Joshua Barretto
5481df38fe
Dynamically relocate LoD vertices to enhance details
2020-02-24 11:22:50 +00:00
Joshua Barretto
255f450ae9
Better LoD precision
2020-02-23 16:53:17 +00:00
Joshua Barretto
3d027aebe8
Better falloff
2020-02-23 16:04:03 +00:00
Joshua Barretto
be775c9484
Applied good ideas from experimental branch
2020-02-23 15:30:45 +00:00
Joshua Barretto
58587b6854
Minor fixes to LoD merging
2020-02-21 16:15:13 +00:00
Joshua Barretto
7b42aebd70
Capped LoD dragging
2020-02-21 15:04:44 +00:00
Joshua Barretto
8aafc559f8
Better blending between LoD and terrain border
2020-02-21 14:54:37 +00:00
Joshua Barretto
edd3455d51
Fixed LoD z depth, added sea level offset
2020-02-21 14:40:19 +00:00
Joshua Barretto
b9b0674462
Better LoD smoothing
2020-02-21 14:27:43 +00:00
Joshua Barretto
2400786c13
Use world map as LoD source
2020-02-21 13:48:40 +00:00
Joshua Barretto
dbf650f504
Better clouds at distance
2020-02-21 11:12:26 +00:00
Joshua Barretto
5e6f81b86c
sync
2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd
Improved cloud falloff mist, faster noise sampling
2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb
Improved long-range depth precision, removed unnecessary LoD polygons
2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22
Working LoD shader
2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e
LoD first attempt (stack overflow issue)
2020-02-21 11:10:16 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b
Added gamma setting, not hooked up yet
2020-02-16 20:32:17 +00:00
Joshua Yanovski
e524e86090
Merge branch 'sharp/zoom-minimap' into 'master'
...
Minimap rotation, zoom, orientation indicator, Mainmap changes & indicator
See merge request veloren/veloren!784
2020-02-06 17:34:32 +00:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Joshua Barretto
e520712077
Minor performance improvements
2020-02-04 22:58:56 +00:00
Vechro
377433c2fc
Get abs value of maxd and mind
2020-01-31 12:12:57 +02:00
Treeco
6ada176e54
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
Treeco
7334f9782c
Made depths behave nicer when zoomed really far out
2020-01-27 12:12:38 +00:00
Joshua Barretto
4eb5b76d5f
Added point light ambiance
2020-01-27 10:58:33 +00:00
Joshua Barretto
d2e0445b34
Added point light ambiance
2020-01-27 01:47:23 +00:00
Joshua Barretto
115ecf15d3
Made stars spin with sun and moon
2020-01-27 01:22:07 +00:00
Joshua Barretto
966a61ad42
Stopped stars popping into existence
2020-01-27 01:03:55 +00:00
Joshua Barretto
7167320c92
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
Joshua Barretto
34c88708af
Adjusted cloud fuzz factor
2020-01-21 13:14:25 +00:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Joshua Barretto
3a5c69a314
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165
Cleanup and speedup
2019-11-19 19:09:22 +00:00