VPet/VPet-Simulator.Windows/MainWindow.cs

1651 lines
71 KiB
C#
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using CSCore.CoreAudioAPI;
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using LinePutScript;
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using LinePutScript.Dictionary;
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using LinePutScript.Localization.WPF;
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using Panuon.WPF.UI;
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using Steamworks;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
using System.Linq;
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using System.Net;
using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Web;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Forms;
using System.Windows.Interop;
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using System.Windows.Media.Imaging;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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using static VPet_Simulator.Core.GraphHelper;
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using static VPet_Simulator.Core.GraphInfo;
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using Timer = System.Timers.Timer;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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using MessageBox = System.Windows.MessageBox;
using ContextMenu = System.Windows.Forms.ContextMenu;
using MenuItem = System.Windows.Forms.MenuItem;
using Application = System.Windows.Application;
using Line = LinePutScript.Line;
using static VPet_Simulator.Windows.Interface.ExtensionFunction;
using Image = System.Windows.Controls.Image;
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namespace VPet_Simulator.Windows
{
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public partial class MainWindow : IMainWindow
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{
public readonly string ModPath = ExtensionValue.BaseDirectory + @"\mod";
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public bool IsSteamUser { get; }
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public LPS_D Args { get; }
public string PrefixSave { get; } = "";
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public Setting Set { get; set; }
public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public List<CoreMOD> CoreMODs = new List<CoreMOD>();
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public GameCore Core { get; set; } = new GameCore();
public List<Window> Windows { get; set; } = new List<Window>();
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public Main Main { get; set; }
public UIElement TalkBox;
public winGameSetting winSetting { get; set; }
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public winBetterBuy winBetterBuy { get; set; }
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//public ChatGPTClient CGPTClient;
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public ImageResources ImageSources { get; set; } = new ImageResources();
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/// <summary>
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/// 所有三方插件
/// </summary>
public List<MainPlugin> Plugins { get; } = new List<MainPlugin>();
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public List<Food> Foods { get; } = new List<Food>();
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/// <summary>
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/// 版本号
/// </summary>
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public int version { get; } = 109;
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/// <summary>
/// 版本号
/// </summary>
public string Version => $"{version / 100}.{version % 100}";
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
public List<LowText> LowDrinkText { get; set; } = new List<LowText>();
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public List<SelectText> SelectTexts { get; set; } = new List<SelectText>();
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public List<ClickText> ClickTexts { get; set; } = new List<ClickText>();
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public GameSave_v2 GameSavesData { get; set; }
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/// <summary>
/// 获得自动点击的文本
/// </summary>
/// <returns>说话内容</returns>
public ClickText GetClickText()
{
ClickText.DayTime dt;
var now = DateTime.Now.Hour;
if (now < 6)
dt = ClickText.DayTime.Midnight;
else if (now < 12)
dt = ClickText.DayTime.Morning;
else if (now < 18)
dt = ClickText.DayTime.Afternoon;
else
dt = ClickText.DayTime.Night;
ClickText.ModeType mt;
switch (Core.Save.Mode)
{
case GameSave.ModeType.PoorCondition:
mt = ClickText.ModeType.PoorCondition;
break;
default:
case GameSave.ModeType.Nomal:
mt = ClickText.ModeType.Nomal;
break;
case GameSave.ModeType.Happy:
mt = ClickText.ModeType.Happy;
break;
case GameSave.ModeType.Ill:
mt = ClickText.ModeType.Ill;
break;
}
var list = ClickTexts.FindAll(x => x.DaiTime.HasFlag(dt) && x.Mode.HasFlag(mt) && x.CheckState(Main));
if (list.Count == 0)
return null;
return list[Function.Rnd.Next(list.Count)];
}
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private Image hashcheckimg;
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/// <summary>
/// 关闭该玩家的HashCheck检查
/// 如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法
/// </summary>
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public void HashCheckOff()
{
HashCheck = false;
}
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/// <summary>
/// 存档 Hash检查 是否通过
/// </summary>
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public bool HashCheck
{
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get => GameSavesData.HashCheck;
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set
{
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if (!value)
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{
GameSavesData.HashCheckOff();
}
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Main?.Dispatcher.Invoke(() =>
{
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if (GameSavesData.HashCheck)
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{
if (hashcheckimg == null)
{
hashcheckimg = new Image();
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hashcheckimg.Source = ImageResources.NewSafeBitmapImage("pack://application:,,,/Res/hash.png");
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hashcheckimg.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
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hashcheckimg.ToolTip = "是没有修改过存档/使用超模MOD的玩家专属标志".Translate();
Grid.SetColumn(hashcheckimg, 4);
Grid.SetRowSpan(hashcheckimg, 2);
Main.ToolBar.gdPanel.Children.Add(hashcheckimg);
}
}
else
{
if (hashcheckimg != null)
{
Main.ToolBar.gdPanel.Children.Remove(hashcheckimg);
hashcheckimg = null;
}
}
});
}
}
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public void SetZoomLevel(double zl)
{
Set.ZoomLevel = zl;
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//this.Height = 500 * zl;
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this.Width = 500 * zl;
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if (petHelper != null)
{
petHelper.Width = 50 * zl;
petHelper.Height = 50 * zl;
petHelper.ReloadLocation();
}
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}
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//private DateTime timecount = DateTime.Now;
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/// <summary>
/// 保存设置
/// </summary>
public void Save()
{
