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419 Commits

Author SHA1 Message Date
971f5c5ab1 Configure the NSFW checker at install time with default on (#1624)
* configure the NSFW checker at install time with default on

1. Changes the --safety_checker argument to --nsfw_checker and
--no-nsfw_checker. The original argument is recognized for backward
compatibility.

2. The configure script asks users whether to enable the checker
(default yes). Also offers users ability to select default sampler and
number of generation steps.

3.Enables the pasting of the caution icon on blurred images when
InvokeAI is installed into the package directory.

4. Adds documentation for the NSFW checker, including caveats about
accuracy, memory requirements, and intermediate image dispaly.

* use better fitting icon

* NSFW defaults false for testing

* set default back to nsfw active

Co-authored-by: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Co-authored-by: mauwii <Mauwii@outlook.de>
2022-11-30 14:50:57 -05:00
22133392b2 disable NSFW checker loading during the CI tests (#1641)
* disable NSFW checker loading during the CI tests

The NSFW filter apparently causes invoke.py to crash during CI testing,
possibly due to out of memory errors. This workaround disables NSFW
model loading.

* doc change

* fix formatting errors in yml files
2022-11-30 14:11:51 -05:00
5e81f51f6a Web UI 2.2 bugfixes (#1572)
* Fixes bug preventing multiple images from being generated

* Fixes valid seam strength value range

* Update Delete Alert Text

Indicates to the user that images are not permanently deleted.

* Fixes left/right arrows not working on gallery

* Fixes initial image on load erroneously set to a user uploaded image

Should be a result gallery image.

* Lightbox Fixes

- Lightbox is now a button in the current image buttons
- Lightbox is also now available in the gallery context menu
- Lightbox zoom issues fixed
- Lightbox has a fade in animation.

* Fix image display wrapper in current preview not overflow bounds

* Revert "Fix image display wrapper in current preview not overflow bounds"

This reverts commit 5511c82714dbf1d1999d64e8bc357bafa34ddf37.

* Change Staging Area discard icon from Bin to X

* Expose Snap Threshold and Move Snap Settings to BBox Panel

* Changes img2img strength default to 0.75

* Fixes drawing triggering when mouse enters canvas w/ button down

When we only supported inpainting and no zoom, this was useful. It allowed the cursor to leave the canvas (which was easy to do given the limited canvas dimensions) and without losing the "I am drawing" state. 

With a zoomable canvas this is no longer as useful.

Additionally, we have more popovers and tools (like the color pickers) which result in unexpected brush strokes. This fixes that issue.

* Revert "Expose Snap Threshold and Move Snap Settings to BBox Panel"

We will handle this a bit differently - by allowing the grid origin to be moved. I will dig in at some point.

This reverts commit 33c92ecf4da724c2f17d9d91c7ea31a43a2f6deb.

* Adds Limit Strokes to Box

* Adds fill bounding box button

* Adds erase bounding box button

* Changes Staging area discard icon to match others

* Fixes right click breaking move tool

* Fixes brush preview visibility issue with "darken outside box"

* Fixes history bugs with addFillRect, addEraseRect, and other actions

* Adds missing `key`

* Fixes postprocessing being applied to canvas generations

* Fixes bbox not getting scaled in various situations

* Fixes staging area show image toggle not resetting on accept/discard

* Locks down canvas while generating/staging

* Fixes move tool breaking when canvas loses focus during move/transform

* Hides cursor when restrict strokes is on and mouse outside bbox

* Lints

* Builds fresh bundle

* Fix overlapping hotkey for Fill Bounding Box

* Build Fresh Bundle

* Fixes bug with mask and bbox overlay

* Builds fresh bundle

Co-authored-by: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
2022-11-30 12:08:06 -05:00
9fae65ed69 add .editorconfig (#1636) 2022-11-30 08:35:15 -05:00
2443e5dc01 add k_dpmpp_2_a and k_dpmpp_2 solvers options (#1389)
* add k_dpmpp_2_a and k_dpmpp_2 solvers options

* update frontend

Co-authored-by: Victor <victorca25@users.noreply.github.com>
Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
2022-11-30 08:32:52 -05:00
a9aa4e45aa fix error when inpainting using runwayml inpainting model (#1634)
- error was "Omnibus object has no attribute pil_image"
- closes #1596
2022-11-30 08:32:33 -05:00
9b6b27a156 Fix inpainting with iterations (#1635) 2022-11-30 08:28:20 -05:00
b68074bb8f Removes symlinked environment.yaml (#1631)
Was unintentionally added in #1621
2022-11-30 00:24:21 -05:00
1f8e56672c Fix installer script for macOS. (#1630)
* refer to the platform as 'osx' instead of 'mac', otherwise the
composed URL to micromamba is wrong.
* move the `-O` option to `tar` to be grouped with the other tar flags
to avoid the `-O` being interpreted as something to unarchive.
2022-11-29 23:49:29 -05:00
f8708f5dbe disable patchmatch in CI actions (#1626)
* disable patchmatch in CI actions

* fix indention

* replace tab with spaces

Co-authored-by: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Co-authored-by: mauwii <Mauwii@outlook.de>
2022-11-30 05:03:54 +01:00
103efea641 include a step after config to cat ~/.invokeai (#1629) 2022-11-30 03:34:24 +01:00
b60edab0fa 2.2 Doc Updates (#1589)
* Unified Canvas Docs & Assets

Unified Canvas draft

Advanced Tools Updates

Doc Updates (lstein feedback)

* copy edits to Unified Canvas docs

- consistent capitalisation and feature naming
- more intimate address (replace "the user" with "you") for improved User
  Engagement(tm)
- grammatical massaging and *poesie*

Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
Co-authored-by: damian <git@damianstewart.com>
2022-11-29 16:09:54 -05:00
6bc11bfd3f Test installer (#1618)
* test linux install

* try removing http from parsed requirements

* pip install confirmed working on linux

* ready for linux testing

- rebuilt py3.10-linux-x86_64-cuda-reqs.txt to include pypatchmatch
  dependency.
- point install.sh and install.bat to test-installer branch.

* Updates MPS reqs

* detect broken readline history files

* fix download.pytorch.org URL

* Test installer (Win 11) (#1620)

Co-authored-by: Cyrus Chan <cyruswkc@hku.hk>

* Test installer (MacOS 13.0.1 w/ torch==1.12.0) (#1621)

* Test installer (Win 11)

* Test installer (MacOS 13.0.1 w/ torch==1.12.0)

Co-authored-by: Cyrus Chan <cyruswkc@hku.hk>

* change sourceball to development for testing

* Test installer (MacOS 13.0.1 w/ torch==1.12.1 & torchvision==1.13.1) (#1622)

* Test installer (Win 11)

* Test installer (MacOS 13.0.1 w/ torch==1.12.0)

* Test installer (MacOS 13.0.1 w/ torch==1.12.1 & torchvision==1.13.1)

Co-authored-by: Cyrus Chan <cyruswkc@hku.hk>

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Co-authored-by: Cyrus Chan <82143712+cyruschan360@users.noreply.github.com>
Co-authored-by: Cyrus Chan <cyruswkc@hku.hk>
2022-11-29 15:05:43 -05:00
5897e511f1 Debloat-docker (#1612)
* debloat Dockerfile
- less options more but more userfriendly
- better Entrypoint to simulate CLI usage
- without command the container still starts the web-host

* debloat build.sh

* better syntax in run.sh

* update Docker docs
- fix description of VOLUMENAME
- update run script example to reflect new entrypoint
2022-11-29 10:04:03 -05:00
f43b767b87 update index.md (#1609)
- comment out non existing link
- fix indention
- add seperator between feature categories
2022-11-29 10:02:55 -05:00
61cc41aa3f Fixes for #1604 (#1605)
* Converts ESRGAN image input to RGB

- Also adds typing for image input.
- Partially resolves #1604

* ensure there are unmasked pixels before color matching

Co-authored-by: Kyle Schouviller <kyle0654@hotmail.com>
2022-11-29 09:34:38 -05:00
40c3ab0181 revert to older version of list_models() (#1611)
This restores the correct behavior of list_models() and quenches
the bug of list_models() returning a single model entry named "name".

I have not investigated what was wrong with the new version, but I
think it may have to do with changes to the behavior in dict.update()
2022-11-29 08:54:39 -05:00
8999a5564b make concepts library work with Web UI (#1608)
## The concepts library now works with the Web UI

This PR makes it possible to include a Hugging Face concepts library
<style-or-subject-trigger> in the WebUI prompts. The metadata seems to
be correctly handled.
2022-11-29 12:20:05 +01:00
8423be539b tweak setup and environment files for linux & pypatchmatch (#1580)
* tweak setup and environment files for linux & pypatchmatch

- Downgrade python requirements to 3.9 because 3.10 is not supported
  on Ubuntu 20.04 LTS (widely-used distro)
- Use our github pypatchmatch 0.1.3 in order to install Makefile
  where it needs to be.
- Restored "-e ." as the last install step on pip installs. Hopefully
  this will not trigger the high-CPU hang we've previously experienced.

* keep windows on basicsr 1.4.1

* keep windows on basicsr 1.4.1

* bump pypatchmatch requirement to 0.1.4

- This brings in a version of pypatchmatch that will gracefully
  handle internet connection not available at startup time.
- Also refactors and simplifies the handling of gfpgan's basicsr requirement
  across various platforms.
2022-11-28 20:22:31 -05:00
6cc56043e2 documentation enhancements (#1603)
- Add documentation for the Hugging Face concepts library and TI embedding.

- Fixup index.md to point to each of the feature documentation files,
  including ones that are pending.
2022-11-28 18:48:56 -05:00
62cda009dd make concepts library work with Web UI
This PR makes it possible to include a Hugging Face concepts library
<style-or-subject-trigger> in the WebUI prompt. The metadata seems
to be correctly handled.
2022-11-28 23:44:41 +00:00
45e51bac9a Fix #1599 by relaxing the match_trigger regex (#1601)
* Fix #1599 by relaxing the `match_trigger` regex

Also simplify logic and reduce duplication.

* restrict trigger regex again (but not so far)
2022-11-28 17:58:52 -05:00
a514f9b236 add a --no-patchmatch option to disable patchmatch loading (#1598)
This feature was added to prevent the CI Macintosh tests from erroring
out when patchmatch is unable to retrieve its shared library from
github assets.
2022-11-28 16:29:52 -05:00
90b21db86c Adds psychedelicious to statement of values signature (#1602) 2022-11-28 15:49:04 -05:00
bc44ab786c Bug Fix: Model import fixes (#1566)
These bug fixes address issues #1546 and #1547 .
2022-11-28 21:46:27 +01:00
281a2e3ecb make the docstring more readable and improve the list_models logic (fixes #1539) (#1594) 2022-11-28 21:20:56 +01:00
84cd96decf set readline root to ROOTDIR for model import 2022-11-28 18:34:42 +00:00
a3121b8137 !model_import autocompletes in ROOTDIR 2022-11-28 17:44:32 +00:00
3f6d0fb7da update dockerfile (#1551)
* update dockerfile

* remove not existing file from .dockerignore

* remove bloat and unecesary step
also use --no-cache-dir for pip install
image is now close to 2GB

* make Dockerfile a variable

* set base image to `ubuntu:22.10`

* add build-essential

* link outputs folder for persistence

* update tag variable

* update docs

* fix not customizeable build args, add reqs output
2022-11-28 18:20:25 +01:00
08ef4d62e9 add statement of values (#1584)
* this adds the Statement of Values

Google doc source = https://docs.google.com/document/d/1-PrUKDJcxy8OyNGc8CyiHhv2VgLvjt7LRGlEpbg1nmQ/edit?usp=sharing

* Fix heading

* Update InvokeAI_Statement_of_Values.md

* Update InvokeAI_Statement_of_Values.md

* Update InvokeAI_Statement_of_Values.md

* Update InvokeAI_Statement_of_Values.md

* Update InvokeAI_Statement_of_Values.md

* add keturn and mauwii to the team member list

* Fix punctuation

* this adds the Statement of Values

Google doc source = https://docs.google.com/document/d/1-PrUKDJcxy8OyNGc8CyiHhv2VgLvjt7LRGlEpbg1nmQ/edit?usp=sharing

* add keturn and mauwii to the team member list

* fix formating
- make sub bullets use * (decide to all use - or *)
- indent sub bullets
Sorry, first only looked at the code version and found this only after
looking at the markdown rendered version

* use multiparagraph numbered sections

* Break up Statement Of Values as per comments on #1584

* remove duplicated word, reduce vagueness

it's important not to overstate how many artists we are consulting.

* fix typo (sorry blessedcoolant)

Co-authored-by: mauwii <Mauwii@outlook.de>
Co-authored-by: damian <git@damianstewart.com>
2022-11-28 11:00:43 -05:00
81cb7fd1b7 Merge branch 'development' into model-import-fixes 2022-11-28 09:28:14 -05:00
7c658c6d76 model_cache.py: fix list_models
Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-28 19:20:38 +05:30
495104e941 Merge branch 'invoke-ai:development' into development 2022-11-28 19:14:31 +05:30
1e1f871ee1 Embedding merging (#1526)
* add whole <style token> to vocab for concept library embeddings

* add ability to load multiple concept .bin files

* make --log_tokenization respect custom tokens

* start working on concept downloading system

* preliminary support for dynamic loading and merging of multiple embedded models

- The embedding_manager is now enhanced with ldm.invoke.concepts_lib,
  which handles dynamic downloading and caching of embedded models from
  the Hugging Face concepts library (https://huggingface.co/sd-concepts-library)

- Downloading of a embedded model is triggered by the presence of one or more
  <concept> tags in the prompt.

- Once the embedded model is downloaded, its trigger phrase will be loaded
  into the embedding manager and the prompt's <concept> tag will be replaced
  with the <trigger_phrase>

- The downloaded model stays on disk for fast loading later.

- The CLI autocomplete will complete partial <concept> tags for you. Type a
  '<' and hit tab to get all ~700 concepts.

BUGS AND LIMITATIONS:

- MODEL NAME VS TRIGGER PHRASE

  You must use the name of the concept embed model from the SD
  library, and not the trigger phrase itself. Usually these are the
  same, but not always. For example, the model named "hoi4-leaders"
  corresponds to the trigger "<HOI4-Leader>"

  One reason for this design choice is that there is no apparent
  constraint on the uniqueness of the trigger phrases and one trigger
  phrase may map onto multiple models. So we use the model name
  instead.

  The second reason is that there is no way I know of to search
  Hugging Face for models with certain trigger phrases. So we'd have
  to download all 700 models to index the phrases.

  The problem this presents is that this may confuse users, who will
  want to reuse prompts from distributions that use the trigger phrase
  directly. Usually this will work, but not always.

- WON'T WORK ON A FIREWALLED SYSTEM

  If the host running IAI has no internet connection, it can't
  download the concept libraries. I will add a script that allows
  users to preload a list of concept models.

- BUG IN PROMPT REPLACEMENT WHEN MODEL NOT FOUND

  There's a small bug that occurs when the user provides an invalid
  model name. The <concept> gets replaced with <None> in the prompt.

* fix loading .pt embeddings; allow multi-vector embeddings; warn on dupes

* simplify replacement logic and remove cuda assumption

* download list of concepts from hugging face

* remove misleading customization of '*' placeholder

the existing code as-is did not do anything; unclear what it was supposed to do.

the obvious alternative -- setting using 'placeholder_strings' instead of
'placeholder_tokens' to match model.params.personalization_config.params.placeholder_strings --
caused a crash. i think this is because the passed string also needed to be handed over
on init of the PersonalizedBase as the 'placeholder_token' argument.
this is weird config dict magic and i don't want to touch it. put a
breakpoint in personalzied.py line 116 (top of PersonalizedBase.__init__) if
you want to have a crack at it yourself.

* address all the issues raised by damian0815 in review of PR #1526

* actually resize the token_embeddings

* multiple improvements to the concept loader based on code reviews

1. Activated the --embedding_directory option (alias --embedding_path)
   to load a single embedding or an entire directory of embeddings at
   startup time.

2. Can turn off automatic loading of embeddings using --no-embeddings.

3. Embedding checkpoints are scanned with the pickle scanner.

4. More informative error messages when a concept can't be loaded due
   either to a 404 not found error or a network error.

* autocomplete terms end with ">" now

* fix startup error and network unreachable

1. If the .invokeai file does not contain the --root and --outdir options,
  invoke.py will now fix it.

2. Catch and handle network problems when downloading hugging face textual
   inversion concepts.

* fix misformatted error string

Co-authored-by: Damian Stewart <d@damianstewart.com>
2022-11-28 02:40:24 -05:00
30c5a0b067 Interactive configuration (#1517)
* Update scripts/configure_invokeai.py

prevent crash if output exists

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>

* implement changes requested by reviews

* default to correct root and output directory on Windows systems

- Previously the script was relying on the readline buffer editing
  feature to set up the correct default. But this feature doesn't
  exist on windows.

- This commit detects when user typed return with an empty directory
  value and replaces with the default directory.

* improved readability of directory choices

* Update scripts/configure_invokeai.py

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>

* better error reporting at startup

- If user tries to run the script outside of the repo or runtime directory,
  a more informative message will appear explaining the problem.

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2022-11-27 21:29:56 -05:00
9f02595ef2 Fixes outpainting with resized inpaint size 2022-11-27 22:24:15 +13:00
b101334b4e Merge branch 'development' into model-import-fixes 2022-11-27 08:26:05 +01:00
0608d259dd move requirements-mkdocs.txt to docs folder (#1575)
* move requirements-mkdocs.txt to docs folder

* update copyright
2022-11-27 07:59:56 +01:00
12eff0dd42 Update-requirements and test-invoke-pip workflow (#1574)
* update requirements files

* update test-invoke-pip workflow
2022-11-27 03:43:04 +01:00
939164eaa7 Merge branch 'development' into model-import-fixes 2022-11-27 01:30:43 +01:00
f2d2a49977 disable checks for python 3.9 2022-11-26 17:43:09 -05:00
37535f5897 fix output path for Archive results 2022-11-26 17:43:09 -05:00
e5646dee27 also set fail-fast to it's default (true)
in this way the whole action fails if one job fails
this should unblock the runners!!!
2022-11-26 17:43:09 -05:00
d5011efaa1 fix model cache path 2022-11-26 17:43:09 -05:00
74487a95a9 Merge branch 'development' into model-import-fixes 2022-11-26 16:54:21 -05:00
a50f4da9d1 install frontend/dist into package directory (#1554)
- When invokeai installed with `pip install .`, the frontend will be in
the venv directory under invokeai.
- When invokeai installed with `pip install -e .`, the frontend will be
in the source repo. -invoke_ai_web_sever.py will look in both places
using relative
  addressing.
2022-11-26 16:21:00 -05:00
4ae1df5b5e Merge branch 'development' into backend-can-find-frontend 2022-11-26 14:01:23 -05:00
7f3ba16cd2 Revert "make the docstring more readable and improve the list_models logic"
This reverts commit 248068fe5d.
2022-11-26 13:38:20 -05:00
7a0438586c Merge branch 'development' into model-import-fixes 2022-11-26 10:18:49 -05:00
9adaf8f8ad prevent "!switch state gets confused if model switching fails"
- If !switch were to fail on a particular model, then generate got
  confused and wouldn't try again until you switch to a different working
  model and back again.

- This commit fixes and closes #1547
2022-11-26 15:15:10 +00:00
a341297b0c stop crash on !import_models call on model inside rootdir
- addresses bug report #1546
2022-11-26 14:58:22 +00:00
9e0504abe5 Builds fresh bundle 2022-11-27 03:35:49 +13:00
3131edb255 Fixes canvas dimensions not setting on first load 2022-11-27 03:35:49 +13:00
b0697bc4ff Fix desktop mode being broken with new versions of flaskwebgui 2022-11-27 03:35:49 +13:00
1e9121c8d6 Builds fresh bundle 2022-11-27 03:35:49 +13:00
916e795c26 Adds gallery drag and drop to img2img/canvas 2022-11-27 03:35:49 +13:00
3aebe754fa Fixes unnecessary canvas scaling 2022-11-27 03:35:49 +13:00
3f0cfaac4a Builds fresh bundle 2022-11-27 03:35:49 +13:00
a3a0a87f55 Fixes canvas failing to scale on first run 2022-11-27 03:35:49 +13:00
f5e8ffe7b4 Builds fresh bundle 2022-11-27 03:35:49 +13:00
404d81f6fd Fixes shouldShowStagingImage not resetting to true on commit 2022-11-27 03:35:49 +13:00
c7864f8a6d Fixes bug with clear mask and history 2022-11-27 03:35:49 +13:00
9568ac66e0 Improves scaled bbox display logic 2022-11-27 03:35:49 +13:00
d4280bbaaa Adds auto-scaling for inpaint size 2022-11-27 03:35:49 +13:00
46a5fd67ed Adds inpaint size (as scale bounding box) to UI 2022-11-27 03:35:49 +13:00
b93336dbf9 Bug fix for inpaint size 2022-11-27 03:35:49 +13:00
9fe9301762 Add inpaint size options to inpaint at a larger size than the actual inpaint image, then scale back down for recombination 2022-11-27 03:35:49 +13:00
7f1b95fbda Removes force_outpaint param 2022-11-27 03:35:49 +13:00
52c79fa097 Lints 2022-11-27 03:35:49 +13:00
62ac725ba9 Adds brush color alpha hotkey 2022-11-27 03:35:49 +13:00
db188cd3c3 Color picker does not overwrite user-selected alpha 2022-11-27 03:35:49 +13:00
e67ef4aec2 Committing color picker color changes tool to brush 2022-11-27 03:35:49 +13:00
473869b8ed Fixes mask brush preview color 2022-11-27 03:35:49 +13:00
c8c1b3e217 Simplifies Accordion
Prep for adding reset buttons for each section
2022-11-27 03:35:49 +13:00
fcd3ef1f98 Fixes invoke hotkey not working in input fields 2022-11-27 03:35:49 +13:00
a7f11a8c09 Fixes variation params not set correctly when recalled 2022-11-27 03:35:49 +13:00
318426b67a Changes color picker preview to circles 2022-11-27 03:35:49 +13:00
6f3e99efc3 Un-floors cursor position 2022-11-27 03:35:49 +13:00
7515bcfe78 Fixes iterations being disabled when seed random & variations are off 2022-11-27 03:35:49 +13:00
8d0ef022eb Lints & builds fresh bundle 2022-11-27 03:35:49 +13:00
9f1c1cf2e6 Adds color picker 2022-11-27 03:35:49 +13:00
d44112c209 Builds fresh bundle 2022-11-27 03:35:49 +13:00
b31f90c0bd Fixes postprocessing not being disabled when clicking use all 2022-11-27 03:35:49 +13:00
344cdf0ade Renames "Threshold" > "Noise Threshold" 2022-11-27 03:35:49 +13:00
500bde5b0e Fixes missing threshold and perlin parameters in metadata viewer 2022-11-27 03:35:49 +13:00
df03927ec6 Fixes img2img attempting inpaint when init image has transparency 2022-11-27 03:35:49 +13:00
419f670f86 Updates npm dependencies 2022-11-27 03:35:49 +13:00
30dc9220c1 Fixes crash on cancel with intermediates enabled, fixes #1416 2022-11-27 03:35:49 +13:00
941d427302 Adds single-column gallery layout 2022-11-27 03:35:49 +13:00
876ae7f70f Move full screen hotkey to floating to prevent tab rerenders 2022-11-27 03:35:49 +13:00
a86049f822 Adds Training icon 2022-11-27 03:35:49 +13:00
ec3d25d778 Add Training WIP Tab 2022-11-27 03:35:49 +13:00
69a4a6fec5 Simplify fullscreen hotkey selector 2022-11-27 03:35:49 +13:00
7b76b79887 Floating panel re-render fix 2022-11-27 03:35:49 +13:00
3ea732365c Fix rerenders on model select 2022-11-27 03:35:49 +13:00
dc5d696ed2 Builds fresh bundle 2022-11-27 03:35:49 +13:00
0060551490 Fixes missing postprocessed image metadata before refresh 2022-11-27 03:35:49 +13:00
2fcc7d9b36 Isolate Cursor Pos debug text on canvas to prevent rerenders 2022-11-27 03:35:49 +13:00
78217f5ef9 Fix unnecessary gallery re-renders 2022-11-27 03:35:49 +13:00
c6112e3295 memoize outpainting options 2022-11-27 03:35:49 +13:00
8b08af714d Tab Styling Fixes 2022-11-27 03:35:49 +13:00
723dcf4236 Adds infill method 2022-11-27 03:35:49 +13:00
ddfd82559f Styling Updates 2022-11-27 03:35:49 +13:00
8488575e5c Minor styling fixes to new options panel layout 2022-11-27 03:35:49 +13:00
7e4e51b224 Removes Advanced checkbox, cleans up options panel for unified canvas 2022-11-27 03:35:49 +13:00
f3b7316683 Fix to gallery resizing 2022-11-27 03:35:49 +13:00
25b19b9ab8 Add loopback to just img2img. Remove from settings. 2022-11-27 03:35:49 +13:00
9a6a970771 Fix gallery not resizing correctly on open and close 2022-11-27 03:35:49 +13:00
93de78b6e8 Highlight mask icon when on mask layer 2022-11-27 03:35:49 +13:00
00da042dab Update feature tooltip text 2022-11-27 03:35:49 +13:00
6445e802f6 Fix Lightbox images of different res not centering 2022-11-27 03:35:49 +13:00
7caf20aad3 Builds fresh bundle 2022-11-27 03:35:49 +13:00
11969c2e2e Fixes gallery width on lightbox, fixes gallery button expansion 2022-11-27 03:35:49 +13:00
e821b97cfc Linting 2022-11-27 03:35:49 +13:00
ef1dbdb33d Adds outpainting specific options 2022-11-27 03:35:49 +13:00
0cdb7bb0cd Fixes metadata viewer not showing metadata after refresh
Also adds Dream-style prompt to metadata
2022-11-27 03:35:49 +13:00
306ed44e19 Moves Loopback to app settings 2022-11-27 03:35:49 +13:00
b0810e1ed7 Adds IAIAlertDialog component 2022-11-27 03:35:49 +13:00
089c85a017 Fixes bug when postprocessing image with no metadata 2022-11-27 03:35:49 +13:00
a1d80fd106 Cap gallery size on canvas tab so it doesnt overflow 2022-11-27 03:35:49 +13:00
d9c7a28c90 Improves gallery resize behaviour 2022-11-27 03:35:49 +13:00
c787a3a801 Styling fixes 2022-11-27 03:35:49 +13:00
1f772e4bdc Fix input checkbox styling being incorrect on light theme 2022-11-27 03:35:49 +13:00
cb7458db77 Fix styling on alert modals 2022-11-27 03:35:49 +13:00
ef482b4d3e Builds fresh bundle 2022-11-27 03:35:49 +13:00
3e22160462 Updates mask options popover behavior 2022-11-27 03:35:49 +13:00
6a3d725dbb Adds clear temp folder 2022-11-27 03:35:49 +13:00
8a16c8a196 Crop to Bounding Box > Save Box Region Only 2022-11-27 03:35:49 +13:00
90eaac5134 Masking option tweaks 2022-11-27 03:35:49 +13:00
896c2532c7 Adds option to crop to bounding box on save 2022-11-27 03:35:49 +13:00
f68702520b Update Layer hotkey display to UI 2022-11-27 03:35:49 +13:00
286e46aaa3 Fix gallery maxwidth on unified canvas 2022-11-27 03:35:49 +13:00
088fd97418 Rearrange some canvas toolbar icons
Put brush stuff together and canvas movement stuff together
2022-11-27 03:35:49 +13:00
e1e978b423 Adds Save to Gallery button to staging toolbar 2022-11-27 03:35:49 +13:00
d27d92325d Fixes bug where discarding staged images results in loss of history 2022-11-27 03:35:49 +13:00
80f6f9a931 First pass on Canvas options panel 2022-11-27 03:35:49 +13:00
7dff8ccd31 Styles buttons for clearing canvas history and mask 2022-11-27 03:35:49 +13:00
3f6b275bec Image gallery resize/style tweaks 2022-11-27 03:35:49 +13:00
5ed6a31b97 Removes reasonsWhyNotReady
The popover doesn't play well with the button being disabled, and I don't think adds any value.
2022-11-27 03:35:49 +13:00
b72b61b790 Styling updates 2022-11-27 03:35:49 +13:00
b81231823e Builds fresh bundle 2022-11-27 03:35:49 +13:00
c7c6940e1a Fixes repo root .gitignore ignoring frontend things 2022-11-27 03:35:49 +13:00
6c33d1356d Removes unused imports 2022-11-27 03:35:49 +13:00
f08c78a043 Minor bugfixes
- When doing long-running canvas image exporting actions, display indeterminate progress bar
- Fix staging area image outline not displaying after committing/discarding results
2022-11-27 03:35:49 +13:00
b6dd5b664c Fixes bug causing gallery to close on context menu open 2022-11-27 03:35:49 +13:00
76e7e82f5e Removes stray console.log() 2022-11-27 03:35:49 +13:00
d4376ed240 Adds hotkey to reset canvas interaction state
If the canvas' interaction state (e.g. isMovingBoundingBox, isDrawing, etc) get stuck somehow, user can press Escape to reset the state.
2022-11-27 03:35:49 +13:00
9d34213b4c Gracefully handles corrupted images; fixes #1486
- App does not crash if corrupted image loaded
- Error is displayed in the UI console and CLI output if an image cannot be loaded
2022-11-27 03:35:49 +13:00
b908f2b4bc Improves metadata handling, fixes #1450
- Removes model list from metadata
- Adds generation's specific model to metadata
- Displays full metadata in JSON viewer
2022-11-27 03:35:49 +13:00
9418324030 Cleans up IAICanvasStatusText 2022-11-27 03:35:49 +13:00
0f6856b719 Fixes canvas toolbar upload button 2022-11-27 03:35:49 +13:00
83d8e69219 Reworks canvas toolbar 2022-11-27 03:35:49 +13:00
7f999e9dfc Fixes another similar index error, simplifies logic 2022-11-27 03:35:49 +13:00
0c3ae232af WIP - Lightbox Fixes
Still need to fix the images not being centered on load when the image res changes
2022-11-27 03:35:49 +13:00
9950790f4c Fix index error on going past last image in Gallery 2022-11-27 03:35:49 +13:00
b50a1eb63f Disables canvas image saving functions when processing 2022-11-27 03:35:49 +13:00
d55b1e169c Fix Lightbox Issues 2022-11-27 03:35:49 +13:00
1071a12777 Thumbnail size = 256px 2022-11-27 03:35:49 +13:00
d987d0a336 Saves thumbnails to separate thumbnails directory 2022-11-27 03:35:49 +13:00
50a67a7172 Implements thumbnails for gallery
- Thumbnails are saved whenever an image is saved, and when gallery requests images from server
- Thumbnails saved at original image aspect ratio with width of 128px as WEBP
- If the thumbnail property of an image is unavailable for whatever reason, the image's full size URL is used instead
2022-11-27 03:35:49 +13:00
a3308c853d Fix canvas resizing when both options and gallery are unpinned 2022-11-27 03:35:49 +13:00
cde395e02f Hotkey Cleanup
- Viewer is now Z
- Canvas Move tool is V - sync with PS
- Removed some unused hotkeys
2022-11-27 03:35:49 +13:00
e7f670a5b6 Fixes stage position changing on zoom 2022-11-27 03:35:49 +13:00
917c576ddb Fix missing key on ThemeChanger map 2022-11-27 03:35:49 +13:00
dfc0c587b1 Adds theme changer popover 2022-11-27 03:35:49 +13:00
548bcaceb2 Adds model drop-down to site header 2022-11-27 03:35:49 +13:00
5fd43fca13 Fixes paste image to upload 2022-11-27 03:35:49 +13:00
37a356d377 Improves canvas status text and adds option to toggle debug info 2022-11-27 03:35:49 +13:00
cccbfb12aa Removes stale code 2022-11-27 03:35:49 +13:00
d018b2d7a7 Fixes intermediate images being tiny in txt2img/img2img 2022-11-27 03:35:49 +13:00
e358adecdd Fix metadata viewer image url length when viewing intermediate 2022-11-27 03:35:49 +13:00
cdc5f66592 Fixes Use All Parameters 2022-11-27 03:35:49 +13:00
b8cebf29f2 Adds staging area hotkeys, disables gallery left/right when staging 2022-11-27 03:35:49 +13:00
68aebad7ad Fixes staging area outline 2022-11-27 03:35:49 +13:00
ae4a44de3e Fixes Canvas Auto Save to Gallery 2022-11-27 03:35:49 +13:00
2ab868314f Reorganises app file structure 2022-11-27 03:35:49 +13:00
bc46c46835 Refactors upload-related async thunks
- Now standard thunks instead of RTK createAsyncThunk()
- Adds toasts for all canvas upload-related actions
2022-11-27 03:35:49 +13:00
d82a21cfb2 Integrates #1487 - touch events
Need to add:
- Pinch zoom
- Touch-specific handling (some things aren't quite right)
2022-11-27 03:35:49 +13:00
87439feeb2 Add arguments to use SSL to webserver 2022-11-27 03:35:49 +13:00
e5951ad098 Revert "Fix theme changer not displaying current theme on page refresh"
This reverts commit 903edfb803e743500242589ff093a8a8a0912726.
2022-11-27 03:35:49 +13:00
4f51680307 Staging Area delete button is now red
So it doesnt feel blended into to the rest of them.
2022-11-27 03:35:49 +13:00
d0ceabd372 Fix staging area display toggle not working 2022-11-27 03:35:49 +13:00
2bda3d6d2f Unify Brush and Eraser Sizes 2022-11-27 03:35:49 +13:00
a96af7a15d Fix tab count in hotkeys panel 2022-11-27 03:35:49 +13:00
93192b90f4 Fix theme changer not displaying current theme on page refresh 2022-11-27 03:35:49 +13:00
024acf42af Update Hotkey Info
Add missing tooltip hotkeys and update the hotkeys modal to reflect the new hotkeys for the Unified Canvas.
2022-11-27 03:35:49 +13:00
04cb2d39cb Adds useToastWatcher hook
- Dispatch an `addToast` action with standard Chakra toast options object to add a toast to the toastQueue
- The hook is called in App.tsx and just useEffect's w/ toastQueue as dependency to create the toasts
- So now you can add toasts anywhere you have access to `dispatch`, which includes middleware and thunks
- Adds first usage of this for the save image buttons in canvas
2022-11-27 03:35:49 +13:00
c69573e65d Disables canvas actions which cannot be done during processing 2022-11-27 03:35:49 +13:00
84f702b6d0 Resets bounding box coords/dims when no image present 2022-11-27 03:35:49 +13:00
bb70c32ad5 Improves behaviour when setting init canvas image/reset view 2022-11-27 03:35:49 +13:00
425a1713ab Fixes possible hang on MaskCompositer 2022-11-27 03:35:49 +13:00
70e67c45dd Fixes canvas showing spinner on first load
Also adds good default canvas scale and positioning when no image is on it
2022-11-27 03:35:49 +13:00
07ca0876ec Updates hotkeys 2022-11-27 03:35:49 +13:00
aa96a457b6 Adds hotkeys and refactors sharing of konva instances
Adds hotkeys to canvas. As part of this change, the access to konva instance objects was refactored:

Previously closure'd refs were used to indirectly get access to the konva instances outside of react components.

Now, a  getter and setter function are used to provide access directly to the konva objects.
2022-11-27 03:35:49 +13:00
e28599cadb Sets status immediately when clicking Invoke 2022-11-27 03:35:49 +13:00
ae6dd219d9 Fix Current Image display background going over image bounds 2022-11-27 03:35:49 +13:00
19322fc1ec Fixes save to gallery including empty area, adds download and copy image 2022-11-27 03:35:49 +13:00
635e7da05d Abandons "inpainting" canvas lock 2022-11-27 03:35:49 +13:00
c0005eb063 Fixes bounding box not being rounded to 64 2022-11-27 03:35:49 +13:00
74485411a8 Fixes send to buttons 2022-11-27 03:35:49 +13:00
ed70fc683c Fixes reset canvas view when locked 2022-11-27 03:35:49 +13:00
425d3bc95d Clips lines drawn while canvas locked
When drawing with the locked canvas, if a brush stroke gets too close to the edge of the canvas and its stroke would extend past the edge of the canvas, the edge of that stroke will be seen after unlocking the canvas.

This could cause a problem if you unlock the canvas and now have a bunch of strokes just outside the init image area, which are far back in undo history and you cannot easily erase.

With this change, lines drawn while the canvas is locked get clipped to the initial image bbox, fixing this issue.

Additionally, the merge and save to gallery functions have been updated to respect the initial image bbox so they function how you'd expect.
2022-11-27 03:35:49 +13:00
3994c28b77 Fixes 2px layout shift on toggle canvas lock 2022-11-27 03:35:49 +13:00
0100a63b59 Stops unnecessary canvas rescales on gallery state change 2022-11-27 03:35:49 +13:00
432dc704a6 Organises features/canvas 2022-11-27 03:35:49 +13:00
1d540219fa Fixes bounding box ending up offscreen 2022-11-27 03:35:49 +13:00
827f516baf Organises features/canvas 2022-11-27 03:35:49 +13:00
48ad0c289c Rebases on dev, updates new env files w/ patchmatch 2022-11-27 03:35:49 +13:00
223e0529ba Fixes app after removing in/out-painting refs 2022-11-27 03:35:49 +13:00
98e3bbb3bd Add patchmatch and infill_method parameter to prompt2image (options are 'patchmatch' or 'tile'). 2022-11-27 03:35:49 +13:00
e3efcc620c Removes all references to split inpainting/outpainting canvas 2022-11-27 03:35:49 +13:00
15dd1339d2 Initial unification of canvas 2022-11-27 03:35:49 +13:00
caf8f0ae35 Removes console.log from redux-persist patch 2022-11-27 03:35:49 +13:00
cfb87bc116 WIP refactor to unified canvas 2022-11-27 03:35:49 +13:00
c0ad1b3469 Fixes: outpainting temp images show in gallery 2022-11-27 03:35:49 +13:00
4382cd0b91 Moves image uploading to HTTP
- It all seems to work fine
- A lot of cleanup is still needed
- Logging needs to be added
- May need types to be reviewed
2022-11-27 03:35:49 +13:00
b049bbc64e Fix iterative outpainting by restoring original images 2022-11-27 03:35:49 +13:00
34395ff490 Fixes crashes during iterative outpaint. Still doesn't work correctly though. 2022-11-27 03:35:49 +13:00
1bc1085542 Fixes bbox not resizing in outpainting if partially off screen 2022-11-27 03:35:49 +13:00
d7884432c9 Fixes inpainting not doing img2img when no mask 2022-11-27 03:35:49 +13:00
82f6402d04 Hides staging area outline on mouseover prev/next 2022-11-27 03:35:49 +13:00
0e7b735611 Fixes error on inpainting paste back
`TypeError: 'float' object cannot be interpreted as an integer`
2022-11-27 03:35:49 +13:00
5304ef504c Fixes wonky canvas layer ordering & compositing 2022-11-27 03:35:49 +13:00
17b295871f Outpainting tab loads to empty canvas instead of upload 2022-11-27 03:35:49 +13:00
70dcfa1684 Builds fresh bundle 2022-11-27 03:35:49 +13:00
5d484273ed Fixes "use all" not setting variationAmount
Now sets to 0 when the image had variations.
2022-11-27 03:35:49 +13:00
179656d541 Adds staging area 2022-11-27 03:35:49 +13:00
73099af6ec Fixes disappearing canvas grid lines 2022-11-27 03:35:49 +13:00
c223d93b4d Fix gallery width size for Outpainting
Also fixes the canvas resizing failing n fast pushes
2022-11-27 03:35:49 +13:00
4e34194479 Increases CFG Scale max to 200 2022-11-27 03:35:49 +13:00
00e2674076 Add Metadata To Viewer 2022-11-27 03:35:49 +13:00
0a2e67df1a Hotkeys improvement 2022-11-27 03:35:49 +13:00
7831468304 Canvas styling 2022-11-27 03:35:49 +13:00
88d02585e7 Limits history to 256 for each of undo and redo 2022-11-27 03:35:49 +13:00
f82e82f1bb Debounce > 300ms 2022-11-27 03:35:49 +13:00
317762861f Fixes invert mask 2022-11-27 03:35:49 +13:00
3f1360368d Fixes undo/redo 2022-11-27 03:35:49 +13:00
d5467e7db5 Attempts to fix redux-persist debounce patch 2022-11-27 03:35:49 +13:00
9284983429 Updates package.json to use redux-persist patches 2022-11-27 03:35:49 +13:00
bb79c78fe8 Fixes AttributeError: 'dict' object has no attribute 'invert_mask' 2022-11-27 03:35:49 +13:00
e3735ebb45 Adds debouncing 2022-11-27 03:35:49 +13:00
eb17dfdeaa Patches redux-persist and redux-deep-persist with debounced persists
Our app changes redux state very, very often. As our undo/redo history grows, the calls to persist state start to take in the 100ms range, due to a the deep cloning of the history. This causes very noticeable performance lag.

