timokoesters
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512d2d9a8e
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Rename Teleport to Boost
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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075827698f
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Use RMB to boost away again
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2019-08-29 19:44:30 +02:00 |
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timokoesters
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6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
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2019-08-29 19:44:28 +02:00 |
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yashaslokesh
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be71aea20b
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Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
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2019-08-27 22:33:14 +00:00 |
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timokoesters
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b725b0e9ea
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End rolling when player is in the air
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2019-08-27 11:06:55 +02:00 |
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timokoesters
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74677784c0
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Add attack buildup duration (Delay before hit)
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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72564cf8b4
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Make action durations constants
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2019-08-27 11:06:54 +02:00 |
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timokoesters
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a7747fe965
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Simplify code
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2019-08-26 13:12:45 +02:00 |
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timokoesters
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b89bfcbfc1
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Remove unnecessary map
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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08fa6a3414
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Prevent problems with no vel while rolling in the future
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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c278ac9927
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Add todo making glide an ability/item
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2019-08-26 13:12:44 +02:00 |
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timokoesters
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98f8196a16
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Put combat related values into constants
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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05f2f168fd
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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b96557d012
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Fix roll from cliff bug
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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a715a84ea7
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Implement unstoppable rolling
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2019-08-26 13:12:42 +02:00 |
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timokoesters
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01410569a4
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Use look_dir when blocking
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2019-08-26 13:12:41 +02:00 |
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Songtronix
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814e858720
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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75368dbac1
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Remove dbg
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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62745c4cad
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Only use look_dir for ori when wielded or attacking
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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295969517c
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Improve combat range
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2019-08-26 13:12:40 +02:00 |
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timokoesters
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b826edf6e8
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Make aiming 2D
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2019-08-26 13:12:39 +02:00 |
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timokoesters
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0912de2a26
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Make aiming more precise
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e90f95bc75
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Look in the direction of the camera
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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39bd888a7c
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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b748c1a6e5
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Make gliding the error animation
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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0bb70d8182
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Fix water
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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5ab03abbdd
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Remove animation warnings
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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799c73d43a
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Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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808467c616
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Reset controller after each tick
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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4d6a32e00f
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Allow non player entites to be removed again
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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90c81b4759
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Reset controller after each tick
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2019-08-26 13:12:34 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Vechro
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c6b2303890
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Fix wielding jump issue
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2019-08-21 20:34:21 +03:00 |
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Vechro
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c40e15f070
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Fix velocity when stuck
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2019-08-21 20:17:19 +03:00 |
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Joshua Barretto
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825d8bb632
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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jshipsey
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f14a182734
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removed wield slowdown by popular request
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2019-08-18 03:26:52 -04:00 |
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Joshua Barretto
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192f5d355f
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Switched to EventBus system
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2019-08-07 16:39:16 +01:00 |
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Joshua Barretto
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98a913195b
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Added entity event system, fixed fall damage
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2019-08-07 10:50:49 +01:00 |
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telastrus
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e4f2c73b85
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undo unnecessary pub mod
fixed comments
fixed other comment
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2019-08-06 22:46:25 -04:00 |
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telastrus
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0eafd42c0f
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fall damage + velocity debug
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2019-08-06 17:51:13 -04:00 |
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Joshua Barretto
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73a44d0fb1
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Collision fixes, better camera in build mode
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2019-08-06 16:00:14 +01:00 |
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Joshua Barretto
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a324f01a1d
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Improved orientation slerping
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2019-08-04 15:51:17 +01:00 |
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Joshua Barretto
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c7d2fbc20e
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Made humanoids glide when chasing
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2019-08-04 09:21:29 +01:00 |
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Joshua Barretto
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ee0eb8d53c
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Better enemy AI targetting and combat
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2019-08-04 08:58:41 +01:00 |
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Joshua Barretto
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f08d8bb00a
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Better movement lerping
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2019-08-03 22:15:23 +01:00 |
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Monty Marz
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d180c47edc
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Pfau/combat
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2019-08-03 21:11:57 +00:00 |
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Joshua Barretto
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c9f1a793db
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Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
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2019-08-03 20:57:06 +00:00 |
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timokoesters
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7365dbe9e6
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Give xp depending on max hp and lvl of entity killed
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2019-08-03 21:30:01 +02:00 |
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timokoesters
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6b69b24185
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Make ori more precise
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2019-08-03 20:41:55 +02:00 |
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Joshua Barretto
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5fc6ab2126
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Better enemy attack rate
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2019-08-03 19:40:20 +01:00 |
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timokoesters
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91b8b69186
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Use slerp for ori
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2019-08-03 20:33:31 +02:00 |
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Joshua Barretto
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c33892e8af
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Made entity collisions z-dependent