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foreach (MainPlugin mp in Plugins)
mp.Save();
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//游戏存档
if (Set != null)
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{
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var st = Set.SaveTimesPP;
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if (Main != null)
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{
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Set.VoiceVolume = Main.PlayVoiceVolume;
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List<string> list = new List<string>();
Foods.FindAll(x => x.Star).ForEach(x => list.Add(x.Name));
Set["betterbuy"]["star"].info = string.Join(",", list);
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//GameSavesData.Statistics[(gint)"stat_time"] = (int)(DateTime.Now - timecount).TotalMinutes;
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//timecount = DateTime.Now;
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}
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Set.StartRecordLastPoint = new Point(Dispatcher.Invoke(() => Left), Dispatcher.Invoke(() => Top));
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File.WriteAllText(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps", Set.ToString());
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if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
Directory.CreateDirectory(ExtensionValue.BaseDirectory + @"\Saves");
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if (Core != null && Core.Save != null)
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{
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var ds = new List<string>(Directory.GetFiles(ExtensionValue.BaseDirectory + @"\Saves", $"Save{PrefixSave}_*.lps")).OrderBy(x =>
{
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if (int.TryParse(x.Split('_').Last().Split('.')[0], out int i))
return i;
return 0;
}).ToList();
while (ds.Count > Set.BackupSaveMaxNum)
{
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File.Delete(ds[0]);
ds.RemoveAt(0);
}
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if (File.Exists(ExtensionValue.BaseDirectory + $"\\Saves\\Save{PrefixSave}_{st}.lps"))
File.Delete(ExtensionValue.BaseDirectory + $"\\Saves\\Save{PrefixSave}_{st}.lps");
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File.WriteAllText(ExtensionValue.BaseDirectory + $"\\Saves\\Save{PrefixSave}_{st}.lps", GameSavesData.ToLPS().ToString());
if (File.Exists(ExtensionValue.BaseDirectory + @"\Save.lps"))
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{
if (File.Exists(ExtensionValue.BaseDirectory + @"\Save.bkp"))
File.Delete(ExtensionValue.BaseDirectory + @"\Save.bkp");
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File.Move(ExtensionValue.BaseDirectory + @"\Save.lps", ExtensionValue.BaseDirectory + @"\Save.bkp");
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}
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}
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}
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}
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/// <summary>
/// 重载DIY按钮区域
/// </summary>
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public void LoadDIY()
{
Main.ToolBar.MenuDIY.Items.Clear();
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if (App.MutiSaves.Count > 1)
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{
var list = App.MutiSaves.ToList();
foreach (var win in App.MainWindows)
{
list.Remove(win.PrefixSave);
}
list.Remove(PrefixSave);
if (list.Count > 0)
{
var menuItem = new System.Windows.Controls.MenuItem()
{
Header = "桌宠多开".Translate(),
HorizontalContentAlignment = System.Windows.HorizontalAlignment.Center,
};
foreach (var win in list)
{
var mo = new System.Windows.Controls.MenuItem()
{
Header = win.Translate(),
HorizontalContentAlignment = System.Windows.HorizontalAlignment.Center,
};
mo.Click += (s, e) =>
{
if (App.MainWindows.FirstOrDefault(x => x.PrefixSave.Trim('-') == win) == null)
{
new MainWindow(win).Show();
}
menuItem.Items.Remove(s);
};
menuItem.Items.Add(mo);
}
Main.ToolBar.MenuDIY.Items.Add(menuItem);
}
}
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foreach (Sub sub in Set["diy"])
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Main.ToolBar.AddMenuButton(ToolBar.MenuType.DIY, sub.Name, () =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
RunDIY(sub.Info);
});
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try
{
//加载游戏创意工坊插件
foreach (MainPlugin mp in Plugins)
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mp.LoadDIY();
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}
catch (Exception e)
{
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MessageBoxX.Show(e.ToString(), "由于插件引起的自定按钮加载错误".Translate());
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}
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}
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/// <summary>
/// 加载帮助器
/// </summary>
public void LoadPetHelper()
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{
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petHelper = new PetHelper(this);
petHelper.Show();
}
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public static void RunDIY(string content)
{
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if (content.Contains("://") || content.Contains(@":\"))
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{
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try
{
Process.Start(content);
}
catch (Exception e)
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{
MessageBox.Show("快捷键运行失败:无法运行指定内容".Translate() + '\n' + e.Message);
}
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}
else
{
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try
{
System.Windows.Forms.SendKeys.SendWait(content);
}
catch (Exception e)
{
MessageBox.Show("快捷键运行失败:无法运行指定内容".Translate() + '\n' + e.Message);
}
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}
}
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public void ShowSetting(int page = -1)
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{
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if (page >= 0 && page <= 6)
winSetting.MainTab.SelectedIndex = page;
winSetting.Show();
}
public void ShowBetterBuy(Food.FoodType type)
{
winBetterBuy.Show(type);
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}
int lowstrengthAskCountFood = 20;
int lowstrengthAskCountDrink = 20;
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private void lowStrength()
{
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if (Set.AutoBuy && Core.Save.Money >= 100)
{
var havemoney = Core.Save.Money * 1.2 - 120;
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List<Food> food = Foods.FindAll(x => x.Price >= 2 && x.Health >= 0 && x.Exp >= 0 && x.Likability >= 0 && x.Price < havemoney //桌宠不吃负面的食物
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&& !x.IsOverLoad() // 不吃超模食物
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);
if (Core.Save.StrengthFood < 75)
{
if (Core.Save.StrengthFood < 50)
{//太饿了,找正餐
food = food.FindAll(x => x.Type == Food.FoodType.Meal && x.StrengthFood > 20);
}
else
{//找零食
food = food.FindAll(x => x.Type == Food.FoodType.Snack && x.StrengthFood > 10);
}
if (food.Count == 0)
return;
var item = food[Function.Rnd.Next(food.Count)];
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Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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GameSavesData.Statistics[(gint)"stat_autobuy"]++;
