Commit Graph

121 Commits

Author SHA1 Message Date
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
9d7e8957bb Add new npcs 2021-03-14 14:24:35 +01:00
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
Sam
c5f74e528d Animation for cast aura, combo information passed to skillbar. 2021-03-09 17:59:40 -05:00
d7df741671 update dependencies, including removal of some tracy deps as they are get through common/tracy 2021-03-09 20:17:29 +01:00
120cb86c0d Switched back to simd repr 2021-03-07 14:25:02 +00:00
427e0af73c Reverted to repr_c vek 2021-03-07 14:25:02 +00:00
1d16f14dd5 Small fixes 2021-03-07 14:25:02 +00:00
f537f82b17 Updated vek, fixed house wall bugs 2021-03-07 14:25:02 +00:00
2dd7089e52 Bring vek up to date so we can bump rustc (hopefully). 2021-03-04 05:46:59 +01:00
f4278840c6 Fixes light offset for objects 2021-03-02 19:28:33 +01:00
308045cfc9 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
7f2276324e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
b4627dfe19 look-based anims 2021-02-27 16:19:33 -05:00
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
0a353576dc address comments 2021-02-27 01:42:47 -05:00
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
ac16a8900d bow 2021-02-27 01:42:45 -05:00
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
ebfb59f041 Trims skeletal attributes 2021-02-27 01:42:44 -05:00
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00