Treeco
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2797af0c87
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Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
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2020-05-11 18:37:16 +01:00 |
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Monty Marz
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b589c3fc71
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Fix animals not attacking
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2020-05-04 16:59:32 +00:00 |
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Monty Marz
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c792cc05a9
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Villagers and Cultists
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2020-04-30 20:43:24 +00:00 |
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Joshua Barretto
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44fc88b4d1
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Better dungeon waypoint placement
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2020-04-29 17:01:35 +02:00 |
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Joshua Barretto
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3e86b20c2c
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Fixed dungeon offsets
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
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d0b1c9eb6f
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Added dungeon entrances
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2020-04-29 17:01:34 +02:00 |
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Joshua Barretto
|
a1983712d3
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Prevented windows spawning inside houses
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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90de779559
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Better LoD variable names
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8bf5709ddf
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Implemented Treeco's z-only LoD suggestion
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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5bdc420726
|
Harbarboofarfoobar
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1feae79243
|
Added reseeding for sites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b588be4962
|
fmt
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2020-04-23 22:10:05 +01:00 |
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Joshua Barretto
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c0bd0279fc
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Added sites to the map
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2020-04-23 21:59:09 +01:00 |
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Joshua Barretto
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2a6a19f7ef
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fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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06dc96c56b
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Made paths connect at the ends, removed paths from dungeons
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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01e2cd2b88
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Warning cleanup
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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840078d2b7
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Gave some villagers weapons
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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982886b3f8
|
Made players spawn in the nearest town to the centre of the world, delete object.zip
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2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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57153a1720
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Balanced dungeon spawn rates slightly
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2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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cd5e4ef3b7
|
Better path colour on map, typo fixes
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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444f2ecb45
|
Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e35dff2f4b
|
Fixed noise on bridges
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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60bf396e4f
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Added doors to houses
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
|
Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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514281c837
|
Made lantern placement on paths more regular
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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89f99dbcc9
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Added lanterns to town streets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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628dc7c47e
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Added waypoints outside of dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
|
431e199731
|
Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431b2ae07b
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Fixed window mask layering, fmt
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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77d0292e91
|
Added windows to buildings and scarecrows
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0329b355ef
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Made civsim paths visible in-game
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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27dab981d2
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town ground color
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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a89b28e117
|
adjusted run animation to allow villager walking
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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9572c2eaad
|
spawn rates
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
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49d61b33c5
|
turnip
|
2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c5efa43fa3
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Reduced enemy spawn rate in dungeons, fixed spawning
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
ca26efea47
|
Better town spawn rates
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
|
4dbb6a631f
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Reduced enemy spawn rate in dungeons, fixed spawning
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
708f15915a
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Agent adjustments, better dungeon stairwells
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cf986e75dc
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Made civsim considerably more deterministic
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d0641ecbe3
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Unblocked tunnels
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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aee7802d48
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Reduced tunnel width
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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2f96f3e0b9
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Removed EntityKind for a second time because Pfau screwed up a rebase
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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5229bcc8e2
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Reduced crop densities
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
|
0fb3a115da
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Add more crops
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2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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7d4443cbcd
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Fixed screw-up
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2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
3541305ff4
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Narrower tunnels
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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3042a09dfd
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Disabled warping in towns
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
|
Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
|
3ffc5a7d87
|
Added simple dungeon impl
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
568a8ab87c
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Increased block rendering altitude range
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
32d2274caf
|
Better fields
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
f999edffaa
|
Fixed crop crash issues
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a4872c4e8d
|
Added crop terrain sprite generation
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
4b72a07e22
|
sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a51d214c21
|
Fixed path irregularities, better bridges
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e352858c03
|
Fixed chimney blockage
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
5146cc1981
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More consistent bridge generation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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ea93353042
|
Fixed chimneys
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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1b12ab0d29
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Experimental house towers, wall/roof refactor
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a5ccfe3bc9
|
Significantly improved house variation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c1945a1445
|
Added house overhangs, better per-wing generation options
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a754b34105
|
Temporarily removed fire
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
31b2693b78
|
Fixed river width determination
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d3bf856c33
|
Improvements to town generation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
68c5612692
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Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc.
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8499143f77
|
Basic town house generation
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge90
|
fd3ffdf28b
|
pizza sprite
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge
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67f27ef970
|
ember sprite
|
2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
|
15971f0def
|
Refactored town generation code
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
c3e5b3057f
|
Significantly better house generation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
b0f9ef5f30
|
Added skeleton house generation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
4830757bc9
|
Began adding building skeleton structure
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
966f96c588
|
Start of layered settlement generation, better settlement terraingen
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
9daf20e87e
|
Fixed value rationalisation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
71b8cde266
|
Added trading to new economic model
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
b3c9122395
|
Overhauled domestic economy simulation, better debug information
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
16a175abe0
|
Nicer water shaders
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
a0dae82a2b
|
Added correctly allocated labours, fishing
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
cee1b1f962
|
Basic trading simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
46190aa634
|
Began work on basic economic simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
348003fc1a
|
Better track routing for civsim
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
c1514fc37b
|
Added initial civ generation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
41b77a9b10
|
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
1c6a6cd6cf
|
Moved settlement code to site directory, removed old town generation code
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
9dc46c490e
|
Better town walls, made settlements avoid rivers
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
5d5e8e3238
|
Added basic wall and tower rendering
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
085a115e2b
|
Began work on post-generation town rendering, fixed overflow bug on large maps
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
0021bd6452
|
Added new settlement generation to world, basic rendering
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
48fb14116a
|
Town walls, wall towers
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
20b16d229c
|
Added river obstacle example
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
944a37b848
|
Initial settlement generation work
|
2020-04-23 18:19:40 +01:00 |
|