
|
deac4395c1
|
Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
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2016-02-05 11:40:11 -06:00 |
|
Thomas Kooi
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8c9523e36b
|
Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
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2016-02-04 19:56:27 +01:00 |
|
Thomas Kooi
|
e0946c3fc5
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Merge pull request #3106 from acemod/explEvents
Explosive events, fix #3104
|
2016-02-04 19:52:10 +01:00 |
|
ProfessorCZ
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61611d0ec7
|
Czech Translation - Update
Update
|
2016-02-03 18:31:31 +01:00 |
|
PabstMirror
|
46d6e92bca
|
Add quick debug defines to all script_components
|
2016-01-28 23:26:02 -06:00 |
|
PabstMirror
|
78729e96ff
|
Fix bad forceWalk params
|
2016-01-24 11:39:59 -06:00 |
|
VKing
|
9501c54530
|
Fix #3203 IEDs magically changing shape
|
2016-01-22 14:21:25 +01:00 |
|
VKing
|
68531bd4a9
|
Merge branch 'master' into explosives_cleanup_plus_minetriggers
|
2016-01-22 14:15:45 +01:00 |
|
PabstMirror
|
04bccf47d7
|
Replace all use of deprecated commands
|
2016-01-19 09:39:07 -06:00 |
|
Thomas Kooi
|
33479ffcae
|
Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
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2016-01-19 09:38:43 +01:00 |
|
Thomas Kooi
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46f832379a
|
Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
Clean up explosive interaction menu
|
2016-01-19 09:32:26 +01:00 |
|
VKing
|
e3123b3f56
|
Local check before setPosition
|
2016-01-16 01:13:01 +01:00 |
|
VKing
|
17aaf477fe
|
Standardize displayName for the M26/Mk26/M152/whatever this is
|
2016-01-15 11:47:40 +01:00 |
|
VKing
|
cfea80bec8
|
Animate preplaced bottom attack SLAMs
|
2016-01-15 10:49:22 +01:00 |
|
VKing
|
248eb2143b
|
Fix inconsistent detonator pictures for some IEDs
|
2016-01-15 10:20:49 +01:00 |
|
VKing
|
0078ad862a
|
Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
|
2016-01-15 09:33:01 +01:00 |
|
VKing
|
4e8ea4f8e6
|
Fix detonate action pictures
|
2016-01-15 00:25:02 +01:00 |
|
VKing
|
05c80c2368
|
Gah stop that you jerk!
|
2016-01-15 00:04:12 +01:00 |
|
VKing
|
ed8b437a8f
|
Prep function
|
2016-01-14 23:58:31 +01:00 |
|
VKing
|
32b33d7792
|
How the feck did this happen
|
2016-01-14 23:58:07 +01:00 |
|
VKing
|
8bdb2cb7f7
|
GVAR it.
|
2016-01-14 23:05:56 +01:00 |
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