commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
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* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
classicarma
7f208e094d
translate grenades
2016-09-17 01:46:51 +09:00
commy2
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
[OMCB]kaban
64cf8aa95a
Russain Translations Update ( #4286 )
2016-08-27 10:36:00 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Glowbal
96a08dfc01
Merge pull request #3923 from voiperr/grenadesounds
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Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
7c9dcf6bdb
Merge branch 'pr/3480'
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Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
voiper
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
voiper
3070b2ac6e
Sounds are sourced from configs.
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Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
c0e412211e
More realistic chemlight impact sounds.
2016-06-13 18:07:46 -07:00
voiper
b45a17001c
Merge remote-tracking branch 'origin/master' into grenadesounds
2016-06-12 14:54:14 -07:00
voiper
38b98802de
Add grenade, chemlight, and handflare priming sounds.
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Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Alessandro Foresi
e97c7c0f65
Translation: IT completed (with BOM)
2016-03-27 21:22:15 +02:00
NorXAengell
772c4cc100
Another batch of translations and corrections (Fr)
2016-03-01 02:27:19 +01:00
commy2
9712f9c1a4
manual merge
2016-02-22 16:24:10 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
73d5b3c77b
relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon
2016-02-20 22:41:24 +01:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
esteldunedain
6fd8d8da04
Merge branch 'master' into changeHearingDefaults
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Conflicts:
addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
esteldunedain
f2566afc73
Another 5m of effect
2016-02-19 15:22:24 -03:00
esteldunedain
b420512139
Fix reduction based on looking away from the grenade
2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161
Make units heavily affected by the blast turn away from the light.
2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6
Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539
2016-02-19 12:18:22 -03:00