Joshua Barretto
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867ca911e5
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Parallelised agent code for some sweet performance gains
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2020-11-25 22:47:16 +00:00 |
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Monty Marz
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e7d27a2c21
|
fmt
cleanup
|
2020-11-25 16:53:48 +00:00 |
|
Marcel
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5e64dcce02
|
Merge branch 'yusdacra/fix-improve-nix-build' into 'master'
Fix and improve Nix build
See merge request veloren/veloren!1548
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2020-11-25 11:14:57 +00:00 |
|
Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
|
Sam
|
5461f002fe
|
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
|
2020-11-24 17:56:39 -06:00 |
|
Sam
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8ab2d2524a
|
Changed default main and secondary tool from Some(empty) to None.
weapon fixes
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2020-11-24 17:49:04 -06:00 |
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jiminycrick
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aad9734055
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
|
2020-11-24 17:49:00 -06:00 |
|
jiminycrick
|
1cf0aff5ef
|
More ai work
balance
Lavadrake AI tweaks
feedback tweaks
|
2020-11-24 17:48:54 -06:00 |
|
jshipsey
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d10dd83e5f
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theropods in world, small tweaks
|
2020-11-24 17:48:51 -06:00 |
|
jshipsey
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f411ff7e04
|
bunch of animations and more attacks
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2020-11-24 17:48:51 -06:00 |
|
jshipsey
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6f72e68ad6
|
hoof attack, tweaks
|
2020-11-24 17:48:50 -06:00 |
|
jiminycrick
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1337fdaa57
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Generalize rotation time
|
2020-11-24 17:48:49 -06:00 |
|
jshipsey
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a27b086401
|
placeholder for charge animal, animated leapmelee, small fixes
|
2020-11-24 17:48:49 -06:00 |
|
jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
|
2020-11-24 17:48:48 -06:00 |
|
jshipsey
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1f59ef92d8
|
species specific speeds, more animation
|
2020-11-24 17:48:48 -06:00 |
|
jiminycrick
|
ee03304a3a
|
Fix charged melee swing
|
2020-11-24 17:48:47 -06:00 |
|
jiminycrick
|
6b534729be
|
Initial AI for quad low
|
2020-11-24 17:48:47 -06:00 |
|
jshipsey
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c07d8df58b
|
assigning weapons, building animations
ability mapping
|
2020-11-24 17:48:43 -06:00 |
|
jiminycrick
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793d6095b3
|
Maneater AI
Rebase fixes and maneater AI
|
2020-11-24 17:48:38 -06:00 |
|
jshipsey
|
e3e513cc11
|
initial quadlow ranged work
|
2020-11-24 17:48:27 -06:00 |
|
jshipsey
|
ae06016e9a
|
Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
|
2020-11-24 17:48:20 -06:00 |
|
Yusuf Bera Ertan
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62d34422fe
|
fix and improve nix build: actually output a proper veloren voxygen package now
|
2020-11-25 02:00:50 +03:00 |
|
Sam
|
17656c990d
|
Changed default main and secondary tool from Some(empty) to None.
|
2020-11-23 21:54:12 -06:00 |
|
Samuel Keiffer
|
7774599a19
|
Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
|
2020-11-24 01:34:18 +00:00 |
|
Sam
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0abe02ca13
|
Restructures loadout builder function to better support weapons being passed in.
