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Commit Graph

118 Commits

Author SHA1 Message Date
eraser1
c512ef72d2 Finally another update...
* NEW CONFIG VALUE: "DMS_HideBox".
* Loot vehicles cannot be lifted, pushed, or damaged until the mission
is completed successfully. Then the vehicle will be added to the Exile
simulation monitor.
* AI in vehicles will be automatically ejected on death.
* Another potential fix for launchers not despawning off of AI
sometimes.
* When an AI gunner from an armed ground vehicle is killed, the driver
will be switched to the gunner seat after 5-10 seconds. This prevents
the driver from driving around aimlessly and trolling.
* The above feature should now also work on AI that have been offloaded
now (doing so was a major, major pain in the ass, and is the reason why
there was no update yesterday).
2015-09-18 18:26:41 -05:00
eraser1
afb4833a65 Fixes + Tweaks + Features
#### September 13, 2015 (11:45 PM CST-America):
* NEW CONFIG VALUES: DMS_MaxAIDistance and DMS_AIDistanceCheckFrequency
* You can now use the above config values to kill AI that flee from
their spawn position. Only "Soldier" AI will be killed.
* Removed "O_HMG_01_F" from AI Static Weapons. AI were pretty useless on
it... unless the AI were facing the right direction.
* Reduced AI count and removed the "playerNear" parameter from
testmission for easier testing.
* NEW: When an AI vehicle gunner is killed, and the driver is still
alive, after a little delay, the driver is then switched to the gunner
seat. You should no longer have AI vehicles with a dead gunner that's
driving around aimlessly :) There is a 5-8 second delay to simulate
reaction time. Then the driver is ejected, then after 1.5 seconds the AI
is then forced into the  gunner seat.
* NOTE: The above feature only works when the AI is still local (not
offloaded). If the AI is offloaded, the AI is simply ejected and becomes
a foot soldier.
* AI assigned vehicles are destroyed when the crew is empty. Simulation
is also disabled on them.
* Reduced some of the "params" RPT spam, from DMS_fnc_SetGroupBehavior.
* Tweaked AI Vehicle spawning logic. The AI are initially assigned to a
temporary group and then behavior is set, then they join the assigned
group to prevent overriding behavior of other ground units.
* Non-persistent vehicles should now be fit properly to the terrain.
2015-09-16 22:37:17 -05:00
eraser1
7f839a2623 AI Vehicles!
#### September 14, 2015 (11:00 PM CST-America):
* NEW CONFIG VALUES: DMS_AIVehCleanUpTime, DMS_MinWaterDepth,
DMS_Bandit_Vehicle_MoneyGain, DMS_Bandit_Vehicle_RepGain.
* Changed default value of DMS_Bandit_Static_MoneyGain to 75,
DMS_Bandit_Static_RepGain to 15.
* NEW FUNCTION: DMS_fnc_SpawnAIVehicle.
* You can now spawn AI in vehicles.
* Improved cleanup method for AI in static guns.
* Working on improving OnKilled EH for AI in vehicles.
* FindSafePos should no longer check for parameters if the corresponding
blacklist radius is set to 0.
2015-09-14 22:50:09 -05:00
eraser1
86a4ad9b77 Minor Update for today... 2015-09-13 23:52:02 -05:00
eraser1
6cc02bfb89 Better Esseker params, DMS_DEBUG explanation 2015-09-13 19:50:34 -05:00
eraser1
af225038af Update! 2015-09-13 01:15:21 -05:00
eraser1
401f09ada2 whoops, incorrect worldName for Tavi 2015-09-12 10:05:17 -05:00
eraser1
5bd94110c8 Taviana 2015-09-12 10:02:44 -05:00
eraser1
c9cda8d96b Whoops
Accidentally used diameter as radius
2015-09-12 03:08:53 -05:00
eraser1
38eb14cce4 Esseker _safePosParams 2015-09-12 01:34:03 -05:00
eraser1
2650157577 Bunch of stuff...
* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and
```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory
:P
* NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases"
in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case"
name (such as "Sniper") will make the crate spawn with the exact gear
defined in the config. Refer to the testmission.sqf (line 80) and
"DMS_CrateCase_Sniper" config for an example.
* Spawned vehicles will now be LOCKED and INVINCIBLE until the mission
is completed.
* Spawned vehicles spawn with 100% fuel.
* "Fixed" some cases where killing from a mounted gun would reset your
money/respect (maybe).
* Fixed some spelling errors and incorrect names in some of the mission
messages/markers.
* Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with
custom maps, please let us know.
* Fixed backpack spawning on the ground behind an AI unit that was
supposed to get a launcher.
2015-09-11 20:21:58 -05:00
eraser1
e8eedfa538 More features, fixes, tweaks
* NEW CONFIG VALUES: ```DMS_MarkerPosRandomization```,
```DMS_MarkerPosRandomRadius```, and ```DMS_RandomMarkerBrush```
* With the above configs, you can randomize the marker positions in a
random position around the actual mission center.
* You can also "force" DMS_fnc_CreateMarker to randomize (or not
randomize) the marker position with optional boolean parameter of index
3.
