Adam Whitehurst
59826a364a
Remove unnecessary elided lifetimes
2019-11-11 08:26:44 -08:00
Adam Whitehurst
64a0d8d91f
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Monty Marz
a9a7b95037
Login desc
2019-11-09 23:19:41 +00:00
timokoesters
b6552556e7
fix: show error on client failure again
2019-11-07 09:42:03 +09:00
Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
15c725bfde
Address code review points:
...
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
3b24af76ab
Formatting
2019-11-06 21:34:15 +01:00
Shane Handley
ef6f8b509a
Eeek, remove logging.
2019-11-06 21:34:14 +01:00
Shane Handley
fe9ad3fa19
Network timeout updates
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- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.
- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
soruh
6dfa146484
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Acrimon
5beea76624
Remove heaptrack as it is now deprecated.
2019-10-29 06:55:45 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
ee915671ef
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
...
customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
c18fe8042b
Merge branch 'imbris/mesh-speed' into 'master'
...
Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
...
fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749
Merge branch 'imbris/graphic-cache' into 'master'
...
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
soruh
f186aac2ea
fix the welcome window not being closeable
...
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.
* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Songtronix
e8a077a5d6
feat(env): customizable config file location
2019-10-22 17:15:10 +02:00
Isaac Freund
355c7666b9
Allow dropping items
...
Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Imbris
8bb54976eb
Rework GraphicCache to use multiple texture atlases and put large images in their own textures.
2019-10-19 21:28:30 -04:00
Songtronix
fffffff536
fix(crash): overflowing the stack
2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a
change(menu): display version with hash and date
2019-10-18 15:51:07 +02:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
1f39659a54
Merge branch 'zesterer/small-fixes' into 'master'
...
Performance Improvements
See merge request veloren/veloren!597
2019-10-17 20:56:37 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Shane Handley
ab59d1f262
Title music fix ( fixes #342 )
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Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
jshipsey
deadd665c8
tweaks animations to better align with true positions
2019-10-12 14:19:55 -04:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493
Created Spec structs for each armor type.
...
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Acrimon
a70f3cfd68
Merge branch 'overclockx64/near-plane-increase' into 'master'
...
Increased near plane value, fixing character flickering on macOS
See merge request veloren/veloren!575
2019-10-10 22:45:06 +00:00
Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66
md5sum assets
2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Wu Yu Wei
75df4600bd
Switch portpicker dependemcy to git
...
A pull request to fix has been created on original repository. But
since 0.4 is coming out pretty soon, let's swithc to this fork
temporary.
2019-10-07 15:35:20 +00:00
Joshua Barretto
1a9408c397
Merge branch 'timo-arrowheight' into 'master'
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timo arrow spawn height
See merge request veloren/veloren!558
2019-10-06 20:19:01 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation
2019-10-06 22:03:29 +02:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Brian Lewis
86619d4192
Fix crashing due to error in Alsa.
...
This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.
The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.
Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Forest Anderson
b13f9f37f7
Revert "Merge branch 'angelonfira/change-memory-allocator-to-jemalloc' into 'master'"
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This reverts merge request !547
2019-10-06 01:31:47 +00:00
Forest Anderson
0304b51159
Chanced to ignore msvc instead of windows
...
Change server to ignore msvc
2019-10-05 17:57:29 -04:00
Forest Anderson
e1bab6afe0
Added jemalloc for Linux systems
2019-10-05 17:57:29 -04:00
Forest Anderson
9ef98ce1a5
Remove heaptrack
2019-10-05 17:57:29 -04:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e
refactor: joined on &stats twice
2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b
Make nametags display levels
2019-10-05 17:37:09 +02:00
Songtronix
43cae5ea64
Fix discord rich presence
2019-10-05 15:35:59 +00:00
Wu Yu Wei
193ff105e2
Update client-side password hashing to argon2
2019-10-05 13:12:20 +00:00
jshipsey
66e8f4c4bc
added bow wielding animations
2019-10-04 21:02:45 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render
2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a
Play some music on game launch
2019-10-05 02:31:24 +09:00
Mckol
9aba318df2
Hash the passwords client-side
2019-10-04 16:44:31 +00:00