jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
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jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jiminycrick
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ee03304a3a
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Fix charged melee swing
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2020-11-24 17:48:47 -06:00 |
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jiminycrick
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6b534729be
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Initial AI for quad low
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2020-11-24 17:48:47 -06:00 |
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jshipsey
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c07d8df58b
|
assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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jiminycrick
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793d6095b3
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Maneater AI
Rebase fixes and maneater AI
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2020-11-24 17:48:38 -06:00 |
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jshipsey
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e3e513cc11
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initial quadlow ranged work
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2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
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Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
|
Samuel Keiffer
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7774599a19
|
Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
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2020-11-24 01:34:18 +00:00 |
|
Sam
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0abe02ca13
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
|
Joshua Barretto
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c1fc9e08f1
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Merge branch 'christof/cave_in_maps' into 'master'
Show cave entries in the map
See merge request veloren/veloren!1540
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2020-11-23 23:42:00 +00:00 |
|
Christof Petig
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4563cb40ce
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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49d7c40bec
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
|
Christof Petig
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11f9d71fde
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
|
Christof Petig
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813f63a1e5
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
|
Christof Petig
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921022638c
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Display names for caves (identical on both ends)
|
2020-11-23 19:05:43 +01:00 |
|
Christof Petig
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a3db20c9d6
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
|
Joshua Barretto
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d52b595240
|
Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
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2020-11-23 16:59:31 +00:00 |
|
Joshua Barretto
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4e8cce3dc8
|
Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk
See merge request veloren/veloren!1544
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2020-11-23 16:14:13 +00:00 |
|
Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Joshua Barretto
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d023265212
|
Allow entities to despawn without a home chunk
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2020-11-23 15:16:07 +00:00 |
|
Snowram
|
6215682619
|
Temp loot tables
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
e770e88af5
|
Better town colour
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2020-11-23 10:58:22 +00:00 |
|
Treeco
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8922fd949f
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Make zooming in then back out return to the previous zoom level
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
deda202b5a
|
Prevent wildlife spawning in towns
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
0513a41981
|
Iteration order fix x2
|
2020-11-23 10:58:22 +00:00 |
|
Imbris
|
7c6fe69922
|
Show indicator over site icons
|
2020-11-23 10:58:22 +00:00 |
|
Joshua Barretto
|
765a1ca17b
|
Switched light map iteration order, fire bowls in dungeons
|
2020-11-23 10:58:21 +00:00 |
|
Treeco
|
a1236d4da0
|
Fixed map screens for rectangular worlds
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
b7a33c56cc
|
Add basic guards to towns
|
2020-11-23 10:58:21 +00:00 |
|
Monty Marz
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d069eb9a57
|
street lamp particles, ground fire bowl, misc fixes
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
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8885efd702
|
Adds (mini)bosses spawns
|
2020-11-23 10:58:21 +00:00 |
|
Imbris
|
898bba8884
|
Demystify map site icon placement calculations
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
e461fbd951
|
Make chimneys glow
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
55c6966ad9
|
Fewer trees near obstacles
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
b539ecf438
|
More lights, minimised light and glow map data
|
2020-11-23 10:58:21 +00:00 |
|
Snowram
|
6e51967079
|
Dungeon tweaks
|
2020-11-23 10:58:21 +00:00 |
|
Joshua Barretto
|
6a41978c24
|
Updated changelog
|
2020-11-23 10:58:20 +00:00 |
|
Joshua Barretto
|
54989cf4a6
|
Switched to pure iterator space search
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
4bb0da24b6
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Snowram
|
0737c71749
|
Adds new cultist armors, defines loadouts for dungeons
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
8fd2e4537d
|
Addressed review comments
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
df1b19ed64
|
Light/glow temporal interpolation hack
|
2020-11-23 10:57:57 +00:00 |
|
Monty Marz
|
8e18b26031
|
Update street_lamp.vox
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
bb9e593a44
|
Fixed glow AO
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
b4e3dbc719
|
Added glow tint
|
2020-11-23 10:57:57 +00:00 |
|
Joshua Barretto
|
d7bbceca2d
|
Added light/glow map sample interpolation for entities
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
27e7fd0727
|
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
|
2020-11-23 10:57:56 +00:00 |
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