Commit Graph

396 Commits

Author SHA1 Message Date
PabstMirror
2e54ee7bee
Explosives - Add getVar to disable setShotParents (#9190)
* Explosives - Add getVar to disable setShotParents

* Update docs/wiki/framework/explosives-framework.md
2023-05-03 11:55:02 -05:00
jonpas
c4c4156c0a Documentation - Only split the wanted ul into columns 2023-05-01 17:25:29 +02:00
jonpas
5e83add1c7 Deploy to Netlify 2023-05-01 17:03:58 +02:00
jonpas
36a90a94aa Cleanup and test pages 2023-05-01 17:03:58 +02:00
jonpas
76e1aafb33
Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
jonpas
f67ae06d21
Add HEMTT setup script for Windows and document HEMTT use (#9184) 2023-04-30 23:01:45 +02:00
PabstMirror
bcbd762748
Fortify - Categories (#9167)
* Fortify - Categories

* Update fnc_registerObjects.sqf

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

* Update docs/wiki/framework/fortify-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fortify/ACEX_Fortify_Presets.hpp

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* just use flat objects array

* Update fnc_getPlaceableSet.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-18 19:23:20 -05:00
TACHarsis
0a2e7d1202
Rearm - Improve framework documentation (#9114)
* Added scripted way of creating a rearm source to framework documentation

* Fixed indentation level

* More verbosity

* Updated phrasing

* * Fixed bad copy paste job
* Changed introduction version to more likely candidate
* Reordered `makeSource` under `Functions` and applied hopefully more sensible order of "create source > ammo specifics"

* Wording fix and further reorder

* Fixed wording to be in line with rest of document
* Further updated order

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update docs/wiki/framework/rearm-framework.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Added execution hint to makeSource

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-05 18:12:58 -06:00
TACHarsis
27a2a7c131
Refuel - Improve framework documentation (#9122)
* Refuel framework doc update

* Fixed one explanation
* Unified terminology
* Changed order to mirror that of rearm-doc update in PR #9114

* Added execution hints for makeSource and makeJerryCan
2023-03-05 18:12:38 -06:00
TACHarsis
eef506b7eb
Update repair framework docs (#9123)
* Hopefully improved usability and appeal
2023-03-05 18:12:23 -06:00
TACHarsis
1693e6834d
Added ace_rearm_sourceInitialized event (#9134) 2023-02-17 20:59:23 -06:00
TACHarsis
28e8e7d4ca
Refuel - Add events for fuel source and jerry can creation (#9133)
* Refuel - Added events

* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation

* Cleaner implementation && more coherent with analog rearm event

* Rebase merging is weird
2023-02-17 20:49:57 -06:00
DanielH
25a508e3ae
Changed CBA files location (#9124) 2023-01-23 12:14:00 -06:00
Mike-MF
5693edc96d
Update fortify wiki (#9092) 2022-12-02 19:08:00 -06:00
TACHarsis
95a5fb040a
Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
* Added two local events to arsenal

* onInitArsenal fired when Arsenal got initiated
* onRemoveArsenal fired when Arsenal got removed

* added them to the arsenal event listing in the docs

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Renamed events in accordance with event naming patterns sans "on"

* Apply suggestions from code review

Co-authored-by: BrettMayson <brett@mayson.io>

* Improved Docs

Co-authored-by: BrettMayson <brett@mayson.io>
2022-10-21 19:28:10 -05:00
PabstMirror
accba4dd34
Update hunterkiller-framework.md (#9026) 2022-09-08 21:20:11 +02:00
Zman6258
5b06a1f882
Docs/Cargo - Include missing "unload type" param (#9010)
* Docs/Cargo - Include missing "unload type" param

There's a LOT of pages that are still missing documentation on listenable events entirely, maybe I'll get around to fixing that at some point.

* Update events-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-06 15:20:44 -05:00
Filip Maciejewski
f734fa9e86
Field Rations - Basic CfgMagazines support (#9008)
* Add basic CfgMagazines support for field_rations

* Update headers

* Fix CBA context menu

* Add backward compatiblity to fnc_consumeItem

* Fix item refill not finishing

Whoopsie.

* Revert "Add backward compatiblity to fnc_consumeItem"

In hindsight it's not necessary, this is not public function.
2022-09-06 13:21:45 +02:00
Filip Maciejewski
508e669e05
Trenches - Add modded Entrenching Tools support (#8999)
* Add support for other entrenching tools

* Docs

* Remove unused variable

* Check unit weapons for entrenching tool

`weapons` returns weapons in weapon slots and from all containers.

