Commit Graph

689 Commits

Author SHA1 Message Date
ninefox
fc012b4989 Lantern color will now change when swapping lanterns while lantern is activated 2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624 Fix loot forcing 2022-01-16 21:12:59 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
5c37786185 Improved interpolation for riders 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
d0e487da8a Ability sets now start with non-empty defaults. 2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0 Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Sam
e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
0a9f3381f5 Skill points now attempt to be earned as experience is added. 2022-01-03 19:55:05 -05:00
Sam
6d2496b7de Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments. 2022-01-03 19:55:04 -05:00
Sam
64c8321626 Made skill groups remain locked if skill to unlock them not acquired. 2022-01-03 19:55:03 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
Sam
fe45a158ed Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp. 2022-01-03 19:55:00 -05:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
c0bf9503bd Addressed review issues, added cloning docs to BodySpec::Manifests 2021-11-13 17:20:23 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
Joshua Barretto
026a4a07bb Made explosions bonk sprites 2021-11-13 17:12:17 +00:00
Joshua Barretto
edf9c59e7d Added bomb sprites 2021-11-13 17:12:16 +00:00
Samuel Keiffer
6e57380735 Merge branch 'sam/ability-pool-and-hotbar' into 'master'
Ability pool

See merge request veloren/veloren!2996
2021-11-12 05:11:12 +00:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
d33ff9f17e Ability pool updates after switching weapons now. 2021-11-09 19:51:06 -05:00
Socksonme
0a4df2b158 Temporary fix to the textures of dropped items 2021-11-09 06:12:16 +00:00
Sam
41effe61d0 Being knocked out of item use or sprite interact states forces a poise state. 2021-10-29 19:24:40 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
696da74c94 Fixed falloff calculations 2021-10-29 17:37:05 -04:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Sam
e28ca15059 Salvaging now requires a salvaging station. 2021-10-27 17:02:33 -04:00
Sam
356057afc4 Added comments in areas that were lacking. 2021-10-27 17:02:31 -04:00
Sam
794b072d3e Simple recipes now take a vec of slots to look in for the ingredients. 2021-10-27 17:02:30 -04:00
Sam
ed5cf8ebf9 Backend stuff for salvaging. 2021-10-27 17:02:29 -04:00
Kemper
b0b90744cf Add a range limit to trading
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
Q-I-U
64209967aa Prevent lantern from turning off on death 2021-10-24 20:45:57 +02:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Joshua Barretto
4be50b8c56 Merge branch 'ubruntu/group-loot-notifications' into 'master'
Groups can see what each member picks up

See merge request veloren/veloren!2906
2021-10-09 10:50:02 +00:00
ubruntu
5fbc0d3a06 Groups can see what each member picks up 2021-10-09 10:50:01 +00:00
Imbris
8987389e8a Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain. 2021-10-08 16:17:31 -04:00
Imbris
396604f6d8 Merge branch 'ubruntu/trade-fix-part3' into 'master'
Trade fix (with hashmap awareness)

See merge request veloren/veloren!2877
2021-10-01 21:17:19 +00:00
ubruntu
ddd98de72f Trade fix (with hashmap awareness) 2021-10-01 21:17:19 +00:00
juliancoffee
68aba856ec Cleaning 2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
Sam
56b17e7141 Format fixes. 2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918 Move loot tables to entity configs 2021-09-27 15:09:22 +03:00
Sam
09dd9b4813 Changed ItemDrop to use LootSpec 2021-09-27 15:09:22 +03:00
Samuel Keiffer
ea2fa5f110 Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.

See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Sam
aa7c183862 Condense assignment of variables 2021-09-26 13:51:27 -04:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Joshua Barretto
4e61e5a04f Revert "Merge branch 'ubruntu/trade-fix-part3' into 'master'"
This reverts merge request !2866
2021-09-22 11:45:54 +00:00
Samuel Keiffer
0b477ec9af Merge branch 'snowram/projectile-offsets' into 'master'
Set projectile offsets in states instead of globally

See merge request veloren/veloren!2855
2021-09-22 01:55:39 +00:00
ubruntu
33526afe5a Trade Fix III: Revolutions 2021-09-21 23:16:00 +00:00
Snowram
9c2ce83430 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
juliancoffee
6e2f9be13f Allow aiming bombs 2021-09-20 22:29:25 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
ubruntu
56f26dc3a8 Another trade fix 2021-09-16 22:06:30 +00:00
Sam
99981338bb Fixed exp fix mistake and fixed lava, campfire, and bomb damage. 2021-09-15 08:32:44 -04:00
Sam
c4c4318ac0 Fixed fall damage and sceptre regen. 2021-09-14 06:53:01 -04:00
ubruntu
8eb61192fd Fix trade/merchant bugs 2021-09-14 07:31:06 +00:00
Samuel Keiffer
73d3d3e4bb Merge branch 'sam/health-float' into 'master'
Turned Health into a Float

See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
85f4e66337 Addressed MR 2824 comments 2021-09-10 15:20:14 -04:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Joshua Barretto
896d9299e5 Merge branch 'ubruntu/fix-dungeon-loot-fallback' into 'master'
fix BipedSmall NPCs using fallback loot table

