VPet/VPet-Simulator.Windows/MainWindow.xaml.cs

436 lines
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C#
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using Steamworks;
using System;
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using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using VPet_Simulator.Core;
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using System.Windows.Forms;
using MessageBox = System.Windows.MessageBox;
using ContextMenu = System.Windows.Forms.ContextMenu;
using MenuItem = System.Windows.Forms.MenuItem;
using Application = System.Windows.Application;
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using System.Timers;
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using LinePutScript;
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using System.Diagnostics;
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using ChatGPT.API.Framework;
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using static VPet_Simulator.Core.GraphCore;
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using Panuon.WPF.UI;
using VPet_Simulator.Windows.Interface;
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using static VPet_Simulator.Core.IGraph;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Media;
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using System.Linq;
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namespace VPet_Simulator.Windows
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
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public partial class MainWindow : WindowX
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{
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private NotifyIcon notifyIcon;
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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public MainWindow()
{
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//判断是不是Steam用户,因为本软件会发布到Steam
//在 https://store.steampowered.com/app/1920960/VPet
try
{
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#if DEMO
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SteamClient.Init(2293870, true);
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#else
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SteamClient.Init(1920960, true);
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#endif
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SteamClient.RunCallbacks();
IsSteamUser = SteamClient.IsValid;
////同时看看有没有买dlc,如果有就添加dlc按钮
//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
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// dlcToolStripMenuItem.Visible = true;
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}
catch
{
IsSteamUser = false;
}
//给正在玩这个游戏的主播/游戏up主做个小功能
if (IsSteamUser)
{
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rndtext.Add(new Tuple<string, Helper.SayType>($"关注 {SteamClient.Name} 谢谢喵", Helper.SayType.Shining));
}
else
{
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rndtext.Add(new Tuple<string, Helper.SayType>($"关注 {Environment.UserName} 谢谢喵", Helper.SayType.Shining));
}
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//加载游戏设置
if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists)
{
Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps"));
}
else
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Set = new Setting("Setting#VPET:|\n");
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if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json"))
CGPTClient = ChatGPTClient.Load(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json"));
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//this.Width = 400 * ZoomSlider.Value;
//this.Height = 450 * ZoomSlider.Value;
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InitializeComponent();
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//this.Height = 500 * Set.ZoomLevel;
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this.Width = 500 * Set.ZoomLevel;
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if (Set.StartRecordLast)
{
var point = Set.StartRecordLastPoint;
if (point.X != 0 || point.Y != 0)
{
this.Left = point.X;
this.Top = point.Y;
}
}
else
{
var point = Set.StartRecordPoint;
Left = point.X; Top = point.Y;
}
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//不存在就关掉
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
if (!modpath.Exists)
{
MessageBox.Show("缺少模组Core,无法启动桌宠", "启动错误", MessageBoxButton.OK, MessageBoxImage.Error);
Close();
return;
}
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Task.Run(GameLoad);
}
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public new void Close()
{
if (Main == null)
{
base.Close();
}
else
{
Main.DisplayClose(() => Dispatcher.Invoke(base.Close));
}
}
public void Restart()
{
this.Closed -= Window_Closed;
this.Closed += Restart_Closed;
base.Close();
}
private void Restart_Closed(object sender, EventArgs e)
{
Save();
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try
{
//关闭所有插件
foreach (MainPlugin mp in Plugins)
mp.EndGame();
}
catch { }
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Main?.Dispose();
notifyIcon?.Dispose();
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location);
System.Environment.Exit(0);
}
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private List<Tuple<string, Helper.SayType>> rndtext = new List<Tuple<string, Helper.SayType>>
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{
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new Tuple<string, Helper.SayType>("你知道吗? 鼠标右键可以打开菜单栏", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("你知道吗? 你可以在设置里面修改游戏的缩放比例", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧", Helper.SayType.Serious),