* Update addons/trenches/README.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Support for shovel Backpacks

* Update XEH_preStart.sqf

* Add Arsenal "Entrenching Tool" stat

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-05 00:21:29 +02:00
Mike-MF
b97056f527
Add Budget update to wiki (#9024) 2022-09-04 16:38:53 -05:00
Filip Maciejewski
3872eb0647
Add a way to block auto carry after unload on classes (#9013) 2022-09-01 14:06:24 -05:00
PabstMirror
cc3bad3c56
XM157 (NGSW-FC Smart Scope) Framework (#8897)
* XM157 (NGSW-FC Smart Scope)

* Update addons/common/functions/fnc_rscObjectHelper.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Headers

* Handle prone-deploy weapon bank

* Disable Reticle picker for now

* some localizations

* Change font

looks like CUP modifies EtelkaMonospaceProBold for some reason??

* Create xm157-framework.md

* Formating

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2022-09-01 13:44:19 -05:00
PabstMirror
981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00
Filip Maciejewski
a6ced105ee
Add No vehicle clan logo component (#9018)
* Add novehicleclanlogo component

* Documentation

* Update README.md

* Use selection name from vehicle config
2022-09-01 12:44:38 -05:00
Filip Maciejewski
ecb7721c77
Medical - Disable blood spurts for fire, burn and drown damage types (#9001) 2022-08-25 12:05:50 -05:00
BrettMayson
438a90b63d
Common - Add CBA extended loadout (#8923)
* extended loadouts - earplugs, gunbag, and arsenal identity

* arsenal - maintain default loadout size check

* restore comment

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix forgotten example

Co-authored-by: jonpas <jonpas33@gmail.com>
2022-08-25 11:56:54 -05:00
Filip Maciejewski
a421a63eea
Trenches - Add "placed" and "finished" events (#8998)
* Add trench placed and finished global events

* Docs
2022-08-20 15:43:50 -05:00
Whigital
fc17697ef7
Overpressure - Fix backblast originating at projectile (#8985)
* Overpressure - Fix backblast originating at the projectile

* RHSUSF - Improve backblast for shoulder launchers

* RHSAFRF - Improve backblast for shoulder launchers

* RHSGREF - Improve backblast for shoulder launchers

* RHSSAF - Improve backblast for shoulder launchers

* Overpressure - Simplify projectile offset and cache lookups

* Overpressure - Remove parentheses and use array as hash key

* Overpressure - Rename caching function and move lookup
2022-08-01 18:32:02 +01:00
JonBons
15deea56cb
Cookoff - Removed references to unused ignoreTurret parameter 2022-07-14 21:27:07 +01:00
jonpas
4d783af827
replace chat urls (#8918)
Co-authored-by: Brett <brett@mayson.io>
2022-05-22 22:51:49 +02:00
jonpas
df13db5958
Documentation - Fix Viewports versions (#8919) 2022-05-22 22:51:36 +02:00
Drofseh
86f08af250
Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
PabstMirror
a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
Drofseh
53c0348a15
Overheating - Add barrel mass config value (#8906) 2022-05-11 18:21:05 -05:00
pterolatypus
67842a2656
Medical Vitals - Add event to vitals loop (#8891)
* Added event to vitals loop

* Pass deltaT to event

* Added event to documentation
2022-05-03 18:04:58 -05:00
Brett
d135371319
Vehicles - Add cruise control (#8792)
* add cruise control

* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
PabstMirror
bdeb347ea9
medical_damage - cleanup woundHandler naming (#8824)
* medical_damage - cleanup woundHandler naming

* woundsHandlerBase
2022-02-20 17:23:56 -06:00
jonpas
dcdb241836
Documentation - Fix Medical Framework page parsing (#8823) 2022-02-17 22:07:33 +00:00
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
Broström.A | Evul
00f35a3dae
Cargo - Add ability to disabled rename on object level (#8740)
* Rename can be disabled on object level

- Added ability to stop renaming on object level

_Needs testing_

* Fixed extra ()

* Forgot one of the )

