Commit Graph

188 Commits

Author SHA1 Message Date
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
SilentSpike
adaa10aea5 Adjust center of zeus AI task modules
The tasks should center on the logic rather than the group leader.

The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f Update zeus module logic deletion behaviour
The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb Update vanilla zeus functions
Merges the changes introduced by arma updates to vanilla functions with our overwrites.

I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
74fd4b4b52 Add run at settings initialized auto add objects 2016-05-08 13:47:35 +02:00
Glowbal
b08af3fea6 Add read auto add objects setting from module 2016-05-08 13:42:45 +02:00
PabstMirror
6f412c312a Delay calling addCuratorEditableObjects for a frame
Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
PabstMirror
424c6fe878 Show Cargo Example 2016-02-26 01:37:00 -06:00
PabstMirror
7fc1c87bc4 Global Ai Set Skill Example 2016-02-26 00:57:18 -06:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
commy2
e422388484 fix waitUntil capitalization 2015-11-30 17:28:01 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
a8228f60c2 fix configFile capitalization 2015-11-30 17:23:02 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
d9b90258bc fix typeOf capitalization 2015-11-30 17:19:57 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
commy2
0b84bb514b fix Cfg capitalization 2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80 Revert "fix Cfg capitalization"
This reverts commit 43bda9c462.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462 fix Cfg capitalization 2015-11-30 16:52:20 +01:00
commy2
ff4406e411 manual merge, more selectRandom command useage 2015-11-29 16:48:23 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
jonpas
b345db4ae9 Added Zeus modules for adding Spare Tracks and Wheels 2015-09-27 00:29:19 +02:00
SilentSpike
5112bd9bdf Merge pull request #2163 from acemod/add-objects-to-curator
Add objects to all curators
2015-08-21 13:53:45 +01:00
SilentSpike
05bf239d8e Specify zeus setMedic module conditions further 2015-08-15 21:44:40 +01:00
SilentSpike
c01052e5bf Update ace_zeus function headers 2015-08-15 21:11:49 +01:00
Glowbal
c7f47c0b34 Replaced check for captive module by check for ACE_medical 2015-08-15 20:31:41 +02:00
Glowbal
ed66255b19 Add objects to all curators 2015-08-15 18:39:43 +02:00
Glowbal
0e57d3d97c Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
Michael Braun
1b488a17b5 Fixed typo that slipped into the code 2015-08-05 08:36:01 +02:00
Michael Braun
1b7f7534da Small correction 2015-08-05 00:16:23 +02:00
Michael Braun
13b7e7ae72 Updated parameterization in Zeus module. 2015-08-05 00:10:54 +02:00
SilentSpike
e147138274 Update setUnconscious module with to be indefinite
The zeus toggle unconscious module was using the default value for minimum unconscious time when it should have been indefinite (to act as a toggle)
2015-07-31 17:32:13 +01:00
SilentSpike
67e5e31394 Change zeus modules to run globally
Zeus modules were only running on the *server* rather than the local machine. This resulted in the variable used to cache the object zeus has its cursor over not existing and therefore the modules didn't work at all.
2015-07-29 12:25:04 +01:00
PabstMirror
e29fb477f9 Merge branch 'master' into fixFrag 2015-07-25 02:38:10 -05:00
SilentSpike