The deep cloning is required because we need to blacklist certain items in redux from being persisted (e.g. the app's connection status).

Debouncing the whole process of persistence is a simple and effective solution. Unfortunately, `redux-persist` dropped `debounce` between v4 and v5, replacing it with `throttle`. `throttle`, instead of delaying the expensive action until a period of X ms of inactivity, simply ensures the action is executed at least every X ms. Of course, this does not fix our performance issue. 

The patch is very simple. It adds a `debounce` argument - a number of milliseconds - and debounces `redux-persist`'s `update()` method (provided by `createPersistoid`) by that many ms.

Before this, I also tried writing a custom storage adapter for `redux-persist` to debounce the calls to `localStorage.setItem()`. While this worked and was far less invasive, it doesn't actually address the issue. It turns out `setItem()` is a very fast part of the process.

We use `redux-deep-persist` to simplify the `redux-persist` configuration, which can get complicated when you need to blacklist or whitelist deeply nested state. There is also a patch here for that library because it uses the same types as `redux-persist`.

Unfortunately, the last release of `redux-persist` used a package `flat-stream` which was malicious and has been removed from npm. The latest commits to `redux-persist` (about 1 year ago) do not build; we cannot use the master branch. And between the last release and last commit, the changes have all been breaking.

Patching this last release (about 3 years old at this point) directly is far simpler than attempting to fix the upstream library's master branch or figuring out an alternative to the malicious and now non-existent dependency.
2022-11-27 03:35:49 +13:00
1114ac97e2 Fixes (?) spacebar issues 2022-11-27 03:35:49 +13:00
c7ef41af54 Changes "Invert Mask" to "Preserve Masked Areas" 2022-11-27 03:35:49 +13:00
7075a17091 Implements invert mask 2022-11-27 03:35:49 +13:00
7f0fb47cf3 Remove save button from Canvas Controls (cleanup) 2022-11-27 03:35:49 +13:00
775f032c56 Mask Brush Preview now always at 0.5 opacity
The new mask is only visible properly at max opacity but at max opacity the brush preview becomes fully opaque blocking the view. So the mask brush preview no remains at 0.5 no matter what the Brush opacity is.
2022-11-27 03:35:49 +13:00
5410d42da0 Disable stage info in Inpainting Tab 2022-11-27 03:35:49 +13:00
e21e901fa2 Fixes inpainting + code cleanup 2022-11-27 03:35:49 +13:00
00385240e7 Adds mask design file 2022-11-27 03:35:49 +13:00
0a96d2a888 Fixes mask for FF 2022-11-27 03:35:49 +13:00
016551e036 Fixes warning about NaN? 2022-11-27 03:35:49 +13:00
b8bb46042c SVG mask 2022-11-27 03:35:49 +13:00
b44e9c7752 Changes mask to diagonal line pattern 2022-11-27 03:35:49 +13:00
8ed10c732b Revert "Fix Inpainting Canvas Rendering"
This reverts commit 114a74982944fbcd0feb3ce79e81fade4d3da147.
2022-11-27 03:35:49 +13:00
82a53782d0 Fix Inpainting Canvas Rendering 2022-11-27 03:35:49 +13:00
6adebf065f Fixes bad import 2022-11-27 03:35:49 +13:00
83f369053f Fixes issue with intermediates size
Sorry @lstein !
2022-11-27 03:35:49 +13:00
77d3839860 Do not show progress images in the viewer 2022-11-27 03:35:49 +13:00
c02a0da837 Builds fresh bundle 2022-11-27 03:35:49 +13:00
4f4c6bbe33 Fix delete hotkey not working 2022-11-27 03:35:49 +13:00
72ea5453ce Fix broken styling on the Clear Mask button 2022-11-27 03:35:49 +13:00
458081f9c9 Builds fresh bundle 2022-11-27 03:35:49 +13:00
d1fbe81a60 Pins react-hotkeys-hook to v4.0.2
See: https://github.com/JohannesKlauss/react-hotkeys-hook/issues/835
2022-11-27 03:35:49 +13:00
6c7191712f Rebases against development 2022-11-27 03:35:49 +13:00
248068fe5d make the docstring more readable and improve the list_models logic
Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-26 08:49:41 -05:00
9b281856ee Merge branch 'development' into development 2022-11-26 17:37:57 +05:30
fdf41cc739 Installer final tweaks (#1550)
This is the same as PR #1537 except that it removes a redundant
`scripts` argument from `setup.py` that appeared at some point.

I also had to unpin the github dependencies in `requirements.in` in
order to get conda CI tests to pass. However, dependencies are still
pinned in `requirements-base.txt` and the environment files, and install
itself is working. So I think we are good.
2022-11-25 11:24:30 -05:00
d079445943 install frontend/dist into package directory
- When invokeai installed with `pip install .`, the frontend
  will be in the venv directory under invokeai.
- When invokeai installed with `pip install -e .`, the frontend
  will be in the source repo.
-invoke_ai_web_sever.py will look in both places using relative
  addressing.
2022-11-25 06:42:00 +00:00
a997ab2cf6 Merge branch 'development' into development 2022-11-25 11:06:06 +05:30
e98068a546 unpinned clip, clipseg, gfpgan and k-diffusion
- conflicts with their counterparts in the environment files was
  causing the CI conda-based tests to fail.
- installer seems to work still
2022-11-25 04:49:41 +00:00
b945ae4e01 two more fixups
1. removed redundant `data_files` argument from setup.py
2. upped requirement to Python >= 3.9. This is due to a feature
   used in `argparse` that is only available in 3.9 or higher.
2022-11-25 03:50:52 +00:00
b23c471cf0 make mauwii code owner for docker build (#1549) 2022-11-25 04:46:10 +01:00
964e584bd3 remove redundant scripts arg from setup.py 2022-11-25 03:03:24 +00:00
461358bdde Merge branch 'development' into feat-install-unify-setup-requirements-pip 2022-11-24 21:55:39 -05:00
2433cc344a add test-invoke-pip.yml (#1521)
* add test-invoke-pip.yml

* update requirements-base.txt to fix tests

* install requirements-base.txt separate
since it requires to have torch already installed
also restore origin requirements-base.txt after suc. test in my fork

* restore origin requirements
add `basicsr>=1.4.2` to requirements-base.txt
remove second installation step

* re-add previously overseen req in lin-cuda

* fix typo in setup.py - `scripts/preload_models.py`

* use GFBGAN from branch `basicsr-1.4.2`

* remove `basicsr>=1.4.2` from base reqs

* add INVOKEAI_ROOT to env

* disable upgrade of `pip`, `setuptools` and `wheel`

* try to use a venv which should not contain `wheel`

* add relative path to pip command

* use `configure_invokeai.py --no-interactive --yes`

* set grpcio to `<1.51.0`

* revert changes to use venv

* remove `--prefer-binary`

* disable step to create models.yaml
since this will not be used anymore with new `configure_invokeai.py`

* use `pip install --no-binary=":all:"`

* another try to use venv

* try uninstalling wheel before installing reqs

* dont use requirements.txt as filename

* update cache-dependency-path

* add facexlib to requirements-base.txt

* first install requirements-base.txt

* first install `-e .`, then install requirements
I know that this is obviously the wrong order, but still have a feeling

* add facexlib to requirements.in

* remove `-e .` from reqs and install after reqs

* unpin torch and torchvision in requirements.in

* fix model dl path

* fix curl output path

* create directory before downloading model

* set INVOKEAI_ROOT_PATH
https://docs.github.com/en/actions/learn-github-actions/environment-variables#naming-conventions-for-environment-variables

* INVOKEAI_ROOT ${{ env.GITHUB_WORKSPACE }}/invokeai

* fix matrix stable-diffusion-model-dl-path

* fix INVOKEAI_ROOT

* fix INVOKEAI_ROOT

* add --root and --outdir to run-tests step

* create models.yaml from example

* fix scripts variable in setup.py
by removing unused scripts

* fix archive-results path

* fix workflow to reflect latest code changes

* fix copy paste error

* fix job name

* fix matrix.stable-diffusion-model

* restructure matrix

* fix `activate conda env` step

* update the environment yamls
use same 4 git packages as for pip

* rename job in test-invoke-conda

* add tqdm to environment-lin-amd.yml

* fix python commands in test-invoke-conda.yml

Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
2022-11-25 01:24:24 +01:00
bd2eea1c70 Merge branch 'development' into development 2022-11-24 10:30:48 +05:30
16df759499 fix non-interactive behavior of config_invokeai.py
This corrects behavior of --no-interactive, which was in fact
asking for interaction!

New behavior:

If you pass --no-interactive it will behave exactly as it did before
and completely skip the downloading of SD models.

If you pass --yes it will do almost the same, but download the
recommended models. The combination of the two arguments is the same
as --no-interactive.
2022-11-23 23:07:47 -05:00
5a1a36ec29 feat(install); unify setup.py, requirements.in, pip
This allows populating setup.py's 'install_requires' directly from 'requirements.in'

- setup.py:
  - read 'requirements.in' instead of 'requirements.txt'
  - add correct upstream pytorch repo to "dependency_links"
- requirements.in:
  - append "name @" to git packages
  - fix torch repo URL -> 'download.pytorch.org/whl/torch_stable.html'

Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-23 13:34:42 -05:00
c76badfb08 make the docstring more readable and improve the list_models logic
Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-23 10:40:27 +05:30
71c4f401b0 Merge branch 'fix-model-load-error-handling' of github.com:/invoke-ai/InvokeAI into fix-model-load-error-handling 2022-11-22 19:15:06 +00:00
c59b9897d9 remove file that shouldn't have been in PR 2022-11-22 19:14:52 +00:00
4cf1c856ed Merge branch 'development' into fix-model-load-error-handling 2022-11-22 14:11:26 -05:00
a78a1020be grpcio 1.51.0 is broken on M1 Macs. limit it to last good version til fixed 2022-11-22 12:05:45 -05:00
90cb7a6442 fix behavior when models.yaml missing entirely 2022-11-22 16:56:38 +00:00
8f5cded86e fix regression in ldm.invoke.model_cache.list_models()
- this was introduced in PR #1525 and not caught during my
  code review
2022-11-22 16:46:26 +00:00
02d02a86b1 gracefully handle broken or missing models at initial load time
- If initial model fails to load, invoke.py will inform the user that
  something is wrong with models.yaml or the models themselves and
  drop user into configure_invokeai.py to repair the problem.

- The model caching system will longer try to reload the current model
  if there is none.
2022-11-22 16:36:11 +00:00
ba9c695463 Merge branch 'development' into fix-model-load-error-reporting 2022-11-22 16:24:00 +00:00
8202f34f38 Merge remote-tracking branch 'origin' into fix-model-load-error-reporting 2022-11-22 16:22:29 +00:00
40a7f47d22 change typehint "a|b" operation to Union[a,b] to run on Python < 3.10
- this incompatibility was introduced by #1525 and missed during
  code review
2022-11-22 11:21:04 -05:00
37bcf9cc47 this small fix adds back the load_models.py script
- fixes broken setup.py in current dev
- it is just an alias for configure_invokeai.py
- preload_models.py will be deprecated, but for now
  it is a second alias
2022-11-22 11:21:04 -05:00
0340d9ad53 fix(install): more fixes
- install scripts:
   - allow EN-abling pip cache (use 'use-cache' as an arg to the install script)
   - debug message showing which sourceball we're downloading
   - add 'wheel' to pip update, so we can speed up installs from source (and quiet deprecations)
- install.sh: use absolute path for micromamba
- setup.py:
  - fill 'install_requires' using 'requirements.in'
  - fix 'load_models' script name
Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-22 11:06:50 -05:00
0d35a67e9c fix run-breaking typo (#1532) 2022-11-22 14:27:23 +01:00
1260e28d94 fix typo 2022-11-22 14:21:15 +01:00
229f782e3b check the function signatures and add some easy annotations
Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-22 08:14:58 -05:00
c15b839dd4 remove additional newline from the textwrap.dedent string
Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-22 08:14:58 -05:00
a095214e52 cleanup ldm/invoke/model_cache.py
remove duplicate import: os
ldm.util.ask_user is imported only once now
introduce textwrap and contextlib packages to clean up the code
return, returns None implicitly so it is omitted
a function returns None by default so it is omitted
dict.get returns None by default if the value is not found so it is omitted
type of True is a bool and if the module only returns True then it should not return anything in the first place
added some indentations and line breaks to further improve readability

Signed-off-by: devops117 <55235206+devops117@users.noreply.github.com>
2022-11-22 08:14:58 -05:00
8e81425e89 fix outcropping crash when png has no InvokeAI metadata
- Closes #1461
2022-11-21 16:35:00 -05:00
c5cbe8f87d When doing -t/--log_tokenization, also log prompt parser output (#1529)
The log was deleted at some point, this brings it back when user does
`--log_tokenization`/`-t`
2022-11-21 19:37:55 +01:00
e0581a2c37 when doing --log_tokenization/-t also log parsed prompt 2022-11-21 19:27:44 +01:00
32f538bf3a fix another place where rename() should be replace() 2022-11-21 08:44:26 -05:00
3c5a14a814 fixes configure_invokeai.py crash on Windows systems
The step in which the new models.yaml file replaces the old one was
crashing on Windows due to the fact that on Windows, the os.rename()
function will refuse to replace an existing file, unlike the behavior
on Linux and Mac. The os.replace() function, which was introduced in
python3, supposedly fixes this.
2022-11-21 08:44:26 -05:00
0661256b61 Merge branch 'interactive-configuration' into development 2022-11-20 23:32:28 +00:00
602e35db65 Fix issues with '.' not being consisent when run using web gui. 2022-11-20 18:22:13 -05:00
bc7ece771d instead linking modelfile use custom models.yaml 2022-11-20 18:21:34 -05:00
38bdb440d0 remove several debugging messages
- dangling debug messages in several files, introduced during
  testing of the external root directory
- these need to be removed before they are interpreted as errors by users
2022-11-20 18:20:40 -05:00
ce8c2bea2f fix(install): load_models needs to be absolutely last
setup.py: Put in the name of the *product*, not the project

Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-20 12:23:20 -05:00
3ac0f11e97 toil(invoke): more meaningful messaging
Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-20 12:23:20 -05:00
98fe49cb55 hotfix(unified install): last minute changes missing from PR #1506
'requirements.in':
  - add picklescan
  - finally find a good compromise for torch (==1.12.0) and
    torchvision (==0.13.0) across all platforms
'invoke.sh: hotfix for MacOS - add `export PYTORCH_ENABLE_MPS_FALLBACK=1`

Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-20 12:23:20 -05:00
2b7e3abe57 fix(args): fix INITFILE spelling (#1518)
fixes #1516
2022-11-20 01:45:27 +01:00
150c4a5d2d fix(args): fix INITFILE spelling 2022-11-19 12:01:02 -08:00
0381a853b5 add interactive configuration to the model loader
- Loader is renamed `configure_invokeai.py`, but `preload_models.py` is retained
  (as a shell) for backward compatibility

- At startup, if no runtime root directory exists and no `.invokeai` startup file is
  present, user will be prompted to select the runtime and outputs directories.

- Also expanded the number of initial models offered to the user to include the
  most "liked" ones from HuggingFace, including the two trinart models, the
  PaperCut model, and the VoxelArt model.

- Created a configuration file for initial models to be offered to the user, at
  configs/INITIAL_MODELS.yaml
2022-11-19 19:20:28 +00:00
c79ec204ec Fixed default --embiggen_strength to None to avoid it being printed on every run (#1515) 2022-11-19 13:24:11 +01:00
8d3b1582a5 Fixed default to None 2022-11-19 11:50:26 +00:00
5fd7d71a7a remove several debugging messages
- dangling debug messages in several files, introduced during
  testing of the external root directory
- these need to be removed before they are interpreted as errors by users
2022-11-18 21:14:28 +00:00
19e2cff18c Fix micromamba tar command for macOS
Moved the -O from after the file to after the tar command for compatibility with macOS

Signed-off-by: Kevin Coakley <kcoakley@sdsc.edu>
2022-11-18 16:08:17 -05:00
1f0220697b Fix micromamba tar command for macOS
Moved the -O from after the file to after the tar command for compatibility with macOS

Signed-off-by: Kevin Coakley <kcoakley@sdsc.edu>
2022-11-18 15:57:06 -05:00
18ae3949ef fix typo in error message 2022-11-18 20:53:49 +00:00
aa95510444 Merge branch 'development' into create-invokeai-run-directory 2022-11-18 15:27:51 -05:00
f33df25830 address all review comments; needs testing 2022-11-18 15:25:23 -05:00
3a5a8ceba5 Merge branch 'create-invokeai-run-directory' of github.com:/invoke-ai/InvokeAI into create-invokeai-run-directory 2022-11-18 19:35:45 +00:00
a1e5f17d1e realesrgan and facexlib now download models to correct directory
- fix issue in which both realesrgan and facexlib were downloading
  weight files to source directory

- cleaned up status reporting in load_models.py
2022-11-18 19:35:13 +00:00
303431be89 move CLI into its own module 2022-11-18 19:35:10 +00:00
8e9f80cc97 web server runs off runtime directory now 2022-11-18 19:34:28 +00:00
3ad598761c support for wheel building; webserver broken 2022-11-18 19:34:28 +00:00
b4eaf8b751 fix (unified installer): various fixes (#1506)
This list makes it look like there's lot going on for a single commit,
but the changes are actually pretty small

- 'install'/'invoke' scripts:
  - use venv's 'activate' script instead of hacking PATH
- 'deactivate' before exiting, so we don't leave a confusing environment
hanging around
- 'setup.py':
- make 'install_requires" an accurate list of our direct dependencies,
as it should be
  - add more info/details for eventual use in pypi
- 'invoke' scripts: "developer console" invocation simplified/better
logging (it's now *much* more obvious from inspection what the
"developer console" actually *is*)
- 'requirements.in':
- move 'clipseg' package out of installer and into requirements where it
should be
- bump/pin 'accelerate' package to 0.14.0 to bypass torch 1.13 SIGKILL
issue on Windows (prep for when we decide to upgrade)
- pin 'torch' as well as 'torchvision', to reduce pip-compile's
confusion
- notebooks: delete unused/deprecated notebook installer

Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-18 16:54:00 +01:00
fa608efa11 move CLI into its own module 2022-11-18 06:48:42 +00:00
e9d319bfde ensure web server works with legacy runtime directory 2022-11-18 06:48:14 +00:00
561721aef7 web server runs off runtime directory now 2022-11-18 06:10:52 +00:00
891c0f21d5 web server now observes --root option 2022-11-18 05:00:02 +00:00
8973ce7d47 support for wheel building; webserver broken 2022-11-18 03:21:07 +00:00
51c283ba56 fix(install): various fixes
- 'install'/'invoke' scripts: use venv 'activate' script
- 'setup.py':
  - make  'install_requires" accurate
  - add more details for eventual use in pypi
- 'invoke' scripts: "developer" console invocation simplified/better logging
- requirements:
  - move 'clipseg' package out of installer and into requirements where it should be
  - bump/pin 'accelerate' package to 0.14.0 to bypass torch 1.13 SIGKILL issue on Windows (prep for when we decide to upgrade)
- 'requirements.in': pin torch as well to reduce pip-compile's confusion
- notebooks: delete unused/deprecated notebook installer

Signed-off-by: Ben Alkov <ben.alkov@gmail.com>
2022-11-17 16:35:24 -05:00
7d262fc158 Fix macOS install.sh by patching sysconfig (#1488)
On macOS, patch python sysconfig just before creating the venv so that
extensions (greenlet & grpcio) can build.

Ref https://github.com/indygreg/python-build-standalone/issues/103, in
particular the solution from @alecthomas posted here:
https://github.com/indygreg/python-build-standalone/issues/103#issuecomment-1234942425

To use: checkout, cd into `installer`, run `create_installers.sh`, copy
`InvokeAI-mac.zip` into an empty folder outside of your existing
invokeAI install, unzip it and run `install.sh`.
2022-11-17 22:34:23 +01:00
fdb16000ab add module __init__ files for backend 2022-11-17 19:54:28 +00:00
f62cc7db9d add a ~/.invokeai file the first time we load
- If there is not already a `.invokeai` file in the user's home directory
  the first time invoke.py runs, it will create an empty one with comments
  showing how to customize it.
2022-11-17 10:15:05 -05:00
9fa3e28dd4 Fixed Google Colab requirements URL
Signed-off-by: slashtechno <77907286+slashtechno@users.noreply.github.com>
2022-11-17 10:14:43 -05:00
9200b26f21 Merge branch 'development' into create-invokeai-run-directory 2022-11-16 23:10:46 -05:00
d998b2f806 Add picklescan to env files 2022-11-16 23:02:35 -05:00
ac8a7ff70b Unpin picklescan req and cleanup 2022-11-16 23:02:35 -05:00
2d6e0baa87 Add Model Scanning 2022-11-16 23:02:35 -05:00
58f65d49b6 Fixed Google Colab requirements URL
Signed-off-by: slashtechno <77907286+slashtechno@users.noreply.github.com>
2022-11-16 22:31:18 -05:00
c212b74990 add code of conduct 2022-11-16 21:40:36 -05:00
0352979a8b Added documentation about --embiggen_strength 2022-11-16 11:55:45 -05:00
70bd61d616 Fixed opt.embiggen_strength again 2022-11-16 11:55:45 -05:00
f2a6985c78 Added --embiggen_strength option 2022-11-16 11:55:45 -05:00
fe5a581313 allow images to be saved into invokeai run directory
- This fixes an issue in which generated images were not being saved
  into the ~/invokeai/outputs directory, but were instead being stored
  to a relative './outputs/img_samples' path as before.

- Note that if you specify a relative directory in the --outdir argument,
  it will now be interpreted as relative to the invokeai run directory.
  You will need to provide an absolute pathname in order to save the
  outputs outside this directory.

- Also found and fixed a minor problem in which commands with syntax
  errors were not being stored to the CLI command history.
2022-11-15 20:33:58 +00:00
2ec9792f50 fix clipseg model loading
- This fixes the clipseg loading code so that it looks in the root directory
  for the model.

- It also adds several __init__.py files needed to allow InvokeAI to be
  installed without the -e (editable) flag. This lets you delete the
  source code directory after installation.
2022-11-15 19:17:14 +00:00
a4204abfce This commit separates the InvokeAI source code from end-user files
- preload_models.py has been renamed load_models.py. I've left a
  shell legacy version with the previous name to avoid breaking any
  code.

- The load_models.py script now takes an optional --root argument,
  which points to an install directory for the models, scripts, config
  files, and the default outputs directory. In the future, the
  embeddings manager directory will also be stored here.

- If no --root is provided, and no init file or environment variable
  is present, load_models.py will install to '.' by default, which is
  the current behavior. (This has *not* been tested thoroughly.)

- The location of the root directory is stored in the file .invokeai
  in the user's home directory ($HOME on Linux/Mac, or HOMEPATH on
  windows). The load_models.py script creates this file if it
  does not already exist.

- invoke.py and load_models.py use the following search path to find
  the install directory:

  1. Contents of the environment variable INVOKEAI_ROOT
  2. The --root=XXXXX option in ~/.invokeai
  3. The --root option passed on the script command line.
  4. As a last gasp, the currently working directory (".")

    Running `python scripts/load_models.py --root ~/invokeai`  will
    create a directory structured like this (shortened for clarity):

    ~/invokeai
    ├── configs
    │   ├── models.yaml
    │   └── stable-diffusion
    │       ├── v1-finetune.yaml
    │       ├── v1-finetune_style.yaml
    │       ├── v1-inference.yaml
    │       ├── v1-inpainting-inference.yaml
    │       └── v1-m1-finetune.yaml
    ├── models
    │   ├── CompVis
    │   ├── bert-base-uncased
    │   ├── clipseg
    │   ├── codeformer
    │   ├── gfpgan
    │   ├── ldm
    │   │   └── stable-diffusion-v1
    │   │       ├── sd-v1-5-inpainting.ckpt
    │   │       └── vae-ft-mse-840000-ema-pruned.ckpt
    │   └── openai
    ├── outputs
    └── scripts
	├── dream.py
	├── images2prompt.py
	├── invoke.py
	├── legacy_api.py
	├── load_models.py
	├── merge_embeddings.py
	├── orig_scripts
	│   ├── download_first_stages.sh
	│   ├── train_searcher.py
	│   └── txt2img.py
	├── preload_models.py
	└── sd-metadata.py

1. You can now run invoke.py anywhere! Just copy it to one of your
   bin directories, or put the ~/invokeai/scripts onto your PATH.

2. git pulls will no longer fight with you over models.yaml

3. It keeps end users out of the source code repo and will create
   a path for us to do installs from invokeai.tar.gz.
2022-11-15 18:39:31 +00:00
274b276133 model paths fixed, codeformer needs attention 2022-11-15 18:39:31 +00:00
7707bc7818 patch python sysconfig so that extensions (greenlet & grpcio) can build 2022-11-15 18:41:58 +01:00
e5edd025d6 Fixing Dead Link
I believe this is what you meant to link?
2022-11-14 17:34:51 -05:00
4c035ad4ae update test-tube version requirements to match yanl files, partitally fixes pip install build on macOS 2022-11-14 17:34:10 -05:00
e9090bca8f make @mauwii codeowner for the CI workflows 2022-11-14 12:45:15 -05:00
398a9bc0c6 fix incorrect bounding-box calculation in ImageResizer
- Under some circumstances, the image resizer was fitting
  the wrong dimension to the user-provided bounding box
  when an init image provided.
- Closes #1470.
2022-11-14 17:41:02 +00:00
38b9658c15 adding troubleshooting tips to the newer doc 2022-11-14 15:32:22 +00:00
29e229b409 adding troubleshooting tips to the newer doc 2022-11-14 10:31:19 -05:00
f04d1bab21 Merge branch 'development' into sync-dev-with-main 2022-11-13 21:51:17 +00:00
c23efb8e2b change installer download repo to main.tar.gz 2022-11-13 21:49:09 +00:00
5604d3c447 documentation hot fixes
- changes pointers to installation instructions from README
- Adds the changelog for the 2.1.3 release
2022-11-13 21:46:54 +00:00
93cdb476d9 change installer download repo to main.tar.gz 2022-11-13 16:44:21 -05:00
206101f59d revert initializer words for embeddings 2022-11-13 15:47:28 -05:00
1305e7a56c documentation hot fixes
- changes pointers to installation instructions from README
- Adds the changelog for the 2.1.3 release
2022-11-13 10:18:28 -05:00
58edf262e4 Fix CWD being removed from path again. Refixes #723 again
Weirdly, I'm not even on a Mac or using a special Python distro.  Just
plain old Debian stable and a plain old venv.
2022-11-13 09:58:42 -05:00
23348dcd3f sync dev to main 2022-11-13 13:47:26 +00:00
9bf6013fdd refactor(cross_attention_control): remove outer CrossAttentionControl class (#1459)
I was working on attention control in #1384, started making a few
changes to improve the typing and make it easier to work with. Then the
whitespace changes touched so many lines it seemed worth separating out
these refactoring operations to this PR so they don't get mixed up with
other functional changes.

It would be helpful to merge this to `development` before continuing
work on attention control in #1384

The github diff isn't good at showing these together since they changed
whitespace on so many lines. It may be easier to review by looking at
the individual commits, and/or toggling the "hide whitespace
differences" option in the view.
2022-11-13 14:20:18 +01:00
fd67df9447 Remove gfpgan_dir
+ Update GFPGAN Model Path Defaults
>  Update them to match the new file heirarchy
2022-11-13 00:27:56 +00:00
1d11e06e6f Remove gfpgan_dir
+ Update GFPGAN Model Path Defaults
>  Update them to match the new file heirarchy
2022-11-12 19:24:11 -05:00
45e5053d06 added assets back 2022-11-13 00:23:51 +00:00
9c5999ede1 added caveats to use of installer script 2022-11-12 20:02:01 +00:00
7ddf7f0b7d use invoke-ai gfpgan to store weights in right place 2022-11-12 19:31:41 +00:00
47e6f94111 refactor(cross_attention_control): type hints and other lint 🚮 2022-11-12 11:25:39 -08:00
810fad9e06 refactor(cross_attention_control): re-order enum class for easier reference 2022-11-12 11:05:33 -08:00
b8de5244b1 Fixes issue with intermediates size
Sorry @lstein !
2022-11-12 19:03:22 +00:00
853c6af623 refactor(cross_attention_control): remove outer CrossAttentionControl class
Python has modules. We don't need to use a class to provide a namespace.
2022-11-12 11:01:10 -08:00
72e011a4e4 stop crash on text mask generation 2022-11-12 18:23:16 +00:00
98db0d746c fix crash in inpaint when no seed in original image 2022-11-12 17:57:43 +00:00
1a8e007066 merge release-candidate-1-3-2 into main.
Squashed commit of the following:

commit 9a1fe8e7fb
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 17:07:40 2022 +0000

    swap in release URLs for installers

commit ff56f5251b
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 17:03:21 2022 +0000

    fix up bad unicode chars in invoke.py

commit ed943bd6c7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 16:05:45 2022 +0000

    outcrop improvements, hand-added

commit 7ad2355b1d
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 15:14:33 2022 +0000

    documentation fixes

commit 66c920fc19
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 16:49:25 2022 -0500

    Revert "Resize hires as an image"

    This reverts commit d05b1b3544.

commit 3fc5cb09f8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 12 12:43:17 2022 +0000

    fix incorrect link in install

commit 1345ec77ab
Author: tildebyte <337875+tildebyte@users.noreply.github.com>
Date:   Sun Nov 6 19:07:31 2022 -0500

    toil(repo): add tildebyte as owner of installer/ directory

commit b116715490
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Thu Nov 10 21:43:56 2022 -0800

    Fix performance issue introduced by torch cuda cache clear during generation

commit fa3670270e
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 12:42:03 2022 +0100

    small update to dockers huggingface section

commit c304250ef6
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 12:19:27 2022 +0100

    fix format and Link in INSTALL_INVOKE.md

commit 802ce5dde5
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 11:17:49 2022 +0100

    small fixex to format and a link in INSTALL_MANUAL

commit 311ee320ec
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 07:23:35 2022 +0000

    ignore installer intermediate files

commit e9df17b374
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 07:19:25 2022 +0000

    fix backslash-related syntax error

commit 061fb4ef00
Merge: 52be0d23 4095acd1
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 06:50:04 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 52be0d2396
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 06:49:45 2022 +0000

    add WindowsLongFileName batfile to source installer

commit 4095acd10e
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 11 07:05:17 2022 +0100

    Doc Updates
    A lot of re-formating of new Installation Docs
    also some content updates/corrections

commit 201eb22d76
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 04:41:02 2022 +0000

    prevent two models from being marked default in models.yaml

commit 17ab982200
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 03:56:54 2022 +0000

    installers download branch HEAD not tag

commit a04965b0e9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 11 03:48:21 2022 +0000

    improve messaging during installation process

commit 0b529f0c57
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 15:22:32 2022 +0000

    enable outcropping of random JPG/PNG images

    - Works best with runwayML inpainting model
    - Numerous code changes required to propagate seed to final metadata.
      Original code predicated on the image being generated within InvokeAI.

commit 6f9f848345
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 17:27:42 2022 +0000

    enhance outcropping with ability to direct contents of new regions

    - When outcropping an image you can now add a `--new_prompt` option, to specify
      a new prompt to be used instead of the original one used to generate the image.

    - Similarly you can provide a new seed using `--seed` (or `-S`). A seed of zero
      will pick one randomly.

