commy2
c63310be95
compatibility with CBA scripted 2d optics framework
2019-04-03 20:41:15 +02:00
commy2
039ca9a053
compatibility with CBA scripted 2d optics framework
2019-04-03 20:39:11 +02:00
PabstMirror
6d50667359
Fastroping - Add user setting to confirm cutting ropes ( #6876 )
...
* Fastroping - Add user setting to confirm cutting ropes
* always confirm
* fix
* Update stringtable.xml
2019-04-03 12:18:55 -05:00
PabstMirror
ece1031c4d
RHS Compat - Add 2 round hellfire to pylon options ( #6893 )
...
* RHS Compat - Add 2 rnd hellfire pylon
Close #5957
* change magwell name
* gvar->addon
2019-04-03 11:40:14 -05:00
PabstMirror
9588b13942
Zeus/Medical - Fix modules for rewrite ( #6914 )
...
* Zeus/Medical - Fix modules for rewrite
* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00
Katalam
55a7d53437
Medical - Add condition for surgicial kit ( #6916 )
...
* Added condition canStitch
* Update XEH_PREP.hpp
* Update addons/medical_treatment/functions/fnc_canStitch.sqf
Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com>
* Added example, removed arguments information and changed > to isEqualTo
* Added example in canBandage too
2019-04-03 04:36:37 -07:00
Magnetar
24a533b968
Prevent opening the medical menu if the player is unconscious ( #6915 )
2019-04-02 08:57:28 -05:00
PabstMirror
b907c9d547
Medical - Add self interaction when needed ( #6912 )
...
* Medical - Add self interaction when needed
* Update addons/medical_gui/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Update addons/medical_gui/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-01 09:40:02 -05:00
brainslush
978049eab1
Add keep engine of vehicles running after getting out ( #6885 )
...
Adds a feature which leaves the vehicle engine running after getting out. So, it requires the driver to switch off the engine of the vehicle.
2019-04-01 11:17:18 +02:00
PabstMirror
3769679237
Add tool to verify stringtable entries exist ( #6889 )
...
* Add tool to verify stringtable entries exist
* Update circle.yml
* test
* Allow running from root directory as well as from inside the tools directory
2019-03-31 15:27:51 -05:00
PabstMirror
c7e6549eb2
Cookoff - Reword settings and move to cba ( #6892 )
...
* Cookoff - Reword settings and move to cba
* Update stringtable.xml
2019-03-30 21:54:12 -05:00
PabstMirror
0052dd3af2
Interaction - Pass Magazine fixes ( #6894 )
...
Use CBA_fnc_compatibleMagazines
Fix nil return if no mags
Ensure target canAdd
2019-03-30 20:49:59 -05:00
mharis001
30b99fa20a
Medical Rewrite - Remove dropDownTriageCard function ( #6907 )
...
* Remove dropDownTriageCard function
* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
SilentSpike
ac1651c6db
Prevent bandaging when not bleeding ( #6532 )
2019-03-30 15:44:58 -05:00
PabstMirror
16ed2a82c2
Merge pull request #4064 from acemod/medical-rewrite
...
Medical rewrite
2019-03-30 15:20:15 -05:00
PabstMirror
f2b9bf3a17
Update headers
2019-03-30 11:07:54 -05:00
PabstMirror
7f2ac32180
Fix event for items conversion
2019-03-30 09:56:21 -05:00
Rutger "RedBery" Meijering
f0fb267501
Include medical_feedback settings.sqf file ( #6903 )
2019-03-30 14:19:41 +00:00
Laid3acK
37daf3429d
Fix .300NM Berger Hybrid airFriction ( #6901 )
2019-03-29 21:40:38 +01:00
PabstMirror
047583ce1d
rectify localUnits func #4836
2019-03-25 22:49:53 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings ( #6890 )
...
* Handle old public funcs, fix strings
* Update addons/medical/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
mharis001
8d2bba4b35
Rewrite Medical GUI ( #6831 )
...
* Add a macro for the bloodloss scaling factor
* Adjust bloodloss threshold for red icon
* Remove bloodloss color scaling factor
The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.
* Implemet 10 color steps provided by ShackTac
This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).
* Use macros for constants
* Implement blue damage colouring
This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.
