Commit Graph

681 Commits

Author SHA1 Message Date
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Joshua Barretto
81b52298f0 Addressed review feedback 2023-04-11 10:34:06 +01:00
Joshua Barretto
b50645c1ee Addressed review comments 2023-04-10 17:59:43 +01:00
Joshua Barretto
251ab95ac5 Neater rtsim_npc 2023-04-09 19:25:58 +01:00
Joshua Barretto
326aa3f8ff Made /rtsim_npc order NPCs by distance 2023-04-09 19:25:58 +01:00
Joshua Barretto
2fbddafd0a Added report system, information sharing, made NPCs act on sentiments 2023-04-09 19:25:58 +01:00
Joshua Barretto
d7ba4ecef7 Allow OnDeath event to handle all actors 2023-04-09 19:25:58 +01:00
Joshua Barretto
c8d0443111 Clippy fixes 2023-04-09 19:25:57 +01:00
Joshua Barretto
b402e450cf Added rtsim_npc, made herbalists gather ingredients 2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Isse
d53b344c23 make merchants use tell, and general cleanup 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
6035234c6e Removed old rtsim 2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7 Added /rtsim_purge command 2023-04-09 19:25:55 +01:00
Isse
7ac6c6b453 fix warnings in rtsim 2023-04-09 19:25:55 +01:00
Isse
adb2e1ba85 very simple repopulation 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Isse
64bd11d34a use wpos_to_cpos 2023-04-09 19:25:54 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362 Track almost all collectable sprites, added resource replenishment 2023-04-09 19:25:54 +01:00
Joshua Barretto
84eb7b0653 Made adventurers explore sites before moving on 2023-04-09 19:25:54 +01:00
Joshua Barretto
2b3f0737d0 Added npc_info, action backtraces 2023-04-09 19:25:54 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
IsseW
ac0e62df8e tp_npc command 2023-04-09 19:25:52 +01:00
Joshua Barretto
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
Joshua Barretto
8ff438bb5b Smol animals 2023-04-09 19:25:51 +01:00
Joshua Barretto
1dc7518200 Added rtsim entity unload hook 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Joshua Barretto
33ebb0a4a3 Make clippy happy 2023-04-01 22:55:45 +01:00
Joshua Barretto
ab4e3d23e3 Make clippy happy 2023-04-01 22:03:24 +01:00
Joshua Barretto
42c534b7b4 Removed /home, replaced with /respawn 2023-04-01 17:37:01 +01:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
9efac9957d Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component. 2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6 Queueable buffs now work with buffs without using a timer, tests too 2023-03-11 16:45:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Thegaming Life
5ddc55be52 replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove... 2023-03-06 21:03:35 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Ellen Sun
d774319cf0 cleanup and fixes + added change to CHANGELOG.md 2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094 move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command 2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3 added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help 2023-01-27 20:31:56 -05:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
James Melkonian
9d31baf500 Make bats easier to combat and fix hitbox scaling bug 2023-01-15 16:25:43 -08:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
pepsalt
5294603431 changed {:?}s to {}s in format strings 2022-11-10 17:18:59 +01:00
pepsalt
3e580138df FIX #1622, /time command will not allow time going backwards as rtsim cannot handle time regression, time given in seconds is treated as if it were seconds ahead of the next midnight 2022-11-10 17:06:53 +01:00
Avi Weinstock
f83afcd5a8 Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt. 2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7 Add command for debugging ways. 2022-10-29 14:32:48 -04:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
James Melkonian
6bacb487f3 Bat AI 2022-10-23 20:05:39 +02:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
juliancoffee
421aa44d5f Make kit generate all possible modulars 2022-09-05 00:24:58 +03:00
Imbris
7439d09708 Ensure that the client clears pending trades on its side when exiting to
the character screen (and similar actions). When any entity is
deleted cancel any existing trades associated with it.
2022-08-20 18:47:09 -04:00
Imbris
0ee0d446f1 Make /kill_npcs delete entities instead of setting health to 0, to avoid drops or other undesired effects from occuring. 2022-08-20 18:47:09 -04:00
juliancoffee
6319dcfc22 Add more components in /body
* Add mass
* Add density
* Add collider.
This one is strange as always, I don't know what's wrong, but debug hitbox
changes only after death. Real one seems to work.
2022-08-20 17:02:08 +03:00
juliancoffee
a371aad05e Add /body command that allows you to switch body 2022-08-20 15:20:27 +03:00
IsseW
87821d5c1d force update counter 2022-08-09 19:22:09 +02:00
Isse
0471e78f41 spectate mode :D 2022-08-09 18:43:13 +02:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
27ec6d7469 add weather_zone command 2022-07-04 18:18:33 +02:00
Samuel Keiffer
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
James Melkonian
8439f3ef6d Wiring System Documentation and Refactoring 2022-06-29 20:28:09 +00:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
socksonme
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
socksonme
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Joshua Barretto
b555381677 Added server gameplay settings, ability to toggle explosion burns off 2022-06-14 14:24:08 +01:00
N A