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new Tuple<string, Helper.SayType>("这游戏开发这么慢,都怪画师太咕了", Helper.SayType.Serious),
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new Tuple<string, Helper.SayType>("长按脑袋拖动桌宠到你喜欢的任意位置", Helper.SayType.Serious),
new Tuple<string, Helper.SayType>("欢迎加入 虚拟主播模拟器群 430081239", Helper.SayType.Shining),
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};
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public long lastclicktime { get; set; }
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public void GameLoad()
{
//加载所有MOD
List<DirectoryInfo> Path = new List<DirectoryInfo>();
Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
if (IsSteamUser)//如果是steam用户,尝试加载workshop
{
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop"));
int i = 1;
while (true)
{
var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result;
if (page.HasValue && page.Value.ResultCount != 0)
{
foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
{
if (entry.Directory != null)
Path.Add(new DirectoryInfo(entry.Directory));
}
}
else
{
break;
}
}
}
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Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载 Steam Workshop"));
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//加载mod
foreach (DirectoryInfo di in Path)
{
if (!File.Exists(di.FullName + @"\info.lps"))
continue;
Dispatcher.Invoke(new Action(() => LoadingText.Content = $"尝试加载 MOD数据: {di.Name}"));
CoreMODs.Add(new CoreMOD(di, this));
}
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foreach (CoreMOD cm in CoreMODs)
if (!cm.SuccessLoad)
if (Set.IsPassMOD(cm.Name))
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MessageBoxX.Show($"模组 {cm.Name} 的代码插件损坏\n虚拟桌宠模拟器未能成功加载该插件\n请联系作者修复该问题", $"{cm.Name} 未加载代码插件");
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else if (Set.IsMSGMOD(cm.Name))
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MessageBoxX.Show($"由于 {cm.Name} 包含代码插件\n虚拟桌宠模拟器已自动停止加载该插件\n请手动前往设置允许启用该mod 代码插件", $"{cm.Name} 未加载代码插件");
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CoreMOD.NowLoading = null;
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//判断是否需要清空缓存
if (Set.LastCacheDate < CoreMODs.Max(x => x.CacheDate))
{//需要清理缓存
Set.LastCacheDate = DateTime.Now;
if (Directory.Exists(CachePath))
{
Directory.Delete(CachePath, true);
Directory.CreateDirectory(CachePath);
}
}
Dispatcher.Invoke(new Action(() => LoadingText.Content = "尝试加载游戏MOD"));
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//加载游戏内容
Core.Controller = new MWController(this);
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if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps"))
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Core.Save = GameSave.Load(new LpsDocument(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps")).First());
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else
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Core.Save = new GameSave("萝莉斯");
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AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
if (Set.AutoSaveInterval > 0)
{
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
AutoSaveTimer.Start();
}
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Dispatcher.Invoke(new Action(() =>
{
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LoadingText.Content = "尝试加载动画和生成缓存";
var pl = Pets.Find(x => x.Name == Set.PetGraph);
Core.Graph = pl == null ? Pets[0].Graph() : pl.Graph();
LoadingText.Content = "正在加载CGPT";
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winSetting = new winGameSetting(this);
winBetterBuy = new winBetterBuy(this);
Main = new Main(Core) { };
Main.NoFunctionMOD = Set.CalFunState;
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if (!Set["CGPT"][(gbol)"enable"] && IsSteamUser)
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{
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TalkBox = new TalkBox(this);
Main.ToolBar.MainGrid.Children.Add(TalkBox);
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}
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else if (Set["CGPT"][(gbol)"enable"])
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{
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TalkBox = new TalkBoxAPI(this);
Main.ToolBar.MainGrid.Children.Add(TalkBox);
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}
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LoadingText.Content = "正在加载游戏";
var m = new System.Windows.Controls.MenuItem()
{
Header = "MOD管理",
HorizontalContentAlignment = System.Windows.HorizontalAlignment.Center,
};
m.Click += (x, y) =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
Topmost = false;
winSetting.MainTab.SelectedIndex = 5;
winSetting.Show();
};
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Main.FunctionSpendHandle += lowStrength;
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Main.ToolBar.MenuMODConfig.Items.Add(m);
try
{
//加载游戏创意工坊插件
foreach (MainPlugin mp in Plugins)
mp.LoadPlugin();
}
catch (Exception e)
{
new winReport(this, "由于插件引起的游戏启动错误\n" + e.ToString()).Show();
}
Foods.ForEach(item => item.LoadImageSource(this));
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Main.DefaultClickAction = () =>
{
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
{
lastclicktime = DateTime.Now.Ticks;
var v = rndtext[Function.Rnd.Next(rndtext.Count)];
Main.Say(v.Item1, v.Item2);
}
};
Main.PlayVoiceVolume = Set.VoiceVolume;
DisplayGrid.Child = Main;
Task.Run(() =>
{
while (Main.IsWorking)
{
Thread.Sleep(100);
}