    - This PR also fixes the crash that happened when trying to outcrop an image
      that does not contain InvokeAI metadata.

commit 918c1589ef
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 20:16:47 2022 +0000

    fix #1402

commit 116415b3fc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 21:27:25 2022 +0000

    fix invoke.py crash if no models.yaml file present

    - Script will now offer the user the ability to create a
      minimal models.yaml and then gracefully exit.
    - Closes #1420

commit b4b6eabaac
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 16:49:25 2022 -0500

    Revert "Log strength with hires"

    This reverts commit 82d4904c07.

commit 4ef1f4a854
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 20:01:49 2022 +0000

    remove temporary directory from repo

commit 510fc4ebaa
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 19:59:03 2022 +0000

    remove -e from clipseg load in installer

commit a20914434b
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 19:37:07 2022 +0000

    change clipseg repo branch to avoid clipseg not found error

commit 0d134195fd
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 18:39:29 2022 +0000

    update repo URL to point to rc

commit 649d8c8573
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 18:13:28 2022 +0000

    integrate tildebyte installer

commit a358d370a0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 17:48:14 2022 +0000

    add @tildebyte compiled pip installer

commit 94a9033c4f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 14:52:00 2022 +0000

    ignore source installer zip files

commit 18a947c503
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 14:46:36 2022 +0000

    documentation and environment file fixes

    - Have clarified the relationship between the @tildebyte and @cmdr2 installers;
      However, @tildebyte installer merge is still a WIP due to conflicts over
      such things as `invoke.sh`.
    - Rechristened 1click installer as "source" installer. @tildebyte installer will be
      "the" installer. (We'll see which one generates the least support requests and
      maintenance work.)
    - Sync'd `environment-mac.yml` with `development`. The former was failing with a
      taming-transformers error as per https://discord.com/channels/@me/1037201214154231899/1040060947378749460

commit a23b031895
Author: Mike DiGiovanni <vinblau@gmail.com>
Date:   Wed Nov 9 16:44:59 2022 -0500

    Fixes typos in README.md

commit 23af68c7d7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 07:02:27 2022 -0500

    downgrade win installs to basicsr==1.4.1

commit e258beeb51
Merge: 7460c069 e481bfac
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 06:37:45 2022 -0500

    Merge branch 'release-candidate-2-1-3' of github.com:invoke-ai/InvokeAI into release-candidate-2-1-3

commit 7460c069b8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 06:36:48 2022 -0500

    remove --prefer-binary from requirements-base.txt

    It appears that some versions of pip do not recognize this option
    when it appears in the requirements file. Did not explore this further
    but recommend --prefer-binary in the manual install instructions on
    the command line.

commit e481bfac61
Merge: 5040747c d1ab65a4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 11:21:56 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 5040747c67
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 10 11:21:43 2022 +0000

    fix windows install instructions & bat file

commit d1ab65a431
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 07:18:59 2022 +0100

    update WEBUIHOTKEYS.md

commit af4ee7feb8
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:33:49 2022 +0100

    update INSTALL_DOCKER.md

commit 764fb29ade
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:30:15 2022 +0100

    fix formatting in INSTALL.md

commit 1014d3ba44
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 06:29:14 2022 +0100

    fix build.sh invokeai_conda_env_file default value

commit 40a48aca88
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 05:25:30 2022 +0100

    fix environment-mac.yml
    moved taming-transformers-rom1504 to pip dependencies

commit 92abc00f16
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 05:19:52 2022 +0100

    fix test-invoke-conda
    - copy required conda environment yaml
    - use environment.yml
    - I use cp instead of ln since would be compatible for windows runners

commit a5719aabf8
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 10 04:14:35 2022 +0100

    update Dockerfile
    - link environment.yml from new environemnts path
    - change default conda_env_file
    - quote all variables to avoid splitting
    - also remove paths from conda-env-files in build-container.yml

commit 44a18511fa
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 20:51:06 2022 +0000

    update paths in container build workflow

commit b850dbadaf
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 20:16:57 2022 +0000

    finished reorganization of install docs

commit 9ef8b944d5
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 18:50:58 2022 +0000

    tweaks to manual install documentation

    --prefer-binary is an iffy option in the requirements file. It isn't
    supported by some versions of pip, so I removed it from
    requirements-base.txt and inserted it into the manual install
    instructions where it seems to do what it is supposed to.

commit efc5a98488
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 18:20:03 2022 +0000

    manual installation documentation tested on Linux

commit 1417c87928
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:37:06 2022 +0000

    change name of requirements.txt to avoid confusion

commit 2dd6fc2b93
Merge: 22213612 71ee44a8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:26:24 2022 +0000

    Merge branch 'release-candidate-2-1-3' of github.com:/invoke-ai/InvokeAI into release-candidate-2-1-3

commit 22213612a0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 17:25:59 2022 +0000

    directory cleanup; working on install docs

commit 71ee44a827
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 02:07:13 2022 +0000

    prevent crash when switching to an invalid model

commit b17ca0a5e7
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 14:28:38 2022 +0100

    don't suppress exceptions when doing cross-attention control

commit 71bbfe4a1a
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 12:59:34 2022 +0100

    Fix #1362 by improving VRAM usage patterns when doing .swap()

    commit ef3f7a26e242b73c2beb0195c7fd8f654ef47f55
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:18:37 2022 +0100

        remove log spam

    commit 7189d649622d4668b120b0dd278388ad672142c4
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:10:28 2022 +0100

        change the way saved slicing strategy is applied

    commit 01c40f751ab72955140165c16f95ae411732265b
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 12:04:43 2022 +0100

        fix slicing_strategy_getter callsite

    commit f8cfe25150a346958903316bc710737d99839923
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 11:56:22 2022 +0100

        cleanup, consistent dim=0 also tested

    commit 5bf9b1e890d48e962afd4a668a219b68271e5dc1
    Author: damian0815 <null@damianstewart.com>
    Date:   Tue Nov 8 11:34:09 2022 +0100

        refactored context, tested with non-sliced cross attention control

    commit d58a46e39bf562e7459290d2444256e8c08ad0b6
    Author: damian0815 <null@damianstewart.com>
    Date:   Sun Nov 6 00:41:52 2022 +0100

        cleanup

    commit 7e2c658b4c06fe239311b65b9bb16fa3adec7fd7
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:57:31 2022 +0100

        disable logs

    commit 20ee89d93841b070738b3d8a4385c93b097d92eb
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:36:58 2022 +0100

        slice saved attention if necessary

    commit 0a7684a22c880ec0f48cc22bfed4526358f71546
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:32:38 2022 +0100

        raise instead of asserting

    commit 7083104c7f3a0d8fd96e94a2f391de50a3c942e4
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:31:00 2022 +0100

        store dim when saving slices

    commit f7c0808ed383ec1dc70645288a798ed2aa4fa85c
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:27:16 2022 +0100

        don't retry on exception

    commit 749a721e939b3fe7c1741e7998dab6bd2c85a0cb
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:24:50 2022 +0100

        stuff

    commit 032ab90e9533be8726301ec91b97137e2aadef9a
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:20:17 2022 +0100

        more logging

    commit 3dc34b387f033482305360e605809d95a40bf6f8
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:16:47 2022 +0100

        logs

    commit 901c4c1aa4b9bcef695a6551867ec8149e6e6a93
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:12:39 2022 +0100

        actually set save_slicing_strategy to True

    commit f780e0a0a7c6b6a3db320891064da82589358c8a
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 22:10:35 2022 +0100

        store slicing strategy

    commit 93bb6d566fd18c5c69ef7dacc8f74ba2cf671cb7
    Author: damian <git@damianstewart.com>
    Date:   Sat Nov 5 20:43:48 2022 +0100

        still not it

    commit 5e3a9541f8ae00bde524046963910323e20c40b7
    Author: damian <git@damianstewart.com>
    Date:   Sat Nov 5 17:20:02 2022 +0100

        wip offloading attention slices on-demand

    commit 4c2966aa856b6f3b446216da3619ae931552ef08
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 15:47:40 2022 +0100

        pre-emptive offloading, idk if it works

    commit 572576755e9f0a878d38e8173e485126c0efbefb
    Author: root <you@example.com>
    Date:   Sat Nov 5 11:25:32 2022 +0000

        push attention slices to cpu. slow but saves memory.

    commit b57c83a68f2ac03976ebc89ce2ff03812d6d185f
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 12:04:22 2022 +0100

        verbose logging

    commit 3a5dae116f110a96585d9eb71d713b5ed2bc3d2b
    Author: damian0815 <null@damianstewart.com>
    Date:   Sat Nov 5 11:50:48 2022 +0100

        wip fixing mem strategy crash (4 test on runpod)

    commit 3cf237db5fae0c7b0b4cc3c47c81830bdb2ae7de
    Author: damian0815 <null@damianstewart.com>
    Date:   Fri Nov 4 09:02:40 2022 +0100

        wip, only works on cuda

commit 5702271991
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 14:09:36 2022 +0000

    speculative reorganization of the requirements & environment files

    - This is only a test!
    - The various environment*.yml and requirements*.txt files have all
      been moved into a directory named "environments-and-requirements".
    - The idea is to clean up our root directory so that the github home
      page is tidy.
    - The manual install instructions will start with the instructions to
      create a symbolic link from environment.yml to the appropriate file
      for OS and GPU.
    - The 1-click installers have been updated to accommodate this change.

commit 10781e7dc4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 9 01:59:45 2022 +0000

    refactoring requirements

commit 099d1157c5
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 9 00:16:18 2022 +0100

    better way to make sure if conda is useable

commit ab825bf7ee
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 22:05:33 2022 +0000

    add back --prefer-binaries to requirements

commit 10cfeb5ada
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:27:19 2022 +0100

    add quotes to set and use `$environment_file`

commit e97515d045
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:24:21 2022 +0100

    set environment file for conda update

commit 0f04bc5789
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:21:25 2022 +0100

    use conda env update

commit 3f74aabecd
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 8 22:20:44 2022 +0100

    use command instead of hash

commit b1a99a51b7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 14:44:44 2022 -0500

    remove --global git config from 1-click installers

commit 8004f8a6d9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Nov 7 09:07:20 2022 -0500

    Revert "Use array slicing to calc ddim timesteps"

    This reverts commit 1f0c5b4cf1.

commit ff8ff2212a
Merge: 8e5363cd 636620b1
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 14:01:40 2022 +0000

    add initfile support from PR #1386

commit 8e5363cd83
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 13:26:18 2022 +0000

    move 'installer/' to '1-click-installer' to make room for tildebyte installer

commit 1450779146
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 12:56:36 2022 +0000

    update branch for installer to pull against

commit 8cd5d95b8a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 05:30:20 2022 +0000

    move all models into subdirectories of ./models

    - this required an update to the invoke-ai fork of gfpgan
    - simultaneously reverted consolidation of environment and
      requirements files, as their presence in a directory
      triggered setup.py to try to install a sub-package.

commit abd6407394
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:52:46 2022 +0000

    leave a copy of environment-cuda.yml at top level

    - named it environment.yml
    - need to avoid a big change for users and breaking older support
      instructions.

commit 734dacfbe9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:50:07 2022 +0000

    consolidate environment files

    - starting to remove unneeded entries and pins
    - no longer require -e in front of github dependencies
    - update setup.py with release number
    - update manual installation instructions

commit 636620b1d5
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 8 03:26:16 2022 +0000

    change initfile to ~/.invokeai

    - adjust documentation
    - also fix 'clipseg_models' to 'clipseg', which seems to be working now

commit 1fe41146f0
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 14:28:01 2022 -0400

    add support for an initialization file, invokeai.init

    - Place preferred startup command switches in a file named
      "invokeai.init". The file can consist of a single line of switches
      such as "--web --steps=28", a series of switches on each
      line, or any combination of the two.

     Example:
     ```
       --web
       --host=0.0.0.0
       --steps=28
       --grid
       -f 0.6 -C 11.0 -A k_euler_a
    ```

    - The following options, which were previously only available within
      the CLI, are now available on the command line as well:

      --steps
      --strength
      --cfg_scale
      --width
      --height
      --fit

commit 2ad6ef355a
Merge: 865502ee 8b47c829
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sun Nov 6 18:08:36 2022 +0000

    update discord link

commit 865502ee4f
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 18:00:16 2022 +0100

    update changelog

commit c7984f3299
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 17:07:27 2022 +0100

    update TROUBLESHOOT.md

commit 7f150ed833
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:56:58 2022 +0100

    remove `:`from headlines in CONTRIBUTORS.md

commit badf4e256c
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:56:37 2022 +0100

    enable navigation tabs
    Since the docs are growing, this way they look cleaner

commit e64c60bbb3
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:18:59 2022 +0100

    remove preflight checks from assets
    seems like somebody executed tests and commited them

commit 1780618543
Author: mauwii <Mauwii@outlook.de>
Date:   Sun Nov 6 16:15:06 2022 +0100

    update INSTALLING_MODELS.md

commit f91fd27624
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Sat Nov 5 14:47:53 2022 -0700

    Bug fix for inpaint size

commit 09e41e8f76
Author: Kyle Schouviller <kyle0654@hotmail.com>
Date:   Sat Nov 5 14:34:52 2022 -0700

    Add inpaint size options to inpaint at a larger size than the actual inpaint image, then scale back down for recombination

commit 6eeb2107b3
Author: mauwii <Mauwii@outlook.de>
Date:   Sat Nov 5 21:01:14 2022 +0100

    remove create-caches.yml since not used anywhere

commit 17053ad8b7
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 16:01:55 2022 -0400

    fix duplicated argument introduced by conflict resolution

commit fefb4dc1f8
Merge: 762ca60a d05b1b35
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 12:47:35 2022 -0700

    Merge branch 'development' into fix_generate.py

commit d05b1b3544
Author: Craig <cwallen@users.noreply.github.com>
Date:   Sat Oct 29 20:40:30 2022 -0400

    Resize hires as an image

commit 82d4904c07
Author: Craig <cwallen@users.noreply.github.com>
Date:   Sat Oct 29 20:37:40 2022 -0400

    Log strength with hires

commit 1cdcf33cfa
Merge: 6616fa83 cbc029c6
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Sat Nov 5 09:57:38 2022 -0400

    Merge branch 'main' into development

    - this synchronizes recent document fixes by mauwii

commit 6616fa835a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 4 00:47:03 2022 -0400

    fix Windows library dependency issues

    This commit addresses two bugs:

    1) invokeai.py crashes immediately with a message about an undefined
       attritube sigKILL (closes #1288). The fix is to pin torch at 1.12.1.

    2) Version 1.4.2 of basicsr fails to load properly on Windows, and is
       a requirement of realesrgan, however 1.4.1 works. Pinning basicsr
       in our requirements file resulted in a dependency conflict, so I
       ended up cloning realesrgan into the invoke-ai Git space and changing
       the requirements file there.

    If there is a more elegant solution, please advise.

commit 7b9a4564b1
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Sat Nov 5 14:36:45 2022 +0100

    Update-docs (#1382)

    * update IMG2IMG.md

    * update INPAINTING.md

    * update WEBUIHOTKEYS.md

    * more doc updates (mostly fix formatting):
    - OUTPAINTING.md
    - POSTPROCESS.md
    - PROMPTS.md
    - VARIATIONS.md
    - WEB.md
    - WEBUIHOTKEYS.md

commit fcdefa0620
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Fri Nov 4 20:47:31 2022 +0100

    Hotifx docs (#1376) (#1377)

commit ef8b3ce639
Merge: b7042095 36870a8f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Fri Nov 4 12:08:44 2022 -0400

    Merge-main-into-development (#1373)

    To get the rid of the difference between main and development.

    Since otherwise it will be a pain to start fixing the documentatino
    (when the state between main and development is not the same ...)

    Also this should fix the problem of all tests failing since environment
    yamls get updated.

commit 36870a8f53
Merge: 6b89adfa b7042095
Author: Matthias Wild <40327258+mauwii@users.noreply.github.com>
Date:   Fri Nov 4 16:25:00 2022 +0100

    Merge branch 'development' into merge-main-into-development

commit b70420951d
Author: damian0815 <null@damianstewart.com>
Date:   Thu Nov 3 12:39:45 2022 +0100

    fix parsing error doing eg `forest ().swap(in winter)`

commit 1f0c5b4cf1
Author: wfng92 <43742196+wfng92@users.noreply.github.com>
Date:   Thu Nov 3 17:13:52 2022 +0800

    Use array slicing to calc ddim timesteps

commit 8648da8111
Author: mauwii <Mauwii@outlook.de>
Date:   Fri Nov 4 00:06:19 2022 +0100

    update environment-linux-aarch64 to use python 3.9

commit 45b4593563
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 22:31:46 2022 +0100

    update environment-linux-aarch64.yml
    - move getpass_asterisk to pip

commit 41b04316cf
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 20:40:08 2022 +0100

    rename job, remove debug branch from triggers

commit e97c6db2a3
Author: mauwii <Mauwii@outlook.de>
Date:   Thu Nov 3 20:34:01 2022 +0100

    include build matrix to build x86_64 and aarch64

commit 896820a349
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 05:01:15 2022 +0100

    disable caching

commit 06c8f468bf
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 04:26:39 2022 +0100

    disable PR-Validation
    since there are no files passed from context this is unecesarry

commit 61920e2701
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 04:09:39 2022 +0100

    update action to use current branch
    also update build-args of dockerfile and build.sh

commit f34ba7ca70
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 02:30:24 2022 +0100

    remove unecesarry mkdir command again

commit c30ef0895d
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:51:12 2022 +0100

    remove symlink to GFPGANv1.4
    also re-add mkdir to prevent action from failing

commit aa3a774f73
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:48:59 2022 +0100

    update build-container.yml to use cachev3

commit 2c30555b84
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:34:20 2022 +0100

    update Dockerfile
    - create models.yaml from models.yaml.example
    - run preload_models.py with --no-interactive

commit 743f605773
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 01:21:15 2022 +0100

    update build.sh to download sd-v1.5 model

commit 519c661abb
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Oct 25 01:26:50 2022 +0200

    replace old fashined markdown templates with forms
    this will help the readability of issues a lot 🤓

commit 22c956c75f
Merge: 13696adc 0196571a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 3 10:20:21 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 13696adc3a
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Thu Nov 3 10:20:10 2022 -0400

    speculative change to solve windows esrgan issues

commit 0196571a12
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 22:39:35 2022 -0400

    remove merge markers from preload_models.py

commit 9666f466ab
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 18:29:34 2022 -0400

    use refined model by default

commit 240e5486c8
Merge: 8164b6b9 aa247e68
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 18:35:00 2022 -0400

    Merge branch 'spezialspezial-patch-9' into development

commit 8164b6b9cf
Merge: 4fc82d55 dd5a88dc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Wed Nov 2 17:06:46 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 4fc82d554f
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:17:28 2022 +1300

    [WebUI] Final 2.1 Release Build

commit 96b34c0f85
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 09:08:11 2022 +0100

    Final WebUI build for Release 2.1
    - squashed commit of 52 commits from PR #1327

    don't log base64 progress images

    Fresh Build For WebUI

    [WebUI] Loopback Default False

    Fixes bugs/styling

    - Fixes missing web app state on new version:
    Adds stateReconciler to redux-persist.

    When we add more values to the state and then release the update app, they will be automatically merged in.

    Reseting web UI will be needed far less.
    7159ec

    - Fixes console z-index
    - Moves reset web UI button to visible area

    Decreases gallery width on inpainting

    Increases workarea split padding to 1rem

    Adds missing tooltips to site header

    Changes inpainting controls settings to hover

    Fixes hotkeys and settings buttons not working

    Improves bounding box interactions

    - Bounding box can now be moved by dragging any of its edges
    - Bounding box does not affect drawing if already drawing a stroke
    - Can lock bounding box to draw directly on the bounding box edges
    - Removes spacebar-hold behaviour due to technical issues

    Fixes silent crash when init image too large

    To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.

    If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.

    Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.

    Disabled bounding box settings when locked

    Styles image uploader

    Builds fresh bundle

    Improves bounding box interaction

    Added spacebar-hold-to-transform back.

    Address bounding box feedback

    - Adds back toggle to hide bounding box
    - Box quick toggle = q, normal toggle = shift + q
    - Styles canvas alert icons

    Adds hints when unable to invoke

    - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
    - There may be more than one reason; all are displayed.

    Fix Inpainting Alerts Styling

    Preventing unnecessary re-renders across the app

    Code Split Inpaint Options

    Isolate features to their own components so they dont re-render the other stuff each time.

    [TESTING] Remove  global isReady checking

    I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.

    Fresh Bundle

    Fix Bounding Box Settings re-rendering on brush stroke

    [Code Splitting] Bounding Box Options

    Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix  bounding box  triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.

    Inpainting Controls Code Spitting and Performance

    Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.

    Fixes rerenders on ClearBrushHistory

    Fixes crash when requesting post-generation upscale/face restoration

    - Moves the inpainting paste to before the postprocessing.

    Removes unused isReady state

    Changes Report Bug icon to a bug

    Restores shift+q bounding box shortcut

    Adds alert for bounding box size to status icons

    Adds asCheckbox to IAIIconButton

    Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.

    Fixes crash related to old value of progress_latents in state

    Styling changes and settings modal minor refactor

    Fixes: uploaded JPG images not loading

    Reworks CurrentImageButtons.tsx

    - Change all icons to FA iconset for consistency
    - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
    - Redesigns buttons into group

    Only generate 1 iteration when seed fixed & variations disabled

    Fixes progress images select

    Fixes edge case: upload over gets stuck while alt tabbing

    - Press esc to close it now

    Fixes display progress images select typing

    Fixes current image button rerenders

    Adds min width to ImageUploader

    Makes fast-latents in progress default

    Update Icon Button Checkbox Style Styling

    Fixes next/prev image buttons

    Refactor canvas buttons + more

    Add Save Intermediates Step Count

    For accurate mode only.

    Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>

    Restores "initial image" text

    Address feedback

    - moves mask clear button
    - fixes intermediates
    - shrinks inpainting icons by 10%

    Fix Loopback Styling

    Adds escape hotkey to close floating panels

    Readd Hotkey for Dual Display

    Updated Current Image Button Styling

commit dd5a88dcee
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:17:28 2022 +1300

    [WebUI] Final 2.1 Release Build

commit 95ed56bf82
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:16:31 2022 +1300

    Updated Current Image Button Styling

commit 1ae80f5ab9
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 04:07:57 2022 +1300

    Readd Hotkey for Dual Display

commit 1f0bd3ca6c
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 02:07:00 2022 +1100

    Adds escape hotkey to close floating panels

commit a1971f6830
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 03:38:15 2022 +1300

    Fix Loopback Styling

commit c6118e8898
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 01:29:51 2022 +1100

    Address feedback

    - moves mask clear button
    - fixes intermediates
    - shrinks inpainting icons by 10%

commit 7ba958cf7f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 01:10:38 2022 +1100

    Restores "initial image" text

commit 383905d5d2
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 02:59:11 2022 +1300

    Add Save Intermediates Step Count

    For accurate mode only.

    Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>

commit 6173e3e9ca
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 00:53:53 2022 +1100

    Refactor canvas buttons + more

commit 3feb7d8922
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Thu Nov 3 00:49:23 2022 +1100

    Fixes next/prev image buttons

commit 1d9edbd0dd
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Thu Nov 3 00:50:44 2022 +1300

    Update Icon Button Checkbox Style Styling

commit d439abdb89
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:37:24 2022 +1100

    Makes fast-latents in progress default

commit ee47ea0c89
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:37:09 2022 +1100

    Adds min width to ImageUploader

commit 300bb2e627
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:28:22 2022 +1100

    Fixes current image button rerenders

commit ccf8593501
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:27:43 2022 +1100

    Fixes display progress images select typing

commit 0fda612f3f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 21:02:01 2022 +1100

    Fixes edge case: upload over gets stuck while alt tabbing

    - Press esc to close it now

commit 5afff65b71
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 20:33:19 2022 +1100

    Fixes progress images select

commit 7e55bdefce
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 20:27:47 2022 +1100

    Only generate 1 iteration when seed fixed & variations disabled

commit 620cf84d3d
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 19:51:38 2022 +1100

    Reworks CurrentImageButtons.tsx

    - Change all icons to FA iconset for consistency
    - Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
    - Redesigns buttons into group

commit cfe567c62a
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 16:14:50 2022 +1100

    Fixes: uploaded JPG images not loading

commit cefe12f1df
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 15:31:18 2022 +1100

    Styling changes and settings modal minor refactor

commit 1e51c39928
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 15:27:46 2022 +1100

    Fixes crash related to old value of progress_latents in state

commit 42a02bbb80
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 13:15:06 2022 +1100

    Adds asCheckbox to IAIIconButton

    Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.

commit f1ae6dae4c
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 13:13:56 2022 +1100

    Adds alert for bounding box size to status icons

commit 6195579910
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:52:19 2022 +1100

    Restores shift+q bounding box shortcut

commit 16c8b23b34
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:32:07 2022 +1100

    Changes Report Bug icon to a bug

commit 07ae626b22
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:17:16 2022 +1100

    Removes unused isReady state

commit 8d171bb044
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 11:13:26 2022 +1100

    Fixes crash when requesting post-generation upscale/face restoration

    - Moves the inpainting paste to before the postprocessing.

commit 6e33ca7e9e
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Wed Nov 2 10:59:01 2022 +1100

    Fixes rerenders on ClearBrushHistory

commit db46e12f2b
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 11:36:28 2022 +1300

    Inpainting Controls Code Spitting and Performance

    Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.

commit 868e4b2db8
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 07:40:31 2022 +1300

    [Code Splitting] Bounding Box Options

    Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix  bounding box  triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.

commit 2e562742c1
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:40:27 2022 +1300

    Fix Bounding Box Settings re-rendering on brush stroke

commit 68e6958009
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:28:34 2022 +1300

    Fresh Bundle

commit ea6e3a7949
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:26:56 2022 +1300

    [TESTING] Remove  global isReady checking

    I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.

commit b2879ca99f
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 06:08:59 2022 +1300

    Code Split Inpaint Options

    Isolate features to their own components so they dont re-render the other stuff each time.

commit 4e911566c3
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 03:50:56 2022 +1300

    Preventing unnecessary re-renders across the app

commit 9bafda6a15
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 03:02:35 2022 +1300

    Fix Inpainting Alerts Styling

commit 871a8a5375
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 23:52:07 2022 +1100

    Adds hints when unable to invoke

    - Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
    - There may be more than one reason; all are displayed.

commit 0eef74bc00
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 23:40:11 2022 +1100

    Address bounding box feedback

    - Adds back toggle to hide bounding box
    - Box quick toggle = q, normal toggle = shift + q
    - Styles canvas alert icons

commit 423ae32097
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 17:06:07 2022 +1100

    Improves bounding box interaction

    Added spacebar-hold-to-transform back.

commit 8282e5d045
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:57:07 2022 +1100

    Builds fresh bundle

commit 19305cdbdf
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:51:11 2022 +1100

    Styles image uploader

commit eb9028ab30
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:51:03 2022 +1100

    Disabled bounding box settings when locked

commit 21483f5d07
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:50:24 2022 +1100

    Fixes silent crash when init image too large

    To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.

    If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.

    Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.

commit 82dcbac28f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 16:28:30 2022 +1100

    Improves bounding box interactions

    - Bounding box can now be moved by dragging any of its edges
    - Bounding box does not affect drawing if already drawing a stroke
    - Can lock bounding box to draw directly on the bounding box edges
    - Removes spacebar-hold behaviour due to technical issues

commit d43bd4625d
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 15:10:49 2022 +1100

    Fixes hotkeys and settings buttons not working

commit ea891324a2
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:04:02 2022 +1100

    Changes inpainting controls settings to hover

commit 8fd9ea2193
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:41 2022 +1100

    Adds missing tooltips to site header

commit fb02666856
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:25 2022 +1100

    Increases workarea split padding to 1rem

commit f6f5c2731b
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 11:03:10 2022 +1100

    Decreases gallery width on inpainting

commit b4e3f771e0
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 10:54:59 2022 +1100

    Fixes bugs/styling

    - Fixes missing web app state on new version:
    Adds stateReconciler to redux-persist.

    When we add more values to the state and then release the update app, they will be automatically merged in.

    Reseting web UI will be needed far less.
    7159ec

    - Fixes console z-index
    - Moves reset web UI button to visible area

commit 99bb9491ac
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Tue Nov 1 08:35:45 2022 +1300

    [WebUI] Loopback Default False

commit 0453f21127
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Wed Nov 2 23:23:51 2022 +1300

    Fresh Build For WebUI

commit 9fc09aa4bd
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 09:08:11 2022 +0100

    don't log base64 progress images

commit 5e87062cf8
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Wed Nov 2 00:21:27 2022 +0100

    Option to directly invert the grayscale heatmap - fix

commit 3e7a459990
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Tue Nov 1 21:37:33 2022 +0100

    Update txt2mask.py

commit bbf4c03e50
Author: spezialspezial <75758219+spezialspezial@users.noreply.github.com>
Date:   Tue Nov 1 21:11:19 2022 +0100

    Option to directly invert the grayscale heatmap

    Theoretically less work inverting the image while it's small but I can't measure a significant difference. Though, handy option to have in some cases.

commit 611a3a9753
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 2 02:23:09 2022 +0100

    fix name of caching step

commit 1611f0d181
Author: mauwii <Mauwii@outlook.de>
Date:   Wed Nov 2 02:18:46 2022 +0100

    readd caching of sd-models
    - this would remove the necesarrity of the secret availability in PRs

commit 08835115e4
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 22:10:12 2022 -0400

    pin pytorch_lightning to 1.7.7, issue #1331

commit 2d84e28d32
Merge: 533fd04e ef17aae8
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 22:11:04 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit ef17aae8ab
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:39:48 2022 +0100

    add damian0815 to contributors list

commit 0cc39f01a3
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 01:18:50 2022 +0100

    report full size for fast latents and update conversion matrix for v1.5

commit 688d7258f1
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:33:00 2022 +0100

    fix a bug that broke cross attention control index mapping

commit 4513320bf1
Author: damian0815 <null@damianstewart.com>
Date:   Wed Nov 2 00:31:58 2022 +0100

    save VRAM by not recombining tensors that have been sliced to save VRAM

commit 533fd04ef0
Merge: 6215592b dff5681c
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:40:36 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit dff5681cf0
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 13:56:03 2022 +0100

    shorter strings

commit 5a2790a69b
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 13:19:20 2022 +0100

    convert progress display to a drop-down

commit 7c5305ccba
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 12:54:46 2022 +0100

    do not try to save base64 intermediates in gallery on cancellation

commit 4013e8ad6f
Author: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Date:   Tue Nov 1 21:54:35 2022 +1100

    Fixes b64 image sending and displaying

commit d1dfd257f9
Author: damian <d@d.com>
Date:   Tue Nov 1 11:40:40 2022 +0100

    wip base64

commit 5322d735ee
Author: damian <d@d.com>
Date:   Tue Nov 1 11:31:42 2022 +0100

    update frontend

commit cdb107dcda
Author: damian <d@d.com>
Date:   Tue Nov 1 11:17:43 2022 +0100

    add option to show intermediate latent space

commit be1393a41c
Author: damian <d@d.com>
Date:   Tue Nov 1 10:16:55 2022 +0100

    ensure existing exception handling code also handles new exception class

commit e554c2607f
Author: Damian at mba <damian@frey.NOSPAMco.nz>
Date:   Tue Nov 1 10:08:42 2022 +0100

    Rebuilt prompt parsing logic

    Complete re-write of the prompt parsing logic to be more readable and
    logical, and therefore also hopefully easier to debug, maintain, and
    augment.

    In the process it has also become more robust to badly-formed prompts.

    Squashed commit of the following:

    commit 8fcfa88a16e1390d41717e940d72aed64712171c
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 17:05:57 2022 +0100

        further cleanup

    commit 1a1fd78bcfeb49d072e3e6d5808aa8df15441629
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 16:07:57 2022 +0100

        cleanup and document

    commit 099c9659fa8b8135876f9a5a50fe80b20bc0635c
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 15:54:58 2022 +0100

        works fully

    commit 5e6887ea8c25a1e21438ff6defb381fd027d25fd
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 15:24:31 2022 +0100

        further...

    commit 492fda120844d9bc1ad4ec7dd408a3374762d0ff
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Sun Oct 30 14:08:57 2022 +0100

        getting there...

    commit c6aab05a8450cc3c95c8691daf38fdc64c74f52d
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 14:29:03 2022 +0200

        wip doesn't compile

    commit 5e533f731cfd20cd435330eeb0012e5689e87e81
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 13:21:43 2022 +0200

        working with CrossAttentionCtonrol but no Attention support yet

    commit 9678348773431e500e110e8aede99086bb7b5955
    Author: Damian at mba <damian@frey.NOSPAMco.nz>
    Date:   Fri Oct 28 13:04:52 2022 +0200

        wip rebuiling prompt parser

commit 6215592b12
Merge: ef24d76a 349cc254
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:34:55 2022 -0400

    Merge branch 'development' of github.com:invoke-ai/InvokeAI into development

commit 349cc25433
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 20:08:52 2022 +0100

    fix crash (be a little less aggressive clearing out the attention slice)

commit 214d276379
Author: damian0815 <d@d.com>
Date:   Tue Nov 1 19:57:55 2022 +0100

    be more aggressive at clearing out saved_attn_slice

commit ef24d76adc
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 14:34:23 2022 -0400

    fix library problems in preload_modules

commit ab2b5a691d
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Nov 1 17:22:48 2022 -0400

    fix model_cache memory management issues

commit c7de2b2801
Author: mauwii <Mauwii@outlook.de>
Date:   Tue Nov 1 02:02:14 2022 +0100

    disable checks with sd-V1.4 model...
    ...to save some resources, since V1.5 is the default now

commit e8075658ac
Author: mauwii <Mauwii@outlook.de>
Date:   Mon Oct 31 22:20:51 2022 +0100

    update test-invoke-conda.yml
    - fix model dl path for sd-v1-4.ckpt
    - copy configs/models.yaml.example to configs/models.yaml

commit 4202dabee1
Author: mauwii <Mauwii@outlook.de>
Date:   Mon Oct 31 22:17:21 2022 +0100

    fix models example weights for sd-v1.4

commit d67db2bcf1
Author: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
Date:   Tue Nov 1 08:35:45 2022 +1300

    [WebUI] Loopback Default False

commit 7159ec885f
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 11:33:05 2022 -0400

    further improvements to preload_models.py

    - Faster startup for command line switch processing
    - Specify configuration file to modify using --config option:

      ./scripts/preload_models.ply --config models/my-models-file.yaml

commit b5cf734ba9
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 11:08:19 2022 -0400

    improve behavior of preload_models.py

    - NEVER overwrite user's existing models.yaml
    - Instead, merge its contents into new config file,
      and rename original to models.yaml.orig (with
      message)
    - models.yaml has been removed from repository and renamed
      models.yaml.example

commit f7dc8eafee
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Mon Oct 31 10:47:35 2022 -0400

    restore models.yaml to virgin state

commit 762ca60a30
Author: Lincoln Stein <lincoln.stein@gmail.com>
Date:   Tue Oct 4 22:55:10 2022 -0400

    Update INPAINTING.md

commit e7fb9f342c
Author: Hideyuki Katsushiro <h.katsushiro@qualia.tokyo.jp>
Date:   Wed Oct 5 10:08:53 2022 +0900

    add argument --outdir
2022-11-12 17:17:07 +00:00
1b6bbfb4db Merge branch 'lstein-outcrop-improvements' of github.com:/invoke-ai/InvokeAI into lstein-outcrop-improvements 2022-11-12 15:41:16 +00:00
67e25624b9 simplify logic around negative seeds 2022-11-12 15:41:01 +00:00
9c218788e2 Merge branch 'development' into lstein-outcrop-improvements 2022-11-12 10:39:57 -05:00
bb084a844b simplify logic around negative seeds 2022-11-12 15:39:03 +00:00
0a88243911 Revert "Outcrop improvements" (#1449)
Reverts invoke-ai/InvokeAI#1414

- missed review comments from @Kyle0654
2022-11-11 15:38:02 -05:00
8a0a90d0f3 Merge branch 'lstein-outcrop-improvements' of github.com:/invoke-ai/InvokeAI into lstein-outcrop-improvements 2022-11-11 20:37:13 +00:00
9141132a5c enhance outcropping with ability to direct contents of new regions
This commit does several things that improve the customizability of the CLI `outcrop` command:

1. When outcropping an image you can now add a `--new_prompt` option, to specify a new prompt to be applied to the outpainted region instead of the prompt used to generate the image.
2. Similarly you can provide a new seed using `--seed` (or `-S`). A seed less than zero will pick one randomly.
3. The metadata written into the outcropped file is now more informative about what was previously stored.
4. This PR also fixes the crash that happened when trying to outcrop an image  that does not contain InvokeAI metadata.

Other changes:

- add error checking suggested by @Kyle0654
- add special case in invoke.py to allow -1 to be passed as seed.
  This now only occurs for postprocessing commands. Previously, -1
  caused previous seed to be used, and this still applies to generate
  operations.
2022-11-11 20:34:21 +00:00
78f7bef1a3 Revert "enable outcropping of random JPG/PNG images"
This reverts commit 48aa6416dc.
2022-11-11 10:30:44 -05:00
1fb7b50be7 Revert "enhance outcropping with ability to direct contents of new regions"
This reverts commit 8aa94d5774.
2022-11-11 10:30:44 -05:00
b57c81ab38 Remove editable flag from clipseg in requirements 2022-11-11 09:32:07 -05:00
af040e97af prevent two models from being marked default in models.yaml 2022-11-11 09:28:17 -05:00
8dc7f119e5 Fix performance issue introduced by torch cuda cache clear during generation 2022-11-10 23:01:32 -08:00
4b4111a802 fix invoke.py crash if no models.yaml file present
- Script will now offer the user the ability to create a
  minimal models.yaml and then gracefully exit.
- Closes #1420
2022-11-10 21:54:26 -05:00
832f183320 fix #1402 2022-11-10 21:54:13 -05:00
8aa94d5774 enhance outcropping with ability to direct contents of new regions
- When outcropping an image you can now add a `--new_prompt` option, to specify
  a new prompt to be used instead of the original one used to generate the image.

- Similarly you can provide a new seed using `--seed` (or `-S`). A seed of zero
  will pick one randomly.

- This PR also fixes the crash that happened when trying to outcrop an image
  that does not contain InvokeAI metadata.
2022-11-10 21:53:52 -05:00
48aa6416dc enable outcropping of random JPG/PNG images
- Works best with runwayML inpainting model
- Numerous code changes required to propagate seed to final metadata.
  Original code predicated on the image being generated within InvokeAI.
2022-11-10 21:53:52 -05:00
47ddda1f64 Revert "Log strength with hires"
This reverts commit 82d4904c07.
2022-11-10 16:50:00 -05:00
c248ae44d4 Revert "Resize hires as an image"
This reverts commit d05b1b3544.
2022-11-10 16:50:00 -05:00
9e4545b2fc Fixes typos in README.md 2022-11-10 09:15:29 -05:00
8cf3883adc re-change TencentARC/GFPGAN to invoke-ai/GFPGAN 2022-11-09 12:53:36 -05:00
e06a6ed4c8 add changes required by @tildebyte 2022-11-09 12:53:36 -05:00
12a33f6e2d fix conflict in environment-linux-aarch64.yml 2022-11-09 12:53:36 -05:00
6d9638ba31 remove PIP_EXISTS_ACTION from env 2022-11-09 12:53:36 -05:00
c54eb00055 update python version 2022-11-09 12:53:36 -05:00
72338506ed update environment.yml 2022-11-09 12:53:36 -05:00
78c1d07c4b update environment-linux-aarch64.yml 2022-11-09 12:53:36 -05:00
143b18af8a update pip dependencies
- remove realesrgan
- add git+https://github.com/invoke-ai/Real-ESRGAN.git
- remove git+https://github.com/CompVis/taming-transformers.git
- add taming-transformers-rom1504
- change TencentARC/GFPGAN to invoke-ai/GFPGAN
2022-11-09 12:53:36 -05:00
9d39d6ecb3 add PIP_EXISTS_ACTION=w to test-invoke-conda`s env 2022-11-09 12:53:36 -05:00
9686bf0ea8 switch back to getpass_asterisk... ... until preload_models.py is ready 2022-11-09 12:53:36 -05:00
7aa7be6b24 use taming-transformers-rom1504, remove -e ...
... to address required changes
2022-11-09 12:53:36 -05:00
443c9110f1 remove push triggers, since pr trigger is enough 2022-11-09 12:53:36 -05:00
ae0ce82609 add 2 missed versions
unpinned them for testing purpose with linux container, 4got to re-pin
2022-11-09 12:53:36 -05:00
f1982cb6d8 update push triggers in test-invoke-conda.yml 2022-11-09 12:53:36 -05:00
af62958323 update environment-mac.yml 2022-11-09 12:53:36 -05:00
9342ad8d97 prevent crash when switching to an invalid model 2022-11-09 10:07:15 -05:00
5214742d02 don't suppress exceptions when doing cross-attention control 2022-11-09 07:21:21 -05:00
178f0c78d8 Fix #1362 by improving VRAM usage patterns when doing .swap()
commit ef3f7a26e242b73c2beb0195c7fd8f654ef47f55
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 12:18:37 2022 +0100

    remove log spam

commit 7189d649622d4668b120b0dd278388ad672142c4
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 12:10:28 2022 +0100

    change the way saved slicing strategy is applied

commit 01c40f751ab72955140165c16f95ae411732265b
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 12:04:43 2022 +0100

    fix slicing_strategy_getter callsite

commit f8cfe25150a346958903316bc710737d99839923
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 11:56:22 2022 +0100

    cleanup, consistent dim=0 also tested

commit 5bf9b1e890d48e962afd4a668a219b68271e5dc1
Author: damian0815 <null@damianstewart.com>
Date:   Tue Nov 8 11:34:09 2022 +0100

    refactored context, tested with non-sliced cross attention control

commit d58a46e39bf562e7459290d2444256e8c08ad0b6
Author: damian0815 <null@damianstewart.com>
Date:   Sun Nov 6 00:41:52 2022 +0100

    cleanup

commit 7e2c658b4c06fe239311b65b9bb16fa3adec7fd7
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:57:31 2022 +0100

    disable logs

commit 20ee89d93841b070738b3d8a4385c93b097d92eb
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:36:58 2022 +0100

    slice saved attention if necessary

commit 0a7684a22c880ec0f48cc22bfed4526358f71546
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:32:38 2022 +0100

    raise instead of asserting

commit 7083104c7f3a0d8fd96e94a2f391de50a3c942e4
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:31:00 2022 +0100

    store dim when saving slices

commit f7c0808ed383ec1dc70645288a798ed2aa4fa85c
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:27:16 2022 +0100

    don't retry on exception

commit 749a721e939b3fe7c1741e7998dab6bd2c85a0cb
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:24:50 2022 +0100

    stuff

commit 032ab90e9533be8726301ec91b97137e2aadef9a
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:20:17 2022 +0100

    more logging

commit 3dc34b387f033482305360e605809d95a40bf6f8
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:16:47 2022 +0100

    logs

commit 901c4c1aa4b9bcef695a6551867ec8149e6e6a93
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:12:39 2022 +0100

    actually set save_slicing_strategy to True

commit f780e0a0a7c6b6a3db320891064da82589358c8a
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 22:10:35 2022 +0100

    store slicing strategy

commit 93bb6d566fd18c5c69ef7dacc8f74ba2cf671cb7
Author: damian <git@damianstewart.com>
Date:   Sat Nov 5 20:43:48 2022 +0100

    still not it

commit 5e3a9541f8ae00bde524046963910323e20c40b7
Author: damian <git@damianstewart.com>
Date:   Sat Nov 5 17:20:02 2022 +0100

    wip offloading attention slices on-demand

commit 4c2966aa856b6f3b446216da3619ae931552ef08
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 15:47:40 2022 +0100

    pre-emptive offloading, idk if it works

commit 572576755e9f0a878d38e8173e485126c0efbefb
Author: root <you@example.com>
Date:   Sat Nov 5 11:25:32 2022 +0000

    push attention slices to cpu. slow but saves memory.

commit b57c83a68f2ac03976ebc89ce2ff03812d6d185f
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 12:04:22 2022 +0100

    verbose logging

commit 3a5dae116f110a96585d9eb71d713b5ed2bc3d2b
Author: damian0815 <null@damianstewart.com>
Date:   Sat Nov 5 11:50:48 2022 +0100

    wip fixing mem strategy crash (4 test on runpod)

commit 3cf237db5fae0c7b0b4cc3c47c81830bdb2ae7de
Author: damian0815 <null@damianstewart.com>
Date:   Fri Nov 4 09:02:40 2022 +0100

    wip, only works on cuda
2022-11-09 07:21:21 -05:00
2487040ae3 enhance outcropping with ability to direct contents of new regions
- When outcropping an image you can now add a `--new_prompt` option, to specify
  a new prompt to be used instead of the original one used to generate the image.