* Tidy up file structure
* Move patient information display to medical_ui
* Make common colour conversion code into functions
* Add tourniquet icon overlay to body image
* Fix mispelling I forgot to commit
* Update icon paths to new white cross icon
* Clean mess after rebase
* Add new medical menu gui
* Add updating injury list and body image
* Add updating treatment category buttons
* Update onMenuClose function
* Delete unused functions
* Add action buttons and triage card to menu
* Move medical menu PFH to separate function
* Move setTriageStatus to treatment
* Add triage select dropdown
* Add toggle button action
* Fix mouse moving randomly when opening
* Add logs list update and remove unused functions
* Hide tourniquet icons by default
* Remove CfgInGameUI (already in feedback)
* Update patient info display
* Update triage card display
* Add settings to control interact menu actions
* Cleanup files/paths
* Move triage status update to common function
* Add icons for interact menu actions
* Modify icon color for interact menu actions
* Update canOpenMenu for new setting
* Hide pain information for unconscious
* Stringtable cleanup
* Use switch for pain text
* Change minor triage status to minimal
* Fix injury list to use new stringtable entry names
* Fix medical actions check when disabled
* Skip distance check in same vehicle
* More cleanup
* Fix CI error
* Requested changes
* Fix INJURIES string
* Fix include after comment block
* Fix missing ;
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00
commy2
b4d2eaae6e
Use needsRestart flag
2019-03-24 10:15:56 +01:00
commy2
5277bc083b
fix a macro
2019-03-24 09:41:36 +01:00
commy2
6cff8deba8
cleanup dragging
2019-03-24 09:28:58 +01:00
commy2
6ac2906aba
setMass method to disable collisions
2019-03-24 09:26:00 +01:00
PabstMirror
f23927d84a
Fix some strings
2019-03-24 00:50:36 -05:00
PabstMirror
2d0090422c
move settings to sqf
2019-03-24 00:37:39 -05:00
PabstMirror
c492f184b4
move dev funcs to folder
2019-03-23 19:55:04 -05:00
commy2
cea1599112
manual merge
2019-03-23 23:46:30 +01:00
PabstMirror
2ea029c219
Quickmount - optimize subActions ( #6883 )
2019-03-21 21:29:51 -05:00
Unknown
a8d28ebedc
Merge remote-tracking branch 'upstream/master' into medical-rewrite
2019-03-21 17:51:19 -04:00
Rutger "RedBery" Meijering
15036d7fd8
Fixes to unconsciousness and damageTypes systems ( #6589 )
...
* Fixes BleedingCoef having impact on bloodloss KO
Fixes incorrect var in setUnconscious
* Changes method for checking if typeOfDamage is valid
Adds check for if typeOfDamage is valid to extension version of woundsHandler
* Changes collision wound location select to a weighted system to make it more lethal at faster collisions
Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).
* Fixes unneeded space
* Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
2019-03-21 19:33:51 +01:00
PabstMirror
e8970ab8ad
ACE_settings captiliaztion
2019-03-21 09:46:23 -05:00
PabstMirror
711e9073a8
Explosives - Allow setting custom timer limits ( #6882 )
2019-03-21 09:01:50 -05:00
Dedmen Miller
d034324e88
More trivial code cleanup ( #6859 )
...
* Added a3 include pboprefix
* Add defineDIKCodes header
* defineDIKCodes include case correct
* Use ui_f dikcodes
* Fix fnc_checkfiles macro and dll condition
* Incorrect macro usage in fnc_getVehiclePos
* Incorrect macro usage in fnc_getVehiclePosComplex
* Add defineResincl ui_f include
* Remove include guard from defineResincl
* Incorrect macro usage in fnc_handleMouseButton
* Incorrect macro usage in fnc_setMarkerJIP
* Semicolon after include
* Add defineResinclDesign ui_f include
* Incorrect macro usage fnc_rearmSuccessLocal
* Incorrect macro usage fnc_rearmSuccessLocal
* Stray backslash in fnc_camshake
* Incorrect macro usage in fnc_startNozzleInHandsPFH
* Incorrect amcro usage in fnc_tag
* Incorrect macro usage in fnc_moduleGlobalSetSkill
* Reenable linux checkFiles
* Non-captialized requiredAddons
* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
Magnetar
cc11ad051d
Formatting. Lazy eval
2019-03-21 14:34:51 +01:00
Dystopian
d804d3afe6
Cleanup some functions headers and macro using ( #6866 )
...