* Update cargo-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 12:04:39 -06:00
PabstMirror
5f8131d2e6
Update setting-up-the-development-environment.md (#8765) 2022-01-05 23:09:21 -06:00
TyroneMF
59fe345f60
Documentation - Add dependencies page (#8706)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-12-02 15:40:46 +01:00
TyroneMF
2f2280494f
Slideshow - Add support for texture selections (#8702)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-28 02:11:46 +01:00
Drofseh
67cad5120e
Documentation - Improve documentation for Rearm & Vehicle Damage (#8588) 2021-11-18 20:26:31 +01:00
shukari
ec2028cc8a
Documentation - Add Arsenal custom sub-item categories (#8678)
* New Info: Adding custom sub item categories

* typo fix

* Custom sub item categories

* Update arsenal.md
2021-11-15 12:18:54 +01:00
Jo David
4a3051df54
use md extension (#8680) 2021-11-14 07:45:33 +01:00
BaerMitUmlaut
3c59523361
Documentation - Rework arsenal docs (#8650) 2021-11-11 13:12:09 +01:00
PabstMirror
986b7e3f97
Tools - Binarize configs in make.py (#8662) 2021-11-11 12:47:52 +01:00
Drofseh
99c85e3c12
Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
mjc4wilton
422c47aae6
Fortify - Add Progress Bar (#8585)
* Fortify - Add Progress Bar

* Misc Fixes

* Add animation loop

* Adjust default values to make larger objects take longer to build

* Fix merge conflict additional

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
BaerMitUmlaut
6d223d9d96
Replace CPP highlighting with SQF highlighting (#8656) 2021-10-31 14:48:47 -05:00
BaerMitUmlaut
b8223a6143
Fix ACE 3 -> ACE3 spelling (#8658) 2021-10-31 14:48:17 -05:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming (#8610) 2021-10-25 18:27:56 -05:00
Jo David
26fb9c61c9
Documentation - Replace all images by webp equivalents (#8594)
* use webp

* search&replace fixes
2021-10-24 05:10:30 +02:00
Jo David
2375529321
use the same code highlighting blocks everywhere (#8591)
`cpp` instead of `c++` or `js`
2021-10-23 18:39:02 +02:00
Jo David
6abc4af3f6
Documentation - Update installation manual (#8589)
* update installation manual

* fix numbers
2021-10-23 08:15:04 +02:00
Jo David
c9e18a76e1
sorry flummi (#8590) 2021-10-23 07:56:57 +02:00
jonpas
c29ae977fc
Documentation - Merge ACEX (#8526)
* Documentation - Merge ACEX

* Only show ACEX prefix note on framework pages

* Documentation - Use ACEX prefix in Fortify events
See #8553

* Cleanup acex from config.yml

* English is weird

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-21 11:27:25 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
Drofseh
eadbc60314
Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation

* formatting

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix icon filepath for AceX integration

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* move old AceX references to macros

* small whitespace formatting

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-17 17:00:16 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00
Dedmen Miller
7347d563b1
Add event property to detect temporary detach/reattach (#8476) 2021-10-05 12:32:38 -05:00
Whigital
6b05da7632
Coding Guidelines inconsistencies (#8481) 2021-10-05 12:20:52 -05:00
∂ω∂
2e6c025a2e
medical: Fix wiki docs for ace_treatment* events (#8425) 2021-09-04 15:10:34 -05:00
PabstMirror
cdd7b6d81b
Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
* Medical Treatment - Allow diagnosing death/CA

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-09-03 14:50:54 -05:00
Salluci
be8a50c8a9
Captives - Add caller to captiveStatusChanged event (#8360)
* Add caller to ace_captiveStatusChanged event

* missing bracket

* Spaces, default value for _caller in setHandcuffed

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use default value in SetSurrendered

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* update function example in doRemoveHandcuffs

* fix undefined variable

a lesson in not copy-pasting code

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* ditto last commit

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-03 14:38:49 -05:00
∂ω∂
f7126383fe
Medical - Add treatment status events (#8385)
* Medical: Add item params to ace_treatmentSucceded

* Medical: Add treatment[Started,Failed] events
2021-09-03 14:37:48 -05:00
Kyle Mckay
56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
Serg Vergun
fa6da1ae7c
Vehicles - Add configurable engine startup delay (#8327)
* Add configurable engine startup delay

* add suggested change

Add space char

Co-authored-by: Dystopian <sddex@ya.ru>

* Squashed commit of the following:

commit 14f5483d8fa49d36effa8b18a3df392ed39b19da
Author: Serg Vergun <1197314+severgun@users.noreply.github.com>
Date:   Fri Jul 23 20:23:52 2021 +0300