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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}
else if (Core.Save.StrengthDrink < 75)
{
food = food.FindAll(x => x.Type == Food.FoodType.Drink && x.StrengthDrink > 10);
if (food.Count == 0)
return;
var item = food[Function.Rnd.Next(food.Count)];
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Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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GameSavesData.Statistics[(gint)"stat_autobuy"]++;
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
}
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else if (Set.AutoGift && Core.Save.Feeling < 50)
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{
food = food.FindAll(x => x.Type == Food.FoodType.Gift && x.Feeling > 10);
if (food.Count == 0)
return;
var item = food[Function.Rnd.Next(food.Count)];
Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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GameSavesData.Statistics[(gint)"stat_autogift"]++;
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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}
}
else if (Core.Save.Mode == GameSave.ModeType.Happy || Core.Save.Mode == GameSave.ModeType.Nomal)
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{
if (Core.Save.StrengthFood < 75 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
{
lowstrengthAskCountFood = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
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var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like <= like);
if (txt.Count != 0)
if (Core.Save.StrengthFood > 60)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else if (Core.Save.StrengthFood > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Hunger, AnimatType.Single, Main.DisplayToNomal));
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return;
}
if (Core.Save.StrengthDrink < 75 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
{
lowstrengthAskCountDrink = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
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var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like <= like);
if (txt.Count != 0)
if (Core.Save.StrengthDrink > 60)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else if (Core.Save.StrengthDrink > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Thirsty, AnimatType.Single, Main.DisplayToNomal));
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return;
}
}
else
{
if (Core.Save.StrengthFood < 60 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
{
lowstrengthAskCountFood = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
if (Core.Save.StrengthFood > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else if (Core.Save.StrengthFood > 20)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Hunger, AnimatType.Single, Main.DisplayToNomal));
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return;
}
if (Core.Save.StrengthDrink < 60 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
{
lowstrengthAskCountDrink = Set.InteractionCycle;
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var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
if (Core.Save.StrengthDrink > 40)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else if (Core.Save.StrengthDrink > 20)
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
else
{
txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
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Main.Say(txt[Function.Rnd.Next(txt.Count)].TranslateText);
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}
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Main.DisplayStopForce(() => Main.Display(GraphType.Switch_Thirsty, AnimatType.Single, Main.DisplayToNomal));
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return;
}
}
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}
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/// <summary>
/// 使用/食用物品 (不包括显示动画)
/// </summary>
/// <param name="item">物品</param>
public void TakeItem(Food item)
{
//获取吃腻时间
Main.LastInteractionTime = DateTime.Now;
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DateTime now = DateTime.Now;
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DateTime eattime = GameSavesData["buytime"].GetDateTime(item.Name, now);
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double eattimes = 0;
if (eattime > now)
{
eattimes = (eattime - now).TotalHours;
}
//开始加点
Core.Save.EatFood(item, Math.Max(0.5, 1 - Math.Pow(eattimes, 2) * 0.01));
//吃腻了
eattimes += 2;
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GameSavesData["buytime"].SetDateTime(item.Name, now.AddHours(eattimes));
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//通知
item.LoadEatTimeSource(this);
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item.NotifyOfPropertyChange("Description");
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Core.Save.Money -= item.Price;
//统计
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GameSavesData.Statistics[(gint)"stat_buytimes"]++;
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GameSavesData.Statistics[(gint)("buy_" + item.Name)]++;
GameSavesData.Statistics[(gdbe)"stat_betterbuy"] += item.Price;
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switch (item.Type)
{
case Food.FoodType.Food:
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GameSavesData.Statistics[(gdbe)"stat_bb_food"] += item.Price;
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break;
case Food.FoodType.Drink:
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GameSavesData.Statistics[(gdbe)"stat_bb_drink"] += item.Price;
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break;
case Food.FoodType.Drug:
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GameSavesData.Statistics[(gdbe)"stat_bb_drug"] += item.Price;
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GameSavesData.Statistics[(gdbe)"stat_bb_drug_exp"] += item.Exp;
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break;
case Food.FoodType.Snack:
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GameSavesData.Statistics[(gdbe)"stat_bb_snack"] += item.Price;
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break;
case Food.FoodType.Functional:
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GameSavesData.Statistics[(gdbe)"stat_bb_functional"] += item.Price;
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break;
case Food.FoodType.Meal:
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GameSavesData.Statistics[(gdbe)"stat_bb_meal"] += item.Price;
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break;
case Food.FoodType.Gift:
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GameSavesData.Statistics[(gdbe)"stat_bb_gift"] += item.Price;
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GameSavesData.Statistics[(gdbe)"stat_bb_gift_like"] += item.Likability;
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break;
}
}
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public void RunAction(string action)
{
switch (action)
{
case "DisplayNomal":
Main.DisplayNomal();
break;
case "DisplayToNomal":
Main.DisplayToNomal();
break;
case "DisplayTouchHead":
Main.DisplayTouchHead();
break;
case "DisplayTouchBody":
Main.DisplayTouchBody();
break;
case "DisplayIdel":
Main.DisplayIdel();
break;
case "DisplayIdel_StateONE":
Main.DisplayIdel_StateONE();
break;
case "DisplaySleep":
Main.DisplaySleep();
break;
case "DisplayRaised":
Main.DisplayRaised();
break;
case "DisplayMove":
Main.DisplayMove();
break;
}
}
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/// <summary>
