timokoesters
|
082ccd7c46
|
Avoid right-ward shift
|
2019-08-30 22:32:47 +02:00 |
|
timokoesters
|
7e66fe792d
|
Return the item again if slot was not wrong
|
2019-08-30 21:03:49 +02:00 |
|
timokoesters
|
952ec35857
|
Remove warnings
|
2019-08-29 19:54:53 +02:00 |
|
timokoesters
|
512d2d9a8e
|
Rename Teleport to Boost
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
075827698f
|
Use RMB to boost away again
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
|
haslersn
|
9844e95e5f
|
common: Stop abusing wild animals for bit shifts
|
2019-08-29 18:06:52 +02:00 |
|
yashaslokesh
|
be71aea20b
|
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
|
2019-08-27 22:33:14 +00:00 |
|
timokoesters
|
b725b0e9ea
|
End rolling when player is in the air
|
2019-08-27 11:06:55 +02:00 |
|
timokoesters
|
74677784c0
|
Add attack buildup duration (Delay before hit)
|
2019-08-27 11:06:54 +02:00 |
|
timokoesters
|
72564cf8b4
|
Make action durations constants
|
2019-08-27 11:06:54 +02:00 |
|
timokoesters
|
869535e5a2
|
Rename tool strength/damage to power
|
2019-08-26 20:05:13 +02:00 |
|
timokoesters
|
a7747fe965
|
Simplify code
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
c4879307af
|
Update to github vek repo
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
b89bfcbfc1
|
Remove unnecessary map
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
08fa6a3414
|
Prevent problems with no vel while rolling in the future
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
c278ac9927
|
Add todo making glide an ability/item
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
98f8196a16
|
Put combat related values into constants
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
05f2f168fd
|
Make falldamage local, don't use force update for local, cleanup
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
b96557d012
|
Fix roll from cliff bug
|
2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
a715a84ea7
|
Implement unstoppable rolling
|
2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
01410569a4
|
Use look_dir when blocking
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
3258fa3a3c
|
Add basis for projectiles
But we have no controller action to spawn them yet
|
2019-08-26 13:12:41 +02:00 |
|
Songtronix
|
814e858720
|
Split Events in ServerEvent and LocalEvent
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
75368dbac1
|
Remove dbg
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
62745c4cad
|
Only use look_dir for ori when wielded or attacking
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
295969517c
|
Improve combat range
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
b826edf6e8
|
Make aiming 2D
|
2019-08-26 13:12:39 +02:00 |
|
timokoesters
|
0912de2a26
|
Make aiming more precise
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e90f95bc75
|
Look in the direction of the camera
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
e42ffb362a
|
Remove unnecessary components
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
b748c1a6e5
|
Make gliding the error animation
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
0bb70d8182
|
Fix water
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
5ab03abbdd
|
Remove animation warnings
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
799c73d43a
|
Fix characterstate in movement.rs, not phys.rs
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
808467c616
|
Reset controller after each tick
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
4d6a32e00f
|
Allow non player entites to be removed again
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
90c81b4759
|
Reset controller after each tick
|
2019-08-26 13:12:34 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Christian Authmann
|
840e2cbfbf
|
Build script: check if git-lfs works
|
2019-08-22 19:18:47 +02:00 |
|
Joshua Barretto
|
d9854ad682
|
Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)
See merge request veloren/veloren!450
|
2019-08-22 11:10:57 +00:00 |
|
Vechro
|
c6b2303890
|
Fix wielding jump issue
|
2019-08-21 20:34:21 +03:00 |
|
Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Vechro
|
c40e15f070
|
Fix velocity when stuck
|
2019-08-21 20:17:19 +03:00 |
|
Joshua Barretto
|
5f09ab3a4f
|
Added multiple sprite block kind support
|
2019-08-20 00:31:11 +01:00 |
|
Joshua Barretto
|
b31cca4bb3
|
Added wheat and sprite rendering
|
2019-08-19 21:09:35 +01:00 |
|
Acrimon
|
a41cf1a83d
|
Disabled unsafe using lint level.
|
2019-08-19 14:39:23 +02:00 |
|
Acrimon
|
d0f10115f4
|
Eliminated unsafe.
|
2019-08-19 14:33:31 +02:00 |
|
Monty Marz
|
29f6186139
|
hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
|
2019-08-18 18:07:21 +00:00 |
|
Joshua Barretto
|
49426565dc
|
Renamed normal StructureBlock variant
|
2019-08-18 15:33:16 +01:00 |
|
Joshua Barretto
|
e535537106
|
Added default block kind to structure loading
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
825d8bb632
|
Fixed water in caves, made water reflection vary with lighting
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
b5b3b980fe
|
Add green sludge special index
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
944067fd43
|
Add water special index
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
42237a84e4
|
Added translucent meshing pass, water reflections
|
2019-08-18 10:33:18 +01:00 |
|
jshipsey
|
f14a182734
|
removed wield slowdown by popular request
|
2019-08-18 03:26:52 -04:00 |
|
Piotr Korgól
|
586bf5faff
|
Add adminify command to temporarily give admin perms
|
2019-08-17 23:35:01 +02:00 |
|
Imbris
|
5054f1e87d
|
remove palette dependency
|
2019-08-16 00:01:20 -04:00 |
|
Imbris
|
be0e0e52a8
|
Improve colors
|
2019-08-15 23:59:09 -04:00 |
|
Imbris
|
c09eb77149
|
Add srgb converion in shaders
|
2019-08-15 23:56:14 -04:00 |
|
Imbris
|
43ec7b200b
|
Handle errors in file watching
|
2019-08-15 23:56:13 -04:00 |
|
Imbris
|
cb25c45dec
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
|
Acrimon
|
42e065d425
|
[Common] Switch mutexes and channels.