    Add 0 cap and update docs

commit e3ce7f273882b3f4e2cba916c39b506f857b20db
Author: severgun <sewergun@gmail.com>
Date:   Fri Jul 23 12:42:42 2021 +0300

    add parentheses

commit b36eedc61b5e6bb868c37901bd4191767fbdaff8
Author: severgun <sewergun@gmail.com>
Date:   Fri Jul 23 12:34:30 2021 +0300

    Add ability to set engine startup delay per vehicle by script

* Change function name

* add suggested exitWith condition

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update docs/wiki/framework/vehicles-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-07-27 12:47:07 -05:00
Dystopian
ad41bf2c60
Dragging - Add more objects configs (#8104)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 16:11:57 +02:00
Brett
a417ea87d3
Arsenal - Add on loadout delete event (#8294) 2021-06-27 21:08:39 +02:00
JoramD
60cab0af6b
Parachute - Add failure chance (#8226)
* Initial push

* disable forgotten define

* Improve exitWith check

* Requested/suggested changes

* Requested changes

* Requested changes
2021-04-30 22:48:02 -05:00
Dedmen Miller
d50515694c
Attach - Added attached/detaching events (#8193)
* Added ace_attach attached/detach events

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-26 11:56:11 -05:00
jonpas
581d76eacc
Documentation - Remove DeTex requirement (#8220)
DeTex is subscriber-only now, not required for building ACE3.
2021-04-20 18:04:34 +02:00
BaerMitUmlaut
6970bf78e7
Overhaul CSW docs (#8206) 2021-04-12 08:52:53 +02:00
Jo David
76676eee46
Adjust "New issue" link to lead to template selection page (#8182)
We want people to choose a template when creating a new issue
2021-03-24 16:18:59 +01:00
jonpas
14481e9be4
Documentation - Add Mikero binarization note (#8172) 2021-03-17 15:52:17 -05:00
jonpas
5a36d1a771
Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
* Advanced Throwing - Add object variable to disable pick up

Use: `OBJECT setVariable ["ace_advanced_throwing_disablePickUp", true]`

* Documentation - Add Advanced Throwing Framework

* Update addons/advanced_throwing/functions/fnc_renderPickUpInteraction.sqf

* Update advanced-throwing-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:04:43 -06:00
Dedmen Miller
1efa25fe2b
Explosives - Add clackerAdded event (#7994)
* Add clackerPlaced event

* Update docs/wiki/framework/events-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-11-08 17:26:02 -06:00
jonpas
42f4edc9b7
Documentation - Remove slideshow note (#7715)
* Documentation - Remove slideshow note

Fix in Arma 3 v2.00

* Remove another issue reference
2020-10-29 11:36:41 -05:00
Saborknight
cab4d1dac1
Documentation - Fix typos and missing semi-colon in Arsenal (#7956)
Because when I copied it, it definitely was an oopsie moment.
2020-10-12 10:53:42 +02:00
Freddo
e27110aac3
Explosives - Add CBA settings for max/min/default timer values (#7916)
* Transfer to CBA settings, add timer options

* Remove wiki note

* Tweak arrays, stringtables

* moveToSQF
2020-10-03 12:00:06 -05:00
Freddo
ce0701864c
Update fortify documentation (#7768)
* Update fortify documentation

https://github.com/acemod/ACEX/pull/238

* Update docs/wiki/frameworkx/fortify-framework.md

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update docs/wiki/frameworkx/fortify-framework.md

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-06-30 09:32:52 -05:00
Dedmen Miller
c1b906c29d
Tagging - Add support for mission Tags (#7710)
* [Tagging] Added ability to specify custom model

* Update Tagging Framework doc

* [Tagging] Added parsing tags from missionConfig

* Update Tagging Framework doc

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Forgot passing a variable to WAE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 10:36:47 -05:00
mharis001
7746dbcc75
Spectator - Add display loaded and unloaded events (#7720) 2020-06-05 20:13:10 -05:00
mharis001
f73a71dd50
Wiki - Fix arsenal framework section headings (#7695) 2020-05-08 09:26:52 -04:00
commy2
1304b67570
Add 'how to report an issue' flowchart (#7582)
* add 'how to report an issue'-flowchart

* move the files

* Add to issue template and wiki, move to user folder

* update chart with suggestions

* Make issue flowchart image smaller

Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 18:55:38 +02:00
TyroneMF
ef7a98a7ee
Documentation - Add Medical Rewrite settings explanations and presets (#7657)
* Update Medical System Document

- Explanations of settings
- Example "Basic" and "Advanced" medical setups.