/// Steam统计相关变化
/// </summary>
private void Statistics_StatisticChanged(Statistics sender, string name, SetObject value)
{
if (name.StartsWith("stat_"))
{
Steamworks.SteamUserStats.SetStat(name, (int)value);
}
}
/// <summary>
/// 计算统计数据
/// </summary>
private void StatisticsCalHandle()
{
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var stat = GameSavesData.Statistics;
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var save = Core.Save;
stat["stat_money"] = save.Money;
stat["stat_level"] = save.Level;
stat["stat_likability"] = save.Likability;
stat[(gi64)"stat_total_time"] += (int)Set.LogicInterval;
switch (Main.State)
{
case Main.WorkingState.Work:
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if (Main.nowWork.Type == GraphHelper.Work.WorkType.Work)
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stat[(gi64)"stat_work_time"] += (int)Set.LogicInterval;
else
stat[(gi64)"stat_study_time"] += (int)Set.LogicInterval;
break;
case Main.WorkingState.Sleep:
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stat[(gi64)"stat_sleep_time"] += (int)Set.LogicInterval;
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break;
}
if (save.Mode == GameSave.ModeType.Ill)
{
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if (save.Money < 100)
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stat["stat_ill_nomoney"] = 1;
}
if (save.Money < save.Level)
{
stat["stat_level_g_money"] = 1;
}
if (save.Feeling < 1)
{
stat["stat_0_feel"] = 1;
if (save.StrengthDrink < 1)
stat["stat_0_f_sd"] = 1;
}
if (save.Strength < 1 && save.Feeling < 1 && save.StrengthFood < 1 && save.StrengthDrink < 1)
stat["stat_0_all"] = 1;
if (save.StrengthFood < 1)
stat["stat_0_strengthfood"] = 1;
if (save.StrengthDrink < 1)
{
stat["stat_0_strengthdrink"] = 1;
if (save.StrengthFood < 1)
stat["stat_0_sd_sf"] = 1;
}
if (save.Strength > 99 && save.Feeling > 99 && save.StrengthFood > 99 && save.StrengthDrink > 99)
stat[(gint)"stat_100_all"]++;
if (IsSteamUser)
{
Task.Run(Steamworks.SteamUserStats.StoreStats);
}
}
/// <summary>
/// 加载游戏存档
/// </summary>
public bool SavesLoad(ILPS lps)
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{
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if (lps == null)
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return false;
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if (string.IsNullOrWhiteSpace(lps.ToString()))
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return false;
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GameSave_v2 tmp;
if (GameSavesData != null)
tmp = new GameSave_v2(lps, GameSavesData);
else
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{
var data = new LPS_D();
foreach (var item in Set.PetData_OLD)
{
if (item.Name.Contains("_"))
{
var strs = Sub.Split(item.Name, "_", 1);
data[strs[0]][(gstr)strs[1]] = item.Info;
}
else
data.Add(new Line(item.Name, item.Info));
}
tmp = new GameSave_v2(lps, Set.Statistics_OLD, olddata: data);
}
if (tmp.GameSave == null)
return false;
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if (tmp.GameSave.Money == 0 && tmp.GameSave.Likability == 0 && tmp.GameSave.Exp == 0
&& tmp.GameSave.StrengthDrink == 0 && tmp.GameSave.StrengthFood == 0)//数据全是0,可能是bug
return false;
GameSavesData = tmp;
Core.Save = tmp.GameSave;
HashCheck = HashCheck;
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return true;
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}
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private void Handle_Steam(Main obj)
{
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if (HashCheck)
{
SteamFriends.SetRichPresence("lv", $" (lv{GameSavesData.GameSave.Level})");
}
else
{
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SteamFriends.SetRichPresence("lv", " ");
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}
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if (Core.Save.Mode == GameSave.ModeType.Ill)
{
SteamFriends.SetRichPresence("steam_display", "#Status_Ill");
}
else
{
SteamFriends.SetRichPresence("mode", (Core.Save.Mode.ToString() + "ly").Translate());
switch (obj.State)
{
case Main.WorkingState.Work:
SteamFriends.SetRichPresence("work", obj.nowWork.Name.Translate());
SteamFriends.SetRichPresence("steam_display", "#Status_Work");
break;
case Main.WorkingState.Sleep:
SteamFriends.SetRichPresence("steam_display", "#Status_Sleep");
break;
default:
if (obj.DisplayType.Name == "music")
SteamFriends.SetRichPresence("steam_display", "#Status_Music");
else
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{
switch (obj.DisplayType.Type)
{
case GraphType.Move:
SteamFriends.SetRichPresence("idel", "乱爬".Translate());
break;
case GraphType.Idel:
case GraphType.StateONE:
case GraphType.StateTWO:
SteamFriends.SetRichPresence("idel", "发呆".Translate());
break;
default:
SteamFriends.SetRichPresence("idel", "闲逛".Translate());
break;
}
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SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
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}
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break;
}
}
}
private bool? AudioPlayingVolumeOK = null;
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/// <summary>
/// 获得当前系统音乐播放音量
/// </summary>
public float AudioPlayingVolume()
{
if (AudioPlayingVolumeOK == null)
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{//第一调用检查是否支持
try
{
float vol = 0;
using (var enumerator = new MMDeviceEnumerator())
{
using (var meter = AudioMeterInformation.FromDevice(enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia)))
{
vol = meter.GetPeakValue();
AudioPlayingVolumeOK = true;
}
}
}
catch
{
AudioPlayingVolumeOK = false;
}
}
else if (AudioPlayingVolumeOK == false)
{
return -1;
}
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try
{//后续容错可能是偶发性
using (var enumerator = new MMDeviceEnumerator())
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{
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using (var meter = AudioMeterInformation.FromDevice(enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia)))
{
return meter.GetPeakValue();
}
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}
}
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catch
{
return -1;
}
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}
/// <summary>
/// 音乐检测器
/// </summary>
private void Handle_Music(Main obj)
{
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if (MusicTimer.Enabled == false && Core.Graph.FindGraphs("music", AnimatType.B_Loop, Core.Save.Mode) != null &&
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Main.IsIdel && AudioPlayingVolume() > Set.MusicCatch)
{
catch_MusicVolSum = 0;
catch_MusicVolCount = 0;
CurrMusicType = null;
MusicTimer.Start();
Task.Run(() =>
{//等2秒看看识别结果
Thread.Sleep(2500);
if (CurrMusicType != null && Main.IsIdel)
{//识别通过,开始跑跳舞动画
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//先统计下
GameSavesData.Statistics[(gint)"stat_music"]++;
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Main.Display(Core.Graph.FindGraph("music", AnimatType.A_Start, Core.Save.Mode), Display_Music);
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}
else
{ //失败或有东西阻塞,停止检测
MusicTimer.Stop();
}
});
}
}
private void Display_Music()
{
if (CurrMusicType.HasValue)
{
if (CurrMusicType.Value)
{//播放更刺激的
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var mg = Core.Graph.FindGraph("music", AnimatType.Single, Core.Save.Mode);
mg ??= Core.Graph.FindGraph("music", AnimatType.B_Loop, Core.Save.Mode);
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Main.Display(mg, Display_Music);
}
else
{
