holychowders
95fd092e26
Fix awareness changes.
2022-11-12 12:12:32 -06:00
Eternalisime
ed25a84c72
combat: tweaked roshwalr melee detection and range
2022-11-12 13:51:27 +01:00
Eternalisime
13980861f8
combat: tweaked roshwalr AI
2022-11-11 16:37:58 +01:00
Marcel
7a75b72aa3
Merge branch 'KingPEPSALT/improve_time_command' into 'master'
...
FIX #1622 , /time command will not allow time going backwards as rtsim cannot...
See merge request veloren/veloren!3570
2022-11-11 10:30:44 +00:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
pepsalt
5294603431
changed {:?}s to {}s in format strings
2022-11-10 17:18:59 +01:00
pepsalt
3e580138df
FIX #1622 , /time command will not allow time going backwards as rtsim cannot handle time regression, time given in seconds is treated as if it were seconds ahead of the next midnight
2022-11-10 17:06:53 +01:00
Eternalisime
e1e78a914f
combat: added angle condition on shockwave
2022-11-10 14:24:06 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
holychowders
571b07d54a
Remove dt
and multiplication by 30.
2022-11-06 13:10:17 -06:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
holychowders
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
holychowders
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde
Heavy stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
5358016ba0
Crippling stance AI
2022-10-27 20:07:02 -04:00
Sam
c7d3aa19e4
Mobility stance AI
2022-10-27 20:07:02 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
5d5fbde291
Minor tweaks
2022-10-27 20:06:36 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Marcel
51d4c8dd51
Merge branch 'halloween' into 'master'
...
Halloween event
See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Timothy Finnegan
1922d69154
Ran Cargo fmt
2022-10-24 19:52:37 -07:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
Timothy Finnegan
498cb86be9
Updated enum names for consistency
2022-10-23 18:31:09 -07:00
Timothy Finnegan
5e5e1066eb
Added support for multiple timers, conditions, and counters in a single action node.
2022-10-23 18:31:09 -07:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
holychowders
65b6bf62f9
Revert "[REVERT THIS] Show awareness info via agent chat for code reviewers."
...
This reverts commit ed991b681ae56bcb414d24f773bc540dc390b5fa.
2022-10-21 20:25:55 -05:00
holychowders
1121cb5d3f
[REVERT THIS] Show awareness info via agent chat for code reviewers.
2022-10-21 20:25:54 -05:00
holychowders
7502cd664a
Have agents update awareness of targets.
...
This is preliminary and has no visible effect.
2022-10-21 20:25:54 -05:00
holychowders
bc20744cd3
Remove old unused awareness stuff.
2022-10-20 11:36:16 -05:00
Tavo Annus
fcd7447991
Fix npcs untargeting trade partner while in trade
2022-10-07 15:17:49 +03:00
Avi Weinstock
e6576f0cf3
Make the trading AI for pets only accept food.
2022-09-30 15:11:03 -04:00
Avi Weinstock
ff781198d3
Fix 18-slot pets (they now properly get inventories based on their body type, which is usually 1-slot).
...
Also fixes a related issue where pets lose their natural weapons/armour.
2022-09-30 14:51:49 -04:00
Avi Weinstock
60f5383f8b
Address comments for MR 3633.
2022-09-30 14:51:49 -04:00
Avi Weinstock
c62bc0dd0d
Allow pets to be traded with.
2022-09-30 14:51:49 -04:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
...
This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Marcel Märtens
29d0f5b25d
update dependencies
2022-09-22 11:57:55 +02:00
Samuel Keiffer
59d8d287d9
Merge branch 'seachapel_npc_work' into 'master'
...
seachapel npc work
See merge request veloren/veloren!3599
2022-09-22 01:04:01 +00:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
Joshua Yanovski
57ea753bff
Merge branch 'sharp/parallel-ingame' into 'master'
...
Parallelize ingame messages.
See merge request veloren/veloren!3627
2022-09-21 19:44:40 +00:00
Joshua Yanovski
1c14ec7ee1
Parallelize ingame messages.
2022-09-21 10:25:57 -07:00
Joshua Yanovski
67231aff90
Remove persistence loading error from SkillSet.
...
This is needed (for now) in order to parallelize ingame_chat, because
one of the handled messages updates this value on the server. It turns
out that the value is not actually used on the server, only the client,
so this was mostly a matter of threading this back to the correct place.
