Mark Ruffner
acf422b774
Add validation on group id for map gesture color mapping ( #4976 )
2017-03-08 09:58:29 -06:00
PabstMirror
0841c05a6d
Cleanup use of ACE_HashLocation ( #4975 )
2017-03-08 10:15:15 +01:00
sbng-PAPA
e2c04a80c4
More accurate Korean translate for medical ( #4897 )
2017-03-02 17:48:48 -06:00
Ozan Eğitmen
3aa55b1452
New Function to Show BIS Style Curator Messages ( #4844 )
...
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
2017-03-02 17:47:49 -06:00
Dedmen Miller
512592b79d
Prevent starting additional vital loops on full heal ( #4885 )
2017-03-02 17:22:16 -06:00
J3aLeiNe
6ce9ede1b5
Update maps' latitude ( #4961 )
...
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
2017-03-02 14:00:18 -06:00
J3aLeiNe
dd76a91844
Update CfgWeapons.hpp ( #4893 )
2017-02-28 19:14:01 -06:00
jonpas
b9fa3e404d
Require CBA v3.2.1 ( #4954 )
2017-02-27 14:22:45 -06:00
jonpas
bc70571765
Use CBA Accessory Functions for Laser mode switching ( #4855 )
...
* Use CBA Accessory Functions for Laser mode switching
* Use CBA ACC EH to prevent switching to unusable lzr (#4860 )
* Use CBA ACC EH to prevent switching to unusable lzr
* Re-call CBA_accessory_fnc_switchAttachment
* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
PabstMirror
287d3b475b
Add RHS GREF compat for RKG-3 grenade ( #4944 )
2017-02-24 19:21:42 -06:00
PabstMirror
0bc1e12775
Verify params in atragmx profile gunlist ( #4917 )
2017-02-24 19:20:27 -06:00
PabstMirror
02ea214ade
Fix setVariablePublic reseting to old values ( #4938 )
...
* Fix setVariablePublic reseting to old values
* Don't drop delay time
2017-02-24 19:19:39 -06:00
PabstMirror
e41fbcb0fd
Fix lost magazines when restoring gunbag mags ( #4942 )
2017-02-24 19:19:05 -06:00
jonpas
1590948b92
Fix multiple slideshows sub-actions, Add set name setting ( #4904 )
...
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
2017-02-24 14:08:18 +01:00
Mark Ruffner
0900bf964b
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
...
* Update medical/repair 3den away from missionNamespace
* Simplify save
2017-02-18 12:27:36 -06:00
PabstMirror
9d128152a3
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-02-16 10:16:46 -06:00
Glowbal
19d5fa0a4e
Update CBA required version ( #4899 )
...
* prep v3.9.0
* Update required CBA version
2017-02-14 16:53:35 -06:00
Glowbal
283c372291
Merge branch 'release'
2017-02-14 22:43:31 +01:00
Glowbal
df693d69b6
Prepare v3.9.0 release
2017-02-14 21:25:22 +01:00
PabstMirror
dfca4fdcf8
Pass functions by "reference" to bis event handlers ( #4898 )
...
* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
2017-02-14 10:54:37 -06:00
PabstMirror
036bb0ecd4
Use createSimpleObject to create tags ( #4892 )
2017-02-14 10:54:21 -06:00
NorXAengell
1be278fbda
French translation to "Advanced throwing" and "Advanced fatigue" ( #4415 )
...
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction
2017-02-11 15:16:56 -06:00
PabstMirror
33b19f7b4c
Fix MUL macros ( #4888 )
2017-02-11 15:07:10 -06:00
PabstMirror
f678f4a3b1
Fix getPos order ( #4889 )
2017-02-10 21:23:33 -06:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
...
* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
PabstMirror
78a55d4436
Generic cycle attack profile key for missile guidance ( #4787 )
...
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
2017-02-10 13:01:17 -06:00
PabstMirror
70f4dd3e6b
Fix passenger actions - Ensure order of MainActions ( #4883 )
2017-02-10 12:49:10 -06:00
commy2
97a0624375
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
PabstMirror
3ce0865913
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-02-10 12:34:51 -06:00
Ozan Eğitmen
d2ee1e987a
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
2017-02-10 12:28:27 -06:00
Dedmen Miller
5351b43ff3
Cache Nametags onDraw3D flags. ( #4847 )
...
