Glowbal
9d08ad8238
Prep 3.8.2 release
2016-11-22 18:38:58 +01:00
ulteq
dcd4137491
Fixed several bugs in the unit conversion code
...
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664
ATragMX - Fixes possible divison through zero
2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1
New 'overwriteZeroRange' setting
2016-11-20 09:05:42 +01:00
ulteq
bb71885b42
Added config settings to optic_Nightstalker, optic_NVS and optic_TWS
2016-11-20 09:05:42 +01:00
ulteq
273e603cad
Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
...
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df
Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights
2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10
ATragMX - Improved gun list readability ( #4674 )
...
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb
Update laser code if laser is already on ( #4677 )
2016-11-17 13:28:25 -06:00
PabstMirror
0137009060
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d
Tweaked fatigue in water
2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e
Tweaked prone animation duty
2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4
Fix AF for adjusted stances, fixes #4591
2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f
Use head direction for drawing microdag wp
2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568
spaces
2016-11-17 20:07:20 +01:00
PabstMirror
054831f370
Use vehicle eh to hide bar
2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb
Hide bar when mounted
2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b
Hide advFatigue bar on map / spectator
2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba
Invert logic for isRefueling
2016-11-17 20:04:53 +01:00
jonpas
c2e933355d
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d
Add cook off 3den setting to ammo boxes
2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4
Merge pull request #4672 from acemod/af-tweaks
...
Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a
Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway)
2016-11-15 23:11:34 +01:00
ulteq
9641d306e6
Reused already calculated initSpeed
2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db
Apply a correction to the FCS based on vanilla zeroing
2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00
Refined the range card calculation abort conditions
...
* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37
Optimized range card calculations
...
* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a
Optimized ATragMX solution calculations
2016-11-15 23:11:22 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
...
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951
Moved all zero angle calculations into the advanced_ballistics.dll
...
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
...
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b
Merge pull request #4562 from acemod/mgCleanup
...
Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
...
* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
ulteq
f0279726ce
Fixed typo (copy & paste remains) ( #4673 )
2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
...
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b
Run attack profile even if no target
2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
...
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1
Merge pull request #4671 from acemod/fix-af-adj-stances
...
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c
Use head direction for drawing microdag wp
2016-11-14 12:13:41 -06:00
BaerMitUmlaut
d40c3fd2bf
Merge pull request #4655 from acemod/fixStamBar
...
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5
Merge pull request #4629 from acemod/fixRefuelShooting
...
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f
Invert logic for isRefueling
2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51
Use isEqualTo for checking seeker return
2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144
Merge pull request #4638 from acemod/cookoff_fixes
...
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7
Add cargo configs for some planes ( #4650 )
2016-11-10 12:05:08 -06:00
ulteq
f15522a88f
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4
Increment build
2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd
Prep v3.8.2
2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d
fix tripflares script error ( #4647 )
2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf
Fixed a typo
2016-11-09 21:54:20 +01:00
ulteq
962a296710
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 21:53:21 +01:00
ulteq
c5322bff37
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-09 21:52:32 +01:00
PabstMirror
910f975276
Fix ubc
2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf
Add semi-colon
2016-11-09 21:51:08 +01:00
ulteq
298a90b68a
Updates the ATragMX gun list
2016-11-09 21:51:05 +01:00
ulteq
91def9396c
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e
Fix Kestrel4500 wind speed calculation ( #4609 )
2016-11-09 21:47:42 +01:00
Dystopian
ff961a5bd6
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc
Fix typo in Eden Options ( #4615 )
...
* Fix typo in Eden Options
This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp
* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
ulteq
0580bdcc8e
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-08 09:34:48 +01:00
ulteq
51c12dba1d
Allow adding gun list entries via config
2016-11-07 16:40:34 +01:00
ulteq
3f4564605b
ATragMX - Implemented missing features
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* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678
Clean some cook off code
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- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc
Update chemlight translations
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- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506
Unify and improve some german translations
...
