Joshua Barretto
3420e7a227
Appease clippy
2024-01-15 19:07:19 +00:00
Joshua Barretto
5bc60f2436
Add LoD zone data to char select screen
2024-01-15 19:07:19 +00:00
Joshua Barretto
43d935a150
Render render LoD terrain on char select, remove old backdrop figure
2024-01-15 19:06:17 +00:00
Maxicarlos08
d6371f7f9b
Server rules i18n and rules button in character screen
2024-01-15 00:03:23 +01:00
Joshua Barretto
e4dbe50f39
Tick client when in server info menu
2024-01-15 00:03:23 +01:00
Joshua Barretto
f99bf91617
Added rules menu when connecting to server
2024-01-15 00:02:43 +01:00
juliancoffee
1748b5e76f
Final(?) step to deprecating item names
2024-01-14 21:25:15 +02:00
juliancoffee
aba8ec7558
Implement item localization
...
- Add Content::Key as proxy to Language::try_msg
- Add Content::Attr as proxy to Language::try_attr
- Extend ItemKey::TagExamples so it includes base asset id
- Implement ItemDesc::l10n using new Content variants
- Add all_items_expect() function to grab all items, because
try_all_item_defs() covers only items in asset folder.
Required assets will go in next commit
2024-01-14 21:25:15 +02:00
juliancoffee
18e507315f
Add ItemDesc::l10n method
...
- Add ItemL10n struct that is similar to ItemImgs except it holds i18n
description and not items. ItemDesc::l10n uses this struct to provide
common_i18n::Content for both names and descriptions.
So far it only used in voxygen, but it can be used by rtsim in
dialogues.
- Introduced new deprecation, ItemKind::Ingredient, because it uses
item.name().
It's not deleted, because it's used in inventory sorting, and our
inventory sorting is, for some reason, server-side.
- Crafting UI also still uses deprecated item.name(), because again,
sorting. It's probably will be easier to handle, because it's UI
sorting and we can use localized names here, but still, it's a thing
to discuss.
- Moved Item::describe() to voxygen/hud/util.
The most important thing to note is we don't want to completely delete
deprecated .name() and .description() along with corresponding fields
in ItemDef because ItemDef is now "public" API, exposed in plugins and I
don't want to break plugins before we actually implement i18n for them.
Otherwise, it would be basically impossible to use items in plugins.
What's left is actually fully implementing ItemDesc::l10n, create
item_l10n.ron and add fallback on current .name() and .description()
implementation.
2024-01-14 21:25:15 +02:00
juliancoffee
75013cc04a
Make sfx.ron use ItemKey
2024-01-14 21:25:15 +02:00
Darren Salt
140f7a0871
Allow either Enter or Return for sending a message.
2024-01-08 11:10:32 +00:00
Imbris
03e46de748
Merge branch 'imbris/construct-dispatcher-once' into 'master'
...
Only construct specs::Dispatcher once
See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Pybit
f6204f9d04
Merge branch 'master' into 'More-potions'
...
# Conflicts:
# CHANGELOG.md
2024-01-04 11:48:30 +00:00
Imbris
6c6b9181a5
Only construct specs::Dispatcher once
...
* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Joaquin Tornello
0ecfbce4d2
Feat: Day duration slider on map creation UI ( #1909 )
2024-01-03 22:21:53 +00:00
Pybit
26520b51ef
Added previously requested changes
2024-01-03 12:31:35 +00:00
Imbris
fc28629148
Convert to rgb earlier in screenshot process.
...
Also add path information to logs when screenshot folder or file
creation fails.
2024-01-01 16:45:44 -05:00
Imbris
35fc92f872
Merge branch 'screenshot' into 'master'
...
Don't include an alpha channel when creating a screenshot file.
See merge request veloren/veloren!4222
2024-01-01 21:41:41 +00:00
Samuel Keiffer
5bd089c56d
Merge branch 'sam/remove-combo-melee' into 'master'
...
Deprecated combo melee character state
See merge request veloren/veloren!4233
2023-12-29 17:29:44 +00:00
Sam
8ee054a462
Fix tests
2023-12-29 11:50:18 -05:00
DaforLynx
0b62898060
Audio fixes and new music
2023-12-29 00:25:08 +00:00
Sam
f65d449aa3
Deprecated combo melee character state
2023-12-28 19:02:10 -05:00
flo
c123bdaef5
various_small_fixes
2023-12-27 07:30:22 +00:00
Darren Salt
4156dd56f3
Don't include an alpha channel when creating a screenshot file.