* Cleanup frisking
* Cleanup header format
* Cleanup FUNC macro using
2019-03-20 15:18:43 -05:00
Magnetar
89927a8b94
Missing privates. Lazy evaluation.
2019-03-17 21:26:15 +01:00
Magnetar
934339d1df
Fix missing INJURY string
2019-03-17 18:38:31 +01:00
Magnetar
99f5d2ea0a
Rewrite rectify convert option ( #6825 )
...
* Rewrite Rectify - Adding option to convert vanilla medical gear
* Oops
2019-03-17 17:59:49 +01:00
Magnetar
54208a1a78
Rewrite rectify - Skip distance check if in same vehicle ( #6823 )
2019-03-17 17:58:43 +01:00
Magnetar
1d34cc4cc0
Rewrite rectify. Medical - Add vehicle hint when loading unconscious ( #6822 )
...
* Rewrite rectify. Medical - Add vehicle hint when loading unconscious
* Fix copy paste
2019-03-17 17:54:50 +01:00
Magnetar
82131b3643
Fix include in wrong location
2019-03-17 17:48:44 +01:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
commy2
df8b23b9ba
version check handle minor versions below 10
2019-03-16 11:05:01 +01:00
commy2
f248e81c65
version check handle minor versions below 10
2019-03-16 11:00:20 +01:00
commy2
e4391a8060
Merge pull request #6869 from veteran29/hideEjectSetting-polishTranslation
...
hideEjectAction - Polish translation
2019-03-15 08:23:59 +01:00
Filip Maciejewski
69b9f1e338
hideEjectAction - Polish translation
2019-03-15 00:58:12 +01:00
commy2
aef3073ee8
hide by default
2019-03-15 00:56:09 +01:00
commy2
2dbc4993d8
add setting to hide Eject action from action menu
2019-03-15 00:37:04 +01:00
PabstMirror
fb4f05e276
Prep 3.12.6 Build 43
2019-03-14 09:22:08 -05:00
PabstMirror
732368584a
Merge branch 'master' into release-3.12.6
2019-03-14 09:21:14 -05:00
PabstMirror
57db905f7c
Zeus Actions - Fix config code breaking during build ( #6864 )
...
* Zeus Actions - Fix config code breaking during build
* Update addons/rearm/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, add note
2019-03-14 09:17:34 -05:00
markooff
b4639ed758
tlumaczenie_12_03_2019 ( #6865 )
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Translations - Polish
2019-03-13 00:18:33 -05:00
PabstMirror
373f11338d
Prep 3.12.6 Build 42
2019-03-12 13:35:51 -05:00
PabstMirror
88d4e32f48
Merge branch 'master' into release-3.12.6
2019-03-12 13:34:41 -05:00
mharis001
695416dfe7
Arsenal - Improvements to 3DEN attribute ( #6849 )
...
* Improvements to arsenal 3DEN attribute
* Better alignment of button
* Remove magazineGroups copy
2019-03-12 11:26:40 -05:00
Dystopian
2ff614c3a2
Safe Mode - Fix disabled laser on safety switch ( #6639 )
...
* Fix disabled laser on safety switch
* Add workaround for switching to primary weapon
* Add UGL check
2019-03-12 11:26:20 -05:00
Matsuo Yutani
842f9e5d3b
Update stringtable.xml ( #6860 )
...
Updated <Portuguese> values for the Saline quantity.
2019-03-11 10:12:14 -05:00
Dedmen Miller
564fc8aa99
Trivial code fixes ( #6858 )
2019-03-10 21:42:08 -05:00
Dystopian
24d2aa647e
Repair - Fix Typhoon rear wheel change ( #6207 )
2019-03-10 21:41:06 -05:00
Dystopian
56f9d76d0f
UI - Fix selective UI in cargo ( #6585 )
...
* UI - Fix selective UI in cargo
* Add FFV not in cargo check
2019-03-10 21:40:28 -05:00
Dedmen Miller
51dfc081ac
Fix M84 lods ( #6854 )
2019-03-09 20:19:58 -06:00
PabstMirror
28620d86d1
fix to weaponMuzzleVelocity ( #6850 )
...