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Main.Display(Core.Graph.FindGraph("music", AnimatType.B_Loop, Core.Save.Mode), Display_Music);
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}
}
else
{
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Main.Display("music", AnimatType.C_End, Main.DisplayToNomal);
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}
}
private void MusicTimer_Elapsed(object sender, ElapsedEventArgs e)
{
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if (!(Main.IsIdel || Main.DisplayType.Name == "music"))//不是音乐,被掐断
return;
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catch_MusicVolSum += AudioPlayingVolume();
catch_MusicVolCount++;
if (catch_MusicVolCount >= 20)
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{
double ans = catch_MusicVolSum / catch_MusicVolCount;
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catch_MusicVolSum /= 4;
catch_MusicVolCount /= 4;
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if (ans > Set.MusicCatch)
{
var bef = CurrMusicType;
CurrMusicType = ans > Set.MusicMax;
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if (bef != null && bef != CurrMusicType)
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Display_Music();
MusicTimer.Start();
}
else
{
CurrMusicType = null;
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if (Main.DisplayType.Name == "music")
Main.Display("music", AnimatType.C_End, Main.DisplayToNomal);
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}
}
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else
{
MusicTimer.Start();
}
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}
public Timer MusicTimer;
private double catch_MusicVolSum;
private int catch_MusicVolCount;
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/// <summary>
/// 当前音乐播放状态
/// </summary>
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public bool? CurrMusicType { get; private set; }
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int LastDiagnosisTime = 0;
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/// <summary>
/// 上传遥测文件
/// </summary>
public void DiagnosisUPLoad()
{
if (!IsSteamUser)
return;//不遥测非Steam用户
if (!Set.DiagnosisDayEnable)
return;//不遥测不参加遥测的用户
if (!Set.Diagnosis)
return;//不遥测不参加遥测的用户
if (!HashCheck)
return;//不遥测数据修改过的用户
if (LastDiagnosisTime++ < Set.DiagnosisInterval)
return;//等待间隔
LastDiagnosisTime = 0;
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string _url = "http://cn.exlb.org:5810/VPET/Report";
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//参数
StringBuilder sb = new StringBuilder();
sb.Append("action=data");
sb.Append($"&steamid={Steamworks.SteamClient.SteamId.Value}");
sb.Append($"&ver={version}");
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sb.Append("&save=");
sb.AppendLine(HttpUtility.UrlEncode(Core.Save.ToLine().ToString() + Set.ToString()));
//游戏设置比存档更重要,桌宠大部分内容存设置里了,所以一起上传
var request = (HttpWebRequest)WebRequest.Create(_url);
request.Method = "POST";
request.ContentType = "application/x-www-form-urlencoded";//ContentType
byte[] byteData = Encoding.UTF8.GetBytes(sb.ToString());
int length = byteData.Length;
request.ContentLength = length;
using (Stream writer = request.GetRequestStream())
{
writer.Write(byteData, 0, length);
writer.Close();
writer.Dispose();
}
string responseString;
using (var response = (HttpWebResponse)request.GetResponse())
{
responseString = new StreamReader(response.GetResponseStream(), Encoding.UTF8).ReadToEnd();
response.Dispose();
}
if (responseString == "IP times Max")
{
Set.DiagnosisDayEnable = false;
}
#if DEBUG
else
{
throw new Exception("诊断上传失败");
}
#endif
}
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/// <summary>
/// 关闭指示器,默认为true
/// </summary>
public bool CloseConfirm { get; private set; } = true;
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public List<ITalkAPI> TalkAPI { get; } = new List<ITalkAPI>();
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/// <summary>
/// 当前选择的对话框index
/// </summary>
public int TalkAPIIndex = -1;
/// <summary>
/// 当前对话框
/// </summary>
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public ITalkAPI TalkBoxCurr
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{
get
{
if (TalkAPIIndex == -1)
return null;
return TalkAPI[TalkAPIIndex];
}
}
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/// <summary>
/// 移除所有聊天对话框
/// </summary>
public void RemoveTalkBox()
{
if (TalkBox != null)
{
Main.ToolBar.MainGrid.Children.Remove(TalkBox);
TalkBox = null;
}
if (TalkAPIIndex == -1)
return;
Main.ToolBar.MainGrid.Children.Remove(TalkAPI[TalkAPIIndex].This);
}
/// <summary>
/// 加载自定义对话框
/// </summary>
public void LoadTalkDIY()
{
RemoveTalkBox();
if (TalkAPIIndex == -1)
return;
Main.ToolBar.MainGrid.Children.Add(TalkAPI[TalkAPIIndex].This);
}
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/// <summary>
/// 超模工作检查
/// </summary>
public bool WorkCheck(Work work)
{
//看看是否超模
if (HashCheck && work.IsOverLoad())
{
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double spend = work.Spend();
double get = work.Get();
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var rel = get / spend;
if (MessageBoxX.Show("当前工作数据属性超模,是否继续工作?\n超模工作可能会导致游戏发生不可预料的错误\n超模工作不影响大部分成就解锁\n当前数据比率 {0:f2} 推荐=0.5<0.75\n盈利速度:{1:f0} 推荐<{2}"
.Translate(rel, get, (work.LevelLimit + 4) * 3), "超模工作提醒".Translate(), MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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{
return false;
}
HashCheck = false;
}
return true;
}
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/// <summary>
/// 游戏加载
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/// </summary>
public void GameInitialization()
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{
App.MainWindows.Add(this);
try
{
//加载游戏设置
if (new FileInfo(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps").Exists)
{
Set = new Setting(File.ReadAllText(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps"));
}
else
Set = new Setting("Setting#VPET:|\n");
var visualTree = new FrameworkElementFactory(typeof(Border));
visualTree.SetValue(Border.BackgroundProperty, new TemplateBindingExtension(Window.BackgroundProperty));
var childVisualTree = new FrameworkElementFactory(typeof(ContentPresenter));
childVisualTree.SetValue(UIElement.ClipToBoundsProperty, true);
visualTree.AppendChild(childVisualTree);
Template = new ControlTemplate
{
TargetType = typeof(Window),
VisualTree = visualTree,
};
InitializeComponent();
this.Height = 500 * Set.ZoomLevel;
this.Width = 500 * Set.ZoomLevel;
double L = 0, T = 0;
if (Set.StartRecordLast)
{
var point = Set.StartRecordLastPoint;
if (point.X != 0 || point.Y != 0)
{
L = point.X;
T = point.Y;
}
}
else
{
var point = Set.StartRecordPoint;
L = point.X; T = point.Y;
}
Left = L;
Top = T;
// control position inside bounds
Core.Controller = new MWController(this);
double dist;
if ((dist = Core.Controller.GetWindowsDistanceLeft()) < 0) Left -= dist;
if ((dist = Core.Controller.GetWindowsDistanceRight()) < 0) Left += dist;
if ((dist = Core.Controller.GetWindowsDistanceUp()) < 0) Top -= dist;
if ((dist = Core.Controller.GetWindowsDistanceDown()) < 0) Top += dist;
if (Set.TopMost)
{
Topmost = true;
}
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//不存在就关掉
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
if (!modpath.Exists)
{
MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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Close();
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return;
}
}
catch (Exception e)
{
string errstr = "游戏发生错误,可能是".Translate() + (string.IsNullOrWhiteSpace(CoreMOD.NowLoading) ?
