PabstMirror
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a31037bd45
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Merge branch 'medical-rewrite' into medical-rewrite-restructure
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2017-05-23 13:46:15 -05:00 |
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PabstMirror
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9e1a9b9af9
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Fix bad var names
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2017-05-14 15:14:22 -05:00 |
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PabstMirror
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fdb14cea20
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Fix IvBags in displayPatientInformation
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2017-04-29 13:05:39 -05:00 |
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PabstMirror
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e667931626
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More debug monitor stuff
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2017-04-29 12:58:35 -05:00 |
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BaerMitUmlaut
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f12d69e231
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Added proper addon basics to status, moved more functions into status
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2017-04-26 22:05:40 +02:00 |
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PabstMirror
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c6fc4d0a13
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Clenaup / Debug
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2017-04-26 10:16:09 -05:00 |
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PabstMirror
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9139a52a38
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Add more debug
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2017-04-22 13:45:56 -05:00 |
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PabstMirror
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6464883852
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misc cleanup, 1 sec min delay for vital loop
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2017-04-22 10:57:32 -05:00 |
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BaerMitUmlaut
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b89bc86e00
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Added seperate vitals component
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2017-04-02 00:27:50 +02:00 |
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BaerMitUmlaut
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676c9a5451
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Added seperate status component
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2017-04-01 20:41:45 +02:00 |
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BaerMitUmlaut
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c4863c756c
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Moved statemachine into seperate component
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2017-04-01 19:50:26 +02:00 |
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PabstMirror
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690e415ffe
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Minor cleanup
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2017-03-25 11:36:37 -05:00 |
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PabstMirror
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80d7ef5b67
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blood effects moved to UI
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2017-03-25 11:27:18 -05:00 |
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PabstMirror
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e3af1b55a5
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Merge branch 'medical-rewrite' into medical-rewrite-effects
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2017-03-18 09:56:42 -05:00 |
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PabstMirror
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d403f20d71
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Adjust addDamageToUnit for rewrite
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2017-03-06 15:06:01 -06:00 |
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PabstMirror
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97ec22bd9a
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Switch heartbeat to waitAndExec, allow switching pain settings
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2017-02-18 22:11:40 -06:00 |
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ViperMaul
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59c58b1269
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Add settings function handler
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2017-01-19 17:19:54 -06:00 |
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ulteq
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1e79f35e43
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Always visualize bandaged wounds
* Even when GVAR(advancedBandages) or GVAR(woundReopening) are disabled
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2016-12-15 15:01:02 +01:00 |
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ulteq
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70a2dc30e7
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Refactored 'showPainInMenu' setting
* showPainInMenu -> on/off switch
* medicSetting_PainVisualization -> 3 way switch on who can see it
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2016-12-15 14:45:58 +01:00 |
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ulteq
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0de405fe2a
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Fix morphine when advanced medication is disabled
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2016-12-15 12:58:06 +01:00 |
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ulteq
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65f0f56474
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Implemented 'showPainInMenu'
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2016-12-14 21:30:28 +01:00 |
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ulteq
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8146cb427e
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Revert "Implemented 'showPainInMenu' logic"
This reverts commit 964711a38b .
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2016-12-14 21:23:26 +01:00 |
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ulteq
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964711a38b
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Implemented 'showPainInMenu' logic
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2016-12-14 20:55:03 +01:00 |
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ulteq
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196a3999a4
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Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
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2016-12-14 20:44:22 +01:00 |
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ulteq
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151d4a4bfe
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Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
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2016-12-14 20:44:06 +01:00 |
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PabstMirror
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af4b3e31e1
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Minor iv optimization
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2016-12-14 11:50:31 -06:00 |
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ulteq
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a2b964a993
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Fixed bandage config lookup
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2016-12-14 18:04:56 +01:00 |
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ulteq
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5d3f97ace7
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Fix IV Bags work on limbs with a tourniquet applied
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2016-12-14 12:36:51 +01:00 |
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ulteq
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852f78b801
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Classify the perceived pain intensity on all patient information outputs
Fixes: #2117
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2016-12-10 15:24:20 +01:00 |
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PabstMirror
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3907d2dc9f
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Cleanup moved functions
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2016-12-09 21:27:42 -06:00 |
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PabstMirror
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b87bdfe14a
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Fix body-bag action / cleanup
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2016-12-09 21:03:52 -06:00 |
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ulteq
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05b9208d3c
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Change debug
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2016-12-09 18:43:32 +01:00 |
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ulteq
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03f9ba1bad
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Improved simulation of tourniquet pain:
* Made use of the new pain level helper function
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2016-12-09 17:48:27 +01:00 |
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ulteq
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ada43148e9
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Removed deprecated revive settings
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2016-12-09 17:07:05 +01:00 |
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ulteq
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bfda932384
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Different max. bleeding rates for different body parts
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2016-12-09 15:54:33 +01:00 |
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ulteq
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a809047ac4
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Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
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2016-12-09 12:57:42 +01:00 |
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ulteq
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82e88061fc
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Added 'DEFAULT_HEART_RATE' constant
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2016-12-09 12:57:27 +01:00 |
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PabstMirror
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cc6150303f
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Add setting for blood bag flow rate (#4751)
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2016-12-09 11:33:01 +01:00 |
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BaerMitUmlaut
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a48d271368
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Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
Introduce small variation to length of cardiac arrest
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2016-12-08 14:22:11 +01:00 |
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ulteq
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3b82510751
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Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
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2016-12-08 12:59:30 +01:00 |
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ulteq
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78bfc0c26d
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Simplified damage storage
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2016-12-08 11:38:43 +01:00 |
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ulteq
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627ea0ebdc
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Dynamically translate different wound types
* Brings back minor, medium, large wounds
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2016-12-07 21:56:13 +01:00 |
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ulteq
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66803a4b4d
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Fix damage coloring
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2016-12-07 18:53:04 +01:00 |
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ulteq
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74fefb6f69
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New body part colors:
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
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2016-12-07 18:28:35 +01:00 |
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ulteq
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03f7451c99
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Fixed incorrect debug output
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2016-12-07 11:41:58 +01:00 |
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ulteq
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5db75ac746
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Fixed check blood pressure did not always account for tourniquets
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2016-12-07 11:32:01 +01:00 |
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ulteq
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ab7af04530
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Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
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2016-12-06 20:42:10 +01:00 |
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ulteq
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02ac4c4084
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Fixed minor bug in the heart rate calculation
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2016-12-06 17:40:05 +01:00 |
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ulteq
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faa2b619ab
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Removed overly verbose debug logs
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2016-12-06 17:35:52 +01:00 |
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ulteq
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fa77fb7194
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Various fixes:
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
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2016-12-06 17:26:11 +01:00 |
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