* Cleanup

- Minor changes to the way certain things were written.
2020-04-28 10:23:06 +02:00
Jo David
a182a01c47
clear up medical documentation and remove outdated info, add "curated" medical settings (#7597) 2020-04-21 11:51:14 -05:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake (#7630)
* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
jonpas
e4d7583991
Documentation - Add DeTex as Mikero requirement (#7626) 2020-04-06 10:10:40 -05:00
Laid3acK
957df3b2d0
Wiki - Remove requirements for item usability (#7555) 2020-02-25 09:47:52 +01:00
jonpas
7069cb82c9
Documentation - Add spaces between array elements coding guidel… (#7524) 2020-02-23 02:12:15 +01:00
Whigital
ce329de784
Fix formatting for BIS evh warning (#7522) 2020-02-12 13:26:01 -06:00
Cyruz143
ed1488edba Adding medical box to classnames page (#7472)
* Adding medical box to classnames page

* Forgot advanced medical box
2020-01-22 09:18:08 -06:00
PabstMirror
4fd927ff6b
remove array from cookoff doc event 2020-01-10 09:51:14 -06:00
Björn Dahlgren
941d46b334 Cook Off - Change Cook Off events to global and add to events docs 2020-01-08 00:25:52 +01:00
Jo David
0616e397a3
Add section about looking for existing translation PRs, don't let them leave our homepage 2020-01-06 07:19:19 +01:00
Brandon Danyluk
f2fff98ad0 Add AGM-114L Active Radar Homing Hellfire (#7337)
* Create AGM-114L

* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.

* Update documentation

* RHS 2x hellfire compatability

* Make ARH more realistic by not allowing to switch targets after firing

* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.

We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible

* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz

Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.

* Add logic for missiles launched without target

If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!

* Change from `exitWith` to basic `then`

Legacy code that never got changed. This is essentially what happened before

* Update CfgMagazineWells.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-30 12:29:08 -06:00
brainslush
3af779c631 Add documentation for prevent auto shut-off (#6919) 2019-12-17 17:15:17 +01:00
BaerMitUmlaut
01787312cc Nightvision - Enable setting NVG effects scale mid-mission (#6627)
* Enable setting NVG effects scale mid-mission

* Add fired EHs only when nvg is active
2019-12-11 10:38:43 -06:00
Wakbub
79e3de623f Use STRING macros (#6576) 2019-12-07 22:40:44 +01:00
PabstMirror
e76aeba45f
Apply suggestions from code review
Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-10-17 13:28:05 -05:00
PabstMirror
37284bd0e8 Update docs 2019-10-17 13:17:37 -05:00
Dedmen Miller
3946928cbe Refuel - Add events for start, stop and progress (#7023)
* Add refuelTick Event

* Add refuelStarted event

* Add refuelStopped event

* Add event documentation

* Rename events

Fix EOF

* Rename one more event
2019-10-13 13:08:35 -05:00
jonpas
5a5d4758a0
Add Arma CI Workflow (validate, lint, build) (#7207)
* No sqflint failures for now due to false-positives
* Upload artifact of armake build
* Cleanup Circle CI configuration
* Add BOM check
* Cleanup BOM
2019-10-05 22:53:16 +02:00
PabstMirror
c426103f23 Extension changes for Medical Rewrite and Linux compilation (#6909)
* Fix Medical HandleDamageWounds memory leak (#6809)

* Use strncpy and disable MSVC unsafe warnings (#7171)
* Set 64-bit correctly from generator string, Disable SSE2 flag on 64-bit (non-existent)

* Tweaks for Linux extensions (#5762)
* Tweak CMakeLists for Linux compilation
* Conform SQF extensions check for Linux server extensions support
* Add *.so to tools
* Split extension check into Windows and Linux
* Disable Medical extension loading for now
* Add client/server separation to extension loading
* Add Arma config documentation on extension creation
2019-09-28 23:03:55 +02:00
mharis001
f6f82d5ab0 Wiki - Fix incorrect fortify chat command example (#7190) 2019-09-25 03:14:20 +02:00
jonpas
99b9d710e3
Update documentation packages and fix issues (#7183)
* Fix YAML Exception (mapping keys not allowed in context)

