6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
abd1eec815
Slightly smaller giant trees, more dispersed forests
2021-03-07 14:25:01 +00:00
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
81206d5e13
New site work
2021-03-07 14:25:00 +00:00
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00
3766a77de1
Better tree parameterisation, improved pines
2021-03-07 14:25:00 +00:00
953d8841b4
Procedural pines (first attempt), more tree parameters
2021-03-07 14:25:00 +00:00
24773afe76
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
5e7c231788
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
6f11c4c5c7
Added tree benchmarks
2021-03-07 14:25:00 +00:00
2f68a565d4
Fixed branch flattening
2021-03-07 14:25:00 +00:00
cf91358f40
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
0eaf8492a5
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
454d9d0b75
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
37f9fba023
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
bbc64b4ead
New generation for trees
2021-03-07 14:25:00 +00:00
9d1a03504c
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
7f3ba0eaca
New generation for trees
2021-03-07 14:25:00 +00:00
0745514174
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
4bcf9e7a63
More sparse, faster trees
2021-03-07 14:25:00 +00:00
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
23f0dfb078
Began work on new sites
2021-03-07 14:25:00 +00:00
272ca41b9e
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
7146ff2676
Merge branch 'sharp/bump-vek' into 'master'
...
Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
c681992367
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
8d316aac8c
feedback adjustments
2021-02-27 01:42:47 -05:00
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
1172c2f2c3
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
fff194dfbf
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
02eb76416f
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
1d4b8d4d99
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00