PabstMirror
99bfef1592
Patachute - Add sound effect when cutting ( #8239 )
2021-05-19 23:39:34 -05:00
JoramD
60cab0af6b
Parachute - Add failure chance ( #8226 )
...
* Initial push
* disable forgotten define
* Improve exitWith check
* Requested/suggested changes
* Requested changes
* Requested changes
2021-04-30 22:48:02 -05:00
Josuan Albin
de828a2997
Parachute - Fix "hide altimeter" setting ( #6721 )
...
* Fix hide altimeter setting not working
Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>
* Clean up altimeter PFH
* Put ! back inside
2018-12-06 16:36:35 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
33e25535c9
Deprecate common function numberToDigitsString ( #6007 )
...
* Deprecate common function numberToDigitsString
2018-01-02 17:00:01 +00:00
Dystopian
03ade05611
Add parentheses to GETVAR macros
2017-12-30 16:38:45 +03:00
commy2
0e3aeb8767
add setting to hide freefall altimeter, ref #5596 ( #5836 )
...
* add setting to hide freefall altimeter, ref #5596
* warning for changed mid mission
2017-12-02 11:02:32 -06:00
SilentSpike
ec09c2beda
Remove parachute landing animation ( #5794 )
...
* Remove parachute landing animation
The vanilla animation has since been reworked and is an improvement.
* Optimise altimeter code
* Fix reserve chute handling and cutting action
* Fix cut parachute action
* Fix cut parachute action further
- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's
* Revert number to string conversion
2017-12-02 11:02:16 -06:00
Dedmen Miller
bacb7d069b
Don't recompile XEH EH's before every call ( #5728 )
...
* Fix medical respawn/init
* Medical use CBA addClassEH
* Movement inventoryDisplayLoad
* Medical handleRespawn header typo
* Parachute handleRespawn
* Rearm and parachute handleRespawn
* concertina_wire handleInit
* Fix header
* use XEH function instead of config
* use XEH function instead of config
* remove unneeded init eh
2017-11-07 15:21:58 -06:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
commy2
ce72bfd07a
replace tabs with spaces
2016-07-12 16:28:36 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
Glowbal
af61c2bc50
Remove unused parameter
...
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
...
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
1742629045
Add NonSteerable Reserve Parachute ( #3689 )
...
* Add NonSteerable Reserve Parachute
Close #3364
* Use params
2016-05-07 22:26:02 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
PabstMirror
fefe24b7eb
Disable debug in parachute
2015-10-24 19:07:23 -05:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
Joko
46531b916a
change form addBackpack to addBackpackGlobal
2015-07-28 20:08:38 +02:00
Joko
55cac4b6d9
posible fix for #1932
2015-07-28 18:36:13 +02:00
Joko
a74bc3a748
Merge branch 'master' of https://github.com/acemod/ACE3 into acemod-master
...
Conflicts:
AUTHORS.txt
addons/parachute/CfgVehicles.hpp
2015-07-01 02:49:29 +02:00
Joko
e0722452b7
add Compatibilty to mods where the Animation are not "para_pilot"
2015-05-25 01:09:28 +02:00
Joko
1f5f5a2dcf
ACE_player -> _unit
2015-05-23 23:58:16 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Joko
9a212f0687
Fix gettings anytime a new Parachute
2015-05-21 14:54:00 +02:00
Joko
f8003fd865
fix adding a New Parachute if one already given
2015-05-21 14:06:23 +02:00
Joko
ccd3fb8b4a
Enhance some scripts
...
add New Config Parameter has Reserve Parachute
2015-05-21 14:03:52 +02:00
Joko
41c6ea8b4e
Fix Reload Bug
2015-05-21 08:06:59 +02:00
Joko
8c69ff4573
reset Form SETVAR to setVariable
2015-05-20 22:13:18 +02:00
Joko
bc535c95ba
Fixing Privates
2015-05-19 21:46:34 +02:00
Joko
4db9989480
Add Posible to use Mod Parachutes
2015-05-19 19:33:24 +02:00
Joko
48f44813ea
Update to ACE Standarts
...
Fix Adding anytime B_Parachute
Fix Reserve Parachute Added if Normal Parachute Open
2015-05-19 18:17:10 +02:00
Joko
7a012a5acb
chuteIsCuted -> chuteIsCut
2015-05-19 14:20:56 +02:00
Joko
e40310189e
Prevent Respawn bug
...
Change to Macros
2015-05-19 13:55:25 +02:00
Joko
f06f38a107
Add Cut Parachute
2015-05-19 13:45:28 +02:00
commy2
73fd9ac62e
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix
2015-04-17 12:55:07 +02:00
commy2
20565e8b02
hide height / velocity while parachuting, freefallig in expert mode, fix 692
2015-04-17 11:02:01 +02:00
Tenga
e7b5218d52
Altimeter fix, division by zero when no time has passed (game paused, etc.)
2015-04-11 00:14:06 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Nicolás Badano
cf45de7c11
Typo on altimeter. Fix #204
2015-03-16 18:36:09 -03:00
Garth L-H de Wet
b4d1d6b230
Removed the PFH when the player vehicle is no longer a parachute.
2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43
Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
2015-02-03 11:50:11 +02:00
Garth L-H de Wet
9e1cd9a194
Fixed headers to be more consistent with ACE.
2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf
Converted to use CBA PFH's and MACROs.
2015-02-02 23:58:24 +02:00