- Similarly you can provide a new seed using `--seed` (or `-S`). A seed of zero
  will pick one randomly.

- This PR also fixes the crash that happened when trying to outcrop an image
  that does not contain InvokeAI metadata.
2022-11-08 17:27:42 +00:00
5606af5083 enable outcropping of random JPG/PNG images
- Works best with runwayML inpainting model
- Numerous code changes required to propagate seed to final metadata.
  Original code predicated on the image being generated within InvokeAI.
2022-11-08 15:22:32 +00:00
4b5a96501d load favorite options from ~/.invokeai init file 2022-11-08 13:55:42 +00:00
ededeaed86 Merge branch 'add-invokeai-initfile' into development 2022-11-08 13:41:11 +00:00
21961f0c32 Revert "Use array slicing to calc ddim timesteps"
This reverts commit 1f0c5b4cf1.
2022-11-07 15:37:53 -05:00
428 changed files with 28031 additions and 25570 deletions

View File

@ -1,3 +1,12 @@
*
!environment*.yml
!docker-build
!backend
!configs
!environments-and-requirements
!frontend
!installer
!ldm
!main.py
!scripts
!server
!static
!setup.py

12
.editorconfig Normal file
View File

@ -0,0 +1,12 @@
# All files
[*]
charset = utf-8
end_of_line = lf
indent_size = 2
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
# Python
[*.py]
indent_size = 4

3
.github/CODEOWNERS vendored
View File

@ -2,3 +2,6 @@ ldm/invoke/pngwriter.py @CapableWeb
ldm/invoke/server_legacy.py @CapableWeb
scripts/legacy_api.py @CapableWeb
tests/legacy_tests.sh @CapableWeb
installer/ @tildebyte
.github/workflows/ @mauwii
docker_build/ @mauwii

View File

@ -6,6 +6,7 @@ on:
branches:
- 'main'
- 'development'
- 'update-dockerfile'
jobs:
docker:
@ -15,13 +16,11 @@ jobs:
arch:
- x86_64
- aarch64
include:
- arch: x86_64
conda-env-file: environment-lin-cuda.yml
- arch: aarch64
conda-env-file: environment-lin-aarch64.yml
pip-requirements:
- requirements-lin-amd.txt
- requirements-lin-cuda.txt
runs-on: ubuntu-latest
name: ${{ matrix.arch }}
name: ${{ matrix.pip-requirements }} ${{ matrix.arch }}
steps:
- name: prepare docker-tag
env:
@ -40,9 +39,5 @@ jobs:
file: docker-build/Dockerfile
platforms: Linux/${{ matrix.arch }}
push: false
tags: ${{ env.dockertag }}:${{ matrix.arch }}
build-args: |
conda_env_file=${{ matrix.conda-env-file }}
conda_version=py39_4.12.0-Linux-${{ matrix.arch }}
invokeai_git=${{ github.repository }}
invokeai_branch=${{ github.ref_name }}
tags: ${{ env.dockertag }}:${{ matrix.pip-requirements }}-${{ matrix.arch }}
build-args: pip_requirements=${{ matrix.pip-requirements }}

View File

@ -22,7 +22,7 @@ jobs:
- name: install requirements
run: |
python -m \
pip install -r requirements-mkdocs.txt
pip install -r docs/requirements-mkdocs.txt
- name: confirm buildability
run: |

View File

@ -13,31 +13,32 @@ on:
jobs:
matrix:
strategy:
fail-fast: false
matrix:
stable-diffusion-model:
# - 'https://huggingface.co/CompVis/stable-diffusion-v-1-4-original/resolve/main/sd-v1-4.ckpt'
- 'https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt'
os:
- ubuntu-latest
- macOS-12
- 'stable-diffusion-1.5'
environment-yaml:
- environment-lin-amd.yml
- environment-lin-cuda.yml
- environment-mac.yml
include:
- os: ubuntu-latest
environment-file: environment-lin-cuda.yml
- environment-yaml: environment-lin-amd.yml
os: ubuntu-latest
default-shell: bash -l {0}
- os: macOS-12
environment-file: environment-mac.yml
- environment-yaml: environment-lin-cuda.yml
os: ubuntu-latest
default-shell: bash -l {0}
# - stable-diffusion-model: https://huggingface.co/CompVis/stable-diffusion-v-1-4-original/resolve/main/sd-v1-4.ckpt
# stable-diffusion-model-dl-path: models/ldm/stable-diffusion-v1/sd-v1-4.ckpt
# stable-diffusion-model-switch: stable-diffusion-1.4
- stable-diffusion-model: https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt
stable-diffusion-model-dl-path: models/ldm/stable-diffusion-v1/v1-5-pruned-emaonly.ckpt
stable-diffusion-model-switch: stable-diffusion-1.5
name: ${{ matrix.os }} with ${{ matrix.stable-diffusion-model-switch }}
- environment-yaml: environment-mac.yml
os: macos-12
default-shell: bash -l {0}
- stable-diffusion-model: stable-diffusion-1.5
stable-diffusion-model-url: https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt
stable-diffusion-model-dl-path: models/ldm/stable-diffusion-v1
stable-diffusion-model-dl-name: v1-5-pruned-emaonly.ckpt
name: ${{ matrix.environment-yaml }} on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
env:
CONDA_ENV_NAME: invokeai
INVOKEAI_ROOT: '${{ github.workspace }}/invokeai'
defaults:
run:
shell: ${{ matrix.default-shell }}
@ -47,17 +48,19 @@ jobs:
uses: actions/checkout@v3
- name: create models.yaml from example
run: cp configs/models.yaml.example configs/models.yaml
run: |
mkdir -p ${{ env.INVOKEAI_ROOT }}/configs
cp configs/models.yaml.example ${{ env.INVOKEAI_ROOT }}/configs/models.yaml
- name: create environment.yml
run: cp environments-and-requirements/${{ matrix.environment-file }} environment.yml
run: cp "environments-and-requirements/${{ matrix.environment-yaml }}" environment.yml
- name: Use cached conda packages
id: use-cached-conda-packages
uses: actions/cache@v3
with:
path: ~/conda_pkgs_dir
key: conda-pkgs-${{ runner.os }}-${{ runner.arch }}-${{ hashFiles(matrix.environment-file) }}
key: conda-pkgs-${{ runner.os }}-${{ runner.arch }}-${{ hashFiles(matrix.environment-yaml) }}
- name: Activate Conda Env
id: activate-conda-env
@ -83,34 +86,40 @@ jobs:
id: cache-sd-model
uses: actions/cache@v3
env:
cache-name: cache-${{ matrix.stable-diffusion-model-switch }}
cache-name: cache-${{ matrix.stable-diffusion-model }}
with:
path: ${{ matrix.stable-diffusion-model-dl-path }}
path: ${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}
key: ${{ env.cache-name }}
- name: Download ${{ matrix.stable-diffusion-model-switch }}
- name: Download ${{ matrix.stable-diffusion-model }}
id: download-stable-diffusion-model
if: ${{ steps.cache-sd-model.outputs.cache-hit != 'true' }}
run: |
[[ -d models/ldm/stable-diffusion-v1 ]] \
|| mkdir -p models/ldm/stable-diffusion-v1
mkdir -p "${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}"
curl \
-H "Authorization: Bearer ${{ secrets.HUGGINGFACE_TOKEN }}" \
-o ${{ matrix.stable-diffusion-model-dl-path }} \
-L ${{ matrix.stable-diffusion-model }}
-o "${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}/${{ matrix.stable-diffusion-model-dl-name }}" \
-L ${{ matrix.stable-diffusion-model-url }}
- name: run preload_models.py
- name: run configure_invokeai.py
id: run-preload-models
run: |
python scripts/preload_models.py \
--no-interactive
python scripts/configure_invokeai.py --no-interactive --yes
- name: cat ~/.invokeai
id: cat-invokeai
run: cat ~/.invokeai
- name: Run the tests
id: run-tests
run: |
time python scripts/invoke.py \
--model ${{ matrix.stable-diffusion-model-switch }} \
--from_file ${{ env.TEST_PROMPTS }}
--no-patchmatch \
--no-nsfw_checker \
--model ${{ matrix.stable-diffusion-model }} \
--from_file ${{ env.TEST_PROMPTS }} \
--root="${{ env.INVOKEAI_ROOT }}" \
--outdir="${{ env.INVOKEAI_ROOT }}/outputs"
- name: export conda env
id: export-conda-env
@ -122,5 +131,5 @@ jobs:
id: archive-results
uses: actions/upload-artifact@v3
with:
name: results_${{ matrix.os }}_${{ matrix.stable-diffusion-model-switch }}
path: outputs/img-samples
name: results_${{ matrix.requirements-file }}_${{ matrix.python-version }}
path: ${{ env.INVOKEAI_ROOT }}/outputs

128
.github/workflows/test-invoke-pip.yml vendored Normal file
View File

@ -0,0 +1,128 @@
name: Test invoke.py pip
on:
push:
branches:
- 'main'
- 'development'
pull_request:
branches:
- 'main'
- 'development'
jobs:
matrix:
strategy:
matrix:
stable-diffusion-model:
- stable-diffusion-1.5
requirements-file:
- requirements-lin-cuda.txt
- requirements-lin-amd.txt
- requirements-mac-mps-cpu.txt
python-version:
# - '3.9'
- '3.10'
include:
- requirements-file: requirements-lin-cuda.txt
os: ubuntu-latest
default-shell: bash -l {0}
- requirements-file: requirements-lin-amd.txt
os: ubuntu-latest
default-shell: bash -l {0}
- requirements-file: requirements-mac-mps-cpu.txt
os: macOS-12
default-shell: bash -l {0}
- stable-diffusion-model: stable-diffusion-1.5
stable-diffusion-model-url: https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt
stable-diffusion-model-dl-path: models/ldm/stable-diffusion-v1
stable-diffusion-model-dl-name: v1-5-pruned-emaonly.ckpt
name: ${{ matrix.requirements-file }} on ${{ matrix.python-version }}
runs-on: ${{ matrix.os }}
defaults:
run:
shell: ${{ matrix.default-shell }}
env:
INVOKEAI_ROOT: '${{ github.workspace }}/invokeai'
steps:
- name: Checkout sources
id: checkout-sources
uses: actions/checkout@v3
- name: create models.yaml from example
run: |
mkdir -p ${{ env.INVOKEAI_ROOT }}/configs
cp configs/models.yaml.example ${{ env.INVOKEAI_ROOT }}/configs/models.yaml
- name: set test prompt to main branch validation
if: ${{ github.ref == 'refs/heads/main' }}
run: echo "TEST_PROMPTS=tests/preflight_prompts.txt" >> $GITHUB_ENV
- name: set test prompt to development branch validation
if: ${{ github.ref == 'refs/heads/development' }}
run: echo "TEST_PROMPTS=tests/dev_prompts.txt" >> $GITHUB_ENV
- name: set test prompt to Pull Request validation
if: ${{ github.ref != 'refs/heads/main' && github.ref != 'refs/heads/development' }}
run: echo "TEST_PROMPTS=tests/validate_pr_prompt.txt" >> $GITHUB_ENV
- name: create requirements.txt
run: cp 'environments-and-requirements/${{ matrix.requirements-file }}' '${{ matrix.requirements-file }}'
- name: setup python
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python-version }}
cache: 'pip'
cache-dependency-path: ${{ matrix.requirements-file }}
# - name: install dependencies
# run: ${{ env.pythonLocation }}/bin/pip install --upgrade pip setuptools wheel
- name: install requirements
run: ${{ env.pythonLocation }}/bin/pip install -r '${{ matrix.requirements-file }}'
- name: Use Cached Stable Diffusion Model
id: cache-sd-model
uses: actions/cache@v3
env:
cache-name: cache-${{ matrix.stable-diffusion-model }}
with:
path: ${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}
key: ${{ env.cache-name }}
- name: Download ${{ matrix.stable-diffusion-model }}
id: download-stable-diffusion-model
if: ${{ steps.cache-sd-model.outputs.cache-hit != 'true' }}
run: |
mkdir -p "${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}"
curl \
-H "Authorization: Bearer ${{ secrets.HUGGINGFACE_TOKEN }}" \
-o "${{ env.INVOKEAI_ROOT }}/${{ matrix.stable-diffusion-model-dl-path }}/${{ matrix.stable-diffusion-model-dl-name }}" \
-L ${{ matrix.stable-diffusion-model-url }}
- name: run configure_invokeai.py
id: run-preload-models
run: |
${{ env.pythonLocation }}/bin/python scripts/configure_invokeai.py --no-interactive --yes
- name: cat ~/.invokeai
id: cat-invokeai
run: cat ~/.invokeai
- name: Run the tests
id: run-tests
run: |
time ${{ env.pythonLocation }}/bin/python scripts/invoke.py \
--no-patchmatch \
--no-nsfw_checker \
--model ${{ matrix.stable-diffusion-model }} \
--from_file ${{ env.TEST_PROMPTS }} \
--root="${{ env.INVOKEAI_ROOT }}" \
--outdir="${{ env.INVOKEAI_ROOT }}/outputs"
- name: Archive results
id: archive-results
uses: actions/upload-artifact@v3
with:
name: results_${{ matrix.requirements-file }}_${{ matrix.python-version }}
path: ${{ env.INVOKEAI_ROOT }}/outputs

17
.gitignore vendored
View File

@ -194,10 +194,6 @@ checkpoints
# Let the frontend manage its own gitignore
!frontend/*
frontend/apt-get
frontend/dist
frontend/sudo
frontend/update
# Scratch folder
.scratch/
@ -218,12 +214,23 @@ models/clipseg
models/gfpgan
# ignore initfile
invokeai.init
.invokeai
# ignore environment.yml and requirements.txt
# these are links to the real files in environments-and-requirements
environment.yml
requirements.txt
# source installer files
source_installer/*zip
source_installer/invokeAI
install.bat
install.sh
update.bat
update.sh
# this may be present if the user created a venv
invokeai
# no longer stored in source directory
models

View File

@ -1,11 +0,0 @@
InvokeAI
Project homepage: https://github.com/invoke-ai/InvokeAI
Installation on Windows:
Please double-click the 'install.bat' file (while keeping it inside the invokeAI folder).
Installation on Linux and Mac:
Please open the terminal, and run './install.sh' (while keeping it inside the invokeAI folder).
After installation, please run the 'invoke.bat' file (on Windows) or 'invoke.sh' file (on Linux/Mac) to start InvokeAI.

128
CODE_OF_CONDUCT.md Normal file
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@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior
may be reported to the community leaders responsible for enforcement
at https://github.com/invoke-ai/InvokeAI/issues. All complaints will
be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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@ -0,0 +1,85 @@
<img src="docs/assets/invoke_ai_banner.png" align="center">
Invoke-AI is a community of software developers, researchers, and user
interface experts who have come together on a voluntary basis to build
software tools which support cutting edge AI text-to-image
applications. This community is open to anyone who wishes to
contribute to the effort and has the skill and time to do so.
# Our Values
The InvokeAI team is a diverse community which includes individuals
from various parts of the world and many walks of life. Despite our
differences, we share a number of core values which we ask prospective
contributors to understand and respect. We believe:
1. That Open Source Software is a positive force in the world. We
create software that can be used, reused, and redistributed, without
restrictions, under a straightforward Open Source license (MIT). We
believe that Open Source benefits society as a whole by increasing the
availability of high quality software to all.
2. That those who create software should receive proper attribution
for their creative work. While we support the exchange and reuse of
Open Source Software, we feel strongly that the original authors of a
piece of code should receive credit for their contribution, and we
endeavor to do so whenever possible.
3. That there is moral ambiguity surrounding AI-assisted art. We are
aware of the moral and ethical issues surrounding the release of the
Stable Diffusion model and similar products. We are aware that, due to
the composition of their training sets, current AI-generated image
models are biased against certain ethnic groups, cultural concepts of
beauty, ethnic stereotypes, and gender roles.
1. We recognize the potential for harm to these groups that these biases
represent and trust that future AI models will take steps towards
reducing or eliminating the biases noted above, respect and give due
credit to the artists whose work is sourced, and call on developers
and users to favor these models over the older ones as they become
available.
4. We are deeply committed to ensuring that this technology benefits
everyone, including artists. We see AI art not as a replacement for
the artist, but rather as a tool to empower them. With that
in mind, we are constantly debating how to build systems that put
artists needs first: tools which can be readily integrated into an
artists existing workflows and practices, enhancing their work and
helping them to push it further. Every decision we take as a team,
which includes several artists, aims to build towards that goal.
5. That artificial intelligence can be a force for good in the world,
but must be used responsibly. Artificial intelligence technologies
have the potential to improve society, in everything from cancer care,
to customer service, to creative writing.
1. While we do not believe that software should arbitrarily limit what
users can do with it, we recognize that when used irresponsibly, AI
has the potential to do much harm. Our Discord server is actively
moderated in order to minimize the potential of harm from
user-contributed images. In addition, we ask users of our software to
refrain from using it in any way that would cause mental, emotional or
physical harm to individuals and vulnerable populations including (but
not limited to) women; minors; ethnic minorities; religious groups;
members of LGBTQIA communities; and people with disabilities or
impairments.
2. Note that some of the image generation AI models which the Invoke-AI
toolkit supports carry licensing agreements which impose restrictions
on how the model is used. We ask that our users read and agree to
these terms if they wish to make use of these models. These agreements
are distinct from the MIT license which applies to the InvokeAI
software and source code.
6. That mutual respect is key to a healthy software development
community. Members of the InvokeAI community are expected to treat
each other with respect, beneficence, and empathy. Each of us has a
different background and a unique set of skills. We strive to help
each other grow and gain new skills, and we apportion expectations in
a way that balances the members' time, skillset, and interest
area. Disputes are resolved by open and honest communication.
## Signature
This document has been collectively crafted and approved by the current InvokeAI team members, as of 28 Nov 2022: **lstein** (Lincoln Stein), **blessedcoolant**, **hipsterusername** (Kent Keirsey), **Kyle0654** (Kyle Schouviller), **damian0815**, **mauwii** (Matthias Wild), **Netsvetaev** (Artur Netsvetaev), **psychedelicious**, **tildebyte**, and **keturn**. Although individuals within the group may hold differing views on particular details and/or their implications, we are all in agreement about its fundamental statements, as well as their significance and importance to this project moving forward.

View File

@ -65,14 +65,11 @@ requests. Be sure to use the provided templates. They will help aid diagnose iss
### Installation
This fork is supported across multiple platforms. You can find individual installation instructions
below.
- #### [Linux](https://invoke-ai.github.io/InvokeAI/installation/INSTALL_LINUX/)
- #### [Windows](https://invoke-ai.github.io/InvokeAI/installation/INSTALL_WINDOWS/)
- #### [Macintosh](https://invoke-ai.github.io/InvokeAI/installation/INSTALL_MAC/)
This fork is supported across Linux, Windows and Macintosh. Linux
users can use either an Nvidia-based card (with CUDA support) or an
AMD card (using the ROCm driver). For full installation and upgrade
instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/)
### Hardware Requirements
@ -175,15 +172,22 @@ problems and other issues.
# Contributing
Anyone who wishes to contribute to this project, whether documentation, features, bug fixes, code
cleanup, testing, or code reviews, is very much encouraged to do so. If you are unfamiliar with how
to contribute to GitHub projects, here is a
[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
cleanup, testing, or code reviews, is very much encouraged to do so. To join, just raise your hand on the InvokeAI
Discord server or discussion board.
A full set of contribution guidelines, along with templates, are in progress, but for now the most
If you are unfamiliar with how
to contribute to GitHub projects, here is a
[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github). A full set of contribution guidelines, along with templates, are in progress, but for now the most
important thing is to **make your pull request against the "development" branch**, and not against
"main". This will help keep public breakage to a minimum and will allow you to propose more radical
changes.
We hope you enjoy using our software as much as we enjoy creating it,
and we hope that some of those of you who are reading this will elect
to become part of our community.
Welcome to InvokeAI!
### Contributors
This fork is a combined effort of various people from across the world.

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@ -0,0 +1,117 @@
from PIL import Image, ImageChops
from PIL.Image import Image as ImageType
from typing import Union, Literal
# https://stackoverflow.com/questions/43864101/python-pil-check-if-image-is-transparent
def check_for_any_transparency(img: Union[ImageType, str]) -> bool:
if type(img) is str:
img = Image.open(str)
if img.info.get("transparency", None) is not None:
return True
if img.mode == "P":
transparent = img.info.get("transparency", -1)
for _, index in img.getcolors():
if index == transparent:
return True
elif img.mode == "RGBA":
extrema = img.getextrema()
if extrema[3][0] < 255:
return True
return False
def get_canvas_generation_mode(
init_img: Union[ImageType, str], init_mask: Union[ImageType, str]
) -> Literal["txt2img", "outpainting", "inpainting", "img2img",]:
if type(init_img) is str:
init_img = Image.open(init_img)
if type(init_mask) is str:
init_mask = Image.open(init_mask)
init_img = init_img.convert("RGBA")
# Get alpha from init_img
init_img_alpha = init_img.split()[-1]
init_img_alpha_mask = init_img_alpha.convert("L")
init_img_has_transparency = check_for_any_transparency(init_img)
if init_img_has_transparency:
init_img_is_fully_transparent = (
True if init_img_alpha_mask.getbbox() is None else False
)
"""
Mask images are white in areas where no change should be made, black where changes
should be made.
"""
# Fit the mask to init_img's size and convert it to greyscale
init_mask = init_mask.resize(init_img.size).convert("L")
"""
PIL.Image.getbbox() returns the bounding box of non-zero areas of the image, so we first
invert the mask image so that masked areas are white and other areas black == zero.
getbbox() now tells us if the are any masked areas.
"""
init_mask_bbox = ImageChops.invert(init_mask).getbbox()
init_mask_exists = False if init_mask_bbox is None else True
if init_img_has_transparency:
if init_img_is_fully_transparent:
return "txt2img"
else:
return "outpainting"
else:
if init_mask_exists:
return "inpainting"
else:
return "img2img"
def main():
# Testing
init_img_opaque = "test_images/init-img_opaque.png"
init_img_partial_transparency = "test_images/init-img_partial_transparency.png"
init_img_full_transparency = "test_images/init-img_full_transparency.png"
init_mask_no_mask = "test_images/init-mask_no_mask.png"
init_mask_has_mask = "test_images/init-mask_has_mask.png"
print(
"OPAQUE IMAGE, NO MASK, expect img2img, got ",
get_canvas_generation_mode(init_img_opaque, init_mask_no_mask),
)
print(
"IMAGE WITH TRANSPARENCY, NO MASK, expect outpainting, got ",
get_canvas_generation_mode(
init_img_partial_transparency, init_mask_no_mask
),
)
print(
"FULLY TRANSPARENT IMAGE NO MASK, expect txt2img, got ",
get_canvas_generation_mode(init_img_full_transparency, init_mask_no_mask),
)
print(
"OPAQUE IMAGE, WITH MASK, expect inpainting, got ",
get_canvas_generation_mode(init_img_opaque, init_mask_has_mask),
)
print(
"IMAGE WITH TRANSPARENCY, WITH MASK, expect outpainting, got ",
get_canvas_generation_mode(
init_img_partial_transparency, init_mask_has_mask
),
)
print(
"FULLY TRANSPARENT IMAGE WITH MASK, expect txt2img, got ",
get_canvas_generation_mode(init_img_full_transparency, init_mask_has_mask),
)
if __name__ == "__main__":
main()

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@ -5,6 +5,8 @@ SAMPLER_CHOICES = [
"ddim",
"k_dpm_2_a",
"k_dpm_2",
"k_dpmpp_2_a",
"k_dpmpp_2",
"k_euler_a",
"k_euler",
"k_heun",

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@ -0,0 +1,80 @@
stable-diffusion-1.5:
description: The newest Stable Diffusion version 1.5 weight file (4.27 GB)
repo_id: runwayml/stable-diffusion-v1-5
config: v1-inference.yaml
file: v1-5-pruned-emaonly.ckpt
recommended: true
width: 512
height: 512
inpainting-1.5:
description: RunwayML SD 1.5 model optimized for inpainting (4.27 GB)
repo_id: runwayml/stable-diffusion-inpainting
config: v1-inpainting-inference.yaml
file: sd-v1-5-inpainting.ckpt
recommended: True
width: 512
height: 512
ft-mse-improved-autoencoder-840000:
description: StabilityAI improved autoencoder fine-tuned for human faces (recommended; 335 MB)
repo_id: stabilityai/sd-vae-ft-mse-original
config: VAE/default
file: vae-ft-mse-840000-ema-pruned.ckpt
recommended: True
width: 512
height: 512
stable-diffusion-1.4:
description: The original Stable Diffusion version 1.4 weight file (4.27 GB)
repo_id: CompVis/stable-diffusion-v-1-4-original
config: v1-inference.yaml
file: sd-v1-4.ckpt
recommended: False
width: 512
height: 512
waifu-diffusion-1.3:
description: Stable Diffusion 1.4 fine tuned on anime-styled images (4.27)
repo_id: hakurei/waifu-diffusion-v1-3
config: v1-inference.yaml
file: model-epoch09-float32.ckpt
recommended: False
width: 512
height: 512
trinart-2.0:
description: An SD model finetuned with ~40,000 assorted high resolution manga/anime-style pictures (2.13 GB)
repo_id: naclbit/trinart_stable_diffusion_v2
config: v1-inference.yaml
file: trinart2_step95000.ckpt
recommended: False
width: 512
height: 512
trinart_characters-1.0:
description: An SD model finetuned with 19.2M anime/manga style images (2.13 GB)
repo_id: naclbit/trinart_characters_19.2m_stable_diffusion_v1
config: v1-inference.yaml
file: trinart_characters_it4_v1.ckpt
recommended: False
width: 512
height: 512
trinart_vae:
description: Custom autoencoder for trinart_characters
repo_id: naclbit/trinart_characters_19.2m_stable_diffusion_v1
config: VAE/trinart
file: autoencoder_fix_kl-f8-trinart_characters.ckpt
recommended: False
width: 512
height: 512
papercut-1.0:
description: SD 1.5 fine-tuned for papercut art (use "PaperCut" in your prompts) (2.13 GB)
repo_id: Fictiverse/Stable_Diffusion_PaperCut_Model
config: v1-inference.yaml
file: PaperCut_v1.ckpt
recommended: False
width: 512
height: 512
voxel_art-1.0:
description: Stable Diffusion trained on voxel art (use "VoxelArt" in your prompts) (4.27 GB)
repo_id: Fictiverse/Stable_Diffusion_VoxelArt_Model
config: v1-inference.yaml
file: VoxelArt_v1.ckpt
recommended: False
width: 512
height: 512

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@ -7,8 +7,8 @@
# was trained on.
stable-diffusion-1.5:
description: The newest Stable Diffusion version 1.5 weight file (4.27 GB)
weights: ./models/ldm/stable-diffusion-v1/v1-5-pruned-emaonly.ckpt
config: ./configs/stable-diffusion/v1-inference.yaml
weights: models/ldm/stable-diffusion-v1/v1-5-pruned-emaonly.ckpt
config: configs/stable-diffusion/v1-inference.yaml
width: 512
height: 512
vae: ./models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt

803
configs/sd-concepts.txt Normal file
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@ -0,0 +1,803 @@
sd-concepts-library/001glitch-core
sd-concepts-library/2814-roth
sd-concepts-library/3d-female-cyborgs
sd-concepts-library/4tnght
sd-concepts-library/80s-anime-ai
sd-concepts-library/80s-anime-ai-being
sd-concepts-library/852style-girl
sd-concepts-library/8bit
sd-concepts-library/8sconception
sd-concepts-library/Aflac-duck
sd-concepts-library/Akitsuki
sd-concepts-library/Atako
sd-concepts-library/Exodus-Styling
sd-concepts-library/RINGAO
sd-concepts-library/a-female-hero-from-the-legend-of-mir
sd-concepts-library/a-hat-kid
sd-concepts-library/a-tale-of-two-empires
sd-concepts-library/aadhav-face
sd-concepts-library/aavegotchi
sd-concepts-library/abby-face
sd-concepts-library/abstract-concepts
sd-concepts-library/accurate-angel
sd-concepts-library/agm-style-nao
sd-concepts-library/aj-fosik
sd-concepts-library/alberto-mielgo
sd-concepts-library/alex-portugal
sd-concepts-library/alex-thumbnail-object-2000-steps
sd-concepts-library/aleyna-tilki
sd-concepts-library/alf
sd-concepts-library/alicebeta
sd-concepts-library/alien-avatar
sd-concepts-library/alisa
sd-concepts-library/all-rings-albuns
sd-concepts-library/altvent
sd-concepts-library/altyn-helmet
sd-concepts-library/amine
sd-concepts-library/amogus
sd-concepts-library/anders-zorn
sd-concepts-library/angus-mcbride-style
sd-concepts-library/animalve3-1500seq
sd-concepts-library/anime-background-style
sd-concepts-library/anime-background-style-v2
sd-concepts-library/anime-boy
sd-concepts-library/anime-girl
sd-concepts-library/anyXtronXredshift
sd-concepts-library/anya-forger
sd-concepts-library/apex-wingman
sd-concepts-library/apulian-rooster-v0-1
sd-concepts-library/arcane-face
sd-concepts-library/arcane-style-jv
sd-concepts-library/arcimboldo-style
sd-concepts-library/armando-reveron-style
sd-concepts-library/armor-concept
sd-concepts-library/arq-render
sd-concepts-library/art-brut
sd-concepts-library/arthur1
sd-concepts-library/artist-yukiko-kanagai
sd-concepts-library/arwijn
sd-concepts-library/ashiok
sd-concepts-library/at-wolf-boy-object
sd-concepts-library/atm-ant
sd-concepts-library/atm-ant-2
sd-concepts-library/axe-tattoo
sd-concepts-library/ayush-spider-spr
sd-concepts-library/azura-from-vibrant-venture
sd-concepts-library/ba-shiroko
sd-concepts-library/babau
sd-concepts-library/babs-bunny
sd-concepts-library/babushork
sd-concepts-library/backrooms
sd-concepts-library/bad_Hub_Hugh
sd-concepts-library/bada-club
sd-concepts-library/baldi
sd-concepts-library/baluchitherian
sd-concepts-library/bamse
sd-concepts-library/bamse-og-kylling
sd-concepts-library/bee
sd-concepts-library/beholder
sd-concepts-library/beldam
sd-concepts-library/belen
sd-concepts-library/bella-goth
sd-concepts-library/belle-delphine
sd-concepts-library/bert-muppet
sd-concepts-library/better-collage3
sd-concepts-library/between2-mt-fade
sd-concepts-library/birb-style
sd-concepts-library/black-and-white-design
sd-concepts-library/black-waifu
sd-concepts-library/bloo
sd-concepts-library/blue-haired-boy
sd-concepts-library/blue-zombie
sd-concepts-library/blue-zombiee
sd-concepts-library/bluebey
sd-concepts-library/bluebey-2
sd-concepts-library/bobs-burgers
sd-concepts-library/boissonnard
sd-concepts-library/bonzi-monkey
sd-concepts-library/borderlands
sd-concepts-library/bored-ape-textual-inversion
sd-concepts-library/boris-anderson
sd-concepts-library/bozo-22
sd-concepts-library/breakcore
sd-concepts-library/brittney-williams-art
sd-concepts-library/bruma
sd-concepts-library/brunnya
sd-concepts-library/buddha-statue
sd-concepts-library/bullvbear
sd-concepts-library/button-eyes
sd-concepts-library/canadian-goose
sd-concepts-library/canary-cap
sd-concepts-library/cancer_style
sd-concepts-library/captain-haddock
sd-concepts-library/captainkirb
sd-concepts-library/car-toy-rk
sd-concepts-library/carasibana
sd-concepts-library/carlitos-el-mago
sd-concepts-library/carrascharacter
sd-concepts-library/cartoona-animals
sd-concepts-library/cat-toy
sd-concepts-library/centaur
sd-concepts-library/cgdonny1
sd-concepts-library/cham
sd-concepts-library/chandra-nalaar
sd-concepts-library/char-con
sd-concepts-library/character-pingu
sd-concepts-library/cheburashka
sd-concepts-library/chen-1
sd-concepts-library/child-zombie
sd-concepts-library/chillpill
sd-concepts-library/chonkfrog
sd-concepts-library/chop
sd-concepts-library/christo-person
sd-concepts-library/chuck-walton
sd-concepts-library/chucky
sd-concepts-library/chungus-poodl-pet
sd-concepts-library/cindlop
sd-concepts-library/collage-cutouts
sd-concepts-library/collage14
sd-concepts-library/collage3
sd-concepts-library/collage3-hubcity
sd-concepts-library/cologne
sd-concepts-library/color-page
sd-concepts-library/colossus
sd-concepts-library/command-and-conquer-remastered-cameos
sd-concepts-library/concept-art
sd-concepts-library/conner-fawcett-style
sd-concepts-library/conway-pirate
sd-concepts-library/coop-himmelblau
sd-concepts-library/coraline
sd-concepts-library/cornell-box
sd-concepts-library/cortana
sd-concepts-library/covid-19-rapid-test
sd-concepts-library/cow-uwu
sd-concepts-library/cowboy
sd-concepts-library/crazy-1
sd-concepts-library/crazy-2
sd-concepts-library/crb-portraits
sd-concepts-library/crb-surrealz
sd-concepts-library/crbart
sd-concepts-library/crested-gecko
sd-concepts-library/crinos-form-garou
sd-concepts-library/cry-baby-style
sd-concepts-library/crybaby-style-2-0
sd-concepts-library/csgo-awp-object
sd-concepts-library/csgo-awp-texture-map
sd-concepts-library/cubex
sd-concepts-library/cumbia-peruana
sd-concepts-library/cute-bear
sd-concepts-library/cute-cat
sd-concepts-library/cute-game-style
sd-concepts-library/cyberpunk-lucy
sd-concepts-library/dabotap
sd-concepts-library/dan-mumford
sd-concepts-library/dan-seagrave-art-style
sd-concepts-library/dark-penguin-pinguinanimations
sd-concepts-library/darkpenguinanimatronic
sd-concepts-library/darkplane
sd-concepts-library/david-firth-artstyle
sd-concepts-library/david-martinez-cyberpunk
sd-concepts-library/david-martinez-edgerunners
sd-concepts-library/david-moreno-architecture
sd-concepts-library/daycare-attendant-sun-fnaf
sd-concepts-library/ddattender
sd-concepts-library/degods
sd-concepts-library/degodsheavy
sd-concepts-library/depthmap
sd-concepts-library/depthmap-style
sd-concepts-library/design
sd-concepts-library/detectivedinosaur1
sd-concepts-library/diaosu-toy
sd-concepts-library/dicoo
sd-concepts-library/dicoo2
sd-concepts-library/dishonored-portrait-styles
sd-concepts-library/disquieting-muses
sd-concepts-library/ditko
sd-concepts-library/dlooak
sd-concepts-library/doc
sd-concepts-library/doener-red-line-art
sd-concepts-library/dog
sd-concepts-library/dog-django
sd-concepts-library/doge-pound
sd-concepts-library/dong-ho
sd-concepts-library/dong-ho2
sd-concepts-library/doose-s-realistic-art-style
sd-concepts-library/dq10-anrushia
sd-concepts-library/dr-livesey
sd-concepts-library/dr-strange
sd-concepts-library/dragonborn
sd-concepts-library/dreamcore
sd-concepts-library/dreamy-painting
sd-concepts-library/drive-scorpion-jacket
sd-concepts-library/dsmuses
sd-concepts-library/dtv-pkmn
sd-concepts-library/dullboy-caricature
sd-concepts-library/duranduran
sd-concepts-library/durer-style
sd-concepts-library/dyoudim-style
sd-concepts-library/early-mishima-kurone
sd-concepts-library/eastward
sd-concepts-library/eddie
sd-concepts-library/edgerunners-style
sd-concepts-library/edgerunners-style-v2
sd-concepts-library/el-salvador-style-style
sd-concepts-library/elegant-flower
sd-concepts-library/elspeth-tirel
sd-concepts-library/eru-chitanda-casual
sd-concepts-library/erwin-olaf-style
sd-concepts-library/ettblackteapot
sd-concepts-library/explosions-cat
sd-concepts-library/eye-of-agamotto
sd-concepts-library/f-22
sd-concepts-library/facadeplace
sd-concepts-library/fairy-tale-painting-style
sd-concepts-library/fairytale
sd-concepts-library/fang-yuan-001
sd-concepts-library/faraon-love-shady
sd-concepts-library/fasina
sd-concepts-library/felps
sd-concepts-library/female-kpop-singer
sd-concepts-library/fergal-cat
sd-concepts-library/filename-2
sd-concepts-library/fileteado-porteno
sd-concepts-library/final-fantasy-logo
sd-concepts-library/fireworks-over-water
sd-concepts-library/fish
sd-concepts-library/flag-ussr
sd-concepts-library/flatic
sd-concepts-library/floral
sd-concepts-library/fluid-acrylic-jellyfish-creatures-style-of-carl-ingram-art
sd-concepts-library/fnf-boyfriend
sd-concepts-library/fold-structure
sd-concepts-library/fox-purple
sd-concepts-library/fractal
sd-concepts-library/fractal-flame
sd-concepts-library/fractal-temple-style
sd-concepts-library/frank-frazetta
sd-concepts-library/franz-unterberger
sd-concepts-library/freddy-fazbear
sd-concepts-library/freefonix-style
sd-concepts-library/furrpopasthetic
sd-concepts-library/fursona
sd-concepts-library/fzk
sd-concepts-library/galaxy-explorer
sd-concepts-library/ganyu-genshin-impact
sd-concepts-library/garcon-the-cat
sd-concepts-library/garfield-pizza-plush
sd-concepts-library/garfield-pizza-plush-v2
sd-concepts-library/gba-fe-class-cards
sd-concepts-library/gba-pokemon-sprites
sd-concepts-library/geggin
sd-concepts-library/ggplot2
sd-concepts-library/ghost-style
sd-concepts-library/ghostproject-men
sd-concepts-library/gibasachan-v0
sd-concepts-library/gim
sd-concepts-library/gio
sd-concepts-library/giygas
sd-concepts-library/glass-pipe
sd-concepts-library/glass-prism-cube
sd-concepts-library/glow-forest
sd-concepts-library/goku
sd-concepts-library/gram-tops
sd-concepts-library/green-blue-shanshui
sd-concepts-library/green-tent
sd-concepts-library/grifter
sd-concepts-library/grisstyle
sd-concepts-library/grit-toy
sd-concepts-library/gt-color-paint-2
sd-concepts-library/gta5-artwork
sd-concepts-library/guttestreker
sd-concepts-library/gymnastics-leotard-v2
sd-concepts-library/half-life-2-dog
sd-concepts-library/handstand
sd-concepts-library/hanfu-anime-style
sd-concepts-library/happy-chaos
sd-concepts-library/happy-person12345
sd-concepts-library/happy-person12345-assets
sd-concepts-library/harley-quinn
sd-concepts-library/harmless-ai-1
sd-concepts-library/harmless-ai-house-style-1
sd-concepts-library/hd-emoji
sd-concepts-library/heather
sd-concepts-library/henjo-techno-show
sd-concepts-library/herge-style
sd-concepts-library/hiten-style-nao
sd-concepts-library/hitokomoru-style-nao
sd-concepts-library/hiyuki-chan
sd-concepts-library/hk-bamboo
sd-concepts-library/hk-betweenislands
sd-concepts-library/hk-bicycle
sd-concepts-library/hk-blackandwhite
sd-concepts-library/hk-breakfast
sd-concepts-library/hk-buses
sd-concepts-library/hk-clouds
sd-concepts-library/hk-goldbuddha
sd-concepts-library/hk-goldenlantern
sd-concepts-library/hk-hkisland
sd-concepts-library/hk-leaves
sd-concepts-library/hk-market
sd-concepts-library/hk-oldcamera
sd-concepts-library/hk-opencamera
sd-concepts-library/hk-peach
sd-concepts-library/hk-phonevax
sd-concepts-library/hk-streetpeople
sd-concepts-library/hk-vintage
sd-concepts-library/hoi4
sd-concepts-library/hoi4-leaders
sd-concepts-library/homestuck-sprite
sd-concepts-library/homestuck-troll
sd-concepts-library/hours-sentry-fade
sd-concepts-library/hours-style
sd-concepts-library/hrgiger-drmacabre
sd-concepts-library/huang-guang-jian
sd-concepts-library/huatli
sd-concepts-library/huayecai820-greyscale
sd-concepts-library/hub-city
sd-concepts-library/hubris-oshri
sd-concepts-library/huckleberry
sd-concepts-library/hydrasuit
sd-concepts-library/i-love-chaos
sd-concepts-library/ibere-thenorio
sd-concepts-library/ic0n
sd-concepts-library/ie-gravestone
sd-concepts-library/ikea-fabler
sd-concepts-library/illustration-style
sd-concepts-library/ilo-kunst
sd-concepts-library/ilya-shkipin
sd-concepts-library/im-poppy
sd-concepts-library/ina-art
sd-concepts-library/indian-watercolor-portraits
sd-concepts-library/indiana
sd-concepts-library/ingmar-bergman
sd-concepts-library/insidewhale
sd-concepts-library/interchanges
sd-concepts-library/inuyama-muneto-style-nao
sd-concepts-library/irasutoya
sd-concepts-library/iridescent-illustration-style
sd-concepts-library/iridescent-photo-style
sd-concepts-library/isabell-schulte-pv-pvii-3000steps
sd-concepts-library/isabell-schulte-pviii-1-image-style
sd-concepts-library/isabell-schulte-pviii-1024px-1500-steps-style
sd-concepts-library/isabell-schulte-pviii-12tiles-3000steps-style
sd-concepts-library/isabell-schulte-pviii-4-tiles-1-lr-3000-steps-style
sd-concepts-library/isabell-schulte-pviii-4-tiles-3-lr-5000-steps-style
sd-concepts-library/isabell-schulte-pviii-4tiles-500steps
sd-concepts-library/isabell-schulte-pviii-4tiles-6000steps
sd-concepts-library/isabell-schulte-pviii-style
sd-concepts-library/isometric-tile-test
sd-concepts-library/jacqueline-the-unicorn
sd-concepts-library/james-web-space-telescope
sd-concepts-library/jamie-hewlett-style
sd-concepts-library/jamiels
sd-concepts-library/jang-sung-rak-style
sd-concepts-library/jetsetdreamcastcovers
sd-concepts-library/jin-kisaragi
sd-concepts-library/jinjoon-lee-they
sd-concepts-library/jm-bergling-monogram
sd-concepts-library/joe-mad
sd-concepts-library/joe-whiteford-art-style
sd-concepts-library/joemad
sd-concepts-library/john-blanche
sd-concepts-library/johnny-silverhand
sd-concepts-library/jojo-bizzare-adventure-manga-lineart
sd-concepts-library/jos-de-kat
sd-concepts-library/junji-ito-artstyle
sd-concepts-library/kaleido
sd-concepts-library/kaneoya-sachiko
sd-concepts-library/kanovt
sd-concepts-library/kanv1
sd-concepts-library/karan-gloomy
sd-concepts-library/karl-s-lzx-1
sd-concepts-library/kasumin
sd-concepts-library/kawaii-colors
sd-concepts-library/kawaii-girl-plus-object
sd-concepts-library/kawaii-girl-plus-style
sd-concepts-library/kawaii-girl-plus-style-v1-1
sd-concepts-library/kay
sd-concepts-library/kaya-ghost-assasin
sd-concepts-library/ki
sd-concepts-library/kinda-sus
sd-concepts-library/kings-quest-agd
sd-concepts-library/kiora
sd-concepts-library/kira-sensei
sd-concepts-library/kirby
sd-concepts-library/klance
sd-concepts-library/kodakvision500t
sd-concepts-library/kogatan-shiny
sd-concepts-library/kogecha
sd-concepts-library/kojima-ayami
sd-concepts-library/koko-dog
sd-concepts-library/kuvshinov
sd-concepts-library/kysa-v-style
sd-concepts-library/laala-character
sd-concepts-library/larrette
sd-concepts-library/lavko
sd-concepts-library/lazytown-stephanie
sd-concepts-library/ldr
sd-concepts-library/ldrs
sd-concepts-library/led-toy
sd-concepts-library/lego-astronaut
sd-concepts-library/leica
sd-concepts-library/leif-jones
sd-concepts-library/lex
sd-concepts-library/liliana
sd-concepts-library/liliana-vess
sd-concepts-library/liminal-spaces-2-0
sd-concepts-library/liminalspaces
sd-concepts-library/line-art
sd-concepts-library/line-style
sd-concepts-library/linnopoke
sd-concepts-library/liquid-light
sd-concepts-library/liqwid-aquafarmer
sd-concepts-library/lizardman
sd-concepts-library/loab-character
sd-concepts-library/loab-style
sd-concepts-library/lofa
sd-concepts-library/logo-with-face-on-shield
sd-concepts-library/lolo
sd-concepts-library/looney-anime
sd-concepts-library/lost-rapper
sd-concepts-library/lphr-style
sd-concepts-library/lucario
sd-concepts-library/lucky-luke
sd-concepts-library/lugal-ki-en
sd-concepts-library/luinv2
sd-concepts-library/lula-13
sd-concepts-library/lumio
sd-concepts-library/lxj-o4
sd-concepts-library/m-geo
sd-concepts-library/m-geoo
sd-concepts-library/madhubani-art
sd-concepts-library/mafalda-character
sd-concepts-library/magic-pengel
sd-concepts-library/malika-favre-art-style
sd-concepts-library/manga-style
sd-concepts-library/marbling-art
sd-concepts-library/margo
sd-concepts-library/marty
sd-concepts-library/marty6
sd-concepts-library/mass
sd-concepts-library/masyanya
sd-concepts-library/masyunya
sd-concepts-library/mate
sd-concepts-library/matthew-stone
sd-concepts-library/mattvidpro
sd-concepts-library/maurice-quentin-de-la-tour-style
sd-concepts-library/maus
sd-concepts-library/max-foley
sd-concepts-library/mayor-richard-irvin
sd-concepts-library/mechasoulall
sd-concepts-library/medazzaland
sd-concepts-library/memnarch-mtg
sd-concepts-library/metagabe
sd-concepts-library/meyoco
sd-concepts-library/meze-audio-elite-headphones
sd-concepts-library/midjourney-style
sd-concepts-library/mikako-method
sd-concepts-library/mikako-methodi2i
sd-concepts-library/miko-3-robot
sd-concepts-library/milady
sd-concepts-library/mildemelwe-style
sd-concepts-library/million-live-akane-15k
sd-concepts-library/million-live-akane-3k
sd-concepts-library/million-live-akane-shifuku-3k
sd-concepts-library/million-live-spade-q-object-3k
sd-concepts-library/million-live-spade-q-style-3k
sd-concepts-library/minecraft-concept-art
sd-concepts-library/mishima-kurone
sd-concepts-library/mizkif
sd-concepts-library/moeb-style
sd-concepts-library/moebius
sd-concepts-library/mokoko
sd-concepts-library/mokoko-seed
sd-concepts-library/monster-girl
sd-concepts-library/monster-toy
sd-concepts-library/monte-novo
sd-concepts-library/moo-moo
sd-concepts-library/morino-hon-style
sd-concepts-library/moxxi
sd-concepts-library/msg
sd-concepts-library/mtg-card
sd-concepts-library/mtl-longsky
sd-concepts-library/mu-sadr
sd-concepts-library/munch-leaks-style
sd-concepts-library/museum-by-coop-himmelblau
sd-concepts-library/muxoyara
sd-concepts-library/my-hero-academia-style
sd-concepts-library/my-mug
sd-concepts-library/mycat
sd-concepts-library/mystical-nature
sd-concepts-library/naf
sd-concepts-library/nahiri
sd-concepts-library/namine-ritsu
sd-concepts-library/naoki-saito
sd-concepts-library/nard-style
sd-concepts-library/naruto
sd-concepts-library/natasha-johnston
sd-concepts-library/nathan-wyatt
sd-concepts-library/naval-portrait
sd-concepts-library/nazuna
sd-concepts-library/nebula
sd-concepts-library/ned-flanders
sd-concepts-library/neon-pastel
sd-concepts-library/new-priests
sd-concepts-library/nic-papercuts
sd-concepts-library/nikodim
sd-concepts-library/nissa-revane
sd-concepts-library/nixeu
sd-concepts-library/noggles
sd-concepts-library/nomad
sd-concepts-library/nouns-glasses
sd-concepts-library/obama-based-on-xi
sd-concepts-library/obama-self-2
sd-concepts-library/og-mox-style
sd-concepts-library/ohisashiburi-style
sd-concepts-library/oleg-kuvaev
sd-concepts-library/olli-olli
sd-concepts-library/on-kawara
sd-concepts-library/one-line-drawing
sd-concepts-library/onepunchman
sd-concepts-library/onzpo
sd-concepts-library/orangejacket
sd-concepts-library/ori
sd-concepts-library/ori-toor
sd-concepts-library/orientalist-art
sd-concepts-library/osaka-jyo
sd-concepts-library/osaka-jyo2
sd-concepts-library/osrsmini2
sd-concepts-library/osrstiny
sd-concepts-library/other-mother
sd-concepts-library/ouroboros
sd-concepts-library/outfit-items
sd-concepts-library/overprettified
sd-concepts-library/owl-house
sd-concepts-library/painted-by-silver-of-999
sd-concepts-library/painted-by-silver-of-999-2
sd-concepts-library/painted-student
sd-concepts-library/painting
sd-concepts-library/pantone-milk
sd-concepts-library/paolo-bonolis
sd-concepts-library/party-girl
sd-concepts-library/pascalsibertin
sd-concepts-library/pastelartstyle
sd-concepts-library/paul-noir
sd-concepts-library/pen-ink-portraits-bennorthen
sd-concepts-library/phan
sd-concepts-library/phan-s-collage
sd-concepts-library/phc
sd-concepts-library/phoenix-01
sd-concepts-library/pineda-david
sd-concepts-library/pink-beast-pastelae-style
sd-concepts-library/pintu
sd-concepts-library/pion-by-august-semionov
sd-concepts-library/piotr-jablonski
sd-concepts-library/pixel-mania
sd-concepts-library/pixel-toy
sd-concepts-library/pjablonski-style
sd-concepts-library/plant-style
sd-concepts-library/plen-ki-mun
sd-concepts-library/pokemon-conquest-sprites
sd-concepts-library/pool-test
sd-concepts-library/poolrooms
sd-concepts-library/poring-ragnarok-online
sd-concepts-library/poutine-dish
sd-concepts-library/princess-knight-art
sd-concepts-library/progress-chip
sd-concepts-library/puerquis-toy
sd-concepts-library/purplefishli
sd-concepts-library/pyramidheadcosplay
sd-concepts-library/qpt-atrium
sd-concepts-library/quiesel
sd-concepts-library/r-crumb-style
sd-concepts-library/rahkshi-bionicle
sd-concepts-library/raichu
sd-concepts-library/rail-scene
sd-concepts-library/rail-scene-style
sd-concepts-library/ralph-mcquarrie
sd-concepts-library/ransom
sd-concepts-library/rayne-weynolds
sd-concepts-library/rcrumb-portraits-style
sd-concepts-library/rd-chaos
sd-concepts-library/rd-paintings
sd-concepts-library/red-glasses
sd-concepts-library/reeducation-camp
sd-concepts-library/reksio-dog
sd-concepts-library/rektguy
sd-concepts-library/remert
sd-concepts-library/renalla
sd-concepts-library/repeat
sd-concepts-library/retro-girl
sd-concepts-library/retro-mecha-rangers
sd-concepts-library/retropixelart-pinguin
sd-concepts-library/rex-deno
sd-concepts-library/rhizomuse-machine-bionic-sculpture
sd-concepts-library/ricar
sd-concepts-library/rickyart
sd-concepts-library/rico-face
sd-concepts-library/riker-doll
sd-concepts-library/rikiart
sd-concepts-library/rikiboy-art
sd-concepts-library/rilakkuma
sd-concepts-library/rishusei-style
sd-concepts-library/rj-palmer
sd-concepts-library/rl-pkmn-test
sd-concepts-library/road-to-ruin
sd-concepts-library/robertnava
sd-concepts-library/roblox-avatar
sd-concepts-library/roy-lichtenstein
sd-concepts-library/ruan-jia
sd-concepts-library/russian
sd-concepts-library/s1m-naoto-ohshima
sd-concepts-library/saheeli-rai
sd-concepts-library/sakimi-style
sd-concepts-library/salmonid
sd-concepts-library/sam-yang
sd-concepts-library/sanguo-guanyu
sd-concepts-library/sas-style
sd-concepts-library/scarlet-witch
sd-concepts-library/schloss-mosigkau
sd-concepts-library/scrap-style
sd-concepts-library/scratch-project
sd-concepts-library/sculptural-style
sd-concepts-library/sd-concepts-library-uma-meme
sd-concepts-library/seamless-ground
sd-concepts-library/selezneva-alisa
sd-concepts-library/sem-mac2n
sd-concepts-library/senneca
sd-concepts-library/seraphimmoonshadow-art
sd-concepts-library/sewerslvt
sd-concepts-library/she-hulk-law-art
sd-concepts-library/she-mask
sd-concepts-library/sherhook-painting
sd-concepts-library/sherhook-painting-v2
sd-concepts-library/shev-linocut
sd-concepts-library/shigure-ui-style
sd-concepts-library/shiny-polyman
sd-concepts-library/shrunken-head
sd-concepts-library/shu-doll
sd-concepts-library/shvoren-style
sd-concepts-library/sims-2-portrait
sd-concepts-library/singsing
sd-concepts-library/singsing-doll
sd-concepts-library/sintez-ico
sd-concepts-library/skyfalls
sd-concepts-library/slm
sd-concepts-library/smarties
sd-concepts-library/smiling-friend-style
sd-concepts-library/smooth-pencils
sd-concepts-library/smurf-style
sd-concepts-library/smw-map
sd-concepts-library/society-finch
sd-concepts-library/sorami-style
sd-concepts-library/spider-gwen
sd-concepts-library/spritual-monsters
sd-concepts-library/stable-diffusion-conceptualizer
sd-concepts-library/star-tours-posters
sd-concepts-library/stardew-valley-pixel-art
sd-concepts-library/starhavenmachinegods
sd-concepts-library/sterling-archer
sd-concepts-library/stretch-re1-robot
sd-concepts-library/stuffed-penguin-toy
sd-concepts-library/style-of-marc-allante
sd-concepts-library/summie-style
sd-concepts-library/sunfish
sd-concepts-library/super-nintendo-cartridge
sd-concepts-library/supitcha-mask
sd-concepts-library/sushi-pixel
sd-concepts-library/swamp-choe-2
sd-concepts-library/t-skrang
sd-concepts-library/takuji-kawano
sd-concepts-library/tamiyo
sd-concepts-library/tangles
sd-concepts-library/tb303
sd-concepts-library/tcirle
sd-concepts-library/teelip-ir-landscape
sd-concepts-library/teferi
sd-concepts-library/tela-lenca
sd-concepts-library/tela-lenca2
sd-concepts-library/terraria-style
sd-concepts-library/tesla-bot
sd-concepts-library/test
sd-concepts-library/test-epson
sd-concepts-library/test2
sd-concepts-library/testing
sd-concepts-library/thalasin
sd-concepts-library/thegeneral
sd-concepts-library/thorneworks
sd-concepts-library/threestooges
sd-concepts-library/thunderdome-cover
sd-concepts-library/thunderdome-covers
sd-concepts-library/ti-junglepunk-v0
sd-concepts-library/tili-concept
sd-concepts-library/titan-robot
sd-concepts-library/tnj
sd-concepts-library/toho-pixel
sd-concepts-library/tomcat
sd-concepts-library/tonal1
sd-concepts-library/tony-diterlizzi-s-planescape-art
sd-concepts-library/towerplace
sd-concepts-library/toy
sd-concepts-library/toy-bonnie-plush
sd-concepts-library/toyota-sera
sd-concepts-library/transmutation-circles
sd-concepts-library/trash-polka-artstyle
sd-concepts-library/travis-bedel
sd-concepts-library/trigger-studio
sd-concepts-library/trust-support
sd-concepts-library/trypophobia
sd-concepts-library/ttte
sd-concepts-library/tubby
sd-concepts-library/tubby-cats
sd-concepts-library/tudisco
sd-concepts-library/turtlepics
sd-concepts-library/type
sd-concepts-library/ugly-sonic
sd-concepts-library/uliana-kudinova
sd-concepts-library/uma
sd-concepts-library/uma-clean-object
sd-concepts-library/uma-meme
sd-concepts-library/uma-meme-style
sd-concepts-library/uma-style-classic
sd-concepts-library/unfinished-building
sd-concepts-library/urivoldemort
sd-concepts-library/uzumaki
sd-concepts-library/valorantstyle
sd-concepts-library/vb-mox
sd-concepts-library/vcr-classique
sd-concepts-library/venice
sd-concepts-library/vespertine
sd-concepts-library/victor-narm
sd-concepts-library/vietstoneking
sd-concepts-library/vivien-reid
sd-concepts-library/vkuoo1
sd-concepts-library/vraska
sd-concepts-library/w3u
sd-concepts-library/walter-wick-photography
sd-concepts-library/warhammer-40k-drawing-style
sd-concepts-library/waterfallshadow
sd-concepts-library/wayne-reynolds-character
sd-concepts-library/wedding
sd-concepts-library/wedding-HandPainted
sd-concepts-library/werebloops
sd-concepts-library/wheatland
sd-concepts-library/wheatland-arknight
sd-concepts-library/wheelchair
sd-concepts-library/wildkat
sd-concepts-library/willy-hd
sd-concepts-library/wire-angels
sd-concepts-library/wish-artist-stile
sd-concepts-library/wlop-style
sd-concepts-library/wojak
sd-concepts-library/wojaks-now
sd-concepts-library/wojaks-now-now-now
sd-concepts-library/xatu
sd-concepts-library/xatu2
sd-concepts-library/xbh
sd-concepts-library/xi
sd-concepts-library/xidiversity
sd-concepts-library/xioboma
sd-concepts-library/xuna
sd-concepts-library/xyz
sd-concepts-library/yb-anime
sd-concepts-library/yerba-mate
sd-concepts-library/yesdelete
sd-concepts-library/yf21
sd-concepts-library/yilanov2
sd-concepts-library/yinit
sd-concepts-library/yoji-shinkawa-style
sd-concepts-library/yolandi-visser
sd-concepts-library/yoshi
sd-concepts-library/youpi2
sd-concepts-library/youtooz-candy
sd-concepts-library/yuji-himukai-style
sd-concepts-library/zaney
sd-concepts-library/zaneypixelz
sd-concepts-library/zdenek-art
sd-concepts-library/zero
sd-concepts-library/zero-bottle
sd-concepts-library/zero-suit-samus
sd-concepts-library/zillertal-can
sd-concepts-library/zizigooloo
sd-concepts-library/zk
sd-concepts-library/zoroark

View File

@ -30,9 +30,9 @@ model:
target: ldm.modules.embedding_manager.EmbeddingManager
params:
placeholder_strings: ["*"]
initializer_words: ['face', 'man', 'photo', 'africanmale']
initializer_words: ['sculpture']
per_image_tokens: false
num_vectors_per_token: 1
num_vectors_per_token: 8
progressive_words: False
unet_config:

View File

@ -30,9 +30,9 @@ model:
target: ldm.modules.embedding_manager.EmbeddingManager
params:
placeholder_strings: ["*"]
initializer_words: ['face', 'man', 'photo', 'africanmale']
initializer_words: ['sculpture']
per_image_tokens: false
num_vectors_per_token: 1
num_vectors_per_token: 8
progressive_words: False
unet_config:

View File

@ -22,7 +22,7 @@ model:
target: ldm.modules.embedding_manager.EmbeddingManager
params:
placeholder_strings: ["*"]
initializer_words: ['face', 'man', 'photo', 'africanmale']
initializer_words: ['sculpture']
per_image_tokens: false
num_vectors_per_token: 6
progressive_words: False

View File

@ -1,34 +1,13 @@
FROM ubuntu AS get_miniconda
SHELL ["/bin/bash", "-c"]
# install wget
RUN apt-get update \
&& apt-get install -y \
wget \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# download and install miniconda
ARG conda_version=py39_4.12.0-Linux-x86_64
ARG conda_prefix=/opt/conda
RUN wget --progress=dot:giga -O /miniconda.sh \
https://repo.anaconda.com/miniconda/Miniconda3-${conda_version}.sh \
&& bash /miniconda.sh -b -p ${conda_prefix} \
&& rm -f /miniconda.sh
FROM ubuntu AS invokeai
FROM ubuntu:22.10
# use bash
SHELL [ "/bin/bash", "-c" ]
# clean bashrc
RUN echo "" > ~/.bashrc
# Install necesarry packages
RUN apt-get update \
&& apt-get install -y \
--no-install-recommends \
build-essential \
gcc \
git \
libgl1-mesa-glx \
@ -39,46 +18,17 @@ RUN apt-get update \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# clone repository, create models.yaml and create symlinks
ARG invokeai_git=invoke-ai/InvokeAI
ARG invokeai_branch=main
ARG project_name=invokeai
ARG conda_env_file=environment-lin-cuda.yml
RUN git clone -b ${invokeai_branch} https://github.com/${invokeai_git}.git "/${project_name}" \
&& cp \
"/${project_name}/configs/models.yaml.example" \
"/${project_name}/configs/models.yaml" \
&& ln -sf \
"/${project_name}/environments-and-requirements/${conda_env_file}" \
"/${project_name}/environment.yml" \
&& ln -sf \
/data/models/v1-5-pruned-emaonly.ckpt \
"/${project_name}/models/ldm/stable-diffusion-v1/v1-5-pruned-emaonly.ckpt" \
&& ln -sf \
/data/outputs/ \
"/${project_name}/outputs"
# set workdir and copy sources
WORKDIR /invokeai
ARG PIP_REQUIREMENTS=requirements-lin-cuda.txt
COPY . ./environments-and-requirements/${PIP_REQUIREMENTS} ./
# set workdir
WORKDIR "/${project_name}"
# install requirements and link outputs folder
RUN pip install \
--no-cache-dir \
-r ${PIP_REQUIREMENTS}
# install conda env and preload models
ARG conda_prefix=/opt/conda
COPY --from=get_miniconda "${conda_prefix}" "${conda_prefix}"
RUN source "${conda_prefix}/etc/profile.d/conda.sh" \
&& conda init bash \
&& source ~/.bashrc \
&& conda env create \
--name "${project_name}" \
&& rm -Rf ~/.cache \
&& conda clean -afy \
&& echo "conda activate ${project_name}" >> ~/.bashrc
RUN source ~/.bashrc \
&& python scripts/preload_models.py \
--no-interactive
# Copy entrypoint and set env
ENV CONDA_PREFIX="${conda_prefix}"
ENV PROJECT_NAME="${project_name}"
COPY docker-build/entrypoint.sh /
ENTRYPOINT [ "/entrypoint.sh" ]
# set Environment, Entrypoint and default CMD
ENV INVOKEAI_ROOT /data
ENTRYPOINT [ "python3", "scripts/invoke.py", "--outdir=/data/outputs" ]
CMD [ "--web", "--host=0.0.0.0" ]

View File

@ -1,84 +1,49 @@
#!/usr/bin/env bash
set -e
# IMPORTANT: You need to have a token on huggingface.co to be able to download the checkpoint!!!
# configure values by using env when executing build.sh
# f.e. env ARCH=aarch64 GITHUB_INVOKE_AI=https://github.com/yourname/yourfork.git ./build.sh
source ./docker-build/env.sh || echo "please run from repository root" || exit 1
# IMPORTANT: You need to have a token on huggingface.co to be able to download the checkpoints!!!
# configure values by using env when executing build.sh f.e. `env ARCH=aarch64 ./build.sh`
invokeai_conda_version=${INVOKEAI_CONDA_VERSION:-py39_4.12.0-${platform/\//-}}
invokeai_conda_prefix=${INVOKEAI_CONDA_PREFIX:-\/opt\/conda}
invokeai_conda_env_file=${INVOKEAI_CONDA_ENV_FILE:-environment-lin-cuda.yml}
invokeai_git=${INVOKEAI_GIT:-invoke-ai/InvokeAI}
invokeai_branch=${INVOKEAI_BRANCH:-main}
huggingface_token=${HUGGINGFACE_TOKEN?}
source ./docker-build/env.sh \
|| echo "please execute docker-build/build.sh from repository root" \
|| exit 1
pip_requirements=${PIP_REQUIREMENTS:-requirements-lin-cuda.txt}
dockerfile=${INVOKE_DOCKERFILE:-docker-build/Dockerfile}
# print the settings
echo "You are using these values:"
echo -e "project_name:\t\t ${project_name}"
echo -e "Dockerfile:\t\t ${dockerfile}"
echo -e "requirements:\t\t ${pip_requirements}"
echo -e "volumename:\t\t ${volumename}"
echo -e "arch:\t\t\t ${arch}"
echo -e "platform:\t\t ${platform}"
echo -e "invokeai_conda_version:\t ${invokeai_conda_version}"
echo -e "invokeai_conda_prefix:\t ${invokeai_conda_prefix}"
echo -e "invokeai_conda_env_file: ${invokeai_conda_env_file}"
echo -e "invokeai_git:\t\t ${invokeai_git}"
echo -e "invokeai_tag:\t\t ${invokeai_tag}\n"
_runAlpine() {
docker run \
--rm \
--interactive \
--tty \
--mount source="$volumename",target=/data \
--workdir /data \
alpine "$@"
}
_copyCheckpoints() {
echo "creating subfolders for models and outputs"
_runAlpine mkdir models
_runAlpine mkdir outputs
echo "downloading v1-5-pruned-emaonly.ckpt"
_runAlpine wget \
--header="Authorization: Bearer ${huggingface_token}" \
-O models/v1-5-pruned-emaonly.ckpt \
https://huggingface.co/runwayml/stable-diffusion-v1-5/resolve/main/v1-5-pruned-emaonly.ckpt
echo "done"
}
_checkVolumeContent() {
_runAlpine ls -lhA /data/models
}
_getModelMd5s() {
_runAlpine \
alpine sh -c "md5sum /data/models/*.ckpt"
}
if [[ -n "$(docker volume ls -f name="${volumename}" -q)" ]]; then
echo "Volume already exists"
if [[ -z "$(_checkVolumeContent)" ]]; then
echo "looks empty, copying checkpoint"
_copyCheckpoints
fi
echo "Models in ${volumename}:"
_checkVolumeContent
echo
else
echo -n "createing docker volume "
docker volume create "${volumename}"
_copyCheckpoints
fi
# Build Container
docker build \
--platform="${platform}" \
--tag "${invokeai_tag}" \
--build-arg project_name="${project_name}" \
--build-arg conda_version="${invokeai_conda_version}" \
--build-arg conda_prefix="${invokeai_conda_prefix}" \
--build-arg conda_env_file="${invokeai_conda_env_file}" \
--build-arg invokeai_git="${invokeai_git}" \
--build-arg invokeai_branch="${invokeai_branch}" \
--file ./docker-build/Dockerfile \
--tag="${invokeai_tag}" \
--build-arg="PIP_REQUIREMENTS=${pip_requirements}" \
--file="${dockerfile}" \
.
docker run \
--rm \
--platform="$platform" \
--name="$project_name" \
--hostname="$project_name" \
--mount="source=$volumename,target=/data" \
--mount="type=bind,source=$HOME/.huggingface,target=/root/.huggingface" \
--env="HUGGINGFACE_TOKEN=${HUGGINGFACE_TOKEN}" \
--entrypoint="python3" \
"${invokeai_tag}" \
scripts/configure_invokeai.py --yes

View File

@ -1,8 +0,0 @@
#!/bin/bash
set -e
source "${CONDA_PREFIX}/etc/profile.d/conda.sh"
conda activate "${PROJECT_NAME}"
python scripts/invoke.py \
${@:---web --host=0.0.0.0}

View File

@ -4,7 +4,7 @@ project_name=${PROJECT_NAME:-invokeai}
volumename=${VOLUMENAME:-${project_name}_data}
arch=${ARCH:-x86_64}
platform=${PLATFORM:-Linux/${arch}}
invokeai_tag=${INVOKEAI_TAG:-${project_name}-${arch}}
invokeai_tag=${INVOKEAI_TAG:-${project_name}:${arch}}
export project_name
export volumename

View File

@ -7,9 +7,9 @@ docker run \
--interactive \
--tty \
--rm \
--platform "$platform" \
--name "$project_name" \
--hostname "$project_name" \
--mount source="$volumename",target=/data \
--publish 9090:9090 \
--platform="$platform" \
--name="$project_name" \
--hostname="$project_name" \
--mount="source=$volumename,target=/data" \
--publish=9090:9090 \
"$invokeai_tag" ${1:+$@}

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@ -99,8 +99,7 @@ overridden on a per-prompt basis (see
| `--sampler <sampler>` | `-A<sampler>` | `k_lms` | Sampler to use. Use `-h` to get list of available samplers. |
| `--seamless` | | `False` | Create interesting effects by tiling elements of the image. |
| `--embedding_path <path>` | | `None` | Path to pre-trained embedding manager checkpoints, for custom models |
| `--gfpgan_dir` | | `src/gfpgan` | Path to where GFPGAN is installed. |
| `--gfpgan_model_path` | | `experiments/pretrained_models/GFPGANv1.4.pth` | Path to GFPGAN model file, relative to `--gfpgan_dir`. |
| `--gfpgan_model_path` | | `experiments/pretrained_models/GFPGANv1.4.pth` | Path to GFPGAN model file. |
| `--free_gpu_mem` | | `False` | Free GPU memory after sampling, to allow image decoding and saving in low VRAM conditions |
| `--precision` | | `auto` | Set model precision, default is selected by device. Options: auto, float32, float16, autocast |
@ -270,6 +269,12 @@ value, we are insisting on a more stringent classification.
invoke> a piece of cake -I /path/to/breakfast.png -tm bagel 0.6
```
### Custom Styles and Subjects
You can load and use hundreds of community-contributed Textual
Inversion models just by typing the appropriate trigger phrase. Please
see [Concepts Library](CONCEPTS.md) for more details.
# Other Commands
The CLI offers a number of commands that begin with "!".

132
docs/features/CONCEPTS.md Normal file
View File

@ -0,0 +1,132 @@
---
title: The Hugging Face Concepts Library and Importing Textual Inversion files
---
# :material-file-document: Concepts Library
## Using Textual Inversion Files
Textual inversion (TI) files are small models that customize the output of
Stable Diffusion image generation. They can augment SD with
specialized subjects and artistic styles. They are also known as
"embeds" in the machine learning world.
Each TI file introduces one or more vocabulary terms to the SD
model. These are known in InvokeAI as "triggers." Triggers are often,
but not always, denoted using angle brackets as in
"&lt;trigger-phrase&gt;". The two most common type of TI files that you'll
encounter are `.pt` and `.bin` files, which are produced by different
TI training packages. InvokeAI supports both formats, but its [built-in
TI training system](TEXTUAL_INVERSION.md) produces `.pt`.
The [Hugging Face company](https://huggingface.co/sd-concepts-library)
has amassed a large ligrary of &gt;800 community-contributed TI files
covering a broad range of subjects and styles. InvokeAI has built-in
support for this library which downloads and merges TI files
automatically upon request. You can also install your own or others'
TI files by placing them in a designated directory.
### An Example
Here are a few examples to illustrate how it works. All these images
were generated using the command-line client and the Stable Diffusion
1.5 model:
Japanese gardener
<br>
<img src="../assets/concepts/image1.png">
Japanese gardener &lt;ghibli-face&gt;
<br>
<img src="../assets/concepts/image2.png">
Japanese gardener &lt;hoi4-leaders&gt;
<br>
<img src="../assets/concepts/image3.png">
Japanese gardener &lt;cartoona-animals&gt;
<br>
<img src="../assets/concepts/image4.png">
You can also combine styles and concepts:
A portrait of &lt;alf&gt; in &lt;cartoona-animal&gt; style
<br>
<img src="../assets/concepts/image5.png">
## Using a Hugging Face Concept
Hugging Face TI concepts are downloaded and installed automatically as
you require them. This requires your machine to be connected to the
Internet. To find out what each concept is for, you can browse the
[Hugging Face concepts
library](https://huggingface.co/sd-concepts-library) and look at
examples of what each concept produces.
When you have an idea of a concept you wish to try, go to the
command-line client (CLI) and type a "&lt;" character and the beginning
of the Hugging Face concept name you wish to load. Press the Tab key,
and the CLI will show you all matching concepts. You can also type "&lt;"
and Tab to get a listing of all ~800 concepts, but be prepared to
scroll up to see them all! If there is more than one match you can
continue to type and Tab until the concept is completed.
For example if you type "&lt;x" and Tab, you'll be prompted with the completions:
```
<xatu2> <xatu> <xbh> <xi> <xidiversity> <xioboma> <xuna> <xyz>
```
Now type "id" and press Tab. It will be autocompleted to
"&lt;xidiversity&gt;" because this is a unique match.
Finish your prompt and generate as usual. You may include multiple
concept terms in the prompt.
If you have never used this concept before, you will see a message
that the TI model is being downloaded and installed. After this, the
concept will be saved locally (in the `models/sd-concepts-library`
directory) for future use.
Several steps happen during downloading and
installation, including a scan of the file for malicious code. Should
any errors occur, you will be warned and the concept will fail to
load. Generation will then continue treating the trigger term as a
normal string of characters (e.g. as literal "&lt;ghibli-face&gt;").
Currently auto-installation of concepts is a feature only available on
the command-line client. Support for the WebUI is a work in progress.
## Installing your Own TI Files
You may install any number of `.pt` and `.bin` files simply by copying
them into the `embeddings` directory of the InvokeAI runtime directory
(usually `invokeai` in your home directory). You may create
subdirectories in order to organize the files in any way you wish. Be
careful not to overwrite one file with another. For example, TI files
generated by the Hugging Face toolkit share the named
`learned_embedding.bin`. You can use subdirectories to keep them
distinct.
At startup time, InvokeAI will scan the `embeddings` directory and
load any TI files it finds there. At startup you will see a message
similar to this one:
```
>> Current embedding manager terms: *, <HOI4-Leader>, <princess-knight>
```
Note the "*" trigger term. This is a placeholder term that many early
TI tutorials taught people to use rather than a more descriptive
term. Unfortunately, if you have multiple TI files that all use this
term, only the first one loaded will be triggered by use of the term.
To avoid this problem, you can use the `merge_embeddings.py` script to
merge two or more TI files together. If it encounters a collision of
terms, the script will prompt you to select new terms that do not
collide. See [Textual Inversion](TEXTUAL_INVERSION.md) for details.
## Further Reading
Please see [the repository](https://github.com/rinongal/textual_inversion) and
associated paper for details and limitations.

View File

@ -85,7 +85,7 @@ increasing size, every tile after the first in a row or column
effectively only covers an extra `1 - overlap_ratio` on each axis. If
the input/`--init_img` is same size as a tile, the ideal (for time)
scaling factors with the default overlap (0.25) are 1.75, 2.5, 3.25,
4.0 etc..
4.0, etc.
`-embiggen_tiles <spaced list of tiles>`
@ -100,6 +100,15 @@ Tiles are numbered starting with one, and left-to-right,
top-to-bottom. So, if you are generating a 3x3 tiled image, the
middle row would be `4 5 6`.
`-embiggen_strength <strength>`
Another advanced option if you want to experiment with the strength parameter
that embiggen uses when it calls Img2Img. Values range from 0.0 to 1.0
and lower values preserve more of the character of the initial image.
Values that are too high will result in a completely different end image,
while values that are too low will result in an image not dissimilar to one
you would get with ESRGAN upscaling alone. The default value is 0.4.
### Examples
!!! example ""

View File

@ -19,13 +19,13 @@ tree on a hill with a river, nature photograph, national geographic -I./test-pic
This will take the original image shown here:
<figure markdown>
![](https://user-images.githubusercontent.com/50542132/193946000-c42a96d8-5a74-4f8a-b4c3-5213e6cadcce.png)
![original-image](https://user-images.githubusercontent.com/50542132/193946000-c42a96d8-5a74-4f8a-b4c3-5213e6cadcce.png){ width=320 }
</figure>
and generate a new image based on it as shown here:
<figure markdown>
![](https://user-images.githubusercontent.com/111189/194135515-53d4c060-e994-4016-8121-7c685e281ac9.png)
![generated-image](https://user-images.githubusercontent.com/111189/194135515-53d4c060-e994-4016-8121-7c685e281ac9.png){ width=320 }
</figure>
The `--init_img` (`-I`) option gives the path to the seed picture. `--strength`
@ -45,15 +45,16 @@ Note that the prompt makes a big difference. For example, this slight variation
on the prompt produces a very different image:
<figure markdown>
![](https://user-images.githubusercontent.com/111189/194135220-16b62181-b60c-4248-8989-4834a8fd7fbd.png)
![](https://user-images.githubusercontent.com/111189/194135220-16b62181-b60c-4248-8989-4834a8fd7fbd.png){ width=320 }
<caption markdown>photograph of a tree on a hill with a river</caption>
</figure>
!!! tip
When designing prompts, think about how the images scraped from the internet were captioned. Very few photographs will
be labeled "photograph" or "photorealistic." They will, however, be captioned with the publication, photographer, camera
model, or film settings.
When designing prompts, think about how the images scraped from the internet were
captioned. Very few photographs will be labeled "photograph" or "photorealistic."
They will, however, be captioned with the publication, photographer, camera model,
or film settings.
If the initial image contains transparent regions, then Stable Diffusion will
only draw within the transparent regions, a process called
@ -61,17 +62,17 @@ only draw within the transparent regions, a process called
However, for this to work correctly, the color information underneath the
transparent needs to be preserved, not erased.
!!! warning
!!! warning "**IMPORTANT ISSUE** "
**IMPORTANT ISSUE** `img2img` does not work properly on initial images smaller
than 512x512. Please scale your image to at least 512x512 before using it.
Larger images are not a problem, but may run out of VRAM on your GPU card. To
fix this, use the --fit option, which downscales the initial image to fit within
the box specified by width x height:
`img2img` does not work properly on initial images smaller
than 512x512. Please scale your image to at least 512x512 before using it.
Larger images are not a problem, but may run out of VRAM on your GPU card. To
fix this, use the --fit option, which downscales the initial image to fit within
the box specified by width x height:
```
tree on a hill with a river, national geographic -I./test-pictures/big-sketch.png -H512 -W512 --fit
```
```
tree on a hill with a river, national geographic -I./test-pictures/big-sketch.png -H512 -W512 --fit
```
## How does it actually work, though?
@ -87,7 +88,7 @@ from a prompt. If the step count is 10, then the "latent space" (Stable
Diffusion's internal representation of the image) for the prompt "fire" with
seed `1592514025` develops something like this:
```commandline
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025
```
@ -133,9 +134,9 @@ Notice how much more fuzzy the starting image is for strength `0.7` compared to
| | strength = 0.7 | strength = 0.4 |
| --------------------------- | ------------------------------------------------------------- | ------------------------------------------------------------- |
| initial image that SD sees | ![](../assets/img2img/000032.step-0.png) | ![](../assets/img2img/000030.step-0.png) |
| initial image that SD sees | ![step-0](../assets/img2img/000032.step-0.png) | ![step-0](../assets/img2img/000030.step-0.png) |
| steps argument to `invoke>` | `-S10` | `-S10` |
| steps actually taken | 7 | 4 |
| steps actually taken | `7` | `4` |
| latent space at each step | ![gravity32](../assets/img2img/000032.steps.gravity.png) | ![gravity30](../assets/img2img/000030.steps.gravity.png) |
| output | ![000032.1592514025](../assets/img2img/000032.1592514025.png) | ![000030.1592514025](../assets/img2img/000030.1592514025.png) |
@ -150,7 +151,7 @@ If you want to try this out yourself, all of these are using a seed of
`1592514025` with a width/height of `384`, step count `10`, the default sampler
(`k_lms`), and the single-word prompt `"fire"`:
```commandline
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png --strength 0.7
```
@ -170,7 +171,7 @@ give each generation 20 steps.
Here's strength `0.4` (note step count `50`, which is `20 ÷ 0.4` to make sure SD
does `20` steps from my image):
```commandline
```bash
invoke> "fire" -s50 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.4
```