* Fix incorrect muzzle velocity displayed on magazine
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Remove garbage file
* Script header updates
* Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Add Pabst' fix to weaponMuzzleVelocity
2019-03-08 09:12:07 -06:00
Dedmen Miller
5ad8b3c6bc
Arsenal - Fix incorrect muzzle velocity stat displayed on magazine ( #6844 )
...
* Fix incorrect muzzle velocity displayed on magazine
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Remove garbage file
* Script header updates
* Update addons/ballistics/functions/fnc_statTextStatement_magazineMuzzleVelocity.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-03-05 10:42:04 -06:00
C0kkie
ca71375259
Captives - Use the doApplyHandcuffs function for keybind ( #6843 )
...
* Use the doApplyHandcuffs function that cabletie
* Update XEH_postInit.sqf
2019-03-05 09:40:10 -06:00
classic
c37b7644af
Update Japanese translation ( #6838 )
...
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update stringtable.xml
2019-02-28 13:36:34 -06:00
jonpas
6a5811a9b2
Increase required Arma 3 version to 1.88 ( #6836 )
...
No Uniform Restrictions got updated for 1.88
2019-02-27 17:44:39 -06:00
PabstMirror
4f1ce4a36f
Prep 3.12.6 Build 41
2019-02-27 12:59:01 -06:00
Dedmen Miller
7f04d00b7f
Add localUnits array and use that inside medical statemachines ( #4836 )
...
* Added localUnits EH
Code by @Commy2
* Init localUnits Variable
* use localUnits for medical_blood statemachine
* use localUnits for medical_ai statemachine
* Remove bracket hell
* Add Deleted EH
* Run at preInit, move to seperate file
* Handle Respawns, Filter Dead
* Add detection for Fake deleted EH
* Use a getter function
* delete all objNull at deletedEH
* Cleanup header/comments
* Move isBleeding check to inside statemachine
* opps
* debug off
2019-02-26 23:28:16 -06:00
Josuan Albin
4792e74b2b
Explosives - Change SLAM magnetic to detonate upon defusal ( #6827 )
...
* Change SLAM magnetic to detonate upon defusal
* Disable explodeOnDefuseChance on SLAM timer mode
2019-02-24 14:18:01 -06:00
PabstMirror
c423e2167c
Zeus - fix script error ( #6833 )
2019-02-24 14:03:54 -06:00
Dedmen Miller
48f45ae27a
Move SelfActions from postInit to config ( #6791 )
...
* Move zeus SelfActions to config
* Port CBA PR #1048
* Move Land_Camping_Light_off_F TurnOn action to config
* Move createModule function to script func
* Update addons/zeus/functions/fnc_canCreateModule.sqf
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Teaching it a lesson about spacing
* Update CBA: script_macros_common.hpp
* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
PiZZAD0X
9e609b3394
Arsenal - Add Ability to Transfer a Loadout from Saved to Default ( #6793 )
...
* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Added ability to export loadout to defaultloadouts
Shift + LMB on save button can export the selected saved loadout to the mission loadouts. Experimental Test. Warrants a separate button if there is enough demand.
* Update fnc_buttonLoadoutsSave.sqf
* Update addons/arsenal/functions/fnc_buttonLoadoutsSave.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Add usage info to tooltip
2019-02-23 19:35:13 -06:00
PabstMirror
ec840a793d
Cargo - Add condition checking durring load/unload ( #6821 )
2019-02-22 18:54:55 -06:00
PabstMirror
860fa0fcfa
Repair - Add condition check to progressBar ( #6830 )
2019-02-22 18:54:25 -06:00
PabstMirror
3ee3c5de5a
Interact Menu - Cache config actions for CAManBase ( #6818 )
...
* Interact Menu - Cache config actions for CaManBase
* Update addons/interact_menu/functions/fnc_compileMenu.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-02-22 18:54:07 -06:00
PabstMirror
191c4fb694
Disable debug on ace_common_fnc_readSettingsFromParamsArray ( #6820 )
2019-02-17 12:58:07 -06:00
Dedmen Miller
0c8c924487
Minedetector - Cache detectableClasses ( #6805 )
...
* Cache minedetector detectableClasses
* use compileFinal
2019-02-17 12:31:34 -06:00
Dedmen Miller
21fd4e5d16
Inventory - Cache inventory postInit config lookups ( #6803 )
...
