d2e0445b34
Added point light ambiance
2020-01-27 01:47:23 +00:00
115ecf15d3
Made stars spin with sun and moon
2020-01-27 01:22:07 +00:00
966a61ad42
Stopped stars popping into existence
2020-01-27 01:03:55 +00:00
7167320c92
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
34c88708af
Adjusted cloud fuzz factor
2020-01-21 13:14:25 +00:00
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
3a5c69a314
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
c60799de3d
Stronger moonlight
2019-11-19 20:43:41 +00:00
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
7ad22c647d
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
5cb6f691dc
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
bca3817163
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
39d686961e
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
651bc8a9a3
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
eeec7df7d3
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
fa4e68c165
Cleanup and speedup
2019-11-19 19:09:22 +00:00
559106ff2c
Better passthrough calculation
2019-11-19 19:09:22 +00:00
4ccd8ac72a
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
b7e59dfcc2
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
2c2dd49aed
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
9d48cc8fb7
Better water transparency
2019-11-19 19:09:22 +00:00
fd2c9e8cde
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
f80f303a18
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
0f37bfa829
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
337383feaa
Faster cloud reflections
2019-11-19 19:09:22 +00:00
7375c2c207
Faster clouds, better water
2019-11-19 19:09:22 +00:00
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
18ec6dbbec
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
68502b22c1
Better moonlight
2019-11-19 19:09:22 +00:00
10ce8b45e7
Added moon
2019-11-19 19:09:22 +00:00
2134bf87a7
Smaller water details
2019-11-05 15:45:01 +00:00
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
6d8d06ff7c
Smoother water
2019-11-05 15:45:01 +00:00
7ecfde2925
Better water
2019-11-05 15:45:01 +00:00
c9787846d5
Fix MSAA x16
2019-10-21 21:55:49 +03:00
dcf8655202
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
3279a278b7
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00