Additionally, we took the opportunity to modify the UI to not log you
into the game until your character was confirmed to be loaded, which
was a todo item that lets us simplify some error handling logic and
remove stuff from global state.
2022-09-21 09:29:25 -07:00
Samuel Keiffer
188db01a7b
Merge branch 'sam/hot-agent' into 'master'
...
Agent combat tactics hot reloading
See merge request veloren/veloren!3629
2022-09-21 02:44:51 +00:00
Imbris
1b48a3008c
Merge branch 'Couls/TestBed' into 'master'
...
Extend item pickup UI to group members
Closes #1402
See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55
Extend item pickup UI to group members
2022-09-20 22:13:50 +00:00
Sam
c228d9cc3f
Addressed comments
2022-09-17 13:10:01 -04:00
Sam
3d6c9a780d
Removed redundant package parameter from init function of hot reloading
2022-09-17 00:55:28 -04:00
Sam
cfeb197f85
Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead.
2022-09-17 00:50:59 -04:00
Sam
23c51af437
Consolidated voxygen and server dynlibs into a common dynlib
2022-09-16 23:43:26 -04:00
Sam
b632dbffdd
Hot reloading attack code in agent now functional
2022-09-16 22:13:18 -04:00
Sam
ddb56bd560
Dynamic library compiles, but still panics
2022-09-16 22:13:18 -04:00
Sam
525630c37a
Moved some agent code into separate crate to facilitate hot reloading of that agent code.
2022-09-16 22:13:18 -04:00
Joshua Yanovski
e9a463d459
Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
...
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
cafdcad8ce
Merge branch 'sharp/improve-msg' into 'master'
...
Improve some server system performance
See merge request veloren/veloren!3614
2022-09-15 04:30:31 +00:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
James Melkonian
5d5cb28b59
Fix pet aggro
2022-09-14 19:48:34 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688
update dependencies
2022-09-08 23:29:08 +02:00
Joshua Yanovski
f5aee1d2a7
Allow mods/admins to log in when server is full.
...
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).
Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen. This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Samuel Keiffer
34fa03a425
Merge branch 'juliancoffee/bigger-kit' into 'master'
...
Make /kit use all weapons from possible modulars
See merge request veloren/veloren!3595
2022-09-06 04:45:12 +00:00
juliancoffee
68da12ab6b
Reduce traversal_config min dist
...
* Fix LOS pillar cheesing
2022-09-05 02:17:15 +03:00
juliancoffee
421aa44d5f
Make kit generate all possible modulars
2022-09-05 00:24:58 +03:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00
Imbris
c36d6e873f
Fix issue with the region subscription system not updating on view
...
distance changes (until the player crossed a chunk boundary and
triggered the normal update).
This introduces a `ViewDistance` struct that provides an abstraction
around limiting the rate the view distance can be cycled up and down.
This helps avoid unnecessary sending, deleting, and then resending of
synced things like entities (the client will still delete its terrain
locally and re-request it though).
The second part of this fix is storing the last view distance in the
`RegionSubscription` struct and then updating region subscriptions if
this doesn't match the current view distance in the `Presence`
component.
2022-08-25 23:24:43 -04:00
Isse
20013e17ab
Merge branch 'isse/remove-print' into 'master'
...
Remove print
See merge request veloren/veloren!3563
2022-08-24 22:28:13 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
IsseW
5232b6e9af
remove print
2022-08-24 23:38:18 +02:00
Joshua Barretto
51d90707b5
Relaxed automod somewhat
2022-08-23 10:03:06 +01:00
Imbris
ce8b8b6f12
Update changelog, cargo fmt
2022-08-21 12:10:20 -04:00
Imbris
7439d09708
Ensure that the client clears pending trades on its side when exiting to
...
the character screen (and similar actions). When any entity is
deleted cancel any existing trades associated with it.
2022-08-20 18:47:09 -04:00
Imbris
87815b4615
Use send_fallible
in notify_client
implementation to document that any errors are ignored (and use if let
instead of map
)
2022-08-20 18:47:09 -04:00
Imbris
f1b6805c65
Remove outdated comments in handle_destroy and refactor map_err
to if let Err
2022-08-20 18:47:09 -04:00
Imbris
0ee0d446f1
Make /kill_npcs delete entities instead of setting health to 0, to avoid drops or other undesired effects from occuring.
2022-08-20 18:47:09 -04:00
juliancoffee
6319dcfc22
Add more components in /body
...
* Add mass
* Add density
* Add collider.