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
2017-02-10 12:19:14 -06:00
PabstMirror
231346a199
Fix Javelin for AI ( #4857 )
2017-02-05 23:01:48 +01:00
commy2
10756ff02d
fix HK416 name, fix #4873 ( #4874 )
2017-02-05 23:01:06 +01:00
jonpas
4d872b84b7
Fix double single quote to single double quote ( #4876 )
2017-02-05 23:00:35 +01:00
Glowbal
c0c41667e7
prep v3.9.0
2017-02-05 13:48:09 +01:00
Dystopian
06f99f044c
Fix deprecated AW159 and CH-47I config ( #4726 )
2017-02-02 17:45:32 -06:00
commy2
9d68fbf987
fix script error caused by new arguments passed to handleDamage ( #4866 )
...
* fix script error caused by new arguments passed to handleDamage
* Copy array to not break other handleDamage ehs
* Resize to 7
2017-02-02 13:03:13 -06:00
Dorbedo
aa393ccf92
typo in ace_interaction_fnc_getDoorAnimations ( #4854 )
2017-01-28 13:43:42 -06:00
Dystopian
b30705661c
add real name for civilian kamaz trucks ( #4851 )
2017-01-23 12:14:55 -06:00
Neviothr
9b36ccadcc
Aircraft cleanup ( #4818 )
...
* Cleanup
* Returned lines between classes
* Add files via upload
2017-01-23 12:13:37 -06:00
PabstMirror
e9b5bde371
Add ace_setting for scaling cookoff effect length ( #4842 )
...
* Add getVar for scaling cookoff effect length
* Switch to ace_setting
* Add notes about merging settings
2017-01-23 12:13:02 -06:00
Dystopian
7cdf2d75a3
fix win newline in repo ( #4849 )
2017-01-23 00:56:52 +01:00
Dystopian
d5d8413ee9
fix kamaz medical can repair ( #4850 )
2017-01-22 10:39:02 -06:00
jonpas
b7f36ffd12
Add orange map chemlight entry ( #4839 )
2017-01-18 18:18:28 -06:00
ViperMaul
5deb305906
Fix ace_gunbag track named properties ( #4838 )
2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe
PL translation 3.9.0 ( #4821 )
...
* translate/fix cookoff PL translation
* translate/fix laser/map PL translation
* fix/translate maptools PL translation
* fix/translate medical_blood PL translation
* fix scopes PL translation
* fix zeus PL translation
* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930
Fix ace_track named properties ( #4837 )
...
* Fix ace_track named properties
* Fix 4 more
2017-01-17 15:32:14 -06:00
Neviothr
ade87adf46
Modules Cleanup ( #4813 )
...
* Cleanup
* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365
decrease concertina "dismount" time, use ace checks ( #4812 )
...
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85
Fixes #4814 ( #4815 )
...
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5
Simplify huntIR configs using += ( #4521 )
...
* Add huntIR magazine to GL_3GL_F via sub config
* Cleanup RHS 40mm huntIR GL config
* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019
Cookoff - add function to get ammo ( #4779 )
...
* Cookoff - add function to get ammo
Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false
* Fix header
* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb
fix Japanese translation for #4785 ( #4804 )
...
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d
Update MapData ( #4786 )
...
* Update Map data
- Add IFA3LITE maps
- Add CSA38 map
- Add Beketov map
- Add Winter Panthera map
- Add Nam and Mogadishu maps
- Add Uhao island map
* Update fnc_getMapData.sqf
- Add X-Cam-Taunus map
- Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74
Fix cookoff locality issues ( #4799 )
...
* Fix locality issue with box cookoff
* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71
Jpn translation for overpressure #4770 ( #4785 )
...
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3
Korean Translation v1.0 ( #4794 )
...
* Add files via upload
* Add files via upload
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.
* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30
Remove duplicated Zeus strings
2017-01-02 16:16:37 +01:00
Skully71
9b22f94374
Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 ( #4800 )
2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2
polish translations ( #4734 )
...
* some extra polish translations
for details see polish_translations_readme_markooff.txt
* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7
Fix cruise heigh on close shots ( #4795 )
2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f
Overpressure changes ( #4770 )
...
* Add setting to overpressure
* Change overpressure on 2a70 cannon
Close #4691
Also fix gl smoke causing frag
* Handle 2a28 cannon
* Fix base class
2016-12-22 13:29:05 -06:00
bux578
886e23791f
Merge pull request #4774 from classicarma/fix-jpn-translate-v383
...
Fix jpn translate v383
2016-12-17 15:59:50 +01:00
classic
6a93f58b52
added missing localization in jpn translation
...
added missing localization in jpn translation
2016-12-17 20:50:19 +09:00
classic
552e9ecd87
fix jpn translation for ballistics
...
fix html tag in the japanese translation.
