Commit Graph

61 Commits

Author SHA1 Message Date
He-Man
4cf01824aa Statistics #1 (Player Stats) 2019-05-12 00:58:33 +02:00
vbawol
9698eb9e08
Update EPOCH_swapBuilding.sqf 2019-04-13 10:45:06 -05:00
vbawol
04c97cf187
Update EPOCH_swapBuilding.sqf 2019-04-13 10:44:40 -05:00
He-Man
981d1e6e8e Custom Textures compatibility 2019-04-06 22:16:01 +02:00
vbawol
f0182aba7c
Update EPOCH_swapBuilding.sqf 2019-03-24 23:49:04 -05:00
vbawol
7c4b8aae18
Update EPOCH_swapBuilding.sqf 2019-03-24 23:38:29 -05:00
He-Man
13f5d09b7e Krypto for Upgrades 2019-03-01 23:07:20 +01:00
He-Man
804673e8bb GunSafe Scripts + Configs 2019-02-28 23:04:21 +01:00
He-Man
82fcd99c98 Selectable Plots- Fix #2 2019-02-27 00:18:26 +01:00
He-Man
cb26e80a81 Selectable Plots- Fix #1 2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
c9e9613f89 DisableDoors #2 2019-01-04 01:23:20 +01:00
He-Man
3613449f38 _newobj 2019-01-01 05:46:09 +01:00
He-Man
56a539ee55 Compatibility to Enhanced Movement
Not tested - Feedback required!!!
2019-01-01 03:56:02 +01:00
He-Man
4ee52e3881 Plots in var for later improvements 2018-06-25 18:21:25 +02:00
He-Man
d1793b239c Removed unused Building Vars 2018-05-05 18:05:20 +02:00
He-Man
c4dcc22174 Cam publish and Group Var 2018-05-03 19:36:11 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
c615d93ba6 Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
vbawol
f579588c00 trigger trap to destroy base object
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
70b11bc5a1 can just use array as targets instead of foreach here 2017-10-03 08:04:54 -05:00
DESKTOP-UH65DCE\MusTanG
f3700efba7 vector corrections and improvements
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
vbawol
2154402d85 fixes
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86 setVectorDirAndUp after setpos
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
He-Man
1efddd17c1 Fix for Duping by remove Building 2017-09-04 23:18:54 +02:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980 Dynamic Simulation #1
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
0c035ae07c minor fixes and cleanup 2017-05-01 15:26:18 -05:00
vbawol
06fc5e3006 cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
vbawol
dfd719e77c TEST: force nearby players to reveal new object 2017-03-22 17:32:18 -05:00
He-Man
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
He-Man
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
He-Man
028e0e3495 Update EPOCH_server_maintBUILD.sqf 2016-08-05 20:27:11 +02:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37 move isTemporary var to cfgBaseBuilding 2016-05-02 18:21:16 -05:00
vbawol
e6e3026200 sync with 0.3.8.0439 2016-04-29 09:54:41 -05:00
vbawol
8d407973a0 don't use owner for RE targets
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/#comment-275436
2016-04-28 15:08:06 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
0b357e10c6 0.3.7.021 2016-01-12 20:53:57 -06:00
vbawol
cf2e9f0f99 Current test build: 0.3.6.009 2015-12-11 08:57:46 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
73ceb4f50e 0.3.5.041 2015-11-20 08:39:59 -06:00
vbawol
6fae1a12f5 0.3.5.033 2015-11-12 12:01:19 -06:00