ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00
ulteq
91ce327580
Newline
2015-06-10 17:07:35 +02:00
ulteq
caae62b2af
Reverted handleDamage_advanced
2015-06-10 17:07:00 +02:00
ulteq
245151d8c2
Removed spaces
2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
ulteq
772a1e508b
Cleanup
2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3
Removed debug output
2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c
Fixed handling of falling damage
2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix
2015-06-10 12:59:11 +02:00
ulteq
7318aae629
Cleanup
2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
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Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699
#1473 - Fix Medical Log Localization
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also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc
Attempt to fix #1465 and #1354
2015-06-09 15:46:00 +02:00
Glowbal
610f74d9d6
Merge pull request #1523 from AgentRev/onSetDead
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Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175
Fixed "medical_onSetDead" event
2015-06-07 17:52:42 -04:00
AgentRev
4a416a12a2
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e
Always remove fakeWeapon after adding
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Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683
Fix Missing Strings
2015-06-04 22:51:40 -05:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba
Fixes random body bag teleports
2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96
switch waitAndExecute with 0 delay to execNextFrame
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Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f
Merge pull request #1256 from acemod/medicalExtension
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Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e
Merge branch 'master' of github.com:acemod/ACE3
2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0
Merge branch 'surgicalkit'
2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f
minor refactor
2015-05-28 20:54:13 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4
Killed tabs
2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a
Removed duplicate private var
2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9
Reverted in favour of onProgress treatment
2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225
Implemented dynamic treatment time
2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e
Merge branch 'master' into medicalExtension
2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519
Change to the proper isAwake function
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#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df
Added surgicalKit treatment
2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c
removing obsolete drag code
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#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7
create unloadPersonLocal
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#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612
revert missing actionDragUnit file
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#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03
Restore missing actionDragUnit function file
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#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96
Advanced - Bloodbag lookup by treatment not item
2015-05-23 01:26:13 -05:00