"游戏或者MOD".Translate() : $"MOD({CoreMOD.NowLoading})") +
"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n".Translate()
+ e.ToString();
MessageBoxX.Show(errstr, "游戏致命性错误".Translate() + ' ' + "启动错误".Translate(), Panuon.WPF.UI.MessageBoxIcon.Error);
Close();
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}
}
/// <summary>
/// 支持多开的启动方式
/// </summary>
/// <param name="prefixsave">存档前缀</param>
public MainWindow(string prefixsave)
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{
PrefixSave = prefixsave;
if (prefixsave != string.Empty && !PrefixSave.StartsWith("-"))
PrefixSave = '-' + prefixsave;
//处理ARGS
Args = new LPS_D();
foreach (var str in App.Args)
{
Args.Add(new Line(str));
}
_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
_hwnd = new WindowInteropHelper(this).EnsureHandle();
GameInitialization();
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//加载所有MOD
List<DirectoryInfo> Path = new List<DirectoryInfo>();
Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
var workshop = Set["workshop"];
foreach (Sub ws in workshop)
{
Path.Add(new DirectoryInfo(ws.Name));
}
Task.Run(() => GameLoad(Path));
}
/// <summary>
/// 加载游戏
/// </summary>
/// <param name="Path">MOD地址</param>
public async void GameLoad(List<DirectoryInfo> Path)
{
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading MOD"));
//加载mod
foreach (DirectoryInfo di in Path)
{
if (!File.Exists(di.FullName + @"\info.lps"))
continue;
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = $"Loading MOD: {di.Name}"));
CoreMODs.Add(new CoreMOD(di, this));
}
CoreMOD.NowLoading = null;
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏MOD".Translate()));
//当前桌宠动画
var petloader = Pets.Find(x => x.Name == Set.PetGraph);
petloader ??= Pets[0];
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏存档".Translate()));
//加载存档
if (File.Exists(ExtensionValue.BaseDirectory + @"\Save.lps")) //有老的旧存档,优先旧存档
try
{
if (!SavesLoad(new LpsDocument(File.ReadAllText(ExtensionValue.BaseDirectory + @"\Save.lps"))))
{
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
LoadLatestSave(petloader.PetName);
}
}
catch (Exception ex)
{
MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate());
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
LoadLatestSave(petloader.PetName);
}
else
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
LoadLatestSave(petloader.PetName);
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//加载数据合理化:食物
if (!Set["gameconfig"].GetBool("noAutoCal"))
{
foreach (Food f in Foods)
{
if (f.IsOverLoad())
{
f.Price = Math.Max((int)f.RealPrice, 1);
f.isoverload = false;
}
}
//var food = new Food();
foreach (var selet in SelectTexts)
{
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
//food.Exp += selet.Exp;
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
//food.Feeling += selet.Feeling;
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
//food.Health += selet.Health;
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
//food.Likability += selet.Likability;
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
//food.Price -= selet.Money;
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
//food.Strength += selet.Strength;
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
//food.StrengthDrink += selet.StrengthDrink;
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
//food.StrengthFood += selet.StrengthFood;
}
//if (food.IsOverLoad())
//{
// MessageBox.Show(food.RealPrice.ToString());
//}
foreach (var selet in ClickTexts)
{
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
//food.Exp += selet.Exp;
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
//food.Feeling += selet.Feeling;
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
//food.Health += selet.Health;
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
//food.Likability += selet.Likability;
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
//food.Price -= selet.Money;
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
//food.Strength += selet.Strength;
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
//food.StrengthDrink += selet.StrengthDrink;
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
//food.StrengthFood += selet.StrengthFood;
}
}
//桌宠生日:第一次启动日期
if (GameSavesData.Data.FindLine("birthday") == null)
{
var sf = new FileInfo(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps");
if (sf.Exists)
{
GameSavesData[(gdat)"birthday"] = sf.CreationTime.Date;
}
else
GameSavesData[(gdat)"birthday"] = DateTime.Now.Date;
}
AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
if (GameSavesData.Statistics[(gdbe)"stat_bb_food"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_drink"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_drug"] < 0
|| GameSavesData.Statistics[(gdbe)"stat_bb_snack"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_functional"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_meal"] < 0
|| GameSavesData.Statistics[(gdbe)"stat_bb_gift"] < 0)
{
HashCheck = false;
}
if (Set.AutoSaveInterval > 0)
{
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
AutoSaveTimer.Start();
}
ClickTexts.Add(new ClickText("你知道吗? 鼠标右键可以打开菜单栏"));
ClickTexts.Add(new ClickText("你知道吗? 你可以在设置里面修改游戏的缩放比例"));
ClickTexts.Add(new ClickText("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动"));
ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
//"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
//"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
//"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing".Translate(),
//"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧".Translate(),