186d4d0583 Fix for #1665 2015-07-20 21:14:30 +01:00
SilentSpike
398f1c768f Fix the module on dedicated servers 2015-06-22 00:17:29 +01:00
PabstMirror
6c7ba7b5ae Zeus module on dedicated server 2015-06-18 22:43:49 -05:00
PabstMirror
375c81d9b0 Connect Zeus module to Frag 2015-06-18 22:13:06 -05:00
SilentSpike
f9d1a39adf Updated edited BI functions with 1.46 changes 2015-06-08 18:18:40 +01:00
SilentSpike
94a6eefa32 using new string macros 2015-06-04 19:33:19 +01:00
SilentSpike
a30f6be713 Better module naming convention 2015-06-01 20:56:56 +01:00
SilentSpike
8fe1a65207 Cleaned up event handler 2015-06-01 20:56:54 +01:00
SilentSpike
bfce854be3 Localise module messages 2015-06-01 20:50:19 +01:00
SilentSpike
4c1641b64a Generalized contextual modules system 2015-06-01 20:44:54 +01:00
SilentSpike
7d71d85ffc Death to tabs 2015-06-01 20:44:53 +01:00
SilentSpike
e27ac53713 Implemented contextual modules 2015-06-01 20:44:51 +01:00
SilentSpike
44ca13fe3a Implemented capture module 2015-06-01 20:36:06 +01:00
SilentSpike
6251248a09 Fixed conditions 2015-06-01 20:36:05 +01:00
SilentSpike
49ef30ca5b Corrected macro 2015-06-01 20:36:05 +01:00
SilentSpike
aad56866ea Forgot my privates 2015-06-01 20:36:04 +01:00
SilentSpike
90033aa591 Updated function headers 2015-06-01 20:36:03 +01:00
SilentSpike
5f1725cf1f Missing setUnconscious parameter 2015-06-01 20:36:02 +01:00
SilentSpike
a4512e4740 Implemented surrender module
Improved knockout module
2015-06-01 20:36:01 +01:00
SilentSpike
3702d0b671 Implemented knockout module 2015-06-01 20:36:00 +01:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
SilentSpike
38abe1dd02 Using inline code instead of holdover function 2015-05-15 21:09:55 +01:00
SilentSpike
9d0af2138c Removed old spawn 2015-05-15 21:03:19 +01:00
SilentSpike
84d06bac34 Another fix for moduleCurator 2015-05-15 20:54:17 +01:00
SilentSpike
60ade8deaa Providing correct parameters 2015-05-15 00:09:03 +01:00
SilentSpike
c458deeae2 End of file newline 2015-05-15 00:02:12 +01:00
SilentSpike
0ca8a373d1 BIS_fnc_ActivateAddons must run during mission init 2015-05-14 23:50:58 +01:00
SilentSpike
228786f3ad Putting the bird in its cage 2015-05-12 12:26:24 +01:00
SilentSpike
f6cdad62ca Added parenthesis 2015-05-11 19:04:04 +01:00
SilentSpike
7cf52d13ca Disable zeus settings by default
Fixed newline characters
2015-05-11 18:15:45 +01:00
SilentSpike
b09ebc9c79 QGVAR was meant to be GVAR
Improved module text
Forgot about script_component
2015-05-11 17:08:25 +01:00
SilentSpike
755581be40 Changed BI functions to check for settings 2015-05-11 16:23:46 +01:00
SilentSpike
3118666f80 Added settings module to config
Started functionality
2015-05-11 16:02:24 +01:00
SilentSpike
c1c10f43b2 Fixed typo 2015-05-10 17:41:43 +01:00
SilentSpike
a40277f6f1 Module configs and function headers 2015-05-10 17:32:01 +01:00
SilentSpike
5166e73cc0 Added commented out code and function prep 2015-05-10 17:26:24 +01:00
SilentSpike
9dd163ac3d Use moduleProjectile with ballistics support 2015-05-10 17:21:18 +01:00
SilentSpike
eaa0f16e30 Transferring rest of function files 2015-05-10 17:17:17 +01:00
SilentSpike
212b8528fa Bird locality code no longer needed 2015-05-09 21:30:52 +01:00
SilentSpike
3544ee57f8 Added removed script within comments 2015-05-09 20:35:07 +01:00
SilentSpike
079b8489ce Missing spaces 😉 2015-05-09 20:30:49 +01:00
SilentSpike
f685ec2257 added zeus changes module 2015-05-09 20:24:39 +01:00