* Cache inventory postInit config lookups
* Safety
* fix
* More better
* ugh
* add parenthesii (not trolling)
these are actually needed
```
Error in expression <_inventory_Grenades_ItemList", []];
if (!ace_inventory_Grenades_ItemList isEqual>
Error position: <!ace_inventory_Grenades_ItemList isEqual>
Error !: Type Array, expected Bool
```
* Add space
2019-02-17 11:41:48 -06:00
Dedmen Miller
7cce148513
Tagging - Cache tagging static models ( #6804 )
...
* Cache tagging static models
* Fix bugs, use compileFinal
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Use toLower
2019-02-17 11:41:25 -06:00
Dedmen Miller
af1cf2c7f6
Cargo - Cache cargo vehicle classes ( #6806 )
...
* Cache cargo vehicle classes to init
* fix
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix initEH being added twice for static weapons
2019-02-17 11:41:05 -06:00
Dedmen Miller
25d847ef12
Refuel - Cache refuel classes ( #6807 )
...
* Cache refuel classes
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
* Fix script errors from inner _x
2019-02-16 17:05:24 -06:00
commy2
deb7177171
Merge pull request #6815 from acemod/callCompileCleanup
...
Cleanup spacing on call COMPILE_FILE
2019-02-14 21:22:29 +01:00
Dedmen Miller
598738c22f
Common - Use CBA addons instead of activatedAddons ( #6802 )
...
* Use CBA addons instead of activatedAddons
* Better checks
* Betterest checks
* Delay call to toLower until needed
* Apply suggestions from code review
Co-Authored-By: dedmen <dedmen@users.noreply.github.com>
2019-02-14 12:49:56 -06:00
PabstMirror
01eabdb1df
Cleanup spacing on call COMPILE_FILE
2019-02-14 12:43:02 -06:00
PabstMirror
afd957f1e7
HuntIR - Move magwell compat to huntIR config ( #6813 )
2019-02-13 12:39:10 -06:00
PabstMirror
1abe622e28
Pylons - Remove ace_zeus from requiredAddons ( #6808 )
2019-02-11 14:19:19 -06:00
commy2
30ecfb0a71
Merge pull request #6800 from acemod/cbaAddons
...
Common - checkfiles use cba's list of CfgPatches
2019-02-09 14:10:10 +01:00
commy2
435ad69835
Merge pull request #6801 from acemod/100Rnd-mags-for-MXSW
...
add 100Rnd mags magwell to all MX variants
2019-02-09 14:09:47 +01:00
commy2
b9b45cd609
add 100Rnd mags magwell to all MX variants
2019-02-09 11:41:05 +01:00
PabstMirror
af3b8ec7fc
Common - checkfiles use cba's list of CfgPatches
2019-02-08 16:39:57 -06:00
commy2
dc45072010
Merge pull request #6799 from dedmen/minedetectorPreStart
...
Compile minedetector scripts at preStart
2019-02-08 18:02:37 +01:00
Dedmen Miller
c9dc84d170
Compile minedetector scripts at preStart
2019-02-08 14:55:06 +01:00
mharis001
fa101d859a
Pylons - Update configure pylons action ( #6381 )
2019-02-07 17:12:48 -06:00
PabstMirror
ff5eb34e10
Interaction Menu - Only compile self actions when needed ( #6792 )
...
* Interaction Menu - Only compile self actions when needed
* Update XEH_clientInit.sqf
* fix spellling
* format/comments
* Don't compile actions on headless servers
* Update addons/zeus/XEH_postInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-31 19:25:16 -06:00
Brandon Danyluk
639d3fdfa1
cfgSkeletons indentation formatting fixes ( #6796 )
...
* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Fix class OFP2_ManSkeleton to have proper indentation for all bones
* Fix path. Fix whitespace
2019-01-31 19:22:33 -06:00
PabstMirror
d379c3f1b7
MissileGuidance - Allow using vanilla fire mode key ( #6732 )
...
* MissileGuidance - Allow using vanilla fire mode key
Fix #6595
* Javelin - Backwards compatiblity with CUP
* Add support to RHS compat
* comment
2019-01-30 22:11:01 -06:00
PabstMirror
05d1c62c1f
Rearm - Fix locality issues with setMagazineTurretAmmo ( #6787 )
2019-01-30 18:48:40 -06:00