Sam
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f0c5ed1397
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Added sparseness field to sprite summon.
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2021-06-23 22:38:16 -05:00 |
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Sam
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0a32b676c8
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Vines now ensnare you by applying a buff.
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2021-06-23 22:38:16 -05:00 |
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Sam
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763461ebef
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Ensnaring vines now ensnare you.
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2021-06-23 22:38:16 -05:00 |
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Sam
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ed503236d6
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Slightly functional sprite summon.
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2021-06-23 22:38:16 -05:00 |
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juliancoffee
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384409a1ed
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Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
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2021-06-18 22:33:00 +03:00 |
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Snowram
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3ba0500b90
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Tornado summoning attack
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2021-06-15 09:49:13 +02:00 |
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Samuel Keiffer
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fec328a617
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Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee
See merge request veloren/veloren!2426
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2021-06-15 02:38:23 +00:00 |
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Monty Marz
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01a04a80fa
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icons and naming
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2021-06-13 14:34:42 -04:00 |
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Avi Weinstock
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0e394029de
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Mining skill tree.
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2021-06-13 14:34:42 -04:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Sam
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7828112486
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Balance tweaks.
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2021-05-22 15:00:05 -05:00 |
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Sam
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1014ac45bf
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Made new skills for reworked bow.
Created migration to reset bow skills.
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2021-05-22 12:33:21 -05:00 |
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Sam
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3f16d15bbb
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Reworked bow
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2021-05-22 12:33:20 -05:00 |
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Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
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jshipsey
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c886accaf1
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anims
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2021-05-04 08:45:08 -04:00 |
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Sam
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d1139c3b7c
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Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
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2021-05-04 08:45:07 -04:00 |
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Sam
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160bd3ef0c
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Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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Sam
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d2d8d43410
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Addressed testing feedback.
Particles better.
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2021-04-25 13:09:08 -04:00 |
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Sam
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b9d6bd2fd2
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Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
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2021-04-25 13:09:07 -04:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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f5ec23df48
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Parrying
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2021-04-25 13:08:42 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Sam
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ce7581037c
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Overhauled dash melee.
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2021-04-18 18:36:12 -04:00 |
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Avi Weinstock
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0404250300
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Unlock dodge roll iframes and staff explosion by default.
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2021-04-18 16:16:06 -04:00 |
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jshipsey
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ea9b871374
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loot tables, clippy, animation tweaks
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2021-04-13 20:18:59 -04:00 |
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Samuel Keiffer
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3c50321a80
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Merge branch 'sam/consolidate-roll' into 'master'
Flattened roll progression.
See merge request veloren/veloren!2073
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2021-04-06 03:31:46 +00:00 |
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Sam
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ba0b6c309b
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Flattened roll progression.
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2021-04-05 17:50:53 -04:00 |
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Sam
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a7e39bc8c9
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Nerfs
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2021-04-05 17:38:52 -04:00 |
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Sam
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71ba9b6a54
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Mindflayer balance tweaks.
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2021-03-29 10:44:46 -04:00 |
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Sam
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5966b1541d
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Mindflayer can now lifesteal off of its own minions
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2021-03-27 21:05:11 -04:00 |
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Sam
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a5b7477e96
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Added summon minions ability to mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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30da614e89
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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f1156c9ce5
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Added necrotic vortex attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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6c2de7d70e
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Fixed boost having ridiculous velocity.
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2021-03-26 16:11:25 -04:00 |
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Sam
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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Vincent Foulon
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9e11a574d2
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remove CharacterAbility::Climb
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2021-03-21 00:35:34 +01:00 |
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Vincent Foulon
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d0df01fe51
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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Vincent Foulon
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8b01abde67
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address comments
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2021-03-20 22:56:54 +01:00 |
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Vincent Foulon
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d0aa68a9d2
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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DaforLynx
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fbf4defa04
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Adds sfx for Sceptre aura
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2021-03-17 23:54:49 +00:00 |
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Sam
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be27289a7f
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Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
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2021-03-14 17:26:54 -04:00 |
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Sam
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b5d501199d
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Secondary input now fully functional
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2021-03-14 17:26:53 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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