Sam
b572c32a4d
Tweaks
2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Knightress Paladin
5597c3906c
Buffed scaling for bow charged shot
2021-07-13 15:25:35 -07:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
juliancoffee
982e5986c3
revert bow to almost master
values
2021-06-11 17:20:46 +03:00
juliancoffee
11ded86a2b
Make bow more snipy
2021-06-11 15:56:16 +03:00
juliancoffee
a5e4a829eb
Balanse fixes
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- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
554828e1a1
Bow Tweaks
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- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
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Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Joshua Barretto
805822b0b0
Rebalanced arrow speed
2021-04-25 20:06:29 +01:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
Sam
6dd740feaa
Nerfed bow M1 and M2, slightly buffed bow skillbar ability.
2021-01-24 14:24:59 -05:00
Sam
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Sam
6a6260daa1
Weapon combat fixes:
...
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Knarkzel
e0265012e8
added to changelog
2020-11-16 17:01:55 +01:00
Sam
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
Sam
a4bfe07fbc
Created ron files for abilities of the base 6 weapons.
2020-11-12 21:24:31 -06:00