* Fix weirdly split layout on smaller-width screens

* Run npm audit fix
2019-09-17 17:21:42 +02:00
Schwaggot
3bae64a76f Update wiki description of interaction framework (#7143) 2019-09-04 18:47:46 +02:00
Filip Maciejewski
63dbdab0ae Wiki - Update "ace_cargo_fnc_loadItem" arguments (#7158)
* Update cargo-framework.md

* Update cargo-framework.md
2019-09-02 11:39:32 -05:00
Laid3acK
db9807e1fb Wiki update (atragmx/scopes) (#7083)
* Wiki update

* Wiki update

* Wiki update
2019-08-28 11:04:25 -05:00
jonpas
d7800c084f Fix Fortify Framework documentation (#7151) 2019-08-28 09:30:53 -05:00
PabstMirror
ebb1ef628f
Merge pull request #7042 from acemod/cswSuperBranch
Crew Served Weapons - Final Integration
2019-08-11 17:57:27 -05:00
jonpas
cd65c2f196
Update development environment requirements (#7120)
* Update development environment requirements

- Disabled 'rebuild requiredAddons' in Mikero tools
- Remove DeRap as a requirement
- Simplify Arma 3 Tools and P-drive (obviously has to be 'properly' set up)

* Update Mikero tools download URL
2019-08-04 22:43:07 +02:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
Vdauphin
e592b6b975 Missing return line in coding guide lines for SETPVAR (#7106) 2019-07-17 00:02:12 +02:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Brandon Danyluk
b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00
Dedmen Miller
26fe041342 Move gunbag type from inheritance to config property (#7022)
* Move gunbag type from inheritance to config property

* Add gunbag framework wiki

* Remove _generalMacro from doc

* Apply documentation suggestions

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-06-04 20:00:55 -05:00
Oliver Blanthorn
c012941af0 Add support for N-bangs (#6848)
* Add support for multi-bang flashbangs

It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.

Also adds flashbang documentation to wiki.

* Increase rate at which flashbang attenuates

Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.

* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
Filip Maciejewski
cc22e95012 Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions
2019-04-25 13:31:36 -05:00
Thomas Kooi
bc2d84289b Consistently make use of the dot (#6888) 2019-03-23 22:41:05 +01:00
PabstMirror
711e9073a8
Explosives - Allow setting custom timer limits (#6882) 2019-03-21 09:01:50 -05:00
PabstMirror
9d5b936d7c
Wiki - Add documentation for ace_interact_menu_newControllableObject (#6797) 2019-03-14 13:32:39 -05:00
mharis001
a06086f33c Wiki - Add field rations documentation (#6814)
* Add field rations docs

* Add newlines
2019-03-14 13:32:09 -05:00
Brandon Danyluk
1511ecc1c0 SACLOS and HOT Missiles (#6708)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Added HOT1 Missile and SACLOS/Wire guidance

* Added all HOT variants. Added polish to code

* Fixed bug with pylons

* Changed how seeker angle is calculated. When the wire snaps the missile goes haywire. Fixed bug where HOT2/3 missiles weren't getting missile guidance

* Replaced Wiesel FireFIST launcher with  HOT Launcher

* Remove debug defines

* Tweak thrust

* Fix formatting issues. Added true randomness. Added ACE prefixes. Added string table. Tweaked missile dynamics

* Fix bug where attack profile correction was wrong due to magnitude always being 50. Add stringtable values for relevant strings. Added reload time to Wiesel ATGM. Added "onFired" to initialize values

* Moved wire-snapping logic to attack profile

* Missile flight dynamics tweaked

* Add a crosshair offset. The missile sits in this offset relative to the crosshair

* Add LOS checks. Fix bug where wire-cutting didnt work.

