Commit Graph

52 Commits

Author SHA1 Message Date
PabstMirror
99bfef1592
Patachute - Add sound effect when cutting (#8239) 2021-05-19 23:39:34 -05:00
JoramD
60cab0af6b
Parachute - Add failure chance (#8226)
* Initial push

* disable forgotten define

* Improve exitWith check

* Requested/suggested changes

* Requested changes

* Requested changes
2021-04-30 22:48:02 -05:00
Josuan Albin
de828a2997 Parachute - Fix "hide altimeter" setting (#6721)
* Fix hide altimeter setting not working

Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>

* Clean up altimeter PFH

* Put ! back inside
2018-12-06 16:36:35 -06:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
33e25535c9
Deprecate common function numberToDigitsString (#6007)
* Deprecate common function numberToDigitsString
2018-01-02 17:00:01 +00:00
Dystopian
03ade05611 Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
commy2
0e3aeb8767 add setting to hide freefall altimeter, ref #5596 (#5836)
* add setting to hide freefall altimeter, ref #5596

* warning for changed mid mission
2017-12-02 11:02:32 -06:00
SilentSpike
ec09c2beda Remove parachute landing animation (#5794)
* Remove parachute landing animation

The vanilla animation has since been reworked and is an improvement.

* Optimise altimeter code

* Fix reserve chute handling and cutting action

* Fix cut parachute action

* Fix cut parachute action further

- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's

* Revert number to string conversion
2017-12-02 11:02:16 -06:00
Dedmen Miller
bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
commy2
ce72bfd07a replace tabs with spaces 2016-07-12 16:28:36 +02:00
commy2
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
Glowbal
af61c2bc50 Remove unused parameter
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384 Change use backpack command for backpack classname
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
PabstMirror
c3710cc7f9 Handle "loadout" changed event when player is null 2016-06-24 23:32:32 -05:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
PabstMirror
1742629045 Add NonSteerable Reserve Parachute (#3689)
* Add NonSteerable Reserve Parachute

Close #3364

* Use params
2016-05-07 22:26:02 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
PabstMirror
fefe24b7eb Disable debug in parachute 2015-10-24 19:07:23 -05:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
Joko
46531b916a change form addBackpack to addBackpackGlobal 2015-07-28 20:08:38 +02:00
Joko
55cac4b6d9 posible fix for #1932 2015-07-28 18:36:13 +02:00
Joko
a74bc3a748 Merge branch 'master' of https://github.com/acemod/ACE3 into acemod-master
Conflicts:
	AUTHORS.txt
	addons/parachute/CfgVehicles.hpp
2015-07-01 02:49:29 +02:00
Joko
e0722452b7 add Compatibilty to mods where the Animation are not "para_pilot" 2015-05-25 01:09:28 +02:00
Joko
1f5f5a2dcf ACE_player -> _unit 2015-05-23 23:58:16 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Joko
9a212f0687 Fix gettings anytime a new Parachute 2015-05-21 14:54:00 +02:00
Joko
f8003fd865 fix adding a New Parachute if one already given 2015-05-21 14:06:23 +02:00
Joko
ccd3fb8b4a Enhance some scripts
add New Config Parameter has Reserve Parachute
2015-05-21 14:03:52 +02:00
Joko
41c6ea8b4e Fix Reload Bug 2015-05-21 08:06:59 +02:00
Joko
8c69ff4573 reset Form SETVAR to setVariable 2015-05-20 22:13:18 +02:00
Joko
bc535c95ba Fixing Privates 2015-05-19 21:46:34 +02:00
Joko
4db9989480 Add Posible to use Mod Parachutes 2015-05-19 19:33:24 +02:00
Joko
48f44813ea Update to ACE Standarts
Fix Adding anytime B_Parachute
Fix Reserve Parachute Added if Normal Parachute Open
2015-05-19 18:17:10 +02:00
Joko
7a012a5acb chuteIsCuted -> chuteIsCut 2015-05-19 14:20:56 +02:00
Joko
e40310189e Prevent Respawn bug
Change to Macros
2015-05-19 13:55:25 +02:00
Joko
f06f38a107 Add Cut Parachute 2015-05-19 13:45:28 +02:00
commy2
73fd9ac62e Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix 2015-04-17 12:55:07 +02:00
commy2
20565e8b02 hide height / velocity while parachuting, freefallig in expert mode, fix 692 2015-04-17 11:02:01 +02:00
Tenga
e7b5218d52 Altimeter fix, division by zero when no time has passed (game paused, etc.) 2015-04-11 00:14:06 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Nicolás Badano
cf45de7c11 Typo on altimeter. Fix #204 2015-03-16 18:36:09 -03:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00