89
docs/features/NSFW.md Normal file
View File

@ -0,0 +1,89 @@
---
title: The NSFW Checker
---
# :material-image-off: NSFW Checker
## The NSFW ("Safety") Checker
The Stable Diffusion image generation models will produce sexual
imagery if deliberately prompted, and will occasionally produce such
images when this is not intended. Such images are colloquially known
as "Not Safe for Work" (NSFW). This behavior is due to the nature of
the training set that Stable Diffusion was trained on, which culled
millions of "aesthetic" images from the Internet.
You may not wish to be exposed to these images, and in some
jurisdictions it may be illegal to publicly distribute such imagery,
including mounting a publicly-available server that provides
unfiltered images to the public. Furthermore, the [Stable Diffusion
weights
License](https://github.com/invoke-ai/InvokeAI/blob/main/LICENSE-ModelWeights.txt)
forbids the model from being used to "exploit any of the
vulnerabilities of a specific group of persons."
For these reasons Stable Diffusion offers a "safety checker," a
machine learning model trained to recognize potentially disturbing
imagery. When a potentially NSFW image is detected, the checker will
blur the image and paste a warning icon on top. The checker can be
turned on and off on the command line using `--nsfw_checker` and
`--no-nsfw_checker`.
At installation time, InvokeAI will ask whether the checker should be
activated by default (neither argument given on the command line). The
response is stored in the InvokeAI initialization file (usually
`.invokeai` in your home directory). You can change the default at any
time by opening this file in a text editor and commenting or
uncommenting the line `--nsfw_checker`.
## Caveats
There are a number of caveats that you need to be aware of.
### Accuracy
The checker is [not perfect](https://arxiv.org/abs/2210.04610).It will
occasionally flag innocuous images (false positives), and will
frequently miss violent and gory imagery (false negatives). It rarely
fails to flag sexual imagery, but this has been known to happen. For
these reasons, the InvokeAI team prefers to refer to the software as a
"NSFW Checker" rather than "safety checker."
### Memory Usage and Performance
The NSFW checker consumes an additional 1.2G of GPU VRAM on top of the
3.4G of VRAM used by Stable Diffusion v1.5 (this is with
half-precision arithmetic). This means that the checker will not run
successfully on GPU cards with less than 6GB VRAM, and will reduce the
size of the images that you can produce.
The checker also introduces a slight performance penalty. Images will
take ~1 second longer to generate when the checker is
activated. Generally this is not noticeable.
### Intermediate Images in the Web UI
The checker only operates on the final image produced by the Stable
Diffusion algorithm. If you are using the Web UI and have enabled the
display of intermediate images, you will briefly be exposed to a
low-resolution (mosaicized) version of the final image before it is
flagged by the checker and replaced by a fully blurred version. You
are encouraged to turn **off** intermediate image rendering when you
are using the checker. Future versions of InvokeAI will apply
additional blurring to intermediate images when the checker is active.
### Watermarking
InvokeAI does not apply any sort of watermark to images it
generates. However, it does write metadata into the PNG data area,
including the prompt used to generate the image and relevant parameter
settings. These fields can be examined using the `sd-metadata.py`
script that comes with the InvokeAI package.
Note that several other Stable Diffusion distributions offer
wavelet-based "invisible" watermarking. We have experimented with the
library used to generate these watermarks and have reached the
conclusion that while the watermarking library may be adding
watermarks to PNG images, the currently available version is unable to
retrieve them successfully. If and when a functioning version of the
library becomes available, we will offer this feature as well.

View File

@ -133,29 +133,6 @@ outputs = g.txt2img("a unicorn in manhattan")
Outputs is a list of lists in the format [filename1,seed1],[filename2,seed2]...].
Please see ldm/generate.py for more information. A set of example scripts is coming RSN.
Please see the documentation in ldm/generate.py for more information.
---
## **Preload Models**
In situations where you have limited internet connectivity or are blocked behind a firewall, you can
use the preload script to preload the required files for Stable Diffusion to run.
The preload script `scripts/preload_models.py` needs to be run once at least while connected to the
internet. In the following runs, it will load up the cached versions of the required files from the
`.cache` directory of the system.
```bash
(invokeai) ~/stable-diffusion$ python3 ./scripts/preload_models.py
preloading bert tokenizer...
Downloading: 100%|██████████████████████████████████| 28.0/28.0 [00:00<00:00, 49.3kB/s]
Downloading: 100%|██████████████████████████████████| 226k/226k [00:00<00:00, 2.79MB/s]
Downloading: 100%|██████████████████████████████████| 455k/455k [00:00<00:00, 4.36MB/s]
Downloading: 100%|██████████████████████████████████| 570/570 [00:00<00:00, 477kB/s]
...success
preloading kornia requirements...
Downloading: "https://github.com/DagnyT/hardnet/raw/master/pretrained/train_liberty_with_aug/checkpoint_liberty_with_aug.pth" to /u/lstein/.cache/torch/hub/checkpoints/checkpoint_liberty_with_aug.pth
100%|███████████████████████████████████████████████| 5.10M/5.10M [00:00<00:00, 101MB/s]
...success
```

View File

@ -92,6 +92,21 @@ The new image is larger than the original (576x704) because 64 pixels were added
to the top and right sides. You will need enough VRAM to process an image of
this size.
#### Outcropping non-InvokeAI images
You can outcrop an arbitrary image that was not generated by InvokeAI,
but your results will vary. The `inpainting-1.5` model is highly
recommended, but if not feasible, then you may be able to improve the
output by conditioning the outcropping with a text prompt that
describes the scene using the `--new_prompt` argument:
```bash
invoke> !fix images/vacation.png --outcrop top 128 --new_prompt "family vacation"
```
You may also provide a different seed for outcropping to use by passing
`-S<seed>`. A negative seed will generate a new random seed.
A number of caveats:
1. Although you can specify any pixel values, they will be rounded up to the

View File

@ -6,49 +6,39 @@ title: Postprocessing
## Intro
This extension provides the ability to restore faces and upscale
images.
This extension provides the ability to restore faces and upscale images.
Face restoration and upscaling can be applied at the time you generate
the images, or at any later time against a previously-generated PNG
file, using the [!fix](#fixing-previously-generated-images)
command. [Outpainting and outcropping](OUTPAINTING.md) can only be
applied after the fact.
Face restoration and upscaling can be applied at the time you generate the
images, or at any later time against a previously-generated PNG file, using the
[!fix](#fixing-previously-generated-images) command.
[Outpainting and outcropping](OUTPAINTING.md) can only be applied after the
fact.
## Face Fixing
The default face restoration module is GFPGAN. The default upscale is
Real-ESRGAN. For an alternative face restoration module, see [CodeFormer
Support](#codeformer-support) below.
Real-ESRGAN. For an alternative face restoration module, see
[CodeFormer Support](#codeformer-support) below.
As of version 1.14, environment.yaml will install the Real-ESRGAN
package into the standard install location for python packages, and
will put GFPGAN into a subdirectory of "src" in the InvokeAI
directory. Upscaling with Real-ESRGAN should "just work" without
further intervention. Simply pass the `--upscale` (`-U`) option on the
`invoke>` command line, or indicate the desired scale on the popup in
the Web GUI.
As of version 1.14, environment.yaml will install the Real-ESRGAN package into
the standard install location for python packages, and will put GFPGAN into a
subdirectory of "src" in the InvokeAI directory. Upscaling with Real-ESRGAN
should "just work" without further intervention. Simply pass the `--upscale`
(`-U`) option on the `invoke>` command line, or indicate the desired scale on
the popup in the Web GUI.
**GFPGAN** requires a series of downloadable model files to
work. These are loaded when you run `scripts/preload_models.py`. If
GFPAN is failing with an error, please run the following from the
InvokeAI directory:
**GFPGAN** requires a series of downloadable model files to work. These are
loaded when you run `scripts/preload_models.py`. If GFPAN is failing with an
error, please run the following from the InvokeAI directory:
```bash
python scripts/preload_models.py
```
If you do not run this script in advance, the GFPGAN module will attempt
to download the models files the first time you try to perform facial
If you do not run this script in advance, the GFPGAN module will attempt to
download the models files the first time you try to perform facial
reconstruction.
Alternatively, if you have GFPGAN installed elsewhere, or if you are
using an earlier version of this package which asked you to install
GFPGAN in a sibling directory, you may use the `--gfpgan_dir` argument
with `invoke.py` to set a custom path to your GFPGAN directory. _There
are other GFPGAN related boot arguments if you wish to customize
further._
## Usage
You will now have access to two new prompt arguments.
@ -119,15 +109,15 @@ actions.
This repo also allows you to perform face restoration using
[CodeFormer](https://github.com/sczhou/CodeFormer).
In order to setup CodeFormer to work, you need to download the models
like with GFPGAN. You can do this either by running
`preload_models.py` or by manually downloading the [model
file](https://github.com/sczhou/CodeFormer/releases/download/v0.1.0/codeformer.pth)
In order to setup CodeFormer to work, you need to download the models like with
GFPGAN. You can do this either by running `preload_models.py` or by manually
downloading the
[model file](https://github.com/sczhou/CodeFormer/releases/download/v0.1.0/codeformer.pth)
and saving it to `ldm/invoke/restoration/codeformer/weights` folder.
You can use `-ft` prompt argument to swap between CodeFormer and the
default GFPGAN. The above mentioned `-G` prompt argument will allow
you to control the strength of the restoration effect.
You can use `-ft` prompt argument to swap between CodeFormer and the default
GFPGAN. The above mentioned `-G` prompt argument will allow you to control the
strength of the restoration effect.
### Usage
@ -157,9 +147,9 @@ situations when there is very little facial data to work with.
## Fixing Previously-Generated Images
It is easy to apply face restoration and/or upscaling to any
previously-generated file. Just use the syntax `!fix path/to/file.png
<options>`. For example, to apply GFPGAN at strength 0.8 and upscale
2X for a file named `./outputs/img-samples/000044.2945021133.png`,
previously-generated file. Just use the syntax
`!fix path/to/file.png <options>`. For example, to apply GFPGAN at strength 0.8
and upscale 2X for a file named `./outputs/img-samples/000044.2945021133.png`,
just run:
```bash

View File

@ -0,0 +1,117 @@
The Unified Canvas is a tool designed to streamline and simplify the process of composing an image using Stable Diffusion. It offers artists all of the available Stable Diffusion generation modes (Text To Image, Image To Image, Inpainting, and Outpainting) as a single unified workflow. The flexibility of the tool allows you to tweak and edit image generations, extend images beyond their initial size, and to create new content in a freeform way both inside and outside of existing images.
This document explains the basics of using the Unified Canvas, introducing you to its features and tools one by one. It also describes some of the more advanced tools available to power users of the Canvas.
# Basics
The Unified Canvas consists of two layers: the **Base Layer** and the **Mask Layer**. You can swap from one layer to the other by selecting the layer you want in the drop-down menu on the top left corner of the Unified Canvas, or by pressing the (Q) hotkey.
### Base Layer
The **Base Layer** is the image content currently managed by the Canvas, and can be exported at any time to the gallery by using the **Save to Gallery** option. When the Base Layer is selected, the Brush (B) and Eraser (E) tools will directly manipulate the base layer. Any images uploaded to the Canvas, or sent to the Unified Canvas from the gallery, will clear out all existing content and set the Base layer to the new image.
### Staging Area
When you generate images, they will display in the Canvas's **Staging Area**, alongside the Staging Area toolbar buttons. While the Staging Area is active, you cannot interact with the Canvas itself.
<figure markdown>
![staging area](../assets/canvas/staging_area.png)
</figure>
Accepting generations will commit the new generation to the **Base Layer**. You can review all generated images using the Prev/Next arrows, save any individual generations to your gallery (without committing to the Base layer) or discard generations. While you can Undo a discard in an individual Canvas session, any generations that are not saved will be lost when the Canvas resets.
### Mask Layer
The **Mask Layer** consists of any masked sections that have been created to inform Inpainting generations. You can paint a new mask, or edit an existing mask, using the Brush tool and the Eraser with the Mask layer set as your Active layer. Any masked areas will only affect generation inside of the current bounding box.
### Bounding Box
When generating a new image, Invoke will process and apply new images within the area denoted by the **Bounding Box**. The Width & Height settings of the Bounding Box, as well as its location within the Unified Canvas and pixels or empty space that it encloses, determine how new invocations are generated - see [Inpainting & Outpainting](#inpainting-and-outpainting) below. The Bounding Box can be moved and resized using the Move (V) tool. It can also be resized using the Bounding Box options in the Options Panel. By using these controls you can generate larger or smaller images, control which sections of the image are being processed, as well as control Bounding Box tools like the Bounding Box fill/erase.
### <a name="inpainting-and-outpainting"></a> Inpainting & Outpainting
"Inpainting" means asking the AI to refine part of an image while leaving the rest alone. For example, updating a portrait of your grandmother to have her wear a biker's jacket.
<figure markdown>
![granny with a mask applied](../assets/canvas/mask_granny.png)
</figure>
<figure markdown>
![just like magic, granny with a biker's jacket](../assets/canvas/biker_jacket_granny.png)
</figure>
"Outpainting" means asking the AI to expand the original image beyond its original borders, making a bigger image that's still based on the original. For example, extending the above image of your Grandmother in a biker's jacket to include her wearing jeans (and while we're at it, a motorcycle!)
<figure markdown>
![more magic - granny with a tattooed arm, denim pants, and an obscured motorcycle](../assets/canvas/biker_jacket_granny.png)
</figure>
When you are using the Unified Canvas, Invoke decides automatically whether to do Inpainting, Outpainting, ImageToImage, or TextToImage by looking inside the area enclosed by the Bounding Box. It chooses the appropriate type of generation based on whether the Bounding Box contains empty (transparent) areas on the Base layer, or whether it contains colored areas from previous generations (or from painted brushstrokes) on the Base layer, and/or whether the Mask layer contains any brushstrokes. See [Generation Methods](#generation-methods) below for more information.
# Getting Started
To get started with the Unified Canvas, you will want to generate a new base layer using Txt2Img or importing an initial image. We'll refer to either of these methods as the "initial image" in the below guide.
From there, you can consider the following techniques to augment your image:
* **New Images**: Move the bounding box to an empty area of the Canvas, type in your prompt, and Invoke, to generate a new image using the Text to Image function.
* **Image Correction**: Use the color picker and brush tool to paint corrections on the image, switch to the Mask layer, and brush a mask over your painted area to use **Inpainting**. You can also use the **ImageToImage** generation method to invoke new interpretations of the image.
* **Image Expansion**: Move the bounding box to include a portion of your initial image, and a portion of transparent/empty pixels, then Invoke using a prompt that describes what you'd like to see in that area. This will Outpaint the image. You'll typically find more coherent results if you keep about 50-60% of the original image in the bounding box. Make sure that the Image To Image Strength slider is set to a high value - you may need to set it higher than you are used to.
* **New Content on Existing Images**: If you want to add new details or objects into your image, use the brush tool to paint a sketch of what you'd like to see on the image, switch to the Mask layer, and brush a mask over your painted area to use **Inpainting**. If the masked area is small, consider using a smaller bounding box to take advantage of Invoke's automatic Scaling features, which can help to produce better details.
* **And more**: There are a number of creative ways to use the Canvas, and the above are just starting points. We're excited to see what you come up with!
# <a name="generation-methods"></a> Generation Methods
The Canvas can use all generation methods available (Txt2Img, Img2Img, Inpainting, and Outpainting), and these will be automatically selected and used based on the current selection area within the Bounding Box.
## Text to Image
If the Bounding Box is placed over an area of Canvas with an **empty Base Layer**, invoking a new image will use **TextToImage**. This generates an entirely new image based on your prompt.
## Image to Image
If the Bounding Box is placed over an area of Canvas with an **existing Base Layer area with no transparent pixels or masks**, invoking a new image will use **ImageToImage**. This uses the image within the bounding box and your prompt to interpret a new image. The image will be closer to your original image at lower Image to Image strengths.
## Inpainting
If the Bounding Box is placed over an area of Canvas with an **existing Base Layer and any pixels selected using the Mask layer**, invoking a new image will use **Inpainting**. Inpainting uses the existing colors/forms in the masked area in order to generate a new image for the masked area only. The unmasked portion of the image will remain the same. Image to Image strength applies to the inpainted area.
If you desire something completely different from the original image in your new generation (i.e., if you want Invoke to ignore existing colors/forms), consider toggling the Inpaint Replace setting on, and use high values for both Inpaint Replace and Image To Image Strength.
> Note: By default, the **Scale Before Processing** option &mdash; which inpaints more coherent details by generating at a larger resolution and then scaling &mdash; is only activated when the Bounding Box is relatively small. To get the best inpainting results you should therefore resize your Bounding Box to the smallest area that contains your mask and enough surrounding detail to help Stable Diffusion understand the context of what you want it to draw. You should also update your prompt so that it describes *just* the area within the Bounding Box.
## Outpainting
If the Bounding Box is placed over an area of Canvas partially filled by an existing Base Layer area and partially by transparent pixels or masks, invoking a new image will use **Outpainting**, as well as **Inpainting** any masked areas.
____
# Advanced Features
Features with non-obvious behavior are detailed below, in order to provide clarity on the intent and common use cases we expect for utilizing them.
## Toolbar
### Mask Options
* **Enable Mask** - This flag can be used to Enable or Disable the currently painted mask. If you have painted a mask, but you don't want it affect the next invocation, but you *also* don't want to delete it, then you can set this option to Disable. When you want the mask back, set this back to Enable.
* **Preserve Masked Area** - When enabled, Preserve Masked Area inverts the effect of the Mask on the Inpainting process. Pixels in masked areas will be kept unchanged, and unmasked areas will be regenerated.
### Creative Tools
* **Brush - Base/Mask Modes** - The Brush tool switches automatically between different modes of operation for the Base and Mask layers respectively.
* On the Base layer, the brush will directly paint on the Canvas using the color selected on the Brush Options menu.
* On the Mask layer, the brush will create a new mask. If you're finding the mask difficult to see over the existing content of the Unified Canvas, you can change the color it is drawn with using the color selector on the Mask Options dropdown.
* **Erase Bounding Box** - On the Base layer, erases all pixels within the Bounding Box.
* **Fill Bounding Box** - On the Base layer, fills all pixels within the Bounding Box with the currently selected color.
### Canvas Tools
* **Move Tool** - Allows for manipulation of the Canvas view (by dragging on the Canvas, outside the bounding box), the Bounding Box (by dragging the edges of the box), or the Width/Height of the Bounding Box (by dragging one of the 9 directional handles).
* **Reset View** - Click to re-orients the view to the center of the Bounding Box.
* **Merge Visible** - If your browser is having performance problems drawing the image in the Unified Canvas, click this to consolidate all of the information currently being rendered by your browser into a merged copy of the image. This lowers the resource requirements and should improve performance.
## Seam Correction
When doing Inpainting or Outpainting, Invoke needs to merge the pixels generated by Stable Diffusion into your existing image. To do this, the area around the `seam` at the boundary between your image and the new generation is automatically blended to produce a seamless output. In a fully automatic process, a mask is generated to cover the seam, and then the area of the seam is Inpainted.
Although the default options should work well most of the time, sometimes it can help to alter the parameters that control the seam Inpainting. A wider seam and a blur setting of about 1/3 of the seam have been noted as producing consistently strong results (e.g. 96 wide and 16 blur - adds up to 32 blur with both sides). Seam strength of 0.7 is best for reducing hard seams.
* **Seam Size** - The size of the seam masked area. Set higher to make a larger mask around the seam.
* **Seam Blur** - The size of the blur that is applied on *each* side of the masked area.
* **Seam Strength** - The Image To Image Strength parameter used for the Inpainting generation that is applied to the seam area.
* **Seam Steps** - The number of generation steps that should be used to Inpaint the seam.
## Infill & Scaling
* **Scale Before Processing & W/H**: When generating images with a bounding box smaller than the optimized W/H of the model (e.g., 512x512 for SD1.5), this feature first generates at a larger size with the same aspect ratio, and then scales that image down to fill the selected area. This is particularly useful when inpainting very small details. Scaling is optional but is enabled by default.
* **Inpaint Replace**: When Inpainting, the default method is to utilize the existing RGB values of the Base layer to inform the generation process. If Inpaint Replace is enabled, noise is generated and blended with the existing pixels (completely replacing the original RGB values at an Inpaint Replace value of 1). This can help generate more variation from the pixels on the Base layers.
* > When using Inpaint Replace you should use a higher Image To Image Strength value, especially at higher Inpaint Replace values
* **Infill Method**: Invoke currently supports two methods for producing RGB values for use in the Outpainting process: Patchmatch and Tile. We believe that Patchmatch is the superior method, however we provide support for Tile in case Patchmatch cannot be installed or is unavailable on your computer.
* **Tile Size**: The Tile method for Outpainting sources small portions of the original image and randomly place these into the areas being Outpainted. This value sets the size of those tiles.
# Hot Keys
The Unified Canvas is a tool that excels when you use hotkeys. You can view the full list of keyboard shortcuts, updated with all new features, by clicking the Keyboard Shortcuts icon at the top right of the InvokeAI WebUI.

View File

@ -303,6 +303,8 @@ The WebGUI is only rapid development. Check back regularly for updates!
| `--cors [CORS ...]` | Additional allowed origins, comma-separated |
| `--host HOST` | Web server: Host or IP to listen on. Set to 0.0.0.0 to accept traffic from other devices on your network. |
| `--port PORT` | Web server: Port to listen on |
| `--certfile CERTFILE` | Web server: Path to certificate file to use for SSL. Use together with --keyfile |
| `--keyfile KEYFILE` | Web server: Path to private key file to use for SSL. Use together with --certfile' |
| `--gui` | Start InvokeAI GUI - This is the "desktop mode" version of the web app. It uses Flask to create a desktop app experience of the webserver. |
### Web Specific Features

View File

@ -80,12 +80,11 @@ Mac and Linux machines, and runs on GPU cards with as little as 4 GB or RAM.
## :octicons-package-dependencies-24: Installation
This fork is supported across multiple platforms. You can find individual
installation instructions below.
- :fontawesome-brands-linux: [Linux](installation/INSTALL_LINUX.md)
- :fontawesome-brands-windows: [Windows](installation/INSTALL_WINDOWS.md)
- :fontawesome-brands-apple: [Macintosh](installation/INSTALL_MAC.md)
This fork is supported across Linux, Windows and Macintosh. Linux
users can use either an Nvidia-based card (with CUDA support) or an
AMD card (using the ROCm driver). For full installation and upgrade
instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/)
## :fontawesome-solid-computer: Hardware Requirements
@ -120,9 +119,36 @@ You wil need one of the following:
```bash
(invokeai) ~/InvokeAI$ python scripts/invoke.py --full_precision
```
## :octicons-gift-24: InvokeAI Features
- [The InvokeAI Web Interface](features/WEB.md)
- [WebGUI hotkey reference guide](features/WEBUIHOTKEYS.md)
<!-- this link does not exist - [WebGUI Unified Canvas for Img2Img, inpainting and outpainting](features/UNIFIED_CANVAS.md) -->
- [The Command Line Interace](features/CLI.md)
- [Image2Image](features/IMG2IMG.md)
- [Inpainting](features/INPAINTING.md)
- [Outpainting](features/OUTPAINTING.md)
- [Adding custom styles and subjects](features/CONCEPTS.md)
- [Upscaling and Face Reconstruction](features/POSTPROCESS.md)
<!-- seperator -->
- [Generating Variations](features/VARIATIONS.md)
<!-- seperator -->
- [Prompt Engineering](features/PROMPTS.md)
<!-- seperator -->
- Miscellaneous
- [Embiggen upscaling](features/EMBIGGEN.md)
- [Other](features/OTHER.md)
## :octicons-log-16: Latest Changes
### v2.1.3 <small>(13 November 2022)</small>
- A choice of installer scripts that automate installation and configuration. See [Installation](https://github.com/invoke-ai/InvokeAI/blob/2.1.3-rc6/docs/installation/INSTALL.md).
- A streamlined manual installation process that works for both Conda and PIP-only installs. See [Manual Installation](https://github.com/invoke-ai/InvokeAI/blob/2.1.3-rc6/docs/installation/INSTALL_MANUAL.md).
- The ability to save frequently-used startup options (model to load, steps, sampler, etc) in a `.invokeai` file. See [Client](https://github.com/invoke-ai/InvokeAI/blob/2.1.3-rc6/docs/features/CLI.md)
- Support for AMD GPU cards (non-CUDA) on Linux machines.
- Multiple bugs and edge cases squashed.
### v2.1.0 <small>(2 November 2022)</small>
- [Inpainting](https://invoke-ai.github.io/InvokeAI/features/INPAINTING/)

View File

@ -1,57 +0,0 @@
---
title: Installation Overview
---
## Installation
We offer several ways to install InvokeAI, each one suited to your
experience and preferences.
1. [1-click installer](INSTALL_1CLICK.md)
This is an automated shell script that will handle installation of
all dependencies for you, and is recommended for those who have
limited or no experience with the Python programming language, are
not currently interested in contributing to the project, and just want
the thing to install and run. In this version, you interact with the
web server and command-line clients through a shell script named
`invoke.sh` (Linux/Mac) or `invoke.bat` (Windows), and perform
updates using `update.sh` and `update.bat`.
2. [Pre-compiled PIP installer](INSTALL_PCP.md)
This is a series of installer files for which all the requirements
for InvokeAI have been precompiled, thereby preventing the conflicts
that sometimes occur when an external library is changed unexpectedly.
It will leave you with an environment in which you interact directly
with the scripts for running the web and command line clients, and
you will update to new versions using standard developer commands.
This method is recommended for users with a bit of experience using
the `git` and `pip` tools.
3. [Manual Installation](INSTALL_MANUAL.md)
In this method you will manually run the commands needed to install
InvokeAI and its dependencies. We offer two recipes: one suited to
those who prefer the `conda` tool, and one suited to those who prefer
`pip` and Python virtual environments.
This method is recommended for users who have previously used `conda`
or `pip` in the past, developers, and anyone who wishes to remain on
the cutting edge of future InvokeAI development and is willing to put
up with occasional glitches and breakage.
4. [Docker Installation](INSTALL_DOCKER.md)
We also offer a method for creating Docker containers containing
InvokeAI and its dependencies. This method is recommended for
individuals with experience with Docker containers and understand
the pluses and minuses of a container-based install.
5. [Jupyter Notebooks Installation](INSTALL_JUPYTER.md)
This method is suitable for running InvokeAI on a Google Colab
account. It is recommended for individuals who have previously
worked on the Colab and are comfortable with the Jupyter notebook
environment.

View File

@ -1,164 +0,0 @@
---
title: The "One-Click" Installer
---
## Introduction
The one-click installer is a shell script that attempts to automate
every step needed to install and run InvokeAI on a stock computer
running recent versions of Linux, MacOSX or Windows.
Before you begin, make sure that you meet the [hardware
requirements](index.md#Hardware_Requirements) and has the appropriate
GPU drivers installed. In particular, if you are a Linux user with an
AMD GPU installed, you may need to install the [ROCm
driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the
libraries and recommended model weights files.
## Walk through
Though there are multiple steps, there really is only one click
involved to kick off the process.
1. The 1-click installer is distributed in ZIP files. Download the one
that is appropriate for your operating system:
!!! todo "Change the URLs after release"
- [invokeAI-mac.zip](https://github.com/invoke-ai/InvokeAI/releases/download/2.1.3-rc1/invokeAI-mac.zip)
- [invokeAI-linux.zip](https://github.com/invoke-ai/InvokeAI/releases/download/2.1.3-rc1/invokeAI-linux.zip)
- [invokeAI-windows.zip](https://github.com/invoke-ai/InvokeAI/releases/download/2.1.3-rc1/invokeAI-windows.zip)
2. Unpack the zip file into a directory that has at least 18G of free
space. Do *not* unpack into a directory that has an earlier version of
InvokeAI.
This will create a new directory named "InvokeAI". This example
shows how this would look using the `unzip` command-line tool,
but you may use any graphical or command-line Zip extractor:
```bash
C:\Documents\Linco> unzip invokeAI-windows.zip
Archive: C: \Linco\Downloads\invokeAI-linux.zip
creating: invokeAI\
inflating: invokeAI\install.bat
inflating: invokeAI\readme.txt
```
3. If you are using a desktop GUI, double-click the installer file.
It will be named `install.bat` on Windows systems and `install.sh`
on Linux and Macintosh systems.
4. Alternatively, form the command line, run the shell script or .bat
file:
```bash
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco> install.bat
```
5. Sit back and let the install script work. It will install various
binary requirements including Conda, Git and Python, then download
the current InvokeAI code and install it along with its
dependencies.
6. After installation completes, the installer will launch a script
called `preload_models.py`, which will guide you through the
first-time process of selecting one or more Stable Diffusion model
weights files, downloading and configuring them.
Note that the main Stable Diffusion weights file is protected by a
license agreement that you must agree to in order to use. The
script will list the steps you need to take to create an account on
the official site that hosts the weights files, accept the
agreement, and provide an access token that allows InvokeAI to
legally download and install the weights files.
If you have already downloaded the weights file(s) for another
Stable Diffusion distribution, you may skip this step (by selecting
"skip" when prompted) and configure InvokeAI to use the
previously-downloaded files. The process for this is described in
[INSTALLING_MODELS.md].
7. The script will now exit and you'll be ready to generate some
images. The invokeAI directory will contain numerous files. Look
for a shell script named `invoke.sh` (Linux/Mac) or `invoke.bat`
(Windows). Launch the script by double-clicking it or typing
its name at the command-line:
```bash
C:\Documents\Linco\invokeAI> cd invokeAI
C:\Documents\Linco\invokeAI> invoke.bat
```
The `invoke.bat` (`invoke.sh`) script will give you the choice of
starting (1) the command-line interface, or (2) the web GUI. If you
start the latter, you can load the user interface by pointing your
browser at http://localhost:9090.
The `invoke` script also offers you a third option labeled "open
the developer console". If you choose this option, you will be
dropped into a command-line interface in which you can run python
commands directly, access developer tools, and launch InvokeAI
with customized options. To do the latter, you would launch the
script `scripts/invoke.py` as shown in this example:
```bash
python scripts\invoke.py --web --max_load_models=3 \
--model=waifu-1.3 --steps=30 --outdir=C:/Documents/AIPhotos
```
These options are described in detail in the [Command-Line
Interface](../features/CLI.md) documentation.
## Updating to newer versions
This section describes how to update InvokeAI to new versions of the
software.
### Updating the stable version
This distribution is changing rapidly, and we add new features on a
daily basis. To update to the latest released version (recommended),
run the `update.sh` (Linux/Mac) or `update.bat` (Windows)
scripts. This will fetch the latest release and re-run the
`preload_models` script to download any updated models files that may
be needed. You can also use this to add additional models that you did
not select at installation time.
### Updating to the development version
There may be times that there is a feature in the `development` branch
of InvokeAI that you'd like to take advantage of. Or perhaps there is
a branch that corrects an annoying bug. To do this, you will use the
developer's console.
From within the invokeAI directory, run the command `invoke.sh`
(Linux/Mac) or `invoke.bat` (Windows) and selection option (3) to open
the developers console. Then run the following command to get the
`development branch`:
```bash
git checkout development
git pull
conda env update
```
You can now close the developer console and run `invoke` as before.
If you get complaints about missing models, then you may need to do
the additional step of running `preload_models.py`. This happens
relatively infrequently. To do this, simply open up the developer's
console again and type `python scripts/preload_models.py`.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI
team is available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub
site, or make a request for help on the "bugs-and-support" channel of
our [Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100%
volunteer organization, but typically somebody will be available to
help you within 24 hours, and often much sooner.

View File

@ -4,12 +4,17 @@ title: Docker
# :fontawesome-brands-docker: Docker
## Before you begin
!!! warning "For end users"
- For end users: Install InvokeAI locally using the instructions for your OS.
- For developers: For container-related development tasks or for enabling easy
deployment to other environments (on-premises or cloud), follow these
instructions. For general use, install locally to leverage your machine's GPU.
We highly recommend to Install InvokeAI locally using [these instructions](index.md)"
!!! tip "For developers"
For container-related development tasks or for enabling easy
deployment to other environments (on-premises or cloud), follow these
instructions.
For general use, install locally to leverage your machine's GPU.
## Why containers?
@ -37,16 +42,19 @@ another environment with NVIDIA GPUs on-premises or in the cloud.
#### Install [Docker](https://github.com/santisbon/guides#docker)
On the Docker Desktop app, go to Preferences, Resources, Advanced. Increase the
CPUs and Memory to avoid this
On the [Docker Desktop app](https://docs.docker.com/get-docker/), go to
Preferences, Resources, Advanced. Increase the CPUs and Memory to avoid this
[Issue](https://github.com/invoke-ai/InvokeAI/issues/342). You may need to
increase Swap and Disk image size too.
#### Get a Huggingface-Token
Go to [Hugging Face](https://huggingface.co/settings/tokens), create a token and
temporary place it somewhere like a open texteditor window (but dont save it!,
only keep it open, we need it in the next step)
Besides the Docker Agent you will need an Account on
[huggingface.co](https://huggingface.co/join).
After you succesfully registered your account, go to
[huggingface.co/settings/tokens](https://huggingface.co/settings/tokens), create
a token and copy it, since you will need in for the next step.
### Setup
@ -64,14 +72,19 @@ created in the last step.
Some Suggestions of variables you may want to change besides the Token:
| Environment-Variable | Default value | Description |
| ------------------------- | ----------------------------- | ---------------------------------------------------------------------------- |
| `HUGGINGFACE_TOKEN` | No default, but **required**! | This is the only **required** variable, without you can't get the checkpoint |
| `ARCH` | x86_64 | if you are using a ARM based CPU |
| `INVOKEAI_TAG` | invokeai-x86_64 | the Container Repository / Tag which will be used |
| `INVOKEAI_CONDA_ENV_FILE` | environment-lin-cuda.yml | since environment.yml wouldn't work with aarch |
| `INVOKEAI_GIT` | invoke-ai/InvokeAI | the repository to use |
| `INVOKEAI_BRANCH` | main | the branch to checkout |
<figure markdown>
| Environment-Variable | Default value | Description |
| -------------------- | ----------------------------- | -------------------------------------------------------------------------------------------- |
| `HUGGINGFACE_TOKEN` | No default, but **required**! | This is the only **required** variable, without it you can't download the huggingface models |
| `PROJECT_NAME` | `invokeai` | affects the project folder, tag- and volume name |
| `VOLUMENAME` | `${PROJECT_NAME}_data` | Name of the Docker Volume where model files will be stored |
| `ARCH` | `x86_64` | can be changed to f.e. aarch64 if you are using a ARM based CPU |
| `INVOKEAI_TAG` | `${PROJECT_NAME}:${ARCH}` | the Container Repository / Tag which will be used |
| `PIP_REQUIREMENTS` | `requirements-lin-cuda.txt` | the requirements file to use (from `environments-and-requirements`) |
| `INVOKE_DOCKERFILE` | `docker-build/Dockerfile` | the Dockerfile which should be built, handy for development |
</figure>
#### Build the Image
@ -94,25 +107,25 @@ After the build process is done, you can run the container via the provided
./docker-build/run.sh
```
When used without arguments, the container will start the website and provide
When used without arguments, the container will start the webserver and provide
you the link to open it. But if you want to use some other parameters you can
also do so.
!!! example
!!! example "run script example"
```bash
docker-build/run.sh --from_file tests/validate_pr_prompt.txt
./docker-build/run.sh "banana sushi" -Ak_lms -S42 -s10
```
The output folder is located on the volume which is also used to store the model.
This would generate the legendary "banana sushi" with Seed 42, k_lms Sampler and 10 steps.
Find out more about available CLI-Parameter at [features/CLI.md](../features/CLI.md)
Find out more about available CLI-Parameters at [features/CLI.md](../../features/CLI/#arguments)
---
!!! warning "Deprecated"
From here on you will find the rest of the previous Docker-Docs, which will still
From here on you will find the the previous Docker-Docs, which will still
provide some usefull informations.
## Usage (time to have fun)