* Tweak explosive range for a kill radius of ~20m. Add fragmentation

* Add AI Flags

* Person in control of missile may not be the shooter

* Fix RPT spam on missile out of LOS. Tweak missile dynamics. Add wire break sound cue

* Fix bug where missile didn't go to a fake target in front of it when out of LOS

* Use a better, more generic way to calculate direction camera is facing

* Use ACE Macros for frag values. Get config entry with CBA

* Add Wiki entry

* Add new lines to wiki. Allow for SQF expressions in config for maxCorrectableDistance

* Add CPP code tag

* Fix wiki grammer error

* Re-convert back to CBA_fnc_getConfigEntry

* UAV Gunner support, cleanup

* Fix bug where SACLOS for launcher guided weapons was off

* Add the ability to define how far ahead of the missile the attack profile will seek toward
2018-12-06 20:27:30 -06:00
TehFocus
fddc6c2f4d arsenal-framework.md (#6191)
Added 1.3: Making an arsenal only with items from precreated loadouts. A very powerful addition when you want default loadouts spawnable without giving a full arsenal or looking up all classnames yourself.

Discussed with commy2 and alganthe in the ArmA 3 Mission creation discord channel.



If the format is not perfect, please change it to your liking.

-Miles T. Focus
2018-12-06 13:48:21 -06:00
PabstMirror
e3421cbf8f
Arsenal - Add config to force show (mortars) (#6694)
* Arsenal - Add config to force show (mortars)

* Update CfgMagazines.hpp

* Update arsenal-framework.md
2018-11-18 23:04:50 -06:00
PabstMirror
69a3ae823a
Wiki - Update feature list for AH9 (#6691)
Close #5299
2018-11-18 10:48:12 -06:00
nomisum
ada07758c5 Explosives - Add Event for tripflare triggering (#6663)
* Add Event for tripflare triggering

_flare might be useful to delete / replace flare
_position is already available, so why not send it too

* added documentation

also added missing wirecutter event
2018-11-09 12:27:43 -06:00
Jo David
58c0c3fd02
Consitently capitalize first letters of wiki titles (#6615)
* Consitently capitalize first letters of wiki titles

* fix title case, add framework to the atragmx page
2018-10-05 15:20:50 +02:00
Ozan Eğitmen
db6a40f91d Arsenal - Add Default Loadouts API (#6558)
* Add addDefaultLoadout function

* Initialize defaultLoadoutsList by default

* Close params bracket

* Revert "Initialize defaultLoadoutsList by default"

This reverts commit a53d21046e.

* Add isNil check

* Remove tab

* Overwrite loadout if it exists

* Fix file name typo

* Use findIf and copy array

* Add override note to header

* Make btnImport use new function instead of duplicating code

* Use GVAR

* Use findIf

* Fix spacing

* Add documentation

* Improve documentation
2018-09-17 13:22:04 -05:00
Thomas Kooi
ced45b2a4d
Remove play with six launch method (#6528)
PWS is no longer active.
2018-08-13 12:29:22 +02:00
Cuel
d8f0de1a5d acex fortify deploy handler and event docs (#6282) 2018-08-09 11:01:35 -05:00
Josuan Albin
0696875175 Wiki - Add new Arsenal EHs and stat indexes to arsenal framework doc (#6497)
* Add new EHs and stat tab index to wiki

* Add added-in collumn for new arsenal EHs
2018-08-09 11:01:01 -05:00
PabstMirror
2767fddd92
Update goggles.md (#6479) 2018-07-29 13:53:16 -05:00
Glowbal
5ad9641ee6 Line endings on fortify.md 2018-07-24 20:59:35 +02:00
markooff
8e71d51956
Update vector.md 2018-07-04 20:23:31 +02:00
markooff
ea4533fc7f
Update vector.md 2018-07-03 17:26:36 +02:00
BaerMitUmlaut
9acce30dd3
Fix doc for aneaerobic pathway (#6379) 2018-05-30 15:25:58 +02:00
commy2
e289acbb4e
Merge branch 'master' into adv_fatigue_sway_factor 2018-05-19 02:43:11 +02:00
PabstMirror
7b6b1eadcd
Update coding-guidelines.md (#6303)
* Update coding-guidelines.md

* Update coding-guidelines.md
2018-04-26 10:04:00 -05:00
Josuan Albin
704dd66d38 Ace arsenal doc improvement (#6251)
* Add a part of the stats documentation

* Finish documenting stats

It's barebone but it'll do.

* Add EH list to ace arsenal framework doc

* Remove I form in framework doc, capitalize default loadouts

* Add section about importing BI VA loadouts
2018-04-19 14:03:53 -05:00
Josuan Albin
d4825f920f Add note in options menu doc (#6167)
It's deprecated, better indicate it.
2018-02-25 20:19:16 +01:00