31 Commits

Author SHA1 Message Date
ef81ec1fdd scaling tweaks 2024-06-26 17:04:02 +10:00
f9651a1289 recipe pricing adjustments; changed sea cleric drop 2024-06-26 16:45:24 +10:00
ad62d5f9a3 Hotfix for worker/linen clothing pricing 2024-06-22 11:26:22 -04:00
61193939fc Hotfix for log prices 2024-06-18 21:17:56 -04:00
b40a14ae62 Initial recipe component work
Insert RecipeBook into ECS

Add recipe command

Fully functional recipes

Recipe items

Update item_image_manifest.ron

scroll item image/drop model

Colored recipe vox models

Reset recipes command

Move RecipeBook into Inventory

Persistence for recipe book

Recipe book migration

Recipe items can now be dynamically generated from the recipe book

Removed recipe items and recipe item generation bin

Fix rebase

Made recipes available in world

Fix rebase

Default recipes to manifest

Recipes now have prices in economy.

Changed recipes to go into kind before reaching item visual manifests.

Default recipes automatically added to recipe book on character load.

Loot table rebalancing

Addressed balance feedback

MR review feedback

Recipes are now unlocked in groups

Modular weapon component recipes now require learning recipes

Metal weapon recipes now also teach how to craft their requisite ingots

Added test for all recipes being valid
2024-06-03 21:24:15 -04:00
409da2f5da balancing unsellable material prices 2024-04-11 05:12:28 +00:00
3207df3762 Rebalances, and moved sandals to cloth armor loot table, in line with other starter armor. 2024-01-23 16:46:24 -05:00
49994af136 Added glacial crystal to unsellable_materials.ron, and buffed price of boreal armor by 5x. 2023-12-27 08:34:27 -05:00
0f46eeaa78 Added price entries for glass and bone dungeon keys to collection.ron, and listed their good type as default in trade_pricing.rs 2023-12-27 07:59:03 -05:00
41bec15bc5 Added price entries for blue falcon, moonrise glider, and eerie pumpkin lantern to collection.ron, and added price entries for liana kit and heavy seabag to misc_armor. 2023-12-27 07:59:03 -05:00
3f747b5ab3 Reverted grim salvager loot table changes, added bandanas and hoods to misc_armor, and roughly adjusted file weighting accordingly. 2023-12-27 07:59:02 -05:00
3dc2c04491 Reduced price of abyssal heart. 2023-12-27 07:59:02 -05:00
9334c7a2f9 Added price entries for coral, brinestone, abyssal hearts, and pearls in unsellable_materials. 2023-12-27 07:59:01 -05:00
a7562b1baf Added a loot table in assets/common/trading for misc_armor, containing a variety of assorted armor. 2023-12-27 07:59:01 -05:00
5c90797ee1 Moved grim salvager armor drops to their own loot table, and gave said loot table a price entry. 2023-12-27 07:59:00 -05:00
853165e465 Added price entries for cultist and boreal armor loot tables. Removed redundant jewellery price table. 2023-12-27 07:59:00 -05:00
00434f55c9 Gave prices to resin, sentient seeds, and living embers in unsellable_materials.ron 2023-12-17 12:41:27 -05:00
b506fe3110 Minor price tweaks 2023-05-12 13:28:11 +01:00
Sam
a68ef7af30 Tweaks 2023-04-06 10:57:16 -04:00
277a402781 Initial quest window work, spot fixes 2023-03-10 22:16:26 +00:00
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
Sam
13ea6dee93 Addressed second round of balance feedback (assets). 2022-05-16 15:11:40 -04:00
Sam
9b078c3383 Addressed playtest feedback (assets). 2022-05-16 15:11:38 -04:00
Sam
a908eb5791 Made a few more changes to migration, removed additional weapon. 2022-05-16 15:11:01 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
a98b9ad049 normalize loot tables before combining them, take current values for a start 2022-01-31 19:45:38 +01:00
51f8aa06df DoctorKompot - New Necklaces 2021-10-22 05:24:20 +00:00
d42d9166a1 Reduce duplication in glider asset identifiers 2021-09-26 13:49:49 +00:00
Sam
daf287a469 Small loot rebalance. 2021-09-01 23:50:17 -04:00
1e358e6f0c Make ItemEquality work
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00