Sam
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ba0846d6c7
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Addressed more feedback
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2022-05-16 15:11:46 -04:00 |
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Sam
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cbf5336343
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Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
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2022-05-16 15:11:45 -04:00 |
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Sam
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ad48b634ab
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Address feedback (assets)
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2022-05-16 15:11:44 -04:00 |
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Sam
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254b7964e1
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Balance tweaks (assets)
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2022-05-16 15:11:43 -04:00 |
|
Sam
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d6ac9c43d7
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More feedback addressed (assets).
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2022-05-16 15:11:41 -04:00 |
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Sam
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13ea6dee93
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Addressed second round of balance feedback (assets).
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2022-05-16 15:11:40 -04:00 |
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Sam
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9b078c3383
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Addressed playtest feedback (assets).
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2022-05-16 15:11:38 -04:00 |
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Sam
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528b62c59a
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Rebase commit
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2022-05-16 15:11:36 -04:00 |
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Sam
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49ff094286
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Addressed most review comments (assets).
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2022-05-16 15:11:33 -04:00 |
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Bryant Deters
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075fee5190
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modular component tooltips
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2022-05-16 15:11:25 -04:00 |
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Sam
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558e2aefb7
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Bow models
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2022-05-16 15:11:23 -04:00 |
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Sam
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ef5b2e4a1e
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Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
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2022-05-16 15:11:19 -04:00 |
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Sam
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94c19735ca
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Fixed broken stuff during rebase.
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2022-05-16 15:11:16 -04:00 |
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Sam
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5c28e3cb25
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Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
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2022-05-16 15:11:16 -04:00 |
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Sam
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d7f5b907ff
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Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
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2022-05-16 15:11:14 -04:00 |
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Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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62632318fe
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
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2022-05-16 15:11:12 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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5acb8cf74e
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Rebase conflcits handled.
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2022-05-16 15:11:05 -04:00 |
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Sam
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33feee787b
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Removed stuff no longer needed after new method of crafting modular weapons.
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2022-05-16 15:11:05 -04:00 |
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Sam
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b7aa0a7a9f
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Rebase commit.
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2022-05-16 15:11:04 -04:00 |
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Sam
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ca644f8f0b
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Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
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2022-05-16 15:11:02 -04:00 |
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Sam
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a908eb5791
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Made a few more changes to migration, removed additional weapon.
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2022-05-16 15:11:01 -04:00 |
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Sam
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9776760f47
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Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
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2022-05-16 15:11:00 -04:00 |
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Sam
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21084e48f0
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Removed old weapons that were migrated to modular weapons.
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2022-05-16 15:11:00 -04:00 |
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Sam
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c0ac8891ab
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Added initial recipes for bow, staff, and sceptre components.
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2022-05-16 15:10:58 -04:00 |
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Sam
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c10fa35fa4
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Added correct names to every bow, staff, and sceptre component.
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2022-05-16 15:10:58 -04:00 |
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Sam
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0a38567e8d
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Modular weapons can now be properly displayed in the inventory.
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2022-05-16 15:10:57 -04:00 |
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Sam
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105bb24631
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Added placeholder components for bows, staffs, and sceptres.
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2022-05-16 15:10:56 -04:00 |
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Sam
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762b3be3c3
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Modular weapons can now be dropped as loot or assigned to enemies.
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2022-05-16 15:10:56 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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c6f4b51215
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Removed descriptions from modular weapons and components.
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2022-05-16 15:10:54 -04:00 |
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Sam
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885bb9aaa7
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Added programmatic names for modular components.
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2022-05-16 15:10:53 -04:00 |
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Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
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2022-05-16 15:10:53 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Sam
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5898ce9d98
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Added axe and hammer components.
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2022-05-16 15:10:51 -04:00 |
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Sam
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6620c1dd1f
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Added HandsKind to automatically resolve handedness of modular weapons.
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2022-05-16 15:10:51 -04:00 |
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Sam
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85b7382487
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Added handedness requirements to recipes and components.
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2022-05-16 15:10:50 -04:00 |
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Sam
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68c8160ecb
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Added modular components for swords.
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2022-05-16 15:10:50 -04:00 |
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Sam
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77934c9214
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Made changes to crafting to allow modular weapons to work as intended.
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2022-05-16 15:10:48 -04:00 |
|
Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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UncomfySilence
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a0d43cb21d
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further balance changes
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2022-02-13 10:35:19 +01:00 |
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Sam
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4991f7ecea
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Gnarlign site tweaks and chieftain buff
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2022-02-11 01:23:09 -05:00 |
|
Sam
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0031aa6f5f
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Chieftain AI and attacks
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2022-02-10 14:58:35 -05:00 |
|
Sam
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fcb0f8d8f0
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Wood golem attacks and ai
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2022-02-10 14:58:32 -05:00 |
|
Sam
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e044bf5091
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Mandragora attacks and ai
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2022-02-10 14:58:32 -05:00 |
|
Sam
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f1801560fa
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Deadwood ai
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2022-02-10 14:58:31 -05:00 |
|
Sam
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40bb74c42f
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Gnarling stalker AI
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2022-02-10 14:58:28 -05:00 |
|
Sam
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e1f164d099
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Initial AI for gnarling logger/mugger.
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2022-02-10 14:58:27 -05:00 |
|
James Melkonian
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3a8a0d9c53
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Cavern systems under gnarling fortifications
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2022-02-10 14:58:24 -05:00 |
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