//"这游戏开发这么慢,都怪画师太咕了".Translate(),
//"欢迎加入 虚拟主播模拟器群 430081239".Translate()
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载Steam内容".Translate()));
//给正在玩这个游戏的主播/游戏up主做个小功能
if (IsSteamUser)
{
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
{
TranslateText = "关注 {0} 谢谢喵".Translate(SteamClient.Name)
});
//Steam成就
GameSavesData.Statistics.StatisticChanged += Statistics_StatisticChanged;
//Steam通知
SteamFriends.SetRichPresence("username", Core.Save.Name);
SteamFriends.SetRichPresence("mode", (Core.Save.Mode.ToString() + "ly").Translate());
SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
SteamFriends.SetRichPresence("idel", "闲逛".Translate());
if (HashCheck)
{
SteamFriends.SetRichPresence("lv", $" (lv{GameSavesData.GameSave.Level})");
}
else
{
SteamFriends.SetRichPresence("lv", " ");
}
}
else
{
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
{
TranslateText = "关注 {0} 谢谢喵".Translate(Environment.UserName)
});
}
//音乐识别timer加载
MusicTimer = new System.Timers.Timer(100)
{
AutoReset = false
};
MusicTimer.Elapsed += MusicTimer_Elapsed;
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏动画".Translate()));
await Dispatcher.InvokeAsync(new Action(() =>
{
LoadingText.Content = "尝试加载动画和生成缓存".Translate();
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Core.Graph = petloader.Graph(Set.Resolution);
Main = new Main(Core);
Main.NoFunctionMOD = Set.CalFunState;
//加载数据合理化:工作
if (!Set["gameconfig"].GetBool("noAutoCal"))
{
foreach (var work in Core.Graph.GraphConfig.Works)
{
if (work.IsOverLoad())
{
work.MoneyLevel = 0.5;
work.MoneyBase = 8;
if (work.Type == GraphHelper.Work.WorkType.Work)
{
work.StrengthDrink = 2.5;
work.StrengthFood = 3.5;
work.Feeling = 1.5;
work.FinishBonus = 0;
}
else
{
work.Feeling = 1;
work.FinishBonus = 0;
work.StrengthDrink = 1;
work.StrengthFood = 1;
}
}
}
}
LoadingText.Content = "正在加载游戏".Translate();
var m = new System.Windows.Controls.MenuItem()
{
Header = "MOD管理".Translate(),
HorizontalContentAlignment = System.Windows.HorizontalAlignment.Center,
};
m.Click += (x, y) =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
winSetting.MainTab.SelectedIndex = 5;
winSetting.Show();
};
Main.FunctionSpendHandle += lowStrength;
Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork;
Main.ToolBar.MenuMODConfig.Items.Add(m);
try
{
//加载游戏创意工坊插件
foreach (MainPlugin mp in Plugins)
mp.LoadPlugin();
}
catch (Exception e)
{
new winReport(this, "由于插件引起的游戏启动错误".Translate() + "\n" + e.ToString()).Show();
}
Foods.ForEach(item => item.LoadImageSource(this));
Main.TimeHandle += Handle_Music;
if (IsSteamUser)
Main.TimeHandle += Handle_Steam;
Main.TimeHandle += (x) => DiagnosisUPLoad();
switch (Set["CGPT"][(gstr)"type"])
{
case "DIY":
TalkAPIIndex = TalkAPI.FindIndex(x => x.APIName == Set["CGPT"][(gstr)"DIY"]);
LoadTalkDIY();
break;
//case "API":
// TalkBox = new TalkBoxAPI(this);
// Main.ToolBar.MainGrid.Children.Add(TalkBox);
// break;
case "LB":
//if (IsSteamUser)
//{
// TalkBox = new TalkSelect(this);
// Main.ToolBar.MainGrid.Children.Add(TalkBox);
//}
TalkBox = new TalkSelect(this);
Main.ToolBar.MainGrid.Children.Add(TalkBox);
break;
}
//窗口部件
winSetting = new winGameSetting(this);
winBetterBuy = new winBetterBuy(this);
Main.DefaultClickAction = () =>
{
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
{
lastclicktime = DateTime.Now.Ticks;
var rt = GetClickText();
if (rt != null)
{
//聊天效果
if (rt.Exp != 0)
{
if (rt.Exp > 0)
{
GameSavesData.Statistics[(gint)"stat_say_exp_p"]++;
}
else
GameSavesData.Statistics[(gint)"stat_say_exp_d"]++;
}
if (rt.Likability != 0)
{
if (rt.Likability > 0)
GameSavesData.Statistics[(gint)"stat_say_like_p"]++;
else
GameSavesData.Statistics[(gint)"stat_say_like_d"]++;
}
if (rt.Money != 0)
{
if (rt.Money > 0)
GameSavesData.Statistics[(gint)"stat_say_money_p"]++;
else
GameSavesData.Statistics[(gint)"stat_say_money_d"]++;
}
Main.Core.Save.EatFood(rt);
Main.Core.Save.Money += rt.Money;
Main.SayRnd(rt.TranslateText, desc: rt.FoodToDescription());
}
}
};
Main.PlayVoiceVolume = Set.VoiceVolume;
Main.FunctionSpendHandle += StatisticsCalHandle;
DisplayGrid.Child = Main;
Task.Run(async () =>
{
while (Main.IsWorking)
{
Thread.Sleep(100);
}
await Dispatcher.InvokeAsync(() => LoadingText.Visibility = Visibility.Collapsed);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; Close(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "开发控制台".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winConsole(this).Show(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "操作教程".Translate(), () =>
{
if (LocalizeCore.CurrentCulture == "zh-Hans")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
else if (LocalizeCore.CurrentCulture == "zh-Hant")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
else
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "反馈中心".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winReport(this).Show(); });
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板".Translate(), () =>
{
Main.ToolBar.Visibility = Visibility.Collapsed;
winSetting.Show();
});
//this.Background = new ImageBrush(new BitmapImage(new Uri("pack://application:,,,/Res/TopLogo2019.PNG")));
//Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喂食测试", () =>
// {
// Main.ToolBar.Visibility = Visibility.Collapsed;
// IRunImage eat = (IRunImage)Core.Graph.FindGraph(GraphType.Eat, GameSave.ModeType.Nomal);
// var b = Main.FindDisplayBorder(eat);
// eat.Run(b, new BitmapImage(new Uri("pack://application:,,,/Res/汉堡.png")), Main.DisplayToNomal);
// }
//);
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "吃饭".Translate(), () =>
{