2023-12-21 17:14:07 +00:00
Christof Petig
5af8c4687e
Merge branch 'christof/christmas23' into 'master'
...
Christmas theme revival
See merge request veloren/veloren!4209
2023-12-20 17:02:01 +00:00
flo
569ab5c5ed
crustacean-skeleton and crab
2023-12-16 13:47:55 +00:00
Christof Petig
dd8850770e
remove variation debugging output
2023-12-16 12:11:12 +01:00
Christof Petig
4b7f3d07d2
add hirdrasil ornament variants and fix clippy
2023-12-16 12:10:17 +01:00
Christof Petig
611b55b279
PRNG experiments
2023-12-15 17:27:15 +01:00
Isse
ba02d083da
Merge branch 'isse/walk-toggle' into 'master'
...
Roleplay stuff
See merge request veloren/veloren!4171
2023-12-12 19:59:58 +00:00
Isse
96a3c81cbb
fix captain dismounting and don't panic in RandomField::choose
2023-12-12 20:14:39 +01:00
Joshua Barretto
fbd72f7400
Better walking animation
2023-12-07 20:08:40 +01:00
Isse
b60ebd4131
don't show red text when walking
2023-12-07 20:08:03 +01:00
Isse
2097a499c7
cancel walking on some inputs
2023-12-07 20:08:03 +01:00
Isse
a3a19ecc3a
tavern rtsim
2023-12-07 20:08:03 +01:00
Isse
4fa52db71d
more work on tavern
2023-12-07 20:08:03 +01:00
Isse
eb2395a401
walk fixes
2023-12-07 20:08:03 +01:00
Isse
63e500d3d8
laying and steering animation
2023-12-07 20:08:02 +01:00
Isse
5320f83462
configurable walking speed
2023-12-07 20:08:02 +01:00
Hrom
de42ffdfd8
fixed perforate icon not displaying
2023-12-06 23:38:22 +01:00
HEIEnthusiast
933c897450
Renamed to potion of agility, burning potion to combustion
2023-12-05 14:15:54 -04:00
HEIEnthusiast
99b5571fd8
Renamed swiftness to retreating, changed model
2023-12-05 13:09:14 -04:00
Py bit
53600a941d
Update mod.rs
2023-11-29 17:03:17 +00:00
HEIEnthusiast
db71625226
Merge branch 'master' of gitlab.com:veloren/dev/veloren into More-potions
2023-11-28 10:07:00 -04:00
Michał
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
maxicarlos08
c7ee737fef
Add hit_timing to BasicMelee
2023-11-27 21:28:12 +01:00
HEIEnthusiast
bb2adfb2e5
Removed strength and regeneration potions
2023-11-27 15:16:44 -04:00
HEIEnthusiast
783cfdc719
Merge branch 'master' into More-potions
2023-11-27 07:00:48 -04:00
HEIEnthusiast
59c3162c49
Merge branch 'master' of https://gitlab.com/veloren/dev/veloren
...
12 commits behind master fix
2023-11-27 06:32:18 -04:00
HEIEnthusiast
ac4101e70d
Changed textures, added strength pot
2023-11-27 06:25:58 -04:00
Maxicarlos08
c689708ec9
fix stat UI bug while trading
2023-11-26 20:22:59 +01:00
HEIEnthusiast
0bb74f9efe
Added swiftness and regeneration potions
2023-11-26 10:54:02 -04:00
Isse
31f67a97b3
clippy fix
2023-11-23 12:06:58 +01:00
Isse
88a7e1de86
better tab completion for uid
2023-11-23 11:08:21 +01:00
Isse
4d8bcf0a92
only preprocess for entity target argument
2023-11-23 11:04:30 +01:00
Isse
5a3e6316a5
fix tethering
2023-11-23 01:01:31 +01:00
Isse
51c67d7394
client shorthands
2023-11-22 23:40:13 +01:00
Isse
1071fd0bca
entity targets
2023-11-22 22:40:56 +01:00
Sam
4e0e94b5c6
Removed spin melee character state
2023-11-16 19:17:38 -05:00
maxicarlos08
a5199a966a
Include required serde feature for enum-map in veloren-common
...
This previously broke torvus builds, but worked fine for builds here
since veloren-rtsim enabled the serde feature.
2023-11-16 21:47:44 +01:00
Maxicarlos08
17904d9387
crit_power -> precise_power
2023-11-14 18:07:01 -05:00
Sam
6814ce8134
Addressed review comments.