* Changed the default (non-randomized) circle marker "brush". It should
be a solid circle.
* Created new functions ```DMS_fnc_SelectOffsetPos``` and
```DMS_fnc_SelectRandomVal```
* Adjusted a couple functions to use them.
* Fixed ```DMS_fnc_IsNearWater```.
2015-09-10 17:48:56 -05:00
eraser1
6cc2f1451b Forgot to rename a couple things :P 2015-09-10 12:44:17 -05:00
eraser1
302ec97174 Stupid me + add private vars 2015-09-09 21:18:30 -05:00
eraser1
bbedb1e607 Test pls 2015-09-09 21:05:46 -05:00
eraser1
819f295eba OnKilled Fixes + Update readme with SP3 link 2015-09-08 23:00:26 -05:00
eraser1
31890b0015 Bodies should clear if configured to do so
It was a silly mistake
2015-09-07 19:13:50 -05:00
Patrick L.
80e0fac9fa Update fn_SetGroupBehavior.sqf 2015-09-06 04:48:04 +02:00
eraser1
600f3445e4 Update + PBO 2015-09-05 01:03:20 -05:00
eraser1
a29824e371 Fixed binocs/rangefinder BS on AI 2015-09-04 22:59:27 -05:00
eraser1
687bbfb798 Use config function definitions
Thanks for the tip Zupa!
2015-09-04 22:40:00 -05:00
eraser1
00744a2d48 switch-do is case sensitive 2015-09-04 20:28:24 -05:00
eraser1
b83a9e6746 Improve Crate Mechanics
You can now have multiple crates in a mission (or none at all!).

Keep in mind that this changes the way you define your crates and their
loot values
2015-09-04 20:28:05 -05:00
eraser1
50a483684f PBO 2015-09-04 11:45:16 -05:00
eraser1
0830b05a78 Hotfix until I can properly test killing from vehs 2015-09-04 11:43:08 -05:00
eraser1
051450f010 Performance 2015-09-04 11:42:53 -05:00
eraser1
ea28d73468 Replace count w/ forEach 2015-09-04 11:35:19 -05:00
eraser1
6e627cf355 FindSuppressor Improvements
Fixed classname for 7.62 suppressor

Using fancy shmancy switch-do now
2015-09-04 11:12:56 -05:00
eraser1
8c4e0ff297 HC Logging + Fix?
Test please :)
2015-09-02 13:01:39 -05:00
eraser1
aaec1239fc Whoops 2015-09-02 12:18:48 -05:00
eraser1
3934384ce9 Compatibility for HC? 2015-09-02 12:16:22 -05:00
eraser1
4fef19a66c report 2015-09-02 12:01:33 -05:00
eraser1
997f94d3ac Update README, re-add example 2015-09-02 00:18:26 -05:00
eraser1
3760bc9826 Tweaks to Zupa's "SpawnNonPersistentVehicle" and comments
Used function "params" to parse input.

Decrease the initial "maxDistance"

Added debug log for the function

Improved explanation of a couple of configs
2015-09-01 19:43:17 -05:00
eraser1
26ded8908c Not needed there 2015-09-01 19:18:45 -05:00
eraser1
39ab0d1124 Fix FindSuppressor + Update stable PBO 2015-09-01 19:15:42 -05:00
eraser1
a6db45a673 Merge branch 'master' of https://github.com/Defent/DMS_Exile
Conflicts:
	@ExileServer/addons/a3_dms/fn_DMS_preInit.sqf
2015-09-01 18:26:18 -05:00
eraser1
6c9a12cd56 Better locality management 2015-09-01 18:23:32 -05:00
eraser1
7f6178c811 Increase AI mag count
Because they won't refill ammo when offloaded
2015-09-01 18:22:41 -05:00
eraser1
530ed61fd5 clarify 2015-09-01 17:37:29 -05:00
Zupa
f63eda8e87 Spawns a non persistence vehicle in the closest open spot &Added example 2015-09-01 23:29:46 +02:00
Zupa
eeb6ad0903 Spawns a non persistence vehicle in the closest open spot. 2015-09-01 23:24:15 +02:00
Defent
dfcc8b4150 Updated, works.
We will push another update soon with some other, more convinient fixes!
2015-09-01 21:53:28 +02:00
Defent
6fa2243bf5 Update SpawnAIGroup.sqf 2015-09-01 19:31:51 +02:00
eraser1
3d368dd3b4 No suppressor for zafir 2015-09-01 12:17:32 -05:00
eraser1
c4ffd25836 Whoops
Fixed a silly mistake
2015-09-01 12:15:49 -05:00
Defent
8483ca60eb Update
Added 3 new missions.
Added ownership transfer of AI.
2015-09-01 18:59:43 +02:00
eraser1
9af7f3f0ea Add percentage chance to clear AI bodies 2015-09-01 11:30:58 -05:00
eraser1
f28280cb80 Whoops
Wrong order :P
2015-09-01 01:26:28 -05:00
eraser1
ac8166c008 Whoops
messed up previous commit
2015-09-01 01:25:14 -05:00