2016-12-17 20:39:57 +09:00
PabstMirror
988c5b0a25
Minor wind deflection optimization ( #4762 )
2016-12-16 08:08:10 +01:00
bux578
d8fec7fbe3
improve german translation for entrenchment tool ( #4769 )
2016-12-15 13:42:13 -06:00
classic
0842481c2f
fix for jpn translate in medical_menu
...
Delete unnecessary the HTML tags in line 134
2016-12-15 20:58:21 +09:00
Ozan Eğitmen
ef4d289836
Add Zeus Module for FRIES ( #4597 )
...
* Initial commit
* Revert unrelated changes
* Add newline
* Fix undefined var, localize text
* Shorten strings, add missing parameters
* Fix logical error
* Fix capitalization, Update string, Only add EH on server
* Add missing uses of the private command
* Remove excess formatting
* Add module category
2016-12-14 23:55:06 -06:00
Dedmen Miller
c009000bd9
Use new private syntax for winddeflection PFH ( #4761 )
2016-12-14 23:29:07 -06:00
PabstMirror
5379503772
Fix deadman range, fix clacker transfer, use setShotParents ( #4689 )
2016-12-14 14:06:32 -06:00
Dystopian
4f20d1f7c6
add rearm to Vehicle Ammo boxes ( #4750 )
2016-12-14 13:18:04 -06:00
Dystopian
cc3b669fcd
Fix missing refuel menu on static fuel stations ( #4533 )
...
* fix static fuel stations
* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
Glowbal
c8ef10341e
Merged branch release-v3.8.3 into master
2016-12-13 23:14:12 +01:00
Glowbal
0df98f794c
Prep 3.8.3
2016-12-12 19:50:16 +01:00
PabstMirror
06caea825b
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-12 19:33:34 +01:00
commy2
757ab78191
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-12 19:33:05 +01:00
PabstMirror
11b464b585
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-12 19:32:23 +01:00
PabstMirror
de34d57d5b
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-12 19:31:52 +01:00
PabstMirror
14c7e9af17
AF - Remove setVar when removing eh
2016-12-12 19:30:58 +01:00
Glowbal
b72541df23
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-12-12 19:29:58 +01:00
PabstMirror
8d1f988f5d
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-02 12:44:39 -06:00
commy2
d75eeac1e4
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-02 10:09:48 -06:00
PabstMirror
4eba77f328
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-01 20:36:10 -06:00
ulteq
3e0f85b4f1
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
PabstMirror
3566e6e7f5
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-01 12:05:28 -06:00
PabstMirror
321bb0bc57
Add frag definitions for remaining ammo ( #4736 )
...
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
ulteq
448dcddc55
ATragMX - cleanup and some fixes ( #4714 )
...
* ATragMX - Improved the default gun profiles
* Recalculated all muzzle velocities (based on 15 degrees Celsius)
* Recalculated all scope base angle (based on the new muzzle velocities)
* ATragMX - Removed lots of duplicate code
* Introduced dynamic simulation interval (based on muzzle velocity)
* ATragMX - Fixed simulation interval for the truing drop feature
2016-12-01 10:23:03 +01:00
ulteq
50e144672f
Ballistics - Cleanup ( #4721 )
...
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types
* Removed all unused ammo types
* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
William Giokas
b9fbd2723a
Realisticweights: Updated cyrus weight
...
Cyrus was set to weigh 300 units (~30lb?). The NATO equivalent, the Noreen
Bad News (or MAR-10) weighed 130, or 13lbs, equivalent to it's real life
counterpart. This just changes the weight to 140, similar to that of the
SVDK, a possible real-life counterpart for this rifle.
2016-12-01 01:27:02 -06:00
PabstMirror
bc89a260ff
AF - Remove setVar when removing eh
2016-11-27 16:38:33 -06:00
ulteq
dff577d5d1
ATragMX - Simplified Coriolis calculation ( #4716 )
2016-11-27 09:56:23 +01:00
classic
05ddca5b90
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-11-25 18:50:07 +01:00
ulteq
aaebdc3752
ATragMX - Minimize the integration error ( #4703 )
...
* The goal is to keep the error below 0.1 MRAD
2016-11-25 10:29:49 +01:00
ulteq
7d22fce8da
Advanced Ballistics - New default simulation interval ( #4707 )
2016-11-25 00:15:41 +01:00
ulteq
b2ba95913a
ATragMX - Truing Drop fix ( #4704 )
...
* Fixes a bug in the truing drop feature that occurs when the zero range is greater than the truing range
2016-11-25 00:15:04 +01:00
Glowbal
050384e960
Merge branch 'release'
...
Conflicts:
docs/_config.yml
docs/_config_dev.yml
2016-11-25 00:08:32 +01:00
ulteq
87b9671757
AdvancedBallistics - Abort after adjusting the muzzle velocity ( #4700 )
...