c09f070241 Change animal species to have only one inventory slot 2022-05-29 23:53:00 +00:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Sam
37442b638c Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets). 2022-05-16 15:11:33 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
a9e9a70687 Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS 2022-05-16 15:11:11 -04:00
Sam
4f466d0523 Modular weapons now work in kits. 2022-05-16 15:11:03 -04:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
Imbris
06b605a8d0 Add note on reasoning in optional argument parsing behavior 2022-03-13 16:03:29 -04:00
Imbris
008e9051f7 Don't consume command args that fail parsing, so that optional args are properly skipped. 2022-03-13 15:41:37 -04:00
James Melkonian
7f21cbf4bc Fix airship command by splitting out ships 2022-02-18 08:34:14 +00:00
Joshua Barretto
34871c9355 List locations on empty command 2022-02-17 16:01:18 +00:00
Joshua Barretto
b786570470 Added location system, switched to release map 2022-02-17 14:51:59 +00:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
juliancoffee
e004fba9da Adress review 2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f Loadout Update: Managed Rng
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a Loadout Udpate: NpcData part
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
6931514ae5 Made teleport commands redirect to mount 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Sam
b82aa621d5 Gracefully handle asset not existing. 2022-01-04 18:07:33 -05:00
Sam
0a9f3381f5 Skill points now attempt to be earned as experience is added. 2022-01-03 19:55:05 -05:00
Sam
356eae85a6 Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in. 2022-01-03 19:55:01 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
3ddacb96ab Added christmas snow 2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed Added Calendar for temporal events based on the real-world calendar 2021-12-20 18:03:52 +00:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
Sam
99981338bb Fixed exp fix mistake and fixed lava, campfire, and bomb damage. 2021-09-15 08:32:44 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Aleksandr Nariadchikov
3f31f07cc2 [#1251] Code style refactoring 2021-09-06 20:33:08 +03:00
Aleksandr Nariadchikov
c22104ea56 [#1251] Mutable variables are removed. For killing checking non players without alignments as well as with it. 2021-09-06 19:31:12 +03:00
Aleksandr Nariadchikov
75bbe619fd [#1251] /kill_npcs admin command does not kill player's pets now without additional argument "--also-pets" 2021-09-06 18:21:32 +03:00
juliancoffee
670e29a286 Better formatting 2021-09-04 20:56:55 +03:00
juliancoffee
3cf9d0cdb0 Adress review:
- explanation of what pvp/pve means in /battlemode help
- check for radius from town instead of town in chunks (because it count
  plant fields, which is kinda meh)
- better error displaying
2021-09-04 20:38:53 +03:00
juliancoffee
844e93e67b Improve UX of /battlemode 2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e Cooldowns
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
85e8c50d35 Fix town detection 2021-09-03 17:28:34 +03:00
juliancoffee
1838d151f5 Make it compile without feature(worldgen)
+ move settings check to toggling mode segment
2021-09-03 17:28:34 +03:00
juliancoffee
68a4b269d2 Allow changing mode only with enabled settings
- send warning in force mode
2021-09-03 17:28:34 +03:00
juliancoffee
3fd573f1ec Allow changing battle_mode only in towns 2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10 Deduplicate pvp-checks 2021-09-03 17:28:34 +03:00
juliancoffee
2e79c61123 Implement /battlemode_force command
+ add placeholder for /battlemode command (currently can only show your
  battle mode)
2021-09-03 17:28:34 +03:00
juliancoffee
e24cd2598d Implement /make_npc 2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec Add MakeNPC admin command 2021-08-16 16:45:36 +03:00
Joshua Barretto
c2498d81c7 Added feature flag for terrain persistence 2021-08-12 10:48:00 +01:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
juliancoffee
3ac74a8259 Implement /kit all and a bit of refactoring
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
dd84c320a3 Resolve all '#[allow(clippy::needless_return)]' error supressions 2021-07-17 21:47:17 +02:00
Dr. Dystopia
a98edaace9 Resolve all '#[allow(clippy::useless_conversion)]' error supressions 2021-07-17 16:55:11 +02:00
Imbris
eb999b2821 Merge branch 'aweinstock/fix-waypoint' into 'master'
Spawn players aboveground when using `/site` or when their waypoint is underground.

See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Knightress Paladin
9864344cfe Implemented setting blocks with the wiring system 2021-07-15 12:36:00 -07:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Dr. Dystopia
2ff74f5cc9 Resolve all '#[allow(clippy::useless_format)]' error supressions 2021-07-15 13:46:53 +02:00
Avi Weinstock
1a60ebd5db Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon. 2021-07-06 16:52:12 -04:00
Daan Vanoverloop
0076b8379c Fixing #1169 - use strum macros for BlockKind conversion 2021-06-26 17:52:32 +02:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Marcel
4cafdb3bfd Merge branch 'aweinstock/mining-skill-tree' into 'master'
Mining skill tree.

See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Monty Marz
45f79059d0 mining exp sct color and icon; add mining to skill_preset 2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
juliancoffee
5084548b53 Add warnings about non-existent items in /kit 2021-06-11 01:33:47 +03:00