2023-11-14 18:07:00 -05:00
Sam
01d1e15be3
Fixed UI crash
2023-11-14 18:06:59 -05:00
Sam
62464dbe11
Removed crit chance stat
2023-11-14 18:06:58 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
Isse
48d95e7699
SnowGlitter experimental shader
2023-11-02 12:53:34 +01:00
Christof Petig
f73f52605f
Support recipes and item images from plugins
2023-10-25 00:05:35 +02:00
Joshua Barretto
22b537a4e5
Fixed CI and incorrect vel
2023-10-21 14:58:13 +01:00
Joshua Barretto
ac7f6872db
Fixed typo
2023-10-21 13:51:42 +01:00
Joshua Barretto
7589774967
Renamed tether renderer to rope, fixed tether lengths
2023-10-21 13:51:42 +01:00
Joshua Barretto
879a28fbb6
Fixed warnings
2023-10-21 13:51:41 +01:00
Joshua Barretto
deca7ae258
Finished adding tether graphics
2023-10-21 13:51:40 +01:00
Joshua Barretto
9a72d52c48
Began adding tether visuals
2023-10-21 13:49:04 +01:00
Joshua Barretto
5a41d7e33e
Added cart, notion of rolling resistance (hacky)
2023-10-21 13:49:04 +01:00
DaforLynx
fd28f10dff
Address comment by zesterer
2023-10-20 10:12:22 -07:00
jshipsey
1b8265803e
comments addressed
2023-10-19 11:23:55 -04:00
jshipsey
d27c73ddb1
fmt
2023-10-19 00:17:50 -04:00
DaforLynx
350257c572
Fix lava sounds not playing, some adjustments to frequency
2023-10-19 00:14:14 -04:00
jshipsey
cf425a09c8
setup
2023-10-19 00:14:12 -04:00
Joshua Barretto
e81516a154
Log shader warnings
2023-10-18 21:50:40 +01:00
Joshua Barretto
cb2de226a2
Fixed tracing span ordering issue
2023-10-18 19:56:19 +01:00
Joshua Barretto
ba763f2da5
Make no terrain pop the default
2023-10-18 09:58:00 +01:00
Joshua Barretto
bf92d0287b
Skip animating figures outside of the frustum
2023-10-18 09:58:00 +01:00
Christof Petig
e22046c5f4
Address zesterer's comments
2023-10-17 22:10:19 +02:00
Christof Petig
12ee21a289
first part of load items from plugin
2023-10-17 21:07:23 +02:00
Justin Shipsey
0d5017932d
Merge branch 'zesterer/backpack-fixes' into 'master'
...
Added wielding for wallrunning
See merge request veloren/veloren!4133
2023-10-16 20:00:06 +00:00
Isse
b862a7aa22
Merge branch 'isse/fix-div0' into 'master'
...
Fix divide by zero in state::apply_terrain_changes_internal
See merge request veloren/veloren!4140
2023-10-16 11:35:17 +00:00
Isse
3a61fb15b2
fix divide by zero in state::apply_terrain_changes_internal
2023-10-15 23:00:36 +02:00
Samuel Keiffer
e1767ab3ad
Merge branch 'sam/bezier-beam' into 'master'
...
Converted beam system from spherical shell wedges to quadratic beziers
See merge request veloren/veloren!4137
2023-10-15 15:42:02 +00:00
Joshua Barretto
e6ca99cbb4
Fixed rolling limbs
2023-10-15 15:53:34 +01:00
Joshua Barretto
eec60a3277
Improved walking animations
2023-10-15 15:33:51 +01:00
Joshua Barretto
b21ccbf480
Reduced shoulder bopping
2023-10-15 12:21:20 +01:00
Sam
ef5e37a64d
Converted beam system from spherical shell wedges to quadratic beziers
2023-10-14 21:46:28 -04:00
Joshua Barretto
c327d0cc85
Better wielded rolling
2023-10-14 21:35:54 +01:00
Raul Wagner Costa
46cf1f1914
Linearize light colors on the CPU
2023-10-14 18:10:35 +00:00
Joshua Barretto
748cde14be
Factored out common lantern animation
2023-10-14 15:46:20 +01:00
Joshua Barretto
30ecc997ea
Factor tool back animation code out
2023-10-14 15:06:08 +01:00
Joshua Barretto
03f698034b
Nicer running
2023-10-14 14:27:01 +01:00
Joshua Barretto
e293de5bae
Added wielding for wallrunning
2023-10-14 12:27:08 +01:00
Joshua Barretto
32b0b33abe
Merge branch 'zesterer/backpack-fixes' into 'master'
...
Make backpacks distinct ArmorKinds, fix visual offsets of carried weapons
See merge request veloren/veloren!4131
2023-10-13 22:21:53 +00:00