This one is strange as always, I don't know what's wrong, but debug hitbox
changes only after death. Real one seems to work.
2022-08-20 17:02:08 +03:00
juliancoffee
a371aad05e
Add /body command that allows you to switch body
2022-08-20 15:20:27 +03:00
Tormod Gjeitnes Hellen
e306b3bfe3
Have the ambushers say something.
...
Very unsure about the way I did this...
2022-08-17 23:50:09 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone.
2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e
Server: Vacuum database on startup
...
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
AldanTanneo
ba87a405af
Discord Activity
2022-08-15 15:58:37 +00:00
Samuel Keiffer
a1b5f53d15
Merge branch 'craft-all' into 'master'
...
Craft all
See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4
Craft all
2022-08-12 00:47:48 +00:00
Samuel Keiffer
9112e2177a
Merge branch 'vfoulon80/agent-behavior-tree' into 'master'
...
Refactor agent's behavior tree
See merge request veloren/veloren!3500
2022-08-11 20:46:14 +00:00
Isse
e81dade43f
Fix compilation with worldgen turned off.
2022-08-11 20:27:25 +00:00
Vincent Foulon
b1baa09815
Address review comments
2022-08-11 21:15:46 +02:00
Joshua Barretto
602de267b1
Perform validation on all kinds of chat message
2022-08-11 11:11:33 +01:00
Joshua Barretto
4e103c433f
Simplified and improved alias validation
2022-08-11 11:11:31 +01:00
Joshua Barretto
4d110a542c
Improved banned words loading
2022-08-11 11:09:53 +01:00
Joshua Barretto
52bd7b2485
Added automod
2022-08-11 11:09:52 +01:00
IsseW
87821d5c1d
force update counter
2022-08-09 19:22:09 +02:00
Isse
0471e78f41
spectate mode :D
2022-08-09 18:43:13 +02:00
Samuel Keiffer
8602a04e71
Merge branch 'floppy-DesertCity' into 'master'
...
DesertCity
See merge request veloren/veloren!3495
2022-08-08 09:58:19 +00:00
flo
5dd9991311
DesertCity
2022-08-08 09:58:18 +00:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
Vincent Foulon
c1dcb6e412
Fix missing translation key in interaction
2022-08-07 21:16:31 +02:00
Vincent Foulon
b82da6acdb
Reimplement !3508
2022-08-07 21:11:58 +02:00
Vincent Foulon
62568d2229
Add documentation
2022-08-07 20:54:09 +02:00
Vincent Foulon
3203051fc3
Move interaction-cancelling code in interaction behavior + includes missing fix from !3467
2022-08-07 20:54:08 +02:00
Vincent Foulon
4f53d055de
Reimplement !3467 + fix event being pushed in front of agent inbox
2022-08-07 20:54:07 +02:00
Vincent Foulon
6994b026b1
Remove unused import
2022-08-07 20:54:06 +02:00
Vincent Foulon
faf2b13ac1
Move recv_interactions into BehaviorTree + cleanup functions ^& warnings
2022-08-07 20:54:02 +02:00
Vincent Foulon
d105d7063c
Cleanup prof_span + finish unfinished module rename
2022-08-07 20:50:37 +02:00
Vincent Foulon
6fae4efd45
PoC: Refactor agent's behavior tree
2022-08-07 20:50:24 +02:00
juliancoffee
d000cc90a1
Migrate code to new i18n API
2022-08-06 21:56:01 +03:00
Vincent Foulon
8862258f61
Deny any interaction received during hostile_tree
2022-08-06 18:31:42 +00:00
Marcel Märtens
bfcc2cb802
Change the version number to 0.13
2022-07-23 14:06:08 +02:00
Forest Anderson
9d67deeeb7
Reverted removal of msg
2022-07-17 13:32:53 -04:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Isse
1e3b5383cf
Merge branch 'zesterer/better-rain' into 'master'
...