View File

@ -0,0 +1,64 @@
---
title: InvokeAI Installer
---
The InvokeAI installer is a shell script that will install InvokeAI onto a stock
computer running recent versions of Linux, MacOSX or Windows. It will leave you
with a version that runs a stable version of InvokeAI. When a new version of
InvokeAI is released, you will download and reinstall the new version.
If you wish to tinker with unreleased versions of InvokeAI that introduce
potentially unstable new features, you should consider using the
[source installer](INSTALL_SOURCE.md) or one of the
[manual install](INSTALL_MANUAL.md) methods.
**Important Caveats**
- This script does not support AMD GPUs. For Linux AMD support,
please use the manual or source code installer methods.
- This script has difficulty on some Macintosh machines
that have previously been used for Python development due to
conflicting development tools versions. Mac developers may wish
to try the source code installer or one of the manual methods instead.
!!! todo
Before you begin, make sure that you meet
the[hardware requirements](/#hardware-requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user with
an AMD GPU installed, you may need to install the
[ROCm-driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Steps to Install
1. Download the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest) of
InvokeAI's installer for your platform
2. Place the downloaded package someplace where you have plenty of HDD space,
and have full permissions (i.e. `~/` on Lin/Mac; your home folder on Windows)
3. Extract the 'InvokeAI' folder from the downloaded package
4. Open the extracted 'InvokeAI' folder
5. Double-click 'install.bat' (Windows), or 'install.sh' (Lin/Mac) (or run from
a terminal)
6. Follow the prompts
7. After installation, please run the 'invoke.bat' file (on Windows) or
'invoke.sh' file (on Linux/Mac) to start InvokeAI.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

View File

@ -14,8 +14,7 @@ download the notebook from the link above and load it up in VSCode
(with the appropriate extensions installed)/Jupyter/JupyterLab and
start running the cells one-by-one.
Note that you will need NVIDIA drivers, Python 3.10, and Git installed beforehand.
!!! Note "you will need NVIDIA drivers, Python 3.10, and Git installed beforehand"
## Walkthrough
@ -25,4 +24,4 @@ Note that you will need NVIDIA drivers, Python 3.10, and Git installed beforehan
### Updating to the development version
## Troubleshooting
## Troubleshooting

View File

@ -2,51 +2,54 @@
title: Manual Installation
---
# :fontawesome-brands-linux: Linux
# :fontawesome-brands-apple: macOS
# :fontawesome-brands-windows: Windows
<figure markdown>
# :fontawesome-brands-linux: Linux | :fontawesome-brands-apple: macOS | :fontawesome-brands-windows: Windows
</figure>
!!! warning "This is for advanced Users"
who are already expirienced with using conda or pip
## Introduction
You have two choices for manual installation, the [first
one](#Conda_method) based on the Anaconda3 package manager (`conda`),
and [a second one](#PIP_method) which uses basic Python virtual
environment (`venv`) commands and the PIP package manager. Both
methods require you to enter commands on the command-line shell, also
known as the "console".
You have two choices for manual installation, the [first one](#Conda_method)
based on the Anaconda3 package manager (`conda`), and
[a second one](#PIP_method) which uses basic Python virtual environment (`venv`)
commands and the PIP package manager. Both methods require you to enter commands
on the terminal, also known as the "console".
On Windows systems you are encouraged to install and use the
[Powershell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.3),
which provides compatibility with Linux and Mac shells and nice
features such as command-line completion.
which provides compatibility with Linux and Mac shells and nice features such as
command-line completion.
### Conda method
1. Check that your system meets the [hardware
requirements](index.md#Hardware_Requirements) and has the appropriate
GPU drivers installed. In particular, if you are a Linux user with an
AMD GPU installed, you may need to install the [ROCm
driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
1. Check that your system meets the
[hardware requirements](index.md#Hardware_Requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user
with an AMD GPU installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
InvokeAI does not yet support Windows machines with AMD GPUs due to
the lack of ROCm driver support on this platform.
InvokeAI does not yet support Windows machines with AMD GPUs due to the lack
of ROCm driver support on this platform.
To confirm that the appropriate drivers are installed, run
`nvidia-smi` on NVIDIA/CUDA systems, and `rocm-smi` on AMD
systems. These should return information about the installed video
card.
To confirm that the appropriate drivers are installed, run `nvidia-smi` on
NVIDIA/CUDA systems, and `rocm-smi` on AMD systems. These should return
information about the installed video card.
Macintosh users with MPS acceleration, or anybody with a CPU-only
system, can skip this step.
Macintosh users with MPS acceleration, or anybody with a CPU-only system,
can skip this step.
2. You will need to install Anaconda3 and Git if they are not already
available. Use your operating system's preferred installer, or
download installers from the following URLs
2. You will need to install Anaconda3 and Git if they are not already
available. Use your operating system's preferred package manager, or
download the installers manually. You can find them here:
- Anaconda3 (https://www.anaconda.com/)
- git (https://git-scm.com/downloads)
- [Anaconda3](https://www.anaconda.com/)
- [git](https://git-scm.com/downloads)
3. Copy the InvokeAI source code from GitHub using `git`:
3. Clone the [InvokeAI](https://github.com/invoke-ai/InvokeAI) source code from
GitHub:
```bash
git clone https://github.com/invoke-ai/InvokeAI.git
@ -55,122 +58,158 @@ download installers from the following URLs
This will create InvokeAI folder where you will follow the rest of the
steps.
3. Enter the newly-created InvokeAI folder. From this step forward make sure
that you are working in the InvokeAI directory!
4. Enter the newly-created InvokeAI folder:
```bash
cd InvokeAI
```
4. Select the appropriate environment file:
We have created a series of environment files suited for different
operating systems and GPU hardware. They are located in the
From this step forward make sure that you are working in the InvokeAI
directory!
5. Select the appropriate environment file:
We have created a series of environment files suited for different operating
systems and GPU hardware. They are located in the
`environments-and-requirements` directory:
<figure markdown>
| filename | OS |
| :----------------------: | :----------------------------: |
| environment-lin-amd.yml | Linux with an AMD (ROCm) GPU |
| environment-lin-cuda.yml | Linux with an NVIDIA CUDA GPU |
| environment-mac.yml | Macintosh |
| environment-win-cuda.yml | Windows with an NVIDA CUDA GPU |
</figure>
Choose the appropriate environment file for your system and link or copy it
to `environment.yml` in InvokeAI's top-level directory. To do so, run
following command from the repository-root:
!!! Example ""
=== "Macintosh and Linux"
!!! todo "Replace `xxx` and `yyy` with the appropriate OS and GPU codes as seen in the table above"
```bash
ln -sf environments-and-requirements/environment-xxx-yyy.yml environment.yml
```
When this is done, confirm that a file `environment.yml` has been linked in
the InvokeAI root directory and that it points to the correct file in the
`environments-and-requirements`.
```bash
ls -la
```
=== "Windows"
!!! todo " Since it requires admin privileges to create links, we will use the copy command to create your `environment.yml`"
```cmd
copy environments-and-requirements\environment-win-cuda.yml environment.yml
```
Afterwards verify that the file `environment.yml` has been created, either via the
explorer or by using the command `dir` from the terminal
```cmd
dir
```
!!! warning "Do not try to run conda on directly on the subdirectory environments file. This won't work. Instead, copy or link it to the top-level directory as shown."
6. Create the conda environment:
```bash
environment-lin-amd.yml # Linux with an AMD (ROCm) GPU
environment-lin-cuda.yml # Linux with an NVIDIA CUDA GPU
environment-mac.yml # Macintoshes with MPS acceleration
environment-win-cuda.yml # Windows with an NVIDA CUDA GPU
conda env update
```
Select the appropriate environment file, and make a link to it
from `environment.yml` in the top-level InvokeAI directory. The
command to do this from the top-level directory is:
This will create a new environment named `invokeai` and install all InvokeAI
dependencies into it. If something goes wrong you should take a look at
[troubleshooting](#troubleshooting).
!!! todo "Macintosh and Linux"
```bash
ln -sf environments-and-requirements/environment-xxx-yyy.yml environment.yml
```
7. Activate the `invokeai` environment:
Replace `xxx` and `yyy` with the appropriate OS and GPU codes.
In order to use the newly created environment you will first need to
activate it
!!! todo "Windows requires admin privileges to make links, so we use the copy (cp) command"
```bash
cp environments-and-requirements\environment-win-cuda.yml environment.yml
```
```bash
conda activate invokeai
```
When this is done, confirm that a file `environment.yml` has been created in
the InvokeAI root directory and that it points to the correct file in the
`environments-and-requirements`.
Your command-line prompt should change to indicate that `invokeai` is active
by prepending `(invokeai)`.
4. Run conda:
8. Pre-Load the model weights files:
```bash
conda env update
```
!!! tip
This will create a new environment named `invokeai` and install all
InvokeAI dependencies into it.
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [here](INSTALLING_MODELS.md).
If something goes wrong at this point, see
[troubleshooting](#Troubleshooting).
```bash
python scripts/preload_models.py
```
5. Activate the `invokeai` environment:
The script `preload_models.py` will interactively guide you through the
process of downloading and installing the weights files needed for InvokeAI.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you have to agree to. The script will list the steps you need
to take to create an account on the site that hosts the weights files,
accept the agreement, and provide an access token that allows InvokeAI to
legally download and install the weights files.
```bash
conda activate invokeai
```
If you get an error message about a module not being installed, check that
the `invokeai` environment is active and if not, repeat step 5.
Your command-line prompt should change to indicate that `invokeai` is active.
9. Run the command-line- or the web- interface:
6. Load the model weights files:
!!! example ""
```bash
python scripts/preload_models.py
```
!!! warning "Make sure that the conda environment is activated, which should create `(invokeai)` in front of your prompt!"
(Windows users should use the backslash instead of the slash)
=== "CLI"
The script `preload_models.py` will interactively guide you through
downloading and installing the weights files needed for
InvokeAI. Note that the main Stable Diffusion weights file is
protected by a license agreement that you have to agree to. The
script will list the steps you need to take to create an account on
the site that hosts the weights files, accept the agreement, and
provide an access token that allows InvokeAI to legally download
and install the weights files.
```bash
python scripts/invoke.py
```
If you have already downloaded the weights file(s) for another
Stable Diffusion distribution, you may skip this step (by selecting
"skip" when prompted) and configure InvokeAI to use the
previously-downloaded files. The process for this is described in
[INSTALLING_MODELS.md].
=== "local Webserver"
If you get an error message about a module not being installed,
check that the `invokeai` environment is active and if not, repeat
step 5.
```bash
python scripts/invoke.py --web
```
7. Run the command-line interface or the web interface:
=== "Public Webserver"
```bash
python scripts/invoke.py # command line
python scripts/invoke.py --web # web interface
```
```bash
python scripts/invoke.py --web --host 0.0.0.0
```
(Windows users replace backslash with forward slash)
If you choose the run the web interface, point your browser at
http://localhost:9090 in order to load the GUI.
If you choose the run the web interface, point your browser at
http://localhost:9090 in order to load the GUI.
8. Render away!
10. Render away!
Browse the features listed in the [Stable Diffusion Toolkit
Docs](https://invoke-ai.git) to learn about all the things you can
do with InvokeAI.
Browse the [features](../features/CLI.md) section to learn about all the things you
can do with InvokeAI.
Note that some GPUs are slow to warm up. In particular, when using
an AMD card with the ROCm driver, you may have to wait for over a
minute the first time you try to generate an image. Fortunately, after
the warm up period rendering will be fast.
Note that some GPUs are slow to warm up. In particular, when using an AMD
card with the ROCm driver, you may have to wait for over a minute the first
time you try to generate an image. Fortunately, after the warm up period
rendering will be fast.
9. Subsequently, to relaunch the script, be sure to run "conda
activate invokeai", enter the `InvokeAI` directory, and then launch
the invoke script. If you forget to activate the 'invokeai'
environment, the script will fail with multiple `ModuleNotFound`
errors.
11. Subsequently, to relaunch the script, be sure to run "conda activate
invokeai", enter the `InvokeAI` directory, and then launch the invoke
script. If you forget to activate the 'invokeai' environment, the script
will fail with multiple `ModuleNotFound` errors.
## Updating to newer versions of the script
@ -184,185 +223,207 @@ conda env update
python scripts/preload_models.py --no-interactive #optional
```
This will bring your local copy into sync with the remote one. The
last step may be needed to take advantage of new features or released
models. The `--no-interactive` flag will prevent the script from
prompting you to download the big Stable Diffusion weights files.
This will bring your local copy into sync with the remote one. The last step may
be needed to take advantage of new features or released models. The
`--no-interactive` flag will prevent the script from prompting you to download
the big Stable Diffusion weights files.
## pip Install
To install InvokeAI with only the PIP package manager, please follow
these steps:
To install InvokeAI with only the PIP package manager, please follow these
steps:
1. Make sure you are using Python 3.9 or higher. The rest of the install
procedure depends on this:
```bash
python -V
```
2. Install the `virtualenv` tool if you don't have it already:
```bash
pip install virtualenv
```
3. From within the InvokeAI top-level directory, create and activate a
virtual environment named `invokeai`:
```bash
virtualenv invokeai
source invokeai/bin/activate
```
4. Pick the correct `requirements*.txt` file for your hardware and
operating system.
We have created a series of environment files suited for different
operating systems and GPU hardware. They are located in the
`environments-and-requirements` directory:
1. Make sure you are using Python 3.9 or higher. The rest of the install
procedure depends on this:
```bash
requirements-lin-amd.txt # Linux with an AMD (ROCm) GPU
requirements-lin-arm64.txt # Linux running on arm64 systems
requirements-lin-cuda.txt # Linux with an NVIDIA (CUDA) GPU
requirements-mac-mps-cpu.txt # Macintoshes with MPS acceleration
requirements-lin-win-colab-cuda.txt # Windows with an NVIDA (CUDA) GPU
# (supports Google Colab too)
python -V
```
Select the appropriate requirements file, and make a link to it
from `environment.txt` in the top-level InvokeAI directory. The
command to do this from the top-level directory is:
2. Install the `virtualenv` tool if you don't have it already:
!!! todo "Macintosh and Linux"
```bash
ln -sf environments-and-requirements/requirements-xxx-yyy.txt requirements.txt
```
```bash
pip install virtualenv
```
Replace `xxx` and `yyy` with the appropriate OS and GPU codes.
3. From within the InvokeAI top-level directory, create and activate a virtual
environment named `invokeai`:
!!! todo "Windows requires admin privileges to make links, so we use the copy (cp) command instead"
```bash
cp environments-and-requirements\requirements-lin-win-colab-cuda.txt requirements.txt
```
```bash
virtualenv invokeai
source invokeai/bin/activate
```
Note that the order of arguments is reversed between the Linux/Mac and Windows
commands!
4. Pick the correct `requirements*.txt` file for your hardware and operating
system.
Please do not link directly to the file
`environments-and-requirements/requirements.txt`. This is a base requirements
file that does not have the platform-specific libraries.
We have created a series of environment files suited for different operating
systems and GPU hardware. They are located in the
`environments-and-requirements` directory:
When this is done, confirm that a file `requirements.txt` has been
created in the InvokeAI root directory and that it points to the
correct file in the `environments-and-requirements`.
<figure markdown>
5. Run PIP
| filename | OS |
| :---------------------------------: | :-------------------------------------------------------------: |
| requirements-lin-amd.txt | Linux with an AMD (ROCm) GPU |
| requirements-lin-arm64.txt | Linux running on arm64 systems |
| requirements-lin-cuda.txt | Linux with an NVIDIA (CUDA) GPU |
| requirements-mac-mps-cpu.txt | Macintoshes with MPS acceleration |
| requirements-lin-win-colab-cuda.txt | Windows with an NVIDA (CUDA) GPU<br>(supports Google Colab too) |
Be sure that the `invokeai` environment is active before doing
this:
</figure>
```bash
pip install --prefer-binary -r requirements.txt
```
Select the appropriate requirements file, and make a link to it from
`requirements.txt` in the top-level InvokeAI directory. The command to do
this from the top-level directory is:
!!! example ""
=== "Macintosh and Linux"
!!! info "Replace `xxx` and `yyy` with the appropriate OS and GPU codes."
```bash
ln -sf environments-and-requirements/requirements-xxx-yyy.txt requirements.txt
```
=== "Windows"
!!! info "on Windows, admin privileges are required to make links, so we use the copy command instead"
```cmd
copy environments-and-requirements\requirements-lin-win-colab-cuda.txt requirements.txt
```
!!! warning
Please do not link or copy `environments-and-requirements/requirements-base.txt`.
This is a base requirements file that does not have the platform-specific
libraries. Also, be sure to link or copy the platform-specific file to
a top-level file named `requirements.txt` as shown here. Running pip on
a requirements file in a subdirectory will not work as expected.
When this is done, confirm that a file named `requirements.txt` has been
created in the InvokeAI root directory and that it points to the correct
file in `environments-and-requirements`.
5. Run PIP
Be sure that the `invokeai` environment is active before doing this:
```bash
pip install --prefer-binary -r requirements.txt
```
---
## Troubleshooting
Here are some common issues and their suggested solutions.
### Conda install
### Conda
1. Conda fails before completing `conda update`:
#### Conda fails before completing `conda update`
The usual source of these errors is a package
incompatibility. While we have tried to minimize these, over time
packages get updated and sometimes introduce incompatibilities.
The usual source of these errors is a package incompatibility. While we have
tried to minimize these, over time packages get updated and sometimes introduce
incompatibilities.
We suggest that you search
[Issues](https://github.com/invoke-ai/InvokeAI/issues) or the
"bugs-and-support" channel of the [InvokeAI
Discord](https://discord.gg/ZmtBAhwWhy).
We suggest that you search
[Issues](https://github.com/invoke-ai/InvokeAI/issues) or the "bugs-and-support"
channel of the [InvokeAI Discord](https://discord.gg/ZmtBAhwWhy).
You may also try to install the broken packages manually using PIP. To do this, activate
the `invokeai` environment, and run `pip install` with the name and version of the
package that is causing the incompatibility. For example:
You may also try to install the broken packages manually using PIP. To do this,
activate the `invokeai` environment, and run `pip install` with the name and
version of the package that is causing the incompatibility. For example:
```bash
pip install test-tube==0.7.5
```
```bash
pip install test-tube==0.7.5
```
You can keep doing this until all requirements are satisfied and
the `invoke.py` script runs without errors. Please report to
[Issues](https://github.com/invoke-ai/InvokeAI/issues) what you
were able to do to work around the problem so that others can
benefit from your investigation.
You can keep doing this until all requirements are satisfied and the `invoke.py`
script runs without errors. Please report to
[Issues](https://github.com/invoke-ai/InvokeAI/issues) what you were able to do
to work around the problem so that others can benefit from your investigation.
2. `preload_models.py` or `invoke.py` crashes at an early stage
### Create Conda Environment fails on MacOS
This is usually due to an incomplete or corrupted Conda install.
Make sure you have linked to the correct environment file and run
`conda update` again.
If conda create environment fails with lmdb error, this is most likely caused by Clang.
Run brew config to see which Clang is installed on your Mac. If Clang isn't installed, that's causing the error.
Start by installing additional XCode command line tools, followed by brew install llvm.
If the problem persists, a more extreme measure is to clear Conda's
caches and remove the `invokeai` environment:
```bash
xcode-select --install
brew install llvm
```
```bash
conda deactivate
conda env remove -n invokeai
conda clean -a
conda update
```
If brew config has Clang installed, update to the latest llvm and try creating the environment again.
This removes all cached library files, including ones that may have
been corrupted somehow. (This is not supposed to happen, but does
anyway).
3. `invoke.py` crashes at a later stage.
#### `preload_models.py` or `invoke.py` crashes at an early stage
If the CLI or web site had been working ok, but something
unexpected happens later on during the session, you've encountered
a code bug that is probably unrelated to an install issue. Please
search [Issues](https://github.com/invoke-ai/InvokeAI/issues), file
a bug report, or ask for help on [Discord](https://discord.gg/ZmtBAhwWhy)
This is usually due to an incomplete or corrupted Conda install. Make sure you
have linked to the correct environment file and run `conda update` again.
4. My renders are running very slowly!
If the problem persists, a more extreme measure is to clear Conda's caches and
remove the `invokeai` environment:
You may have installed the wrong torch (machine learning) package,
and the system is running on CPU rather than the GPU. To check,
look at the log messages that appear when `invoke.py` is first
starting up. One of the earlier lines should say `Using device type
cuda`. On AMD systems, it will also say "cuda", and on Macintoshes,
it should say "mps". If instead the message says it is running on
"cpu", then you may need to install the correct torch library.
```bash
conda deactivate
conda env remove -n invokeai
conda clean -a
conda update
```
You may be able to fix this by installing a different torch
library. Here are the magic incantations for Conda and PIP.
This removes all cached library files, including ones that may have been
corrupted somehow. (This is not supposed to happen, but does anyway).
!!! todo "For CUDA systems"
#### `invoke.py` crashes at a later stage
(conda)
```bash
conda install pytorch torchvision torchaudio pytorch-cuda=11.6 -c pytorch -c nvidia
```
If the CLI or web site had been working ok, but something unexpected happens
later on during the session, you've encountered a code bug that is probably
unrelated to an install issue. Please search
[Issues](https://github.com/invoke-ai/InvokeAI/issues), file a bug report, or
ask for help on [Discord](https://discord.gg/ZmtBAhwWhy)
(pip)
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/cu116
```
#### My renders are running very slowly
!!! todo "For AMD systems"
You may have installed the wrong torch (machine learning) package, and the
system is running on CPU rather than the GPU. To check, look at the log messages
that appear when `invoke.py` is first starting up. One of the earlier lines
should say `Using device type cuda`. On AMD systems, it will also say "cuda",
and on Macintoshes, it should say "mps". If instead the message says it is
running on "cpu", then you may need to install the correct torch library.
(conda)
```bash
conda activate invokeai
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
You may be able to fix this by installing a different torch library. Here are
the magic incantations for Conda and PIP.
(pip)
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
!!! todo "For CUDA systems"
More information and troubleshooting tips can be found at https://pytorch.org.
- conda
```bash
conda install pytorch torchvision torchaudio pytorch-cuda=11.6 -c pytorch -c nvidia
```
- pip
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/cu116
```
!!! todo "For AMD systems"
- conda
```bash
conda activate invokeai
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
- pip
```bash
pip3 install torch torchvision torchaudio --extra-index-url https://download.pytorch.org/whl/rocm5.2/
```
More information and troubleshooting tips can be found at https://pytorch.org.

View File

@ -0,0 +1,156 @@
---
title: Source Installer
---
# The InvokeAI Source Installer
## Introduction
The source installer is a shell script that attempts to automate every step
needed to install and run InvokeAI on a stock computer running recent versions
of Linux, MacOS or Windows. It will leave you with a version that runs a stable
version of InvokeAI with the option to upgrade to experimental versions later.
It is not as foolproof as the [InvokeAI installer](INSTALL_INVOKE.md)
Before you begin, make sure that you meet the
[hardware requirements](index.md#Hardware_Requirements) and has the appropriate
GPU drivers installed. In particular, if you are a Linux user with an AMD GPU
installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Walk through
Though there are multiple steps, there really is only one click involved to kick
off the process.
1. The source installer is distributed in ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest), and
look for a series of files named:
- invokeAI-src-installer-mac.zip
- invokeAI-src-installer-windows.zip
- invokeAI-src-installer-linux.zip
Download the one that is appropriate for your operating system.
2. Unpack the zip file into a directory that has at least 18G of free space. Do
_not_ unpack into a directory that has an earlier version of InvokeAI.
This will create a new directory named "InvokeAI". This example shows how
this would look using the `unzip` command-line tool, but you may use any
graphical or command-line Zip extractor:
```cmd
C:\Documents\Linco> unzip invokeAI-windows.zip
Archive: C: \Linco\Downloads\invokeAI-linux.zip
creating: invokeAI\
inflating: invokeAI\install.bat
inflating: invokeAI\readme.txt
```
3. If you are using a desktop GUI, double-click the installer file. It will be
named `install.bat` on Windows systems and `install.sh` on Linux and
Macintosh systems.
4. Alternatively, form the command line, run the shell script or .bat file:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> install.bat
```
5. Sit back and let the install script work. It will install various binary
requirements including Conda, Git and Python, then download the current
InvokeAI code and install it along with its dependencies.
6. After installation completes, the installer will launch a script called
`preload_models.py`, which will guide you through the first-time process of
selecting one or more Stable Diffusion model weights files, downloading and
configuring them.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you must agree to in order to use. The script will list the
steps you need to take to create an account on the official site that hosts
the weights files, accept the agreement, and provide an access token that
allows InvokeAI to legally download and install the weights files.
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](INSTALLING_MODELS.md).
7. The script will now exit and you'll be ready to generate some images. The
invokeAI directory will contain numerous files. Look for a shell script
named `invoke.sh` (Linux/Mac) or `invoke.bat` (Windows). Launch the script
by double-clicking it or typing its name at the command-line:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> invoke.bat
```
The `invoke.bat` (`invoke.sh`) script will give you the choice of starting (1)
the command-line interface, or (2) the web GUI. If you start the latter, you can
load the user interface by pointing your browser at http://localhost:9090.
The `invoke` script also offers you a third option labeled "open the developer
console". If you choose this option, you will be dropped into a command-line
interface in which you can run python commands directly, access developer tools,
and launch InvokeAI with customized options. To do the latter, you would launch
the script `scripts/invoke.py` as shown in this example:
```cmd
python scripts/invoke.py --web --max_load_models=3 \
--model=waifu-1.3 --steps=30 --outdir=C:/Documents/AIPhotos
```
These options are described in detail in the
[Command-Line Interface](../features/CLI.md) documentation.
## Updating to newer versions
This section describes how to update InvokeAI to new versions of the software.
### Updating the stable version
This distribution is changing rapidly, and we add new features on a daily basis.
To update to the latest released version (recommended), run the `update.sh`
(Linux/Mac) or `update.bat` (Windows) scripts. This will fetch the latest
release and re-run the `preload_models` script to download any updated models
files that may be needed. You can also use this to add additional models that
you did not select at installation time.
### Updating to the development version
There may be times that there is a feature in the `development` branch of
InvokeAI that you'd like to take advantage of. Or perhaps there is a branch that
corrects an annoying bug. To do this, you will use the developer's console.
From within the invokeAI directory, run the command `invoke.sh` (Linux/Mac) or
`invoke.bat` (Windows) and selection option (3) to open the developers console.
Then run the following command to get the `development branch`:
```bash
git checkout development
git pull
conda env update
```
You can now close the developer console and run `invoke` as before. If you get
complaints about missing models, then you may need to do the additional step of
running `preload_models.py`. This happens relatively infrequently. To do this,
simply open up the developer's console again and type
`python scripts/preload_models.py`.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

View File

@ -0,0 +1,62 @@
---
title: Overview
---
We offer several ways to install InvokeAI, each one suited to your
experience and preferences.
1. [InvokeAI installer](INSTALL_INVOKE.md)
This is a installer script that installs InvokeAI and all the
third party libraries it depends on. When a new version of
InvokeAI is released, you will download and reinstall the new
version.
This installer is designed for people who want the system to "just
work", don't have an interest in tinkering with it, and do not
care about upgrading to unreleased experimental features.
**Important Caveats**
- This script does not support AMD GPUs. For Linux AMD support,
please use the manual or source code installer methods.
- This script has difficulty on some Macintosh machines
that have previously been used for Python development due to
conflicting development tools versions. Mac developers may wish
to try the source code installer or one of the manual methods instead.
2. [Source code installer](INSTALL_SOURCE.md)
This is a script that will install InvokeAI and all its essential
third party libraries. In contrast to the previous installer, it
includes access to a "developer console" which will allow you to
access experimental features on the development branch.
This method is recommended for individuals who are wish to stay
on the cutting edge of InvokeAI development and are not afraid
of occasional breakage.
3. [Manual Installation](INSTALL_MANUAL.md)
In this method you will manually run the commands needed to install
InvokeAI and its dependencies. We offer two recipes: one suited to
those who prefer the `conda` tool, and one suited to those who prefer
`pip` and Python virtual environments.
This method is recommended for users who have previously used `conda`
or `pip` in the past, developers, and anyone who wishes to remain on
the cutting edge of future InvokeAI development and is willing to put
up with occasional glitches and breakage.
4. [Docker Installation](INSTALL_DOCKER.md)
We also offer a method for creating Docker containers containing
InvokeAI and its dependencies. This method is recommended for
individuals with experience with Docker containers and understand
the pluses and minuses of a container-based install.
5. [Jupyter Notebooks Installation](INSTALL_JUPYTER.md)
This method is suitable for running InvokeAI on a Google Colab
account. It is recommended for individuals who have previously
worked on the Colab and are comfortable with the Jupyter notebook
environment.

View File

@ -13,6 +13,19 @@ We thank them for all of their time and hard work.
- [Lincoln D. Stein](mailto:lincoln.stein@gmail.com)
## **Current core team**
* lstein (Lincoln Stein) - Co-maintainer
* blessedcoolant - Co-maintainer
* hipsterusername (Kent Keirsey) - Product Manager
* psychedelicious - Web Team Leader
* Kyle0654 (Kyle Schouviller) - Node Architect and General Backend Wizard
* damian0815 - Attention Systems and Gameplay Engineer
* mauwii (Matthias Wild) - Continuous integration and product maintenance engineer
* Netsvetaev (Artur Netsvetaev) - UI/UX Developer
* tildebyte - general gadfly and resident (self-appointed) know-it-all
* keturn - Lead for Diffusers port
## **Contributions by**
- [Sean McLellan](https://github.com/Oceanswave)

View File

@ -2,6 +2,7 @@ name: invokeai
channels:
- pytorch
- conda-forge
- defaults
dependencies:
- albumentations=0.4.3
- cudatoolkit
@ -31,15 +32,15 @@ dependencies:
- pip:
- dependency_injector==4.40.0
- getpass_asterisk
- gfpgan
- omegaconf==2.1.1
- picklescan
- pyreadline3
- realesrgan
- taming-transformers-rom1504
- test-tube>=0.7.5
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.2#egg=gfpgan
- -e git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch
- -e .
variables:
PYTORCH_ENABLE_MPS_FALLBACK: 1

View File

@ -4,7 +4,7 @@ channels:
- conda-forge
- defaults
dependencies:
- python>=3.9
- python=3.9.*
- pip=22.2.2
- numpy=1.23.3
- pip:
@ -18,12 +18,12 @@ dependencies:
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- picklescan
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
@ -33,6 +33,7 @@ dependencies:
- streamlit==1.12.0
- taming-transformers-rom1504
- test-tube>=0.7.5
- tqdm
- torch
- torch-fidelity==0.3.0
- torchaudio
@ -40,6 +41,8 @@ dependencies:
- torchvision
- transformers==4.21.3
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k-diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.2#egg=gfpgan
- -e git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch
- -e .

View File

@ -4,7 +4,7 @@ channels:
- conda-forge
- defaults
dependencies:
- python>=3.9
- python=3.9.*
- pip=22.2.2
- numpy=1.23.3
- torchvision=0.13.1
@ -21,12 +21,12 @@ dependencies:
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- picklescan
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
@ -40,6 +40,8 @@ dependencies:
- torchmetrics==0.7.0
- transformers==4.21.3
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k-diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.2#egg=gfpgan
- -e git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch
- -e .

View File

@ -2,55 +2,64 @@ name: invokeai
channels:
- pytorch
- conda-forge
- defaults
dependencies:
- python=3.9.13
- pip=22.2.2
- pytorch=1.12.1
- torchvision=0.13.1
- python=3.10
- pip>=22.2
- pytorch=1.12
- pytorch-lightning=1.7
- torchvision=0.13
- torchmetrics=0.10
- torch-fidelity=0.3
- albumentations=1.2.1
- coloredlogs=15.0.1
- diffusers=0.6.0
- einops=0.4.1
- grpcio=1.46.4
# I suggest to keep the other deps sorted for convenience.
# To determine what the latest versions should be, run:
#
# ```shell
# sed -E 's/invokeai/invokeai-updated/;20,99s/- ([^=]+)==.+/- \1/' environment-mac.yml > environment-mac-updated.yml
# CONDA_SUBDIR=osx-arm64 conda env create -f environment-mac-updated.yml && conda list -n invokeai-updated | awk ' {print " - " $1 "==" $2;} '
# ```
- albumentations=1.2
- coloredlogs=15.0
- diffusers=0.6
- einops=0.3
- eventlet
- grpcio=1.46
- flask=2.1
- flask-socketio=5.3
- flask-cors=3.0
- humanfriendly=10.0
- imageio=2.21.2
- imageio-ffmpeg=0.4.7
- imgaug=0.4.0
- kornia=0.6.7
- mpmath=1.2.1
- nomkl # arm64 has only 1.0 while x64 needs 3.0
- numpy=1.23.4
- omegaconf=2.1.1
- openh264=2.3.0
- onnx=1.12.0
- onnxruntime=1.12.1
- pudb=2022.1
- pytorch-lightning=1.7.7
- scipy=1.9.3
- streamlit=1.12.2
- sympy=1.10.1
- tensorboard=2.10.0
- torchmetrics=0.10.1
- py-opencv=4.6.0
- flask=2.1.3
- flask-socketio=5.3.0
- flask-cors=3.0.10
- eventlet=0.33.1
- protobuf=3.20.1
- send2trash=1.8.0
- transformers=4.23.1
- torch-fidelity=0.3.0
- imageio=2.21
- imageio-ffmpeg=0.4
- imgaug=0.4
- kornia=0.6
- mpmath=1.2
- nomkl=3
- numpy=1.23
- omegaconf=2.1
- openh264=2.3
- onnx=1.12
- onnxruntime=1.12
- pudb=2019.2
- protobuf=3.20
- py-opencv=4.6
- scipy=1.9
- streamlit=1.12
- sympy=1.10
- send2trash=1.8
- tensorboard=2.10
- transformers=4.23
- pip:
- getpass_asterisk
- dependency_injector==4.40.0
- realesrgan==0.2.5.0
- picklescan
- taming-transformers-rom1504
- test-tube==0.7.5
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/TencentARC/GFPGAN.git#egg=gfpgan
- git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k-diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.2#egg=gfpgan
- -e git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch
- -e .
variables:
PYTORCH_ENABLE_MPS_FALLBACK: 1

View File

@ -4,7 +4,7 @@ channels:
- conda-forge
- defaults
dependencies:
- python>=3.9
- python=3.10.*
- pip=22.2.2
- numpy=1.23.3
- torchvision=0.13.1
@ -13,6 +13,7 @@ dependencies:
- cudatoolkit=11.6
- pip:
- albumentations==0.4.3
- basicsr==1.4.1
- dependency_injector==4.40.0
- diffusers==0.6.0
- einops==0.3.0
@ -21,12 +22,12 @@ dependencies:
- flask_cors==3.0.10
- flask_socketio==5.3.0
- getpass_asterisk
- gfpgan
- imageio-ffmpeg==0.4.2
- imageio==2.9.0
- kornia==0.6.0
- omegaconf==2.2.3
- opencv-python==4.5.5.64
- picklescan
- pillow==9.2.0
- pudb==2019.2
- pyreadline3
@ -42,4 +43,6 @@ dependencies:
- git+https://github.com/openai/CLIP.git@main#egg=clip
- git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k_diffusion
- git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
- git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.1#egg=gfpgan
- -e git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch
- -e .

View File

@ -4,12 +4,12 @@ dependency_injector==4.40.0
diffusers
einops
eventlet
facexlib
flask==2.1.3
flask_cors==3.0.10
flask_socketio==5.3.0
flaskwebgui==0.3.7
getpass_asterisk
gfpgan
huggingface-hub
imageio
imageio-ffmpeg
@ -23,14 +23,19 @@ pudb
pyreadline3
pytorch-lightning==1.7.7
realesrgan
requests==2.25.1
scikit-image>=0.19
send2trash
streamlit
taming-transformers-rom1504
test-tube
test-tube>=0.7.5
torch-fidelity
torchmetrics
transformers==4.21.*
picklescan
git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.1#egg=gfpgan ; platform_system == 'Windows'
git+https://github.com/invoke-ai/GFPGAN@basicsr-1.4.2#egg=gfpgan ; platform_system != 'Windows'
git+https://github.com/openai/CLIP.git@main#egg=clip
git+https://github.com/Birch-san/k-diffusion.git@mps#egg=k-diffusion
git+https://github.com/invoke-ai/clipseg.git@models-rename#egg=clipseg
git+https://github.com/invoke-ai/clipseg.git@relaxed-python-requirement#egg=clipseg
git+https://github.com/invoke-ai/PyPatchMatch@0.1.4#egg=pypatchmatch

View File

@ -1,6 +1,5 @@
-r environments-and-requirements/requirements-base.txt
# Get hardware-appropriate torch/torchvision
# Get hardware-appropriate torch/torchvision
--extra-index-url https://download.pytorch.org/whl/rocm5.1.1 --trusted-host https://download.pytorch.org
torch
torchvision

View File

@ -1,5 +1,5 @@
-r environments-and-requirements/requirements-base.txt
grpcio<1.51.0
protobuf==3.19.6
torch<1.13.0
torchvision<0.14.0

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@ -1,7 +1,7 @@
-r environments-and-requirements/requirements-base.txt
# Get hardware-appropriate torch/torchvision
# Get hardware-appropriate torch/torchvision
--extra-index-url https://download.pytorch.org/whl/cu116 --trusted-host https://download.pytorch.org
basicsr==1.4.1
torch==1.12.1
torchvision==0.13.1
-e .

