vbawol
0e3d163ab2
b632
...
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3
b631
...
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5
b630
...
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977
Epoch Survival 0.4 b629
...
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
vbawol
14058cb832
Epoch Survival 0.4 b626
...
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b
Epoch Survival 0.4 b621
2016-10-26 10:16:59 -05:00
vbawol
9ba60d5b7c
Epoch Survival 0.4 b620
2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
...
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
...
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
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added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
...
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
...
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00
vbawol
90f5674a74
0.4.0.0 b584
...
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c
Merge pull request #597 from Ignatz-HeMan/patch-3
...
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849
Update EPOCH_server_revivePlayer.sqf
...
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:29:15 +02:00
He-Man
0e174700a1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:24:43 +02:00
vbawol
19d36fd802
0.4.0.0 b583
...
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
...
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264
disable vehicle simulation handler
...
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c
Revert "move simulation handler to main loop"
...
This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
...
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff
Update EPOCH_server_save_storage.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a
Update server_init.sqf
...
Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
vbawol
e9958bc5d8
add god mode enabled variable flag
...
for #525
2016-07-06 23:56:48 -05:00
vbawol
bb94bb429e
reworked trader spawn
...
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
He-Man
759223c59d
Update EPOCH_server_loadTraders.sqf
...
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
Andrew Gregory
b033a852a1
MIssion Updates
...
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
Andrew Gregory
75c5792381
Update Marker
...
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
b611145eb9
Remove Map Marker
2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a
Create Marker
...
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c
Replaced
...
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
vbawol
80f4f9a449
0.3.9.0528
...
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00