Better rain
See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Joshua Barretto
f48665366b
More lightning position variety
2022-07-13 21:45:37 +01:00
Isse
9edfbaa29d
fix agent aggression when not recieving damage from attack
2022-07-13 19:46:48 +02:00
Joshua Barretto
25c55b6a25
Better rain performance, wetness
2022-07-13 18:34:34 +01:00
Socksonme
3f0f1c423c
Small fixes
2022-07-12 21:01:47 +00:00
Joshua Barretto
4e854a28ff
Fixed occlusion bias
2022-07-10 16:56:45 +01:00
Joshua Barretto
47b236b1f0
Better lightning rates, fixed shaders
2022-07-10 13:44:11 +01:00
Joshua Barretto
836fe2b1c6
Proper lightning
2022-07-09 01:59:18 +01:00
Joshua Barretto
6d1b46956d
Better storms
2022-07-09 00:14:59 +01:00
Joshua Barretto
4531a4e3f9
Added lightning
2022-07-08 23:26:33 +01:00
Joshua Barretto
6c4b10d881
Use existing humidity
2022-07-08 20:18:07 +01:00
Joshua Barretto
28bc9db198
Better cloud cover
2022-07-08 18:09:13 +01:00
Marcel Märtens
e4909650e1
update hashbrown, specs, and tracy
2022-07-06 15:41:59 +02:00
IsseW
5a0cdc2528
add rain threshold that depends on chunk moisture
2022-07-04 18:18:43 +02:00
IsseW
80e29e2c20
put rain_density in uniform
2022-07-04 18:18:37 +02:00
IsseW
27ec6d7469
add weather_zone command
2022-07-04 18:18:33 +02:00
IsseW
121cf3becc
Comment fixes
2022-07-04 18:11:44 +02:00
IsseW
fd12c8abdb
Remove dead shader code, clean up weather.rs
2022-07-04 18:10:06 +02:00
DaforLynx
dc8424c549
Moving audio code
2022-07-04 18:10:05 +02:00
IsseW
6215ccd522
Remove dead code
2022-07-04 18:07:24 +02:00
IsseW
b82bb5b247
Don't have rain be behind an expiremental shader
2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
IsseW
6d40caed23
wind adjust
2022-07-04 18:07:17 +02:00
IsseW
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e
Ambience slider; fix to utterances
2022-07-04 18:07:15 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
ca815f25a1
merging some UI sfx from a now-dead branch
...
Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
Joshua Barretto
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
Joshua Barretto
502145a6f9
Cloud movement is more prominent
2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1
Smoother clouds
2022-07-04 18:07:01 +02:00
IsseW
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
IsseW
9c84a20cef
better sim
2022-07-04 18:06:58 +02:00
IsseW
0c804af773
reasonable delta time
2022-07-04 18:06:58 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
IsseW
6585ef1513
weather dependant music
2022-07-04 18:11:43 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Marcel Märtens
50d85940d8
implement a event channel that posts regular information on events for Participants
2022-07-03 21:21:59 +02:00
Samuel Keiffer
0bd08b1f9e
Merge branch 'socksonme/rework_sct' into 'master'
...
Rework SCT
See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
James Melkonian
8439f3ef6d
Wiring System Documentation and Refactoring
2022-06-29 20:28:09 +00:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
Socksonme
f048600335
Add back old i18n + some small fixes
...
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
wrong place
to rebase
2022-06-29 17:31:58 +03:00
Socksonme
f6189a61f2
Address review - addendum
...
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
`ExpFloater` still does, however the field is used to prevent
accumulating old floaters with new ones. This change also makes it so
that if the client changes entity, they keep the old entity's
floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
3d2dcbf894
Revert some changes
2022-06-29 17:31:43 +03:00
socksonme
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e
Tons of code quality changes, added damage rounding option
2022-06-29 17:31:37 +03:00
socksonme
64f0f05608
Fixed bug with healing above 5.0 and preparing for options
2022-06-29 17:31:10 +03:00
socksonme
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8
Code quality changes and comments
2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e
Instance numbers are now based on the AttackDamage struct
2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42
Instance numbers for HpChanges
2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a
tweaks to damage floaters
...
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c
Crits now only glob with eachother, now show up like healing
...
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9
Addressed comments, health and damage floaters are now separated
...
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0
Damage outcomes are now emitted with health change events
...
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
Sam
4a5ef6dce3
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
...
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
Imbris
cd503a210e
Remove tick_count since we can already get a count of ticks via
...
`tick_time_hist_count`.
2022-06-16 22:08:54 -04:00
Imbris
d5718fd410
Switch to counter of events and add tick counter
2022-06-15 19:25:00 -04:00
Imbris
950723dd0d
Add metrics for counting server events
2022-06-15 00:40:58 -04:00
Samantha W
57ab1c5767
Add a client-side mutelist
2022-06-14 20:35:01 +00:00
Joshua Barretto
b555381677
Added server gameplay settings, ability to toggle explosion burns off
2022-06-14 14:24:08 +01:00