|
2020-11-23 18:22:24 -06:00 |
|
Christof Petig
|
a3db20c9d6
|
Show caves in map
|
2020-11-23 19:05:17 +01:00 |
|
Joshua Barretto
|
26fd40c0e3
|
Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Joshua Barretto
|
765a1ca17b
|
Switched light map iteration order, fire bowls in dungeons
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
b7a33c56cc
|
Add basic guards to towns
|
2020-11-23 10:58:21 +00:00 |
|
Monty Marz
|
d069eb9a57
|
street lamp particles, ground fire bowl, misc fixes
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
8885efd702
|
Adds (mini)bosses spawns
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
e461fbd951
|
Make chimneys glow
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
b539ecf438
|
More lights, minimised light and glow map data
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
54989cf4a6
|
Switched to pure iterator space search
|
2020-11-23 10:57:57 +00:00 |
|
Snowram
|
0737c71749
|
Adds new cultist armors, defines loadouts for dungeons
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
8fd2e4537d
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
51d1a2ecff
|
Added glow
|
2020-11-23 10:57:56 +00:00 |
|
Snowram
|
3bcffe1bf7
|
Assigns spawned npcs loadout with new method
|
2020-11-23 10:57:56 +00:00 |
|
Sam
|
0b86943e66
|
Added LoadoutConfig to better specify loadouts.
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
7850b0bcaf
|
Added site names, dungeon difficulty, better explosions
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
de685b00b2
|
Improved water pathfinding
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
71b7e1ef90
|
Better non-climbing NPC pathfinding in rivers
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
b352ef5d55
|
Terrain pop-in, fixed agent pathfinding in water
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
d4d4f17d3c
|
Added world map size icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
450bc6c4ae
|
Prevented rtsim entities always climbing
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
22fb71905b
|
Added rtsim entities moving when unloaded, better generation
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
99a881f349
|
Added entity simulation to rtsim, reification, assimilation
|
2020-11-23 10:44:59 +00:00 |
|
Joshua Barretto
|
808d1873bd
|
Began implementing rtsim
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
3ee4245652
|
Added test poles, minor improvements
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
da9b23d4f6
|
Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
|
2020-11-22 21:03:06 +00:00 |
|
Odd-Harald Lillestø Myhren
|
56e37a4846
|
Fix bug that caused campfires and other stuff to duplicate
|
2020-11-22 21:03:06 +00:00 |
|
Imbris
|
1355c1e8f5
|
Move tracy frame markers to proper locations, add a few spans
|
2020-11-22 14:22:39 -05:00 |
|
Joshua Barretto
|
2ae51de7f0
|
Added more creature spawns
|
2020-11-21 14:33:32 +01:00 |
|
Imbris
|
e72c69ca41
|
Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
|
2020-11-21 02:55:09 +00:00 |
|
Imbris
|
ea275e320f
|
Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
|
2020-11-20 20:51:44 -05:00 |
|
Sam
|
c00720fb44
|
Swapped bool values, only_roll changed to attack_interrupts.
|
2020-11-20 11:54:56 -06:00 |
|
Sam
|
e62960e75d
|
Rolling can now interrupt any attack.
|
2020-11-20 11:30:48 -06:00 |
|
Snowram
|
d98bfa72ad
|
Improves bipedlarge and theropod anims, balance tweaks
|
2020-11-19 00:56:50 +01:00 |
|
Snowram
|
b48de84f8c
|
Adds 3 new npcs
|
2020-11-19 00:53:17 +01:00 |
|
Snowram
|
44fe398ba3
|
Adds 2 new npcs, some models tweaks
|
2020-11-19 00:53:13 +01:00 |
|
Snowram
|
42d2108c39
|
Adds mindflayer npc
|
2020-11-19 00:53:09 +01:00 |
|
Snowram
|
9bfccd42d3
|
Adds new animals
|
2020-11-19 00:53:02 +01:00 |
|
jiminycrick
|
3b47add55a
|
Fully move sfx away from ECS event bus
|
2020-11-18 13:31:13 -08:00 |
|
jiminycrick
|
b3aa454f8e
|
Initial work to move combat sfx to outcomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
77d624f640