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
Glowbal
9d08ad8238
Prep 3.8.2 release
2016-11-22 18:38:58 +01:00
ulteq
dcd4137491
Fixed several bugs in the unit conversion code
...
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664
ATragMX - Fixes possible divison through zero
2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1
New 'overwriteZeroRange' setting
2016-11-20 09:05:42 +01:00
ulteq
bb71885b42
Added config settings to optic_Nightstalker, optic_NVS and optic_TWS
2016-11-20 09:05:42 +01:00
ulteq
273e603cad
Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
...
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df
Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights
2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10
ATragMX - Improved gun list readability ( #4674 )
...
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb
Update laser code if laser is already on ( #4677 )
2016-11-17 13:28:25 -06:00
PabstMirror
0137009060
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d
Tweaked fatigue in water
2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e
Tweaked prone animation duty
2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4
Fix AF for adjusted stances, fixes #4591
2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f
Use head direction for drawing microdag wp
2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568
spaces
2016-11-17 20:07:20 +01:00
PabstMirror
054831f370
Use vehicle eh to hide bar
2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb
Hide bar when mounted
2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b
Hide advFatigue bar on map / spectator
2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba
Invert logic for isRefueling
2016-11-17 20:04:53 +01:00
jonpas
c2e933355d
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3
ACE_Chemlight_Shield not public ( #4612 )
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Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81
Fix tagTestingThread error ( #4662 )
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Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0
Clean some cook off code
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- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d
Add cook off 3den setting to ammo boxes
2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747
Fix #4630
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Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5
Add RHS MELB fastrope, add 3d debuging of mem points
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Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0
Change mortar to ammo handling weapon on init ( #4678 )
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Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
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* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4
Merge pull request #4672 from acemod/af-tweaks
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Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a
Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway)
2016-11-15 23:11:34 +01:00
ulteq
9641d306e6
Reused already calculated initSpeed
2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db
Apply a correction to the FCS based on vanilla zeroing
2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00
Refined the range card calculation abort conditions
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* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37
Optimized range card calculations
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* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a
Optimized ATragMX solution calculations
2016-11-15 23:11:22 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
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* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951
Moved all zero angle calculations into the advanced_ballistics.dll
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* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
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* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b
Merge pull request #4562 from acemod/mgCleanup
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Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
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* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
ulteq
f0279726ce
Fixed typo (copy & paste remains) ( #4673 )
2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
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- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b
Run attack profile even if no target
2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
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* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1
Merge pull request #4671 from acemod/fix-af-adj-stances
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Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c
Use head direction for drawing microdag wp
2016-11-14 12:13:41 -06:00
BaerMitUmlaut
d40c3fd2bf
Merge pull request #4655 from acemod/fixStamBar
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Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14
Don't compile action menu for playable logics ( #4666 )
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Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c
Fix cargo find nearest vehicle ( #4592 )
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* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5
Merge pull request #4629 from acemod/fixRefuelShooting
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Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f
Invert logic for isRefueling
2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0
ACE_Chemlight_Shield not public ( #4612 )
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Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51
Use isEqualTo for checking seeker return
2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d
Fix tagTestingThread error ( #4662 )
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Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144
Merge pull request #4638 from acemod/cookoff_fixes
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Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7
Add cargo configs for some planes ( #4650 )
2016-11-10 12:05:08 -06:00
ulteq
f15522a88f
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4
Increment build
2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd
Prep v3.8.2
2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d
fix tripflares script error ( #4647 )
2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
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* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf
Fixed a typo
2016-11-09 21:54:20 +01:00
ulteq
962a296710
Minor corrections in the ballistics module
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* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 21:53:21 +01:00
ulteq
c5322bff37
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-09 21:52:32 +01:00
PabstMirror
910f975276
Fix ubc
2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf
Add semi-colon
2016-11-09 21:51:08 +01:00
ulteq
298a90b68a
Updates the ATragMX gun list
2016-11-09 21:51:05 +01:00
ulteq
91def9396c
Updates the ballistics module to support Apex
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* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e
Fix Kestrel4500 wind speed calculation ( #4609 )
2016-11-09 21:47:42 +01:00
Dystopian
ff961a5bd6
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc
Fix typo in Eden Options ( #4615 )
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* Fix typo in Eden Options
This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp
* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
ulteq
0580bdcc8e
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
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* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-08 09:34:48 +01:00
ulteq
51c12dba1d
Allow adding gun list entries via config
2016-11-07 16:40:34 +01:00
ulteq
3f4564605b
ATragMX - Implemented missing features
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* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
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* Overworked default gun profiles
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* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678
Clean some cook off code
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- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc
Update chemlight translations
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- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00