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a
Add cook off 3den setting to ammo boxes
2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c
Typo fix
...
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b
Fix typo
...
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c
Update german translation
...
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-02 18:44:39 +01:00
ulteq
aef7010d67
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d
Fixed a typo
2016-11-02 14:27:26 +01:00
ulteq
6a60770470
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8
Merge pull request #4613 from acemod/realisticnames-apex-update
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Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57
Merge pull request #4609 from acemod/kestrel4500-typo-fix
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Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46
Merge pull request #4616 from acemod/apex-weapon-ballistics
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Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ace24d0282
Fix ubc
2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1
Add semi-colon
2016-10-30 18:43:43 -05:00
jonpas
657c790ee3
Allow checking dogtags inside vehicles and when sitting ( #4619 )
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* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b
remove scrollbars from javelin scope ( #4618 )
2016-10-30 18:10:40 +01:00
commy2
18e5fa2849
remove scrollbars from javelin scope ( #4618 )
2016-10-30 14:46:31 +01:00
Rebel
e84cdef817
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365
Updates the ATragMX gun list
2016-10-30 12:26:15 +01:00
ulteq
14af5577c6
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
ulteq
0e364b0d48
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3
Fix Kestrel4500 wind speed calculation
...
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085
Remove repair locization warning ( #4607 )
2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145
Remove repair locization warning ( #4607 )
2016-10-28 12:16:23 -05:00
BaerMitUmlaut
60d98df5fc
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85
Merge branch 'release'
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Conflicts:
addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292
Increment build
2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8
Prep 3.8.1
2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f
Update make.py to 0.8 ( #4579 )
2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2
Update make.py to 0.8 ( #4579 )
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* Update make.py to 0.8
* Remove redundant extras folder obsolete handling
* Fix version updating in files when version changes number of digits
* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6
Faster, non movment blocking gesture for tap shoulder ( #4578 )
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Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4
Prep 3.8.1 patch
2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1
Sanatize damage value used for blood creation ( #4574 )
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Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af
Sanatize damage value used for blood creation ( #4574 )
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Fix #4571
2016-10-20 19:43:52 +02:00
Glowbal
b150f440e6
Prep 3.8.0 Release
2016-10-18 21:57:40 +02:00
Glowbal
d867805406
Prepare v3.8.0 RC3
2016-10-18 20:25:45 +02:00
jonpas
877944ddce
Fix 3rd party air and sea vehicle fuel capacity ( #4554 )
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* Fix fuel capacity for air vehicles
* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5
Japanese translations ( #4553 )
2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65
Missile Guidance Overhaul
2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234
Don't show dogtag ID in action menu ( #4558 )
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#4476
2016-10-17 10:55:42 +02:00
Glowbal
d9a199b942
Increment build number
2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279
Update CBA required version
2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783
Fix mortar changes for laser shootRay changes
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Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
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* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
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fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
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* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
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Fix #3757
2016-10-07 17:06:04 -05:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
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Close #4490
2016-10-06 15:58:45 -05:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
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* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
...
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
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Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
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* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
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PFEH never exited
2016-09-29 10:42:21 -05:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
...
* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b
translate winddeflection
2016-09-28 01:26:42 +09:00
classicarma
c4038970f2
translate weather
2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d
translate weaponselect
2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec
translate viewdistance
2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf
translate vehicle
2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e
translate vehiclelock
2016-09-28 01:25:47 +09:00
classicarma
8f86482a86
translate vector
2016-09-28 01:25:36 +09:00
classicarma
ff4464370c
translate ui
2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e
translate tripod
2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97
translate trenches
2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0
translate tagging
2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f
translate tacticalladder
2016-09-28 01:24:47 +09:00
classicarma
95da6b471c
translate switchunits
2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585
translate spottingscope
2016-09-28 01:24:28 +09:00
classicarma
038e7775a3
translate spectator
2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc
translate slideshow
2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866
translate sitting
2016-09-28 01:23:04 +09:00
classicarma
686b534701
translate scopes
2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98
translate sandbag
2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b
translate safemode
2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9
translate respawn
2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c
translate repair
2016-09-28 01:22:20 +09:00
classicarma
3935a1b781
translate reloadlaunchers
2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb
translate reload
2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8
translate refuel
2016-09-28 01:21:49 +09:00
classicarma
45486fa843
translate rearm
2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d
translate rangecard
2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
translate parachute
2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91
translate overheating
2016-09-28 01:17:56 +09:00
classicarma
de0f944013
translate opitionsmenu
2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b
translate optics
2016-09-28 01:17:40 +09:00
classicarma
d0d826350b
translate nightvision
2016-09-28 01:17:28 +09:00
classicarma
a778240d0e
translate nametags
2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b
translate mx2a
2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab
translate movement
2016-09-28 01:16:50 +09:00
classicarma
6084b81e51
translate mk5motar
2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45
translate missionmodules
2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c
translate missileguidance
2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72
translate minedetector
2016-09-28 01:16:13 +09:00
classicarma
60e57709cf
translate microdagr
2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b
translate medical_ai
2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af
translate medical_menu
2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340
translate medical
2016-09-28 01:15:38 +09:00
classicarma
0ced153e53
translate markers
2016-09-28 01:15:26 +09:00
classicarma
4afd71d293
translate map_gestures
2016-09-28 01:15:19 +09:00
classicarma
530946180b
translate maptools
2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba
translate map
2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6
translate main
2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9
translate magazinerepack
2016-09-28 01:14:15 +09:00
classicarma
c1fb635add
translate logistics_wirecutter
2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569
translate logistics_uavbattery
2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604
translate laser_selfdesignate
2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93
translate laserpointer
2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01
translate laser
2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0
translate kestrel4500
2016-09-28 01:12:56 +09:00
classicarma
f2cbe233ab
translate javelin
2016-09-28 01:12:46 +09:00
classicarma
10484e696c
translate inventory
2016-09-28 01:12:32 +09:00
classicarma
fd069c48d4
translate interact_menu
2016-09-28 01:12:22 +09:00
classicarma
fda61324c8
translate interaction
2016-09-28 01:12:05 +09:00
classicarma
a44c26efb8
translate huntir
2016-09-28 01:11:47 +09:00
classicarma
e59c93988b
translate hearing
2016-09-28 01:11:40 +09:00
classicarma
5453b15dd8
translate common
2016-09-28 01:11:27 +09:00
classicarma
c6806872c9
translate ballistics
2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
...
* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
...
* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
...
* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
...
* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
...
* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
...
* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
...
* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
...
* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
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* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
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Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616
remove deleted models
2016-09-19 15:47:51 +02:00
commy2
9a9d547893
this variable was meant to be used here...
2016-09-19 15:38:03 +02:00
commy2
226742088b
remove unused variables
2016-09-19 15:36:08 +02:00
commy2
00964bd007
add a comment
2016-09-19 15:31:53 +02:00
commy2
d9b670f45f
switch to SuperShader for SMDI and NoHQ, rename blood textures
2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
f60b368c65
precompile and cache functions at game start
2016-09-19 14:41:02 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
70512db0e3
simplifying and fixing offset
2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc
convert magic numbers into macros, simplify a waitAndExecute
2016-09-19 12:27:02 +02:00
commy2
d86ceef484
use ASL instead of ATL when z isn't used anyway
2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10
delete unused blood splat configs and models
2016-09-19 12:11:37 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
86f6a5db73
move model files into data folder
2016-09-19 12:03:05 +02:00
commy2
022e8b52d0
remove unused CBA macro from blood config, disable A3 canBeShot
2016-09-19 11:38:29 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00
commy2
26caafdab3
fix wrong function used in a example/header
2016-09-19 11:19:16 +02:00