Commit Graph

3072 Commits

Author SHA1 Message Date
KoffeinFlummi
d7b961043b Remove animation reset before falling unconscious
This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1 Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
KoffeinFlummi
84e1937515 Add damage threshold to basic 2015-04-22 23:50:37 +02:00
KoffeinFlummi
d10f4d543d Enable unit specific bleeding coefficient 2015-04-22 22:38:48 +02:00
KoffeinFlummi
74ca85cbd9 Change getBloodLoss to expect an array 2015-04-22 22:36:41 +02:00
KoffeinFlummi
f6eeb5e3ba Add pain coefficient 2015-04-22 22:29:31 +02:00
jaynus
0c6786a138 use the vehicle of the player for variables, not the player. allows static optics. FIxes #808 2015-04-22 08:07:58 -07:00
jaynus
d63de3a09e restart PFH on optic reload. Fixes #812 2015-04-22 07:49:18 -07:00
ulteq
1d108f42a7 Added a magazine for the new 6.5 Creedmor cartridge
*Fixed the 65x47mm short name
2015-04-22 11:53:22 +02:00
ulteq
2ec95c2862 Brackets 2015-04-22 11:32:16 +02:00
ulteq
f8006eaac9 Expanded the ammo database:
*30-06 Springfield (.30 Cal M1 Ball 174 grain)
*6.5 Creedmore (Berger .264 cal 140 grain Hybrid)
*7mm Rem Mag (Berger .284 cal 180 grain Hybrid)
*.243 Win (Berger .243 cal 105 grain Hybrid)
2015-04-22 11:31:11 +02:00
ulteq
e479557f8a Some magazine Stringtable fixes 2015-04-22 10:48:45 +02:00
ulteq
b4ec13aa8c Merge branch 'feature/realname_extend' of https://github.com/rlex/ACE3 into rlex-feature/realname_extend
Conflicts:
	addons/realisticnames/stringtable.xml
2015-04-22 10:10:00 +02:00
Glowbal
fedbf84d5f Merge pull request #800 from acemod/fixDraggingAvailableWithoutMedical
Fixed dragging always available when medical module is removed
2015-04-22 07:43:23 +02:00
PabstMirror
8ec86a337f Show Loaded Ammo for static weapons 2015-04-21 19:35:04 -05:00
jaynus
b2c5e5e9f1 Remove AB verison check until versioning is complete. 2015-04-21 17:04:16 -07:00
jaynus
b384d62edd Fixes typos in medical strings causing missing strings. 2015-04-21 17:02:50 -07:00
Nicolás Badano
b6d7e12507 Merge pull request #779 from gienkov/master
PL translation fix
2015-04-21 19:25:53 -03:00
commy2
1facca2ba9 fix: missing authors on flares, remove inert duplicate of handgrenade from zeus 2015-04-22 00:24:54 +02:00
Grzegorz
485fd7078f Update stringtable.xml 2015-04-22 00:22:44 +02:00
Nicolás Badano
1bfb13abac Revert "remove author from items inheriting ACE_ItemCore" 2015-04-21 19:07:42 -03:00
commy2
cfda0e17c6 Merge pull request #788 from acemod/animfix
put weapon on back without having to stand up
2015-04-21 23:40:52 +02:00
ulteq
a886afb7d0 Added a model for the ACE_Box_Ammo 2015-04-21 23:26:38 +02:00
Nicolás Badano
3105cef364 Merge pull request #787 from acemod/interactionHighVisibility
User changeable text/shadow colors for interaction
2015-04-21 17:31:11 -03:00
Nicolás Badano
18bb40b72b Merge pull request #798 from acemod/fixMapAir
Illuminate map for gunner of helicopters. Fixes #558
2015-04-21 16:52:17 -03:00
jaynus
d8d658602f Apply to all aircraft gunner and pilot 2015-04-21 12:50:42 -07:00
Glowbal
0ab25a2866 fixed #659 2015-04-21 21:41:00 +02:00
jaynus
b2f978da3c Added unstabalized optic mode to comanche for following the chopper. Is the first optic, all other zoom levels are stabalized. Fixes #556 2015-04-21 12:01:30 -07:00
jaynus
08203b26c7 Illuminate map for gunner of helicopters. Fixes #558 2015-04-21 11:58:07 -07:00
Nicolás Badano
ce3cc71869 Merge pull request #795 from acemod/fixAuthor
remove author from items inheriting ACE_ItemCore
2015-04-21 15:08:53 -03:00
Nicolás Badano
421954c829 Merge pull request #794 from Legolasindar/master
updated stringtable for spanish
2015-04-21 15:07:12 -03:00
bux578
3897b73d56 remove author from items inheriting ACE_ItemCore 2015-04-21 19:16:54 +02:00
PabstMirror
be031801ab #770 - m84 - don't add pain if strength is low 2015-04-21 12:09:58 -05:00
Ivan Navarro Cabello
55887b7cfe updated stringtable for spanish
added some spanish translate
2015-04-21 19:03:55 +02:00
bux578
7b4f451d8a reduce m84 mass
m84 weighs ~260g compared to a m18 with ~520g. Ingame the m18 has a mass
of 4 but giving the m84 a mass of 2 seems odd to me. That's why I've
reduced it from 10 to 4.
2015-04-21 19:00:13 +02:00
ulteq
7c57ad25bd Fixes a recently introduced bug in the relative click memory 2015-04-21 16:54:26 +02:00
ulteq
e22a7e1aad Improved the range card column spacing 2015-04-21 16:01:53 +02:00
ulteq
c27f3fb131 Added target speed direction switch / Improved the solution result output 2015-04-21 15:46:53 +02:00
ulteq
4833193860 Added a new solution setup menu 2015-04-21 15:01:23 +02:00
ulteq
c24586ce02 Reworked the result output GUI on the main page 2015-04-21 11:53:28 +02:00
ulteq
0cf2374475 Atmospheric Calc Method GUI improvement 2015-04-21 11:43:16 +02:00
ulteq
f98a0cdfae Overworked the scope click number GUI 2015-04-21 11:24:59 +02:00
ulteq
6c4b078dce Updated the default gun profile used for adding new profiles 2015-04-21 09:46:57 +02:00
commy2
616eee6aa4 remove broken launcher anim 2015-04-21 06:22:41 +02:00
commy2
5093307756 experiment with launcher anim 2015-04-21 06:10:30 +02:00
commy2
de660cf45f messing with animations 2015-04-21 05:21:04 +02:00
commy2
5e440686bb put weapon on back without having to stand up 2015-04-21 04:43:24 +02:00
PabstMirror
96be881ea9 User changeable text/shadow colors for interaction 2015-04-20 18:28:01 -05:00
esteldunedain
1fa9ba1cbf Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-20 18:24:50 -03:00
esteldunedain
90288b495e Interactions inside vehicles. Skip the "Main Interactions" level; mount its children intead. 2015-04-20 18:24:12 -03:00