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2019-08-03 19:09:01 +01:00 |
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Joshua Barretto
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71bf09d3b7
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Better orientation in the air
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2019-08-03 18:30:48 +01:00 |
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Joshua Barretto
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e52250a193
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Made orientation change with move_dir, added a small amount of knockback
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2019-08-03 18:24:07 +01:00 |
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Joshua Barretto
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5e3e87f9c5
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Made enemies sometimes roll
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2019-08-03 13:31:40 +01:00 |
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Joshua Barretto
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51fa4f3cfc
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Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
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2019-08-03 12:09:38 +00:00 |
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Joshua Barretto
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cab898a91f
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Made enemies actually attack
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2019-08-03 13:01:54 +01:00 |
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timokoesters
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3a43150bc5
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Make hostile npcs back away when too close
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2019-08-03 12:53:39 +01:00 |
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Pfauenauge90
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c919b68346
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changed angle of attack, changed z offset on hit
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2019-08-03 12:46:07 +01:00 |
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timokoesters
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e39324a9d2
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Remove knockback
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2019-08-03 12:46:07 +01:00 |
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Joshua Barretto
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3063546a58
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Added entity pushback
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2019-08-03 12:26:05 +01:00 |
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Joshua Barretto
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e6fe07dd3d
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Shortened enemy sight distance
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2019-08-02 21:35:03 +01:00 |
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Joshua Barretto
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8aa7af781e
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Fixed enemy combat
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2019-08-02 20:52:46 +01:00 |
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Joshua Barretto
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5e4f383952
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Better enemy AI
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2019-08-02 20:41:38 +01:00 |
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Joshua Barretto
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677c5781ba
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Added bosses, improved secret object spawn rates
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2019-08-02 20:10:52 +01:00 |
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timokoesters
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55079c3d1e
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Fix hostile npcs new target selection
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2019-08-02 20:44:56 +02:00 |
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jshipsey
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13310ab9ca
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improved animations and movement
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2019-08-01 23:57:26 -04:00 |
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Piotr Korgól
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ec550620ad
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Add a health bonus for level ups, fix pets
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2019-08-01 18:56:08 +02:00 |
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Joshua Barretto
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39fc1d6b71
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Added entity pickup, changed item model
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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fc49293874
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Clickthrough on items
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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31f8794c39
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Started work on inventory manipulation
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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123a78552a
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Fixed block-hopping on edges, added correct inventory slots
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2019-08-01 09:09:26 +01:00 |
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timokoesters
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b695a63e98
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Send different physics components individually
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2019-07-30 13:35:16 +02:00 |
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Joshua Barretto
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5cdfb26e0d
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Added LightEmitter component
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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dd84c6698b
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Fixed infinite NPC jumping
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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d4821b8de8
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Better fog
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2019-07-21 00:32:36 +01:00 |
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Joshua Barretto
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bbd7f579d2
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Fix for clipping
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2019-07-09 15:07:53 +01:00 |
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Joshua Barretto
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9f6f9cb25f
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Fixed block snapping at lower framerates
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2019-07-09 14:04:30 +01:00 |
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Joshua Barretto
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0f0f28284c
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Added 'perfect' collisions
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2019-07-09 13:37:51 +01:00 |
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Joshua Barretto
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6bb48760d7
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Fixed jittering collision bug
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2019-07-09 11:51:00 +01:00 |
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Justin Shipsey
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1c10ff756f
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Holding weapon while running/jumping/standing
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2019-07-06 19:00:05 +00:00 |
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timokoesters
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f5da167ce5
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Fix warnings and clippy recommendations in common
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2019-07-02 15:48:25 +02:00 |
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jshipsey
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cc548eb669
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glider animation fix
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2019-06-30 18:53:45 -04:00 |
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jshipsey
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e9bbe0e800
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rebase
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2019-06-30 18:53:45 -04:00 |
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jshipsey
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2ce5c5881e
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combat run/jump/idle animation states
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2019-06-30 18:53:44 -04:00 |
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Joshua Barretto
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e4dc145f17
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Merge branch 'zesterer/small-fixes' into 'master'
More small fixes
See merge request veloren/veloren!271
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2019-06-30 22:52:21 +00:00 |
|
Joshua Barretto
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0de505b74c
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fmt
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2019-06-30 23:46:55 +01:00 |
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Joshua Barretto
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14d9071670
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Fixed minor physics bugs
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2019-06-30 23:46:46 +01:00 |
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timokoesters
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370e7db1ee
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Fix death
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2019-06-30 22:29:00 +02:00 |
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Joshua Barretto
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b35832c37d
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Prevent movement in unloaded chunks
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2019-06-30 19:54:13 +01:00 |
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Joshua Barretto
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2985f94751
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Prevented stalling when jumping before a block-hopping
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2019-06-30 19:54:13 +01:00 |
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timokoesters
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7fec42ce2c
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Fix controls
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2019-06-30 19:48:38 +02:00 |
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timokoesters
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14400f6380
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Remove Actor and use Body instead
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2019-06-30 18:57:24 +02:00 |
|
Joshua Barretto
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af755c0964
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fmt
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f2df3a9d18
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Block-hopping fix, better dusk shaders
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f1ba97ae7a
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Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
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2019-06-29 21:47:05 +00:00 |
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timokoesters
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ccbacabd2f
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Make agents use controller correctly
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2019-06-29 22:51:22 +02:00 |
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