winBetterBuy.Show(Food.FoodType.Meal);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喝水".Translate(), () =>
{
winBetterBuy.Show(Food.FoodType.Drink);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "收藏".Translate(), () =>
{
winBetterBuy.Show(Food.FoodType.Star);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "药品".Translate(), () =>
{
winBetterBuy.Show(Food.FoodType.Drug);
});
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "礼品".Translate(), () =>
{
winBetterBuy.Show(Food.FoodType.Gift);
});
Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000);
Main.SetLogicInterval((int)(Set.LogicInterval * 1000));
if (Set.MessageBarOutside)
Main.MsgBar.SetPlaceOUT();
Main.ToolBar.WorkCheck = WorkCheck;
//加载图标
notifyIcon = new NotifyIcon();
notifyIcon.Text = "虚拟桌宠模拟器".Translate();
ContextMenu m_menu;
if (Set.PetHelper)
LoadPetHelper();
m_menu = new ContextMenu();
m_menu.Popup += (x, y) => { GameSavesData.Statistics[(gint)"stat_menu_pop"]++; };
var hitThrough = new MenuItem("鼠标穿透".Translate(), (x, y) => { SetTransparentHitThrough(); })
{
Name = "NotifyIcon_HitThrough",
Checked = HitThrough
};
m_menu.MenuItems.Add(hitThrough);
m_menu.MenuItems.Add(new MenuItem("操作教程".Translate(), (x, y) =>
{
if (LocalizeCore.CurrentCulture == "zh-Hans")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
else if (LocalizeCore.CurrentCulture == "zh-Hant")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
else
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
}));
m_menu.MenuItems.Add(new MenuItem("重置位置与状态".Translate(), (x, y) =>
{
Main.CleanState();
Main.DisplayToNomal();
Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
}));
m_menu.MenuItems.Add(new MenuItem("反馈中心".Translate(), (x, y) => { new winReport(this).Show(); }));
m_menu.MenuItems.Add(new MenuItem("开发控制台".Translate(), (x, y) => { new winConsole(this).Show(); }));
m_menu.MenuItems.Add(new MenuItem("设置面板".Translate(), (x, y) =>
{
winSetting.Show();
}));
m_menu.MenuItems.Add(new MenuItem("退出桌宠".Translate(), (x, y) => Close()));
LoadDIY();
notifyIcon.ContextMenu = m_menu;
notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream);
notifyIcon.Visible = true;
notifyIcon.BalloonTipClicked += (a, b) =>
{
winSetting.Show();
};
if (Set.StartUPBoot == true && !Set["v"][(gbol)"newverstartup"])
{//更新到最新版开机启动方式
try
{
winSetting.GenStartUP();
Set["v"][(gbol)"newverstartup"] = true;
}
catch
{
}
}
//成就和统计
GameSavesData.Statistics[(gint)"stat_open_times"]++;
Main.MoveTimer.Elapsed += MoveTimer_Elapsed;
Main.OnSay += Main_OnSay;
Main.Event_TouchHead += Main_Event_TouchHead;
Main.Event_TouchBody += Main_Event_TouchBody;
HashCheck = HashCheck;
if (Set.HitThrough)
{
if (!Set["v"][(gbol)"HitThrough"])
{
Set["v"][(gbol)"HitThrough"] = true;
Set.HitThrough = false;
}
else
SetTransparentHitThrough();
}
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if (File.Exists(ExtensionValue.BaseDirectory + @"\Tutorial.html") && Set["SingleTips"].GetDateTime("tutorial") <= new DateTime(2023, 6, 20))
{
Set["SingleTips"].SetDateTime("tutorial", DateTime.Now);
if (LocalizeCore.CurrentCulture == "zh-Hans")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
else if (LocalizeCore.CurrentCulture == "zh-Hant")
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
else
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
}
if (!Set["SingleTips"].GetBool("helloworld"))
{
Task.Run(() =>
{
Thread.Sleep(2000);
Set["SingleTips"].SetBool("helloworld", true);
NoticeBox.Show("欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠".Translate(),
"你好".Translate() + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName));
//Thread.Sleep(2000);
//Main.SayRnd("欢迎使用虚拟桌宠模拟器\n这是个中期的测试版,若有bug请多多包涵\n欢迎加群虚拟主播模拟器430081239或在菜单栏-管理-反馈中提交bug或建议".Translate());
});
}
#if DEMO
else
{
notifyIcon.ShowBalloonTip(10, "正式版更新通知".Translate(), //本次更新内容
"虚拟桌宠模拟器 现已发布正式版, 赶快前往下载吧!", ToolTipIcon.Info);
Process.Start("https://store.steampowered.com/app/1920960/VPet/");
}
#else
//else if (Set["SingleTips"].GetDateTime("update") <= new DateTime(2023, 8, 11) && LocalizeCore.CurrentCulture.StartsWith("cn"))
//{
// if (Set["SingleTips"].GetDateTime("update") > new DateTime(2023, 8, 1)) // 上次更新日期时间
// notifyIcon.ShowBalloonTip(10, "更新通知 08/11", //本次更新内容
// "新增跳舞功能,桌宠会在播放音乐的时候跳舞\n新增不开心大部分系列动画\n更好买支持翻页", ToolTipIcon.Info);
// else// 累计更新内容
// notifyIcon.ShowBalloonTip(10, "更新通知 08/01",
// "更新了新的动画系统\n新增桌宠会在播放音乐的时候跳舞\n新增不开心大部分系列动画\n更好买支持翻页", ToolTipIcon.Info);
// Set["SingleTips"].SetDateTime("update", DateTime.Now);
//}
#endif
//MOD报错
foreach (CoreMOD cm in CoreMODs)
if (!cm.SuccessLoad)
if (cm.Tag.Contains("该模组已损坏"))
MessageBoxX.Show("模组 {0} 插件损坏\n虚拟桌宠模拟器未能成功加载该插件\n请联系作者修复该问题".Translate(cm.Name) + '\n' + cm.ErrorMessage, "该模组已损坏".Translate());
else if (Set.IsPassMOD(cm.Name))
MessageBoxX.Show("模组 {0} 的代码插件损坏\n虚拟桌宠模拟器未能成功加载该插件\n请联系作者修复该问题".Translate(cm.Name) + '\n' + cm.ErrorMessage, "{0} 未加载代码插件".Translate(cm.Name));
else if (Set.IsMSGMOD(cm.Name))
MessageBoxX.Show("由于 {0} 包含代码插件\n虚拟桌宠模拟器已自动停止加载该插件\n请手动前往设置允许启用该mod 代码插件".Translate(cm.Name), "{0} 未加载代码插件".Translate(cm.Name));
}));
////游戏提示
//if (Set["SingleTips"][(gint)"open"] == 0 && Set.StartUPBoot == true && Set.StartUPBootSteam == true)
//{
// await Dispatcher.InvokeAsync(new Action(() =>
// {
// MessageBoxX.Show("检测到您开启了开机启动, 以下是开机启动相关提示信息: (仅显示一次)".Translate() + "\n------\n" +
// "游戏开机启动的实现方式是创建快捷方式,不是注册表,更健康,所以游戏卸了也不知道\n如果游戏打不开,可以去这里手动删除游戏开机启动快捷方式:\n%appdata%\\Microsoft\\Windows\\Start Menu\\Programs\\Startup\\".Translate()
// , "关于卸载不掉的问题是因为开启了开机启动".Translate(), Panuon.WPF.UI.MessageBoxIcon.Info);
// Set["SingleTips"][(gint)"open"] = 1;
// }));
//}
}
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}
}