|
2019-08-16 00:19:54 +02:00 |
|
Piotr Korgól
|
0221de484e
|
Give singleplayer its own server settings
|
2019-08-14 17:51:59 +02:00 |
|
Piotr Korgól
|
8ec0a06bbe
|
Fix spawn command, properly search for admins
|
2019-08-14 17:30:36 +02:00 |
|
Piotr Korgól
|
6882170d6f
|
Add Admins field to the settings file
|
2019-08-14 17:30:36 +02:00 |
|
Piotr Korgól
|
98c0692260
|
Add AdminPerms component, make some commands require it
|
2019-08-14 17:30:36 +02:00 |
|
Acrimon
|
b4a46f3e6e
|
Finished switch to hashbrown.
|
2019-08-11 22:38:28 +02:00 |
|
Joshua Barretto
|
d5aee13c91
|
Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage
See merge request veloren/veloren!418
|
2019-08-09 23:56:49 +00:00 |
|
telastrus
|
de2082469d
|
auth done, no popup yet
|
2019-08-08 12:01:15 -04:00 |
|
telastrus
|
6d94d43021
|
still compiles
|
2019-08-07 23:56:02 -04:00 |
|
Joshua Barretto
|
5b62531da3
|
Added /explosion command
|
2019-08-07 18:17:04 +01:00 |
|
Joshua Barretto
|
192f5d355f
|
Switched to EventBus system
|
2019-08-07 16:39:16 +01:00 |
|
Joshua Barretto
|
98a913195b
|
Added entity event system, fixed fall damage
|
2019-08-07 10:50:49 +01:00 |
|
telastrus
|
e4f2c73b85
|
undo unnecessary pub mod
fixed comments
fixed other comment
|
2019-08-06 22:46:25 -04:00 |
|
telastrus
|
0eafd42c0f
|
fall damage + velocity debug
|
2019-08-06 17:51:13 -04:00 |
|
Joshua Barretto
|
73a44d0fb1
|
Collision fixes, better camera in build mode
|
2019-08-06 16:00:14 +01:00 |
|
timokoesters
|
1227596406
|
Implement specifier syntax and cleanup
|
2019-08-06 08:31:48 +02:00 |
|
Joshua Barretto
|
a324f01a1d
|
Improved orientation slerping
|
2019-08-04 15:51:17 +01:00 |
|
Piotr Korgól
|
d3f2ca69a4
|
Change the version number to 0.3
|
2019-08-04 13:53:59 +02:00 |
|
Joshua Barretto
|
c7d2fbc20e
|
Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
Joshua Barretto
|
ee0eb8d53c
|
Better enemy AI targetting and combat
|
2019-08-04 08:58:41 +01:00 |
|
Joshua Barretto
|
f08d8bb00a
|
Better movement lerping
|
2019-08-03 22:15:23 +01:00 |
|
Joshua Barretto
|
8b9a92b30e
|
Added dungeons
|
2019-08-03 22:15:23 +01:00 |
|
Monty Marz
|
d180c47edc
|
Pfau/combat
|
2019-08-03 21:11:57 +00:00 |
|
Joshua Barretto
|
c9f1a793db
|
Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
|
2019-08-03 20:57:06 +00:00 |
|
timokoesters
|
7365dbe9e6
|
Give xp depending on max hp and lvl of entity killed
|
2019-08-03 21:30:01 +02:00 |
|
timokoesters
|
6b69b24185
|
Make ori more precise
|
2019-08-03 20:41:55 +02:00 |
|
Joshua Barretto
|
5fc6ab2126
|
Better enemy attack rate
|
2019-08-03 19:40:20 +01:00 |
|
timokoesters
|
91b8b69186
|
Use slerp for ori
|
2019-08-03 20:33:31 +02:00 |
|
Joshua Barretto
|
c33892e8af
|
Made entity collisions z-dependent
|
2019-08-03 19:09:01 +01:00 |
|
Joshua Barretto
|
71bf09d3b7
|
Better orientation in the air
|
2019-08-03 18:30:48 +01:00 |
|
Joshua Barretto
|
e52250a193
|
Made orientation change with move_dir, added a small amount of knockback
|
2019-08-03 18:24:07 +01:00 |
|
Joshua Barretto
|
5e3e87f9c5
|
Made enemies sometimes roll
|
2019-08-03 13:31:40 +01:00 |
|
Joshua Barretto
|
51fa4f3cfc
|
Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
|
2019-08-03 12:09:38 +00:00 |
|
Joshua Barretto
|
cab898a91f
|
Made enemies actually attack
|
2019-08-03 13:01:54 +01:00 |
|