|
Made level up sounds use outcomes instead of emitting an event
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a9711eea01
|
Beginning to address comments
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a684bc90fd
|
Quadraped footsteps and songs in biomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
bc1059610b
|
More clippy fixes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c2a2361c22
|
Fix rebase
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
ea1bc2941b
|
Clippy fixes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
695cc7f5cb
|
Broken wind implementation
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
9b759efe41
|
Snow footsteps
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
09a1974974
|
River water sfx
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c8d79b0b0e
|
Dungeon and cave specific music
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
46d3f6f6d2
|
Initial biome specific music and ambient sound channel
|
2020-11-18 13:31:11 -08:00 |
|
Imbris
|
7427367d96
|
Fix issues with not being able to grab highlighted apples by unifying distance checking
|
2020-11-17 23:06:02 -05:00 |
|
Snowram
|
950eb1976d
|
Addressed more comments
|
2020-11-17 23:54:01 +01:00 |
|
Snowram
|
83b2640e02
|
Makes basic beam Y offset depend on body scale
|
2020-11-17 23:27:13 +01:00 |
|
Snowram
|
7af561263d
|
Addressed comments
|
2020-11-17 23:27:13 +01:00 |
|
Snowram
|
93642428f2
|
Move eye sight and scale in body.rs, mounts tweaks
|
2020-11-17 23:27:13 +01:00 |
|
Imbris
|
cbb701f30d
|
Temp fix for the home command
|
2020-11-15 20:40:12 -05:00 |
|
Knarkzel
|
917ae5a0b5
|
added persist combo counter on roll when mid-combo
|
2020-11-15 23:08:14 +01:00 |
|
Imbris
|
891e81cf58
|
Merge branch 'imbris/save-selected-char' into 'master'
Save the selected character, deselect character when deleting, auto select newly created character
See merge request veloren/veloren!1516
|
2020-11-15 01:40:44 +00:00 |
|
Imbris
|
4f2512f126
|
Save the selected character, deselect character when deleting, auto select newly created character
|
2020-11-14 19:17:42 -05:00 |
|
Imbris
|
2072929a5a
|
Send ability map from the server to the client on connection instead of loading from the assets
|
2020-11-14 16:07:07 -05:00 |
|
Samuel Keiffer
|
0c7cd3d8fb
|
Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic
Closes #827
See merge request veloren/veloren!1510
|
2020-11-14 04:15:50 +00:00 |
|
Jason Lee
|
1d2ccd5762
|
Make Axe Spin More Realistic
|
2020-11-13 21:49:12 -05:00 |
|
Imbris
|
1373b752ff
|
Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation
See merge request veloren/veloren!1512
|
2020-11-14 01:56:28 +00:00 |
|
Imbris
|
51dd5110d0
|
Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature
See merge request veloren/veloren!1506
|
2020-11-14 01:39:33 +00:00 |
|
Imbris
|
1952785af2
|
Remove randomization of species and body_type with the randomize button in char creation
|
2020-11-13 19:43:32 -05:00 |
|
Sam
|
b5f59f9cf3
|
Fixed tests. Addressed comments.
|
2020-11-13 10:41:34 -06:00 |
|
Sam
|
e2fe2fd532
|
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
|
2020-11-12 21:24:36 -06:00 |
|
Imbris
|
37e4ea4669
|
Remove ability map from top level functions
|
2020-11-12 21:24:35 -06:00 |
|
Sam
|
9b4fa4e961
|
Started moving loading of ability manifest to an ecs variable.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
050ad82e55
|
Abilities are now loaded from .ron files.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
770aaf6b93
|
Added projectile constructor. Removed a bunch of cloning.
|
2020-11-12 21:24:32 -06:00 |
|
Sam
|
abf7301a89
|
Changed how buffs were constructed on projectiles.
|
2020-11-12 21:24:32 -06:00 |
|
Sam
|
f4244ecbaf
|
Added ron files for unique and WIP tools.
|
2020-11-12 21:24:31 -06:00 |
|
Imbris
|
27d4310498
|
Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds
|
2020-11-12 19:18:54 -05:00 |
|
Imbris
|
c0e8298ac3
|
Display averaged busy dt
|
2020-11-11 23:26:13 -05:00 |
|