See merge request veloren/veloren!2809
2021-09-04 18:53:55 +00:00
Bryant Deters
f8c54cbd05 added a bipedsmall variant to loot fallback 2021-09-04 12:11:09 -05:00
juliancoffee
43d40c4efc Workaround of bug with global Player component
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
1baa9e9879 Add in-memory persistence for battlemode changes 2021-09-04 01:41:48 +03:00
juliancoffee
3fd573f1ec Allow changing battle_mode only in towns 2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10 Deduplicate pvp-checks 2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418 Don't forget about pets in PvP checks 2021-09-03 17:28:34 +03:00
Marcel
970d57f905 Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization

See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
ubruntu
bbc366e1b3 NPCs can drop nothing 2021-09-01 23:17:36 +00:00
Knightress Paladin
f49dc2191d Make parrying refund the block stamina cost and cancel the recover animation 2021-08-31 23:46:33 -07:00
Sam
156820cd5c Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite. 2021-08-31 13:57:17 -04:00
Sam
c66e1b3a56 Removed distance check from sprite colelction event handling as it is already checked when entering state. 2021-08-31 13:37:56 -04:00
Sam
44c3b0f153 Added attack hook event, attacks now cancel item use and sprite interaction. 2021-08-31 13:37:32 -04:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Joshua Barretto
0b1a820762 Make arrows 'bonk' hanging sprites 2021-08-31 13:31:27 +01:00
juliancoffee
9211b4a00a Inline skills::Boost to voxygen code 2021-08-26 14:49:52 +03:00
juliancoffee
54cb990d52 Move to one SKILL_MODIFIERS constant 2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319 SkillTreeModifiers data structs 2021-08-26 14:49:52 +03:00
Bryant Deters
5983c87120 Check for existing target before initiating interaction 2021-08-21 22:28:26 -05:00
Samuel Keiffer
4d62b9b937 Merge branch 'ygor/combat-rating-all-stats' into 'master'
Use all armor stats to calculate combat rating

Closes #1285

See merge request veloren/veloren!2770
2021-08-20 21:16:05 +00:00
Ben Wallis
9e35f5ec33 Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town. 2021-08-20 09:00:55 +01:00
Ygor Souza
54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
86b9e2d8e6 Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
Ben Wallis
7039bf7a0c Fixed issue caused by Uid component being removed too soon on logout 2021-08-08 14:59:11 +01:00
juliancoffee
4766450258 Avoid negative bounds in harm checks
* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
497a94cd7a Post review refactoring
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
c7fdb640ac Cleaning 2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4 Add battle_mode server setting and player flag 2021-08-03 16:42:58 +03:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Sam
f164d6036e Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs. 2021-07-25 18:30:17 -05:00
Dr. Dystopia
70d0840e96 Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761 Resolve unused '#[allow(clippy::same_item_push)]' error supressions 2021-07-24 20:08:08 +02:00
Imbris
c16c83063f Reduce duplicate storage fetching since it has overhead 2021-07-18 15:09:37 -04:00
Snowram
fafb344404 Adds a liveness check for mounting 2021-07-18 15:04:02 -04:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
holychowders
f316f1da60 Make Guards Defend Villagers 2021-07-14 07:40:43 +00:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Joshua Barretto
9333afc6f1 Merge branch 'DixieDev/569-fix-inventory-and-lantern-usage-while-dead' into 'master'
Fix players having inventory and lantern control while dead

Closes #569

See merge request veloren/veloren!2569
2021-07-07 18:44:01 +00:00
DixiE
76fe63ed9a Fix players having inventory and lantern control while dead 2021-07-07 13:18:24 +01:00
Avi Weinstock
1a60ebd5db Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon. 2021-07-06 16:52:12 -04:00
Knightress Paladin
2bcfa0df7a Formatted code to omit continue keyword 2021-07-05 19:41:25 -07:00
Knightress Paladin
5c5b8ed94e Added check for exploding lava and glowing blocks 2021-07-05 19:41:25 -07:00
Enrico Marconi
8106ac492a Actually check if entity is alive 2021-07-05 16:09:39 +02:00
Enrico Marconi
7e97b9e495 Check if entity is alive before applying a buff 2021-07-05 16:09:39 +02:00
AldanTanneo
3804c3d032 Implemented trading stackable items with a full inventory 2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Samuel Keiffer
dcdf1c83a3 Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
fix combo not reset at respawn

See merge request veloren/veloren!2553
2021-07-05 03:56:24 +00:00
Swrup
971dd9059c fix combo not reset at respawn 2021-07-04 17:28:11 +02:00
Avi Weinstock
836f10ae63 Remove allocation in SpriteKind::collectible_id. 2021-07-03 15:32:36 -04:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed Merge branch 'potion-animations' into 'master'
Consumable Animations

See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40 Removed potential for accessing OOB index and panicking in animations for combo melee.
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Christof Petig
79d7e79776 Accelerate econsim using arrays instead of hashmaps 2021-06-20 16:00:37 +00:00
Joshua Barretto
294b6e394a Renamed command event 2021-06-18 11:31:06 +01:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Avi Weinstock
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa icons and naming 2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
juliancoffee
6c11aa80e0 adjust staff firebomb 2021-06-11 15:41:38 +03:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
8acd3832e3 more loot tables, overworld ores, more items 2021-06-07 11:00:00 +02:00
jshipsey
1c17d8fe5e cave changes 2021-06-07 10:59:44 +02:00
Sam
6790b71d53 Energy recovery stat functional. 2021-06-07 10:58:32 +02:00
jshipsey
1b575a5a04 crafting item partial re-organization, armor recipes, some specific animal drops 2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22 more drops, armors 2021-06-07 10:56:16 +02:00
jshipsey
ca907f1b87 added some meat 2021-06-07 10:55:34 +02:00