372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
d2d8d43410
Addressed testing feedback.
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Particles better.
2021-04-25 13:09:08 -04:00
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
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Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
0170a38ebc
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
8f54a0bf31
More phoenix AI work
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More phoenix AI work
2021-04-25 04:07:12 +02:00
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
71b8426592
Add basic distance check to shockwave hit test
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Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
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This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
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Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
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Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
51c0f8733c
Quick physics perf fix
2021-04-21 14:03:23 -04:00
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
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This reverts merge request !2172
2021-04-21 17:10:13 +00:00
880236f223
Merge branch 'zesterer/lanterns' into 'master'
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Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
68539a751b
Merge branch 'revert-b10718c5' into 'master'
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Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
699a5493ec
Merge branch 'lboklin/simplify-buoyancy' into 'master'
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Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
a1744182b3
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
6e364665cb
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
a76fdbc325
Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode
2021-04-20 15:25:04 -04:00
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
bcf9a8089f
Merge branch 'better-crafting' into 'master'
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Crafting station sprites in towns
See merge request veloren/veloren!2160
2021-04-20 15:08:36 +00:00
68004bc39c
Made cooking pots glow
2021-04-20 15:39:46 +01:00
a19212daf7
Fix block-snapping at low framerates
2021-04-20 14:59:59 +01:00
9ff7db9b1c
Account for FP imprecision in block-hopping
2021-04-20 14:54:21 +01:00
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
86445af09c
change cauldron spawning
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cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
a4d56e7843
more sprite stuff and crafting UI update
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fix item images
fix CR display
2021-04-20 02:46:06 +02:00
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00