a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
31e2e93786
Lowered the energy cost from 80 to 40
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Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
e6693d5979
Yeet
2020-11-10 15:49:51 -06:00
0e072f72cc
frost cleaver
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velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
d484ac2e38
Yeeted from ron files.
2020-11-07 15:53:16 -06:00
3679701ebf
Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency
2020-11-01 13:29:35 -07:00
47adb2f1d1
Fixing up further grammar and length issues, Lucerne and Spike Hammer swap names
2020-11-01 13:29:35 -07:00
477b575f4e
fixup improved item descriptions for most items (no swords)
2020-11-01 13:29:35 -07:00
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
3d6c26a3c7
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
3e2e06f2f8
Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
2020-09-29 19:48:11 -05:00
13d9b814ab
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
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remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
2b8d1e6fb9
test values
2020-09-29 19:48:00 -05:00
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
1d49186e31
various fixes
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Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
c9438c0947
Fixes
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Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
e3eb34085f
craftable starting set
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velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
55d126861f
fix tooltips in char selection, more balancing
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fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
28a8f847cc
timeout visuals, various small fixes and two new items
2020-08-08 01:15:58 +02:00
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
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This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
f7d6f76a04
Added 36 Swords
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I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
8010e5afb4
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
2020-03-26 22:56:33 +01:00
b9c85b9beb
Balancing
2020-03-26 22:56:33 +01:00
060ebbc861
healing sceptre
2020-03-24 01:11:14 +01:00
509615c15b
npc armour
2020-03-18 23:09:58 +01:00
4d9327cef5
2 weapons
2020-03-18 21:05:20 +01:00
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
1279f70184
Add shield item
2020-03-16 13:40:14 +01:00
3738fe45f7
better item desc
2020-03-15 16:42:09 +01:00
447617dc69
Make durations and damage depend on weapon type
2020-03-15 14:34:17 +01:00
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
8bf35a197b
Update weapon .ron
2020-01-05 11:26:22 -08:00
8aff5faa83
assets update
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acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00