Commit Graph

53 Commits

Author SHA1 Message Date
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
31e2e93786 Lowered the energy cost from 80 to 40
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Sam
e6693d5979 Yeet 2020-11-10 15:49:51 -06:00
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Sam
d484ac2e38 Yeeted from ron files. 2020-11-07 15:53:16 -06:00
3679701ebf Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency 2020-11-01 13:29:35 -07:00
47adb2f1d1 Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names 2020-11-01 13:29:35 -07:00
477b575f4e fixup improved item descriptions for most items (no swords) 2020-11-01 13:29:35 -07:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
3d6c26a3c7 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Sam
3e2e06f2f8 Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies. 2020-09-29 19:48:11 -05:00
13d9b814ab separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
2b8d1e6fb9 test values 2020-09-29 19:48:00 -05:00
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
1d49186e31 various fixes
Balanced crafted weapon power

Adjusted tooltip color

Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
c9438c0947 Fixes
Fix Cave NPCs only spawning very deep inside caves

Increase twig density

Adjust armour values and ingredients for starter sword

fix healing rod using the wrong model

Hung up the lianas again
2020-08-22 23:37:45 +00:00
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
55d126861f fix tooltips in char selection, more balancing
fix talking animals

fix critter exp, stronger villagers

biped large balancing

more villager balancing, mushroom spawning rate

more balancing

fix rebase

multiple loottables

Add tarasque and bonerattler armour

Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.

Added loot tables for consumables and food. Trimmed down default loot table.

remove male and female sign from char creation

chest loot tables

fix loot tables

lootable crates

lantern keybinding display

more loot tables

loot table changes

fixed loot tables

fix typo
more grass

rebase fix, better lantern

re-add sprite rotation for grass

crafting window alignment fix, new streetlamps, new shopsigns, new healing staff

height change
2020-08-21 19:36:19 +02:00
fcdd875bff UI fixes, assets update 2020-08-12 18:10:18 +00:00
28a8f847cc timeout visuals, various small fixes and two new items 2020-08-08 01:15:58 +02:00
dc91209a7b Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
060ebbc861 healing sceptre 2020-03-24 01:11:14 +01:00
509615c15b npc armour 2020-03-18 23:09:58 +01:00
4d9327cef5 2 weapons 2020-03-18 21:05:20 +01:00
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
1279f70184 Add shield item 2020-03-16 13:40:14 +01:00
3738fe45f7 better item desc 2020-03-15 16:42:09 +01:00
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
8bf35a197b Update weapon .ron 2020-01-05 11:26:22 -08:00
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00