bux
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2a6042bf61
|
add interaction position and defuse object position
and reduce interaction distance
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2015-12-30 09:11:57 +01:00 |
|
commy2
|
411a8d58f3
|
fix more setVariable and getVariable capitalization
|
2015-11-30 17:53:57 +01:00 |
|
commy2
|
d037f00a92
|
fix forEachIndex capitalization
|
2015-11-30 17:25:16 +01:00 |
|
commy2
|
b3950bd7f0
|
fix forEach capitalization
|
2015-11-30 17:23:48 +01:00 |
|
commy2
|
a8228f60c2
|
fix configFile capitalization
|
2015-11-30 17:23:02 +01:00 |
|
commy2
|
d9b90258bc
|
fix typeOf capitalization
|
2015-11-30 17:19:57 +01:00 |
|
commy2
|
ca9b909e75
|
fix CBA_fnc capitalization
|
2015-11-30 16:45:20 +01:00 |
|
VKing
|
069169cc72
|
Changed ACE_time back to time in comments where appropriate
|
2015-10-21 22:52:21 +02:00 |
|
PabstMirror
|
5add8d6789
|
#2537 - Delay one frame when selecting explosives
|
2015-09-22 11:31:58 -05:00 |
|
Michael Braun
|
5047d4de1c
|
Switched to ACE_LOG<LEVEL>_# variation
|
2015-08-26 17:39:44 +02:00 |
|
Michael Braun
|
097506076f
|
Fixed format usage in macros requiring ARR_# for it to work
|
2015-08-26 16:48:55 +02:00 |
|
Michael Braun
|
9e10aa86d7
|
Standardize logging format through ACE_LOG macros
|
2015-08-26 15:32:54 +02:00 |
|
PabstMirror
|
cc9eee5609
|
Typo
|
2015-08-21 09:42:23 -05:00 |
|
PabstMirror
|
4c14dc7684
|
#2208 - Use ACE Message Display instead of sideChat
|
2015-08-19 17:25:45 -05:00 |
|
PabstMirror
|
61bc40a650
|
Opps
|
2015-08-16 02:05:34 -05:00 |
|
PabstMirror
|
b9638f749b
|
SetPosition Event - Fix digging down (#1991)
|
2015-08-16 01:51:44 -05:00 |
|
PabstMirror
|
fc6cd34d33
|
params, cleanup
|
2015-08-15 14:35:33 -05:00 |
|
PabstMirror
|
7203bb2a3d
|
Cleanup Debug, Limit Satchel Mass
|
2015-08-05 12:22:43 -05:00 |
|
PabstMirror
|
a6292db1e8
|
#2018 - Dead Mans Switch / unconscious
|
2015-08-05 11:54:45 -05:00 |
|
PabstMirror
|
9f078d405b
|
Tweak Place when Prone
|
2015-07-25 02:10:33 -05:00 |
|
PabstMirror
|
bff629be9c
|
Fix PositionAsl / Update mouse hints
|
2015-07-25 01:42:17 -05:00 |
|
PabstMirror
|
bc953b32bc
|
More Stuff
|
2015-07-18 00:36:47 -05:00 |
|
PabstMirror
|
df90c4b88e
|
More Attach Stuff
|
2015-07-16 23:59:31 -05:00 |
|
PabstMirror
|
1f4488253d
|
Only attach some triggers
|
2015-07-15 23:52:47 -05:00 |
|
PabstMirror
|
7cc2628c53
|
Stuff
|
2015-07-15 03:18:19 -05:00 |
|
PabstMirror
|
104d1a1cc7
|
Attaching (Rotate to verticle)
|
2015-07-15 02:54:38 -05:00 |
|
PabstMirror
|
6130b5b373
|
Working Demo
|
2015-07-14 00:24:55 -05:00 |
|
AKALegman
|
c027db2e0e
|
final fixes
|
2015-06-15 20:55:49 +01:00 |
|
AKALegman
|
0690e6f745
|
fixed conflicts
|
2015-06-14 09:36:03 +01:00 |
|
AKALegman
|
46ed9416ed
|
improved explosives v2
|
2015-06-06 18:58:42 +01:00 |
|
AKALegman
|
f9a7ab5ae0
|
improved explosives
|
2015-06-06 10:11:00 +01:00 |
|
jonpas
|
541f1010a7
|
Merge branch 'master' into macroSTR
Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
|
2015-06-02 22:14:32 +02:00 |
|
PabstMirror
|
23d300df52
|
Merge pull request #1417 from acemod/localDefuseObjects
Explosives - Local defuse objects
|
2015-05-30 15:46:07 -05:00 |
|
jonpas
|
d934c25b78
|
Merge branch 'master' into macroSTR
Conflicts:
addons/interact_menu/ACE_Settings.hpp
|
2015-05-30 19:54:32 +02:00 |
|
jonpas
|
763cb07629
|
Macro STRING to LSTRING
|
2015-05-28 21:59:04 +02:00 |
|
Garth L-H de Wet
|
529e200a4c
|
Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
|
2015-05-28 17:56:45 +02:00 |
|
PabstMirror
|
5f2bee09e4
|
Create Defuse Helpers on demand
|
2015-05-27 14:09:06 -05:00 |
|
jonpas
|
6072e14077
|
Changed all strings to macros (except external)
|
2015-05-27 19:04:25 +02:00 |
|
PabstMirror
|
adf29d75e3
|
Explosives - Local Defuse Helpers
|
2015-05-26 23:15:50 -05:00 |
|
jaynus
|
c924baefd7
|
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
|
2015-05-21 09:42:44 -07:00 |
|
Garth L-H de Wet
|
8edeb45d6d
|
Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive.
|
2015-05-20 17:17:09 +02:00 |
|
ulteq
|
a6f4c68ef4
|
Removed obsolete comment
|
2015-05-01 13:50:01 +02:00 |
|
ulteq
|
940f8e8349
|
Cleanup++:
*Removed spawn
*Added, moved and renamed some privates
|
2015-05-01 11:38:09 +02:00 |
|
ulteq
|
e8264110bb
|
Replaced sleep with waitAndExecute
|
2015-05-01 10:12:41 +02:00 |
|
ulteq
|
4eec4da37c
|
Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
|
2015-04-29 21:32:28 +02:00 |
|
ulteq
|
608af39a67
|
Added proper dummy object cleanup code
|
2015-04-29 21:22:07 +02:00 |
|
ulteq
|
87d1f7c281
|
Fixes: https://github.com/acemod/ACE3/pull/909#issuecomment-97377112
|
2015-04-29 12:24:56 +02:00 |
|
Glowbal
|
7ca35bf823
|
prevent multiple detonators of same type to be displayed #835
As per @CorruptedHeart suggestion.
> Just needs a
> if (getNumber (_config >> "ACE_Detonator") == 1 && {!(_x in _result)}) then {
|
2015-04-29 10:44:10 +02:00 |
|
PabstMirror
|
e56838be36
|
Private Variables
|
2015-04-29 00:05:02 -05:00 |
|
PabstMirror
|
409851dd8c
|
Attach the real explosive
|
2015-04-28 23:57:11 -05:00 |
|