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623
frontend/dist/assets/index.faf4c870.js vendored Normal file

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@ -6,8 +6,8 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>InvokeAI - A Stable Diffusion Toolkit</title>
<link rel="shortcut icon" type="icon" href="./assets/favicon.0d253ced.ico" />
<script type="module" crossorigin src="./assets/index.1fc0290b.js"></script>
<link rel="stylesheet" href="./assets/index.40a72c80.css">
<script type="module" crossorigin src="./assets/index.faf4c870.js"></script>
<link rel="stylesheet" href="./assets/index.c609c0c8.css">
</head>
<body>

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@ -0,0 +1,23 @@
{
"eslintConfig": {
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/recommended",
"plugin:react-hooks/recommended"
],
"parser": "@typescript-eslint/parser",
"plugins": ["@typescript-eslint", "eslint-plugin-react-hooks"],
"root": true,
"settings": {
"import/resolver": {
"node": {
"paths": ["src"],
"extensions": [".js", ".jsx", ".ts", ".tsx"]
}
}
},
"rules": {
"react/jsx-filename-extension": [1, { "extensions": [".tsx", ".ts"] }]
}
}
}

10651
frontend/package-lock.json generated

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@ -7,11 +7,13 @@
"dev": "vite dev",
"build": "tsc && vite build",
"build-dev": "tsc && vite build -m development",
"preview": "vite preview"
"preview": "vite preview",
"postinstall": "patch-package"
},
"dependencies": {
"@chakra-ui/icons": "^2.0.10",
"@chakra-ui/react": "^2.3.1",
"@emotion/cache": "^11.10.5",
"@emotion/react": "^11.10.4",
"@emotion/styled": "^11.10.4",
"@radix-ui/react-context-menu": "^2.0.1",
@ -29,14 +31,18 @@
"react-colorful": "^5.6.1",
"react-dom": "^18.2.0",
"react-dropzone": "^14.2.2",
"react-hotkeys-hook": "^3.4.7",
"react-hotkeys-hook": "4.0.2",
"react-icons": "^4.4.0",
"react-konva": "^18.2.3",
"react-konva-utils": "^0.3.0",
"react-redux": "^8.0.2",
"react-transition-group": "^4.4.5",
"react-zoom-pan-pinch": "^2.1.3",
"redux-deep-persist": "^1.0.6",
"redux-persist": "^6.0.0",
"socket.io": "^4.5.2",
"socket.io-client": "^4.5.2",
"use-image": "^1.1.0",
"uuid": "^9.0.0",
"yarn": "^1.22.19"
},
@ -51,10 +57,13 @@
"eslint": "^8.23.0",
"eslint-plugin-prettier": "^4.2.1",
"eslint-plugin-react-hooks": "^4.6.0",
"patch-package": "^6.5.0",
"postinstall-postinstall": "^2.1.0",
"sass": "^1.55.0",
"tsc-watch": "^5.0.3",
"typescript": "^4.6.4",
"vite": "^3.0.7",
"vite-plugin-eslint": "^1.8.1"
"vite-plugin-eslint": "^1.8.1",
"vite-tsconfig-paths": "^3.5.2"
}
}

View File

@ -0,0 +1,24 @@
diff --git a/node_modules/redux-deep-persist/lib/types.d.ts b/node_modules/redux-deep-persist/lib/types.d.ts
index b67b8c2..7fc0fa1 100644
--- a/node_modules/redux-deep-persist/lib/types.d.ts
+++ b/node_modules/redux-deep-persist/lib/types.d.ts
@@ -35,6 +35,7 @@ export interface PersistConfig<S, RS = any, HSS = any, ESS = any> {
whitelist?: Array<string>;
transforms?: Array<Transform<HSS, ESS, S, RS>>;
throttle?: number;
+ debounce?: number;
migrate?: PersistMigrate;
stateReconciler?: false | StateReconciler<S>;
getStoredState?: (config: PersistConfig<S, RS, HSS, ESS>) => Promise<PersistedState>;
diff --git a/node_modules/redux-deep-persist/src/types.ts b/node_modules/redux-deep-persist/src/types.ts
index 398ac19..cbc5663 100644
--- a/node_modules/redux-deep-persist/src/types.ts
+++ b/node_modules/redux-deep-persist/src/types.ts
@@ -91,6 +91,7 @@ export interface PersistConfig<S, RS = any, HSS = any, ESS = any> {
whitelist?: Array<string>;
transforms?: Array<Transform<HSS, ESS, S, RS>>;
throttle?: number;
+ debounce?: number;
migrate?: PersistMigrate;
stateReconciler?: false | StateReconciler<S>;
/**

View File

@ -0,0 +1,116 @@
diff --git a/node_modules/redux-persist/es/createPersistoid.js b/node_modules/redux-persist/es/createPersistoid.js
index 8b43b9a..184faab 100644
--- a/node_modules/redux-persist/es/createPersistoid.js
+++ b/node_modules/redux-persist/es/createPersistoid.js
@@ -6,6 +6,7 @@ export default function createPersistoid(config) {
var whitelist = config.whitelist || null;
var transforms = config.transforms || [];
var throttle = config.throttle || 0;
+ var debounce = config.debounce || 0;
var storageKey = "".concat(config.keyPrefix !== undefined ? config.keyPrefix : KEY_PREFIX).concat(config.key);
var storage = config.storage;
var serialize;
@@ -28,30 +29,37 @@ export default function createPersistoid(config) {
var timeIterator = null;
var writePromise = null;
- var update = function update(state) {
- // add any changed keys to the queue
- Object.keys(state).forEach(function (key) {
- if (!passWhitelistBlacklist(key)) return; // is keyspace ignored? noop
+ // Timer for debounced `update()`
+ let timer = 0;
- if (lastState[key] === state[key]) return; // value unchanged? noop
+ function update(state) {
+ // Debounce the update
+ clearTimeout(timer);
+ timer = setTimeout(() => {
+ // add any changed keys to the queue
+ Object.keys(state).forEach(function (key) {
+ if (!passWhitelistBlacklist(key)) return; // is keyspace ignored? noop
- if (keysToProcess.indexOf(key) !== -1) return; // is key already queued? noop
+ if (lastState[key] === state[key]) return; // value unchanged? noop
- keysToProcess.push(key); // add key to queue
- }); //if any key is missing in the new state which was present in the lastState,
- //add it for processing too
+ if (keysToProcess.indexOf(key) !== -1) return; // is key already queued? noop
- Object.keys(lastState).forEach(function (key) {
- if (state[key] === undefined && passWhitelistBlacklist(key) && keysToProcess.indexOf(key) === -1 && lastState[key] !== undefined) {
- keysToProcess.push(key);
- }
- }); // start the time iterator if not running (read: throttle)
+ keysToProcess.push(key); // add key to queue
+ }); //if any key is missing in the new state which was present in the lastState,
+ //add it for processing too
- if (timeIterator === null) {
- timeIterator = setInterval(processNextKey, throttle);
- }
+ Object.keys(lastState).forEach(function (key) {
+ if (state[key] === undefined && passWhitelistBlacklist(key) && keysToProcess.indexOf(key) === -1 && lastState[key] !== undefined) {
+ keysToProcess.push(key);
+ }
+ }); // start the time iterator if not running (read: throttle)
+
+ if (timeIterator === null) {
+ timeIterator = setInterval(processNextKey, throttle);
+ }
- lastState = state;
+ lastState = state;
+ }, debounce)
};
function processNextKey() {
diff --git a/node_modules/redux-persist/es/types.js.flow b/node_modules/redux-persist/es/types.js.flow
index c50d3cd..39d8be2 100644
--- a/node_modules/redux-persist/es/types.js.flow
+++ b/node_modules/redux-persist/es/types.js.flow
@@ -19,6 +19,7 @@ export type PersistConfig = {
whitelist?: Array<string>,
transforms?: Array<Transform>,
throttle?: number,
+ debounce?: number,
migrate?: (PersistedState, number) => Promise<PersistedState>,
stateReconciler?: false | Function,
getStoredState?: PersistConfig => Promise<PersistedState>, // used for migrations
diff --git a/node_modules/redux-persist/lib/types.js.flow b/node_modules/redux-persist/lib/types.js.flow
index c50d3cd..39d8be2 100644
--- a/node_modules/redux-persist/lib/types.js.flow
+++ b/node_modules/redux-persist/lib/types.js.flow
@@ -19,6 +19,7 @@ export type PersistConfig = {
whitelist?: Array<string>,
transforms?: Array<Transform>,
throttle?: number,
+ debounce?: number,
migrate?: (PersistedState, number) => Promise<PersistedState>,
stateReconciler?: false | Function,
getStoredState?: PersistConfig => Promise<PersistedState>, // used for migrations
diff --git a/node_modules/redux-persist/src/types.js b/node_modules/redux-persist/src/types.js
index c50d3cd..39d8be2 100644
--- a/node_modules/redux-persist/src/types.js
+++ b/node_modules/redux-persist/src/types.js
@@ -19,6 +19,7 @@ export type PersistConfig = {
whitelist?: Array<string>,
transforms?: Array<Transform>,
throttle?: number,
+ debounce?: number,
migrate?: (PersistedState, number) => Promise<PersistedState>,
stateReconciler?: false | Function,
getStoredState?: PersistConfig => Promise<PersistedState>, // used for migrations
diff --git a/node_modules/redux-persist/types/types.d.ts b/node_modules/redux-persist/types/types.d.ts
index b3733bc..2a1696c 100644
--- a/node_modules/redux-persist/types/types.d.ts
+++ b/node_modules/redux-persist/types/types.d.ts
@@ -35,6 +35,7 @@ declare module "redux-persist/es/types" {
whitelist?: Array<string>;
transforms?: Array<Transform<HSS, ESS, S, RS>>;
throttle?: number;
+ debounce?: number;
migrate?: PersistMigrate;
stateReconciler?: false | StateReconciler<S>;
/**

View File

@ -1,5 +1,9 @@
@use '../styles/Mixins/' as *;
svg {
fill: var(--svg-color);
}
.App {
display: grid;
width: 100vw;

View File

@ -1,89 +1,19 @@
import { useEffect } from 'react';
import ProgressBar from '../features/system/ProgressBar';
import SiteHeader from '../features/system/SiteHeader';
import Console from '../features/system/Console';
import { useAppDispatch } from './store';
import { requestSystemConfig } from './socketio/actions';
import ProgressBar from 'features/system/components/ProgressBar';
import SiteHeader from 'features/system/components/SiteHeader';
import Console from 'features/system/components/Console';
import { keepGUIAlive } from './utils';
import InvokeTabs from '../features/tabs/InvokeTabs';
import ImageUploader from '../common/components/ImageUploader';
import { RootState, useAppSelector } from '../app/store';
import InvokeTabs from 'features/tabs/components/InvokeTabs';
import ImageUploader from 'common/components/ImageUploader';
import FloatingGalleryButton from '../features/tabs/FloatingGalleryButton';
import FloatingOptionsPanelButtons from '../features/tabs/FloatingOptionsPanelButtons';
import { createSelector } from '@reduxjs/toolkit';
import { GalleryState } from '../features/gallery/gallerySlice';
import { OptionsState } from '../features/options/optionsSlice';
import { activeTabNameSelector } from '../features/options/optionsSelectors';
import { SystemState } from '../features/system/systemSlice';
import _ from 'lodash';
import { Model } from './invokeai';
import useToastWatcher from 'features/system/hooks/useToastWatcher';
import FloatingOptionsPanelButtons from 'features/tabs/components/FloatingOptionsPanelButtons';
import FloatingGalleryButton from 'features/tabs/components/FloatingGalleryButton';
keepGUIAlive();
const appSelector = createSelector(
[
(state: RootState) => state.gallery,
(state: RootState) => state.options,
(state: RootState) => state.system,
activeTabNameSelector,
],
(
gallery: GalleryState,
options: OptionsState,
system: SystemState,
activeTabName
) => {
const { shouldShowGallery, shouldHoldGalleryOpen, shouldPinGallery } =
gallery;
const {
shouldShowOptionsPanel,
shouldHoldOptionsPanelOpen,
shouldPinOptionsPanel,
} = options;
const modelStatusText = _.reduce(
system.model_list,
(acc: string, cur: Model, key: string) => {
if (cur.status === 'active') acc = key;
return acc;
},
''
);
const shouldShowGalleryButton = !(
shouldShowGallery ||
(shouldHoldGalleryOpen && !shouldPinGallery)
);
const shouldShowOptionsPanelButton =
!(
shouldShowOptionsPanel ||
(shouldHoldOptionsPanelOpen && !shouldPinOptionsPanel)
) && ['txt2img', 'img2img', 'inpainting'].includes(activeTabName);
return {
modelStatusText,
shouldShowGalleryButton,
shouldShowOptionsPanelButton,
};
},
{
memoizeOptions: {
resultEqualityCheck: _.isEqual,
},
}
);
const App = () => {
const dispatch = useAppDispatch();
const { shouldShowGalleryButton, shouldShowOptionsPanelButton } =
useAppSelector(appSelector);
useEffect(() => {
dispatch(requestSystemConfig());
}, [dispatch]);
useToastWatcher();
return (
<div className="App">
@ -96,9 +26,9 @@ const App = () => {
<div className="app-console">
<Console />
</div>
{shouldShowGalleryButton && <FloatingGalleryButton />}
{shouldShowOptionsPanelButton && <FloatingOptionsPanelButtons />}
</ImageUploader>
<FloatingOptionsPanelButtons />
<FloatingGalleryButton />
</div>
);
};

View File

@ -1,6 +1,6 @@
// TODO: use Enums?
import { InProgressImageType } from '../features/system/systemSlice';
import { InProgressImageType } from 'features/system/store/systemSlice';
// Valid samplers
export const SAMPLERS: Array<string> = [
@ -9,6 +9,8 @@ export const SAMPLERS: Array<string> = [
'k_lms',
'k_dpm_2',
'k_dpm_2_a',
'k_dpmpp_2',
'k_dpmpp_2_a',
'k_euler',
'k_euler_a',
'k_heun',

View File

@ -13,10 +13,13 @@ export enum Feature {
UPSCALE,
FACE_CORRECTION,
IMAGE_TO_IMAGE,
BOUNDING_BOX,
SEAM_CORRECTION,
INFILL_AND_SCALING,
}
/** For each tooltip in the UI, the below feature definitions & props will pull relevant information into the tooltip.
*
* To-do: href & GuideImages are placeholders, and are not currently utilized, but will be updated (along with the tooltip UI) as feature and UI development and we get a better idea on where things "forever homes" will be .
* To-do: href & GuideImages are placeholders, and are not currently utilized, but will be updated (along with the tooltip UI) as feature and UI develop and we get a better idea on where things "forever homes" will be .
*/
export const FEATURES: Record<Feature, FeatureHelpInfo> = {
[Feature.PROMPT]: {
@ -55,7 +58,22 @@ export const FEATURES: Record<Feature, FeatureHelpInfo> = {
guideImage: 'asset/path.gif',
},
[Feature.IMAGE_TO_IMAGE]: {
text: 'ImageToImage allows the upload of an initial image, which InvokeAI will use to guide the generation process, along with a prompt. A lower value for this setting will more closely resemble the original image. Values between 0-1 are accepted, and a range of .25-.75 is recommended ',
text: 'Image to Image allows the upload of an initial image, which InvokeAI will use to guide the generation process, along with a prompt. A lower value for this setting will more closely resemble the original image. Values between 0-1 are accepted, and a range of .25-.75 is recommended ',
href: 'link/to/docs/feature3.html',
guideImage: 'asset/path.gif',
},
[Feature.BOUNDING_BOX]: {
text: 'The bounding box is analogous to the Width and Height settings for Text to Image or Image to Image. Only the area in the box will be processed.',
href: 'link/to/docs/feature3.html',
guideImage: 'asset/path.gif',
},
[Feature.SEAM_CORRECTION]: {
text: 'Control the handling of visible seams which may occur when a generated image is pasted back onto the canvas.',
href: 'link/to/docs/feature3.html',
guideImage: 'asset/path.gif',
},
[Feature.INFILL_AND_SCALING]: {
text: 'Manage infill methods (used on masked or erased areas of the canvas) and scaling (useful for small bounding box sizes).',
href: 'link/to/docs/feature3.html',
guideImage: 'asset/path.gif',
},

View File

@ -12,7 +12,9 @@
* 'gfpgan'.
*/
import { Category as GalleryCategory } from '../features/gallery/gallerySlice';
import { Category as GalleryCategory } from 'features/gallery/store/gallerySlice';
import { InvokeTabName } from 'features/tabs/components/InvokeTabs';
import { IRect } from 'konva/lib/types';
/**
* TODO:
@ -44,6 +46,8 @@ export declare type CommonGeneratedImageMetadata = {
| 'ddim'
| 'k_dpm_2_a'
| 'k_dpm_2'
| 'k_dpmpp_2_a'
| 'k_dpmpp_2'
| 'k_euler_a'
| 'k_euler'
| 'k_heun'
@ -103,7 +107,7 @@ export declare type PostProcessedImageMetadata =
| FacetoolMetadata;
// Metadata includes the system config and image metadata.
export declare type Metadata = SystemConfig & {
export declare type Metadata = SystemGenerationMetadata & {
image: GeneratedImageMetadata | PostProcessedImageMetadata;
};
@ -111,12 +115,14 @@ export declare type Metadata = SystemConfig & {
export declare type Image = {
uuid: string;
url: string;
thumbnail: string;
mtime: number;
metadata?: Metadata;
width: number;
height: number;
category: GalleryCategory;
isBase64: boolean;
category: GalleryCategory;
isBase64?: boolean;
dreamPrompt?: 'string';
};
// GalleryImages is an array of Image.
@ -140,13 +146,18 @@ export declare type SystemStatus = {
hasError: boolean;
};
export declare type SystemConfig = {
export declare type SystemGenerationMetadata = {
model: string;
model_id: string;
model_weights?: string;
model_id?: string;
model_hash: string;
app_id: string;
app_version: string;
};
export declare type SystemConfig = SystemGenerationMetadata & {
model_list: ModelList;
infill_methods: string[];
};
export declare type ModelStatus = 'active' | 'cached' | 'not loaded';
@ -171,10 +182,19 @@ export declare type SystemStatusResponse = SystemStatus;
export declare type SystemConfigResponse = SystemConfig;
export declare type ImageResultResponse = Omit<Image, 'uuid'>;
export declare type ImageResultResponse = Omit<Image, 'uuid'> & {
boundingBox?: IRect;
generationMode: InvokeTabName;
};
export declare type ImageUploadResponse = Omit<Image, 'uuid' | 'metadata'> & {
destination: 'img2img' | 'inpainting';
export declare type ImageUploadResponse = {
// image: Omit<Image, 'uuid' | 'metadata' | 'category'>;
url: string;
mtime: number;
width: number;
height: number;
thumbnail: string;
// bbox: [number, number, number, number];
};
export declare type ErrorResponse = {
@ -198,9 +218,12 @@ export declare type ImageUrlResponse = {
url: string;
};
export declare type ImageUploadDestination = 'img2img' | 'inpainting';
export declare type UploadImagePayload = {
file: File;
destination?: ImageUploadDestination;
};
export declare type UploadOutpaintingMergeImagePayload = {
dataURL: string;
name: string;
};

View File

@ -1,39 +1,35 @@
import { createSelector } from '@reduxjs/toolkit';
import _ from 'lodash';
import { RootState } from '../store';
import { activeTabNameSelector } from '../../features/options/optionsSelectors';
import { OptionsState } from '../../features/options/optionsSlice';
import { SystemState } from '../../features/system/systemSlice';
import { InpaintingState } from '../../features/tabs/Inpainting/inpaintingSlice';
import { validateSeedWeights } from '../../common/util/seedWeightPairs';
import { RootState } from 'app/store';
import { activeTabNameSelector } from 'features/options/store/optionsSelectors';
import { OptionsState } from 'features/options/store/optionsSlice';
import { SystemState } from 'features/system/store/systemSlice';
import { validateSeedWeights } from 'common/util/seedWeightPairs';
import { initialCanvasImageSelector } from 'features/canvas/store/canvasSelectors';
export const readinessSelector = createSelector(
[
(state: RootState) => state.options,
(state: RootState) => state.system,
(state: RootState) => state.inpainting,
initialCanvasImageSelector,
activeTabNameSelector,
],
(
options: OptionsState,
system: SystemState,
inpainting: InpaintingState,
initialCanvasImage,
activeTabName
) => {
const {
prompt,
shouldGenerateVariations,
seedWeights,
// maskPath,
initialImage,
seed,
} = options;
const { isProcessing, isConnected } = system;
const { imageToInpaint } = inpainting;
let isReady = true;
const reasonsWhyNotReady: string[] = [];
@ -48,20 +44,6 @@ export const readinessSelector = createSelector(
reasonsWhyNotReady.push('No initial image selected');
}
if (activeTabName === 'inpainting' && !imageToInpaint) {
isReady = false;
reasonsWhyNotReady.push('No inpainting image selected');
}
// // We don't use mask paths now.
// // Cannot generate with a mask without img2img
// if (maskPath && !initialImage) {
// isReady = false;
// reasonsWhyNotReady.push(
// 'On ImageToImage tab, but no mask is provided.'
// );
// }
// TODO: job queue
// Cannot generate if already processing an image
if (isProcessing) {

View File

@ -1,8 +1,7 @@
import { createAction } from '@reduxjs/toolkit';
import { GalleryCategory } from '../../features/gallery/gallerySlice';
import { InvokeTabName } from '../../features/tabs/InvokeTabs';
import * as InvokeAI from '../invokeai';
import { GalleryCategory } from 'features/gallery/store/gallerySlice';
import { InvokeTabName } from 'features/tabs/components/InvokeTabs';
import * as InvokeAI from 'app/invokeai';
/**
* We can't use redux-toolkit's createSlice() to make these actions,
@ -26,8 +25,6 @@ export const requestNewImages = createAction<GalleryCategory>(
export const cancelProcessing = createAction<undefined>(
'socketio/cancelProcessing'
);
export const uploadImage = createAction<InvokeAI.UploadImagePayload>('socketio/uploadImage');
export const uploadMaskImage = createAction<File>('socketio/uploadMaskImage');
export const requestSystemConfig = createAction<undefined>(
'socketio/requestSystemConfig'
@ -36,3 +33,11 @@ export const requestSystemConfig = createAction<undefined>(
export const requestModelChange = createAction<string>(
'socketio/requestModelChange'
);
export const saveStagingAreaImageToGallery = createAction<string>(
'socketio/saveStagingAreaImageToGallery'
);
export const emptyTempFolder = createAction<undefined>(
'socketio/requestEmptyTempFolder'
);

View File

@ -4,23 +4,22 @@ import { Socket } from 'socket.io-client';
import {
frontendToBackendParameters,
FrontendToBackendParametersConfig,
} from '../../common/util/parameterTranslation';
} from 'common/util/parameterTranslation';
import {
GalleryCategory,
GalleryState,
removeImage,
} from '../../features/gallery/gallerySlice';
import { OptionsState } from '../../features/options/optionsSlice';
} from 'features/gallery/store/gallerySlice';
import { OptionsState } from 'features/options/store/optionsSlice';
import {
addLogEntry,
errorOccurred,
generationRequested,
modelChangeRequested,
setIsProcessing,
} from '../../features/system/systemSlice';
import { inpaintingImageElementRef } from '../../features/tabs/Inpainting/InpaintingCanvas';
import { InvokeTabName } from '../../features/tabs/InvokeTabs';
import * as InvokeAI from '../invokeai';
import { RootState } from '../store';
} from 'features/system/store/systemSlice';
import { InvokeTabName } from 'features/tabs/components/InvokeTabs';
import * as InvokeAI from 'app/invokeai';
import { RootState } from 'app/store';
/**
* Returns an object containing all functions which use `socketio.emit()`.
@ -42,7 +41,7 @@ const makeSocketIOEmitters = (
const {
options: optionsState,
system: systemState,
inpainting: inpaintingState,
canvas: canvasState,
gallery: galleryState,
} = state;
@ -50,32 +49,13 @@ const makeSocketIOEmitters = (
{
generationMode,
optionsState,
inpaintingState,
canvasState,
systemState,
};
if (generationMode === 'inpainting') {
if (
!inpaintingImageElementRef.current ||
!inpaintingState.imageToInpaint?.url
) {
dispatch(
addLogEntry({
timestamp: dateFormat(new Date(), 'isoDateTime'),
message: 'Inpainting image not loaded, cannot generate image.',
level: 'error',
})
);
dispatch(errorOccurred());
return;
}
dispatch(generationRequested());
frontendToBackendParametersConfig.imageToProcessUrl =
inpaintingState.imageToInpaint.url;
frontendToBackendParametersConfig.maskImageElement =
inpaintingImageElementRef.current;
} else if (!['txt2img', 'img2img'].includes(generationMode)) {
if (!['txt2img', 'img2img'].includes(generationMode)) {
if (!galleryState.currentImage?.url) return;
frontendToBackendParametersConfig.imageToProcessUrl =
@ -96,7 +76,12 @@ const makeSocketIOEmitters = (
// TODO: handle maintaining masks for reproducibility in future
if (generationParameters.init_mask) {
generationParameters.init_mask = generationParameters.init_mask
.substr(0, 20)
.substr(0, 64)
.concat('...');
}
if (generationParameters.init_img) {
generationParameters.init_img = generationParameters.init_img
.substr(0, 64)
.concat('...');
}
@ -162,9 +147,9 @@ const makeSocketIOEmitters = (
);
},
emitDeleteImage: (imageToDelete: InvokeAI.Image) => {
const { url, uuid, category } = imageToDelete;
const { url, uuid, category, thumbnail } = imageToDelete;
dispatch(removeImage(imageToDelete));
socketio.emit('deleteImage', url, uuid, category);
socketio.emit('deleteImage', url, thumbnail, uuid, category);
},
emitRequestImages: (category: GalleryCategory) => {
const gallery: GalleryState = getState().gallery;
@ -179,13 +164,6 @@ const makeSocketIOEmitters = (
emitCancelProcessing: () => {
socketio.emit('cancel');
},
emitUploadImage: (payload: InvokeAI.UploadImagePayload) => {
const { file, destination } = payload;
socketio.emit('uploadImage', file, file.name, destination);
},
emitUploadMaskImage: (file: File) => {
socketio.emit('uploadMaskImage', file, file.name);
},
emitRequestSystemConfig: () => {
socketio.emit('requestSystemConfig');
},
@ -193,6 +171,12 @@ const makeSocketIOEmitters = (
dispatch(modelChangeRequested());
socketio.emit('requestModelChange', modelName);
},
emitSaveStagingAreaImageToGallery: (url: string) => {
socketio.emit('requestSaveStagingAreaImageToGallery', url);
},
emitRequestEmptyTempFolder: () => {
socketio.emit('requestEmptyTempFolder');
},
};
};

View File

@ -2,7 +2,7 @@ import { AnyAction, MiddlewareAPI, Dispatch } from '@reduxjs/toolkit';
import { v4 as uuidv4 } from 'uuid';
import dateFormat from 'dateformat';
import * as InvokeAI from '../invokeai';
import * as InvokeAI from 'app/invokeai';
import {
addLogEntry,
@ -15,7 +15,8 @@ import {
errorOccurred,
setModelList,
setIsCancelable,
} from '../../features/system/systemSlice';
addToast,
} from 'features/system/store/systemSlice';
import {
addGalleryImages,
@ -23,21 +24,22 @@ import {
clearIntermediateImage,
GalleryState,
removeImage,
setCurrentImage,
setIntermediateImage,
} from '../../features/gallery/gallerySlice';
} from 'features/gallery/store/gallerySlice';
import {
clearInitialImage,
setInfillMethod,
setInitialImage,
setMaskPath,
} from '../../features/options/optionsSlice';
import { requestImages, requestNewImages } from './actions';
} from 'features/options/store/optionsSlice';
import {
clearImageToInpaint,
setImageToInpaint,
} from '../../features/tabs/Inpainting/inpaintingSlice';
import { tabMap } from '../../features/tabs/InvokeTabs';
requestImages,
requestNewImages,
requestSystemConfig,
} from './actions';
import { addImageToStagingArea } from 'features/canvas/store/canvasSlice';
import { tabMap } from 'features/tabs/components/InvokeTabs';
/**
* Returns an object containing listener callbacks for socketio events.
@ -56,19 +58,20 @@ const makeSocketIOListeners = (
try {
dispatch(setIsConnected(true));
dispatch(setCurrentStatus('Connected'));
dispatch(requestSystemConfig());
const gallery: GalleryState = getState().gallery;
if (gallery.categories.user.latest_mtime) {
dispatch(requestNewImages('user'));
} else {
dispatch(requestImages('user'));
}
if (gallery.categories.result.latest_mtime) {
dispatch(requestNewImages('result'));
} else {
dispatch(requestImages('result'));
}
if (gallery.categories.user.latest_mtime) {
dispatch(requestNewImages('user'));
} else {
dispatch(requestImages('user'));
}
} catch (e) {
console.error(e);
}
@ -97,19 +100,42 @@ const makeSocketIOListeners = (
*/
onGenerationResult: (data: InvokeAI.ImageResultResponse) => {
try {
const { shouldLoopback, activeTab } = getState().options;
const state = getState();
const { shouldLoopback, activeTab } = state.options;
const { boundingBox: _, generationMode, ...rest } = data;
const newImage = {
uuid: uuidv4(),
...data,
category: 'result',
...rest,
};
dispatch(
addImage({
category: 'result',
image: newImage,
})
);
if (['txt2img', 'img2img'].includes(generationMode)) {
dispatch(
addImage({
category: 'result',
image: { ...newImage, category: 'result' },
})
);
}
if (generationMode === 'unifiedCanvas' && data.boundingBox) {
const { boundingBox } = data;
dispatch(
addImageToStagingArea({
image: { ...newImage, category: 'temp' },
boundingBox,
})
);
if (state.canvas.shouldAutoSave) {
dispatch(
addImage({
image: { ...newImage, category: 'result' },
category: 'result',
})
);
}
}
if (shouldLoopback) {
const activeTabName = tabMap[activeTab];
@ -118,13 +144,11 @@ const makeSocketIOListeners = (
dispatch(setInitialImage(newImage));
break;
}
case 'inpainting': {
dispatch(setImageToInpaint(newImage));
break;
}
}
}
dispatch(clearIntermediateImage());
dispatch(
addLogEntry({
timestamp: dateFormat(new Date(), 'isoDateTime'),
@ -144,6 +168,7 @@ const makeSocketIOListeners = (
setIntermediateImage({
uuid: uuidv4(),
...data,
category: 'result',
})
);
if (!data.isBase64) {
@ -299,16 +324,11 @@ const makeSocketIOListeners = (
// remove references to image in options
const { initialImage, maskPath } = getState().options;
const { imageToInpaint } = getState().inpainting;
if (initialImage?.url === url || initialImage === url) {
dispatch(clearInitialImage());
}
if (imageToInpaint?.url === url) {
dispatch(clearImageToInpaint());
}
if (maskPath === url) {
dispatch(setMaskPath(''));
}
@ -320,56 +340,11 @@ const makeSocketIOListeners = (
})
);
},
onImageUploaded: (data: InvokeAI.ImageUploadResponse) => {
const { destination, ...rest } = data;
const image = {
uuid: uuidv4(),
...rest,
};
try {
dispatch(addImage({ image, category: 'user' }));
switch (destination) {
case 'img2img': {
dispatch(setInitialImage(image));
break;
}
case 'inpainting': {
dispatch(setImageToInpaint(image));
break;
}
default: {
dispatch(setCurrentImage(image));
break;
}
}
dispatch(
addLogEntry({
timestamp: dateFormat(new Date(), 'isoDateTime'),
message: `Image uploaded: ${data.url}`,
})
);
} catch (e) {
console.error(e);
}
},
/**
* Callback to run when we receive a 'maskImageUploaded' event.
*/
onMaskImageUploaded: (data: InvokeAI.ImageUrlResponse) => {
const { url } = data;
dispatch(setMaskPath(url));
dispatch(
addLogEntry({
timestamp: dateFormat(new Date(), 'isoDateTime'),
message: `Mask image uploaded: ${url}`,
})
);
},
onSystemConfig: (data: InvokeAI.SystemConfig) => {
dispatch(setSystemConfig(data));
if (!data.infill_methods.includes('patchmatch')) {
dispatch(setInfillMethod(data.infill_methods[0]));
}
},
onModelChanged: (data: InvokeAI.ModelChangeResponse) => {
const { model_name, model_list } = data;
@ -399,6 +374,16 @@ const makeSocketIOListeners = (
})
);
},
onTempFolderEmptied: () => {
dispatch(
addToast({
title: 'Temp Folder Emptied',
status: 'success',
duration: 2500,
isClosable: true,
})
);
},
};
};

View File

@ -4,7 +4,7 @@ import { io } from 'socket.io-client';
import makeSocketIOListeners from './listeners';
import makeSocketIOEmitters from './emitters';
import * as InvokeAI from '../invokeai';
import * as InvokeAI from 'app/invokeai';
/**
* Creates a socketio middleware to handle communication with server.
@ -43,11 +43,10 @@ export const socketioMiddleware = () => {
onGalleryImages,
onProcessingCanceled,
onImageDeleted,
onImageUploaded,
onMaskImageUploaded,
onSystemConfig,
onModelChanged,
onModelChangeFailed,
onTempFolderEmptied,
} = makeSocketIOListeners(store);
const {
@ -58,10 +57,10 @@ export const socketioMiddleware = () => {
emitRequestImages,
emitRequestNewImages,
emitCancelProcessing,
emitUploadImage,
emitUploadMaskImage,
emitRequestSystemConfig,
emitRequestModelChange,
emitSaveStagingAreaImageToGallery,
emitRequestEmptyTempFolder,
} = makeSocketIOEmitters(store, socketio);
/**
@ -104,17 +103,6 @@ export const socketioMiddleware = () => {
onImageDeleted(data);
});
socketio.on(
'imageUploaded',
(data: InvokeAI.ImageUploadResponse) => {
onImageUploaded(data);
}
);
socketio.on('maskImageUploaded', (data: InvokeAI.ImageUrlResponse) => {
onMaskImageUploaded(data);
});
socketio.on('systemConfig', (data: InvokeAI.SystemConfig) => {
onSystemConfig(data);
});
@ -127,6 +115,10 @@ export const socketioMiddleware = () => {
onModelChangeFailed(data);
});
socketio.on('tempFolderEmptied', () => {
onTempFolderEmptied();
});
areListenersSet = true;
}
@ -169,16 +161,6 @@ export const socketioMiddleware = () => {
break;
}
case 'socketio/uploadImage': {
emitUploadImage(action.payload);
break;
}
case 'socketio/uploadMaskImage': {
emitUploadMaskImage(action.payload);
break;
}
case 'socketio/requestSystemConfig': {
emitRequestSystemConfig();
break;
@ -188,6 +170,16 @@ export const socketioMiddleware = () => {
emitRequestModelChange(action.payload);
break;
}
case 'socketio/saveStagingAreaImageToGallery': {
emitSaveStagingAreaImageToGallery(action.payload);
break;
}
case 'socketio/requestEmptyTempFolder': {
emitRequestEmptyTempFolder();
break;
}
}
next(action);

View File

@ -5,16 +5,14 @@ import type { TypedUseSelectorHook } from 'react-redux';
import { persistReducer } from 'redux-persist';
import storage from 'redux-persist/lib/storage'; // defaults to localStorage for web
import optionsReducer, { OptionsState } from '../features/options/optionsSlice';
import galleryReducer, { GalleryState } from '../features/gallery/gallerySlice';
import inpaintingReducer, {
InpaintingState,
} from '../features/tabs/Inpainting/inpaintingSlice';
import { getPersistConfig } from 'redux-deep-persist';
import optionsReducer from 'features/options/store/optionsSlice';
import galleryReducer from 'features/gallery/store/gallerySlice';
import systemReducer from 'features/system/store/systemSlice';
import canvasReducer from 'features/canvas/store/canvasSlice';
import systemReducer, { SystemState } from '../features/system/systemSlice';
import { socketioMiddleware } from './socketio/middleware';
import autoMergeLevel2 from 'redux-persist/es/stateReconciler/autoMergeLevel2';
import { PersistPartial } from 'redux-persist/es/persistReducer';
/**
* redux-persist provides an easy and reliable way to persist state across reloads.
@ -28,87 +26,79 @@ import { PersistPartial } from 'redux-persist/es/persistReducer';
* These can be blacklisted in redux-persist.
*
* The necesssary nested persistors with blacklists are configured below.
*
* TODO: Do we blacklist initialImagePath? If the image is deleted from disk we get an
* ugly 404. But if we blacklist it, then this is a valuable parameter that is lost
* on reload. Need to figure out a good way to handle this.
*/
const rootPersistConfig = {
key: 'root',
storage,
stateReconciler: autoMergeLevel2,
blacklist: ['gallery', 'system', 'inpainting'],
};
const canvasBlacklist = [
'cursorPosition',
'isCanvasInitialized',
'doesCanvasNeedScaling',
].map((blacklistItem) => `canvas.${blacklistItem}`);
const systemPersistConfig = {
key: 'system',
storage,
stateReconciler: autoMergeLevel2,
blacklist: [
'isCancelable',
'isConnected',
'isProcessing',
'currentStep',
'socketId',
'isESRGANAvailable',
'isGFPGANAvailable',
'currentStep',
'totalSteps',
'currentIteration',
'totalIterations',
'currentStatus',
],
};
const systemBlacklist = [
'currentIteration',
'currentStatus',
'currentStep',
'isCancelable',
'isConnected',
'isESRGANAvailable',
'isGFPGANAvailable',
'isProcessing',
'socketId',
'totalIterations',
'totalSteps',
].map((blacklistItem) => `system.${blacklistItem}`);
const galleryPersistConfig = {
key: 'gallery',
storage,
stateReconciler: autoMergeLevel2,
whitelist: [
'galleryWidth',
'shouldPinGallery',
'shouldShowGallery',
'galleryScrollPosition',
'galleryImageMinimumWidth',
'galleryImageObjectFit',
],
};
const galleryBlacklist = [
'categories',
'currentCategory',
'currentImage',
'currentImageUuid',
'shouldAutoSwitchToNewImages',
'shouldHoldGalleryOpen',
'intermediateImage',
].map((blacklistItem) => `gallery.${blacklistItem}`);
const inpaintingPersistConfig = {
key: 'inpainting',
storage,
stateReconciler: autoMergeLevel2,
blacklist: ['pastLines', 'futuresLines', 'cursorPosition'],
};
const reducers = combineReducers({
const rootReducer = combineReducers({
options: optionsReducer,
gallery: persistReducer<GalleryState>(galleryPersistConfig, galleryReducer),
system: persistReducer<SystemState>(systemPersistConfig, systemReducer),
inpainting: persistReducer<InpaintingState>(
inpaintingPersistConfig,
inpaintingReducer
),
gallery: galleryReducer,
system: systemReducer,
canvas: canvasReducer,
});
const persistedReducer = persistReducer<{
options: OptionsState;
gallery: GalleryState & PersistPartial;
system: SystemState & PersistPartial;
inpainting: InpaintingState & PersistPartial;
}>(rootPersistConfig, reducers);
const rootPersistConfig = getPersistConfig({
key: 'root',
storage,
rootReducer,
blacklist: [...canvasBlacklist, ...systemBlacklist, ...galleryBlacklist],
debounce: 300,
});
const persistedReducer = persistReducer(rootPersistConfig, rootReducer);
// Continue with store setup
export const store = configureStore({
reducer: persistedReducer,
middleware: (getDefaultMiddleware) =>
getDefaultMiddleware({
// redux-persist sometimes needs to temporarily put a function in redux state, need to disable this check
immutableCheck: false,
serializableCheck: false,
}).concat(socketioMiddleware()),
devTools: {
// Uncommenting these very rapidly called actions makes the redux dev tools output much more readable
actionsDenylist: [
'canvas/setCursorPosition',
'canvas/setStageCoordinates',
'canvas/setStageScale',
'canvas/setIsDrawing',
// 'canvas/setBoundingBoxCoordinates',
// 'canvas/setBoundingBoxDimensions',
'canvas/setIsDrawing',
'canvas/addPointToCurrentLine',
],
},
});
export type AppGetState = typeof store.getState;
export type RootState = ReturnType<typeof store.getState>;
export type AppDispatch = typeof store.dispatch;

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