Dispatcher.Invoke(() => LoadingText.Visibility = Visibility.Collapsed);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠", () => { Main.ToolBar.Visibility = Visibility.Collapsed; Close(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "开发控制台", () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winConsole(this).Show(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "反馈中心", () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winReport(this).Show(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板", () =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
Topmost = false;
winSetting.Show();
});
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//this.Background = new ImageBrush(new BitmapImage(new Uri("pack://application:,,,/Res/TopLogo2019.PNG")));
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//Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喂食测试", () =>
// {
// Main.ToolBar.Visibility = Visibility.Collapsed;
// IRunImage eat = (IRunImage)Core.Graph.FindGraph(GraphType.Eat, GameSave.ModeType.Nomal);
// var b = Main.FindDisplayBorder(eat);
// eat.Run(b, new BitmapImage(new Uri("pack://application:,,,/Res/汉堡.png")), Main.DisplayToNomal);
// }
//);
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "吃饭", () =>
{
winBetterBuy.Show(Food.FoodType.Meal);
}
);
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喝水", () =>
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{
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winBetterBuy.Show(Food.FoodType.Drink);
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}
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);
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "药品", () =>
{
winBetterBuy.Show(Food.FoodType.Drug);
}
);
Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000);
Main.SetLogicInterval((int)(Set.LogicInterval * 1000));
if (Set.MessageBarOutside)
Main.MsgBar.SetPlaceOUT();
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//加载图标
notifyIcon = new NotifyIcon();
notifyIcon.Text = "虚拟桌宠模拟器";
ContextMenu m_menu;
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m_menu = new ContextMenu();
m_menu.MenuItems.Add(new MenuItem("操作教程", (x, y) => { Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html"); }));
m_menu.MenuItems.Add(new MenuItem("重置状态", (x, y) =>
{
Main.CleanState();
Main.DisplayToNomal();
Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
}));
m_menu.MenuItems.Add(new MenuItem("反馈中心", (x, y) => { new winReport(this).Show(); }));
m_menu.MenuItems.Add(new MenuItem("开发控制台", (x, y) => { new winConsole(this).Show(); }));
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m_menu.MenuItems.Add(new MenuItem("设置面板", (x, y) =>
{
Topmost = false;
winSetting.Show();
}));
m_menu.MenuItems.Add(new MenuItem("退出桌宠", (x, y) => Close()));
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LoadDIY();
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notifyIcon.ContextMenu = m_menu;
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notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream);
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notifyIcon.Visible = true;
notifyIcon.BalloonTipClicked += (a, b) =>
{
Topmost = false;
winSetting.Show();
};
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if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html") && Set["SingleTips"].GetDateTime("tutorial") <= new DateTime(2023, 6, 20))
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{
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Set["SingleTips"].SetDateTime("tutorial", DateTime.Now);
Process.Start(AppDomain.CurrentDomain.BaseDirectory + @"\Tutorial.html");
}
if (!Set["SingleTips"].GetBool("helloworld"))
{
Task.Run(() =>
{
Thread.Sleep(2000);
Set["SingleTips"].SetBool("helloworld", true);
notifyIcon.ShowBalloonTip(10, "你好" + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName),
"欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠", ToolTipIcon.Info);
Thread.Sleep(2000);
Main.Say("欢迎使用虚拟桌宠模拟器\n这是个中期的测试版,若有bug请多多包涵\n欢迎加群虚拟主播模拟器430081239或在菜单栏-管理-反馈中提交bug或建议", GraphCore.Helper.SayType.Shining);
});
}
else if (Set["SingleTips"].GetDateTime("update") <= new DateTime(2023, 6, 23))
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{
if (Set["SingleTips"].GetDateTime("update") > new DateTime(2023, 6, 21)) // 上次更新日期时间
notifyIcon.ShowBalloonTip(10, "更新通知 06/23", //本次更新内容
"修复空存档储存出错的bug", ToolTipIcon.Info);
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else// 累计更新内容
notifyIcon.ShowBalloonTip(10, "更新通知 06/23",
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"现已支持数据计算,桌宠现在需要进行吃饭喝水等\n更新了新的状态动画文件\n新增自动备份存档功能\n数据计算数据相关优化", ToolTipIcon.Info);
Set["SingleTips"].SetDateTime("update", DateTime.Now);
}
Save();
}));
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}
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private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e)
{
Save();
}
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private void Window_Closed(object sender, EventArgs e)
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{
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Save();
try
{
//关闭所有插件
foreach (MainPlugin mp in Plugins)
mp.EndGame();
}
catch { }
Main?.Dispose();
notifyIcon?.Dispose();
System.Environment.Exit(0);
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}
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//public void DEBUGValue()
//{
// Dispatcher.Invoke(() =>
// {
// Console.WriteLine("Left:" + mwc.GetWindowsDistanceLeft());
// Console.WriteLine("Right:" + mwc.GetWindowsDistanceRight());
// });
// Thread.Sleep(1000);
// DEBUGValue();
//}
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}
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}