Tormod Gjeitnes Hellen
5e506a02ef
Change warning level for failing to find site placement to debug.
2023-02-21 17:03:23 +01:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns.
2023-02-21 17:03:22 +01:00
Tormod Gjeitnes Hellen
a0dd527a1d
Refactor proximity checking to be more flexible.
2023-02-21 16:58:54 +01:00
Tormod G. Hellen
90b945e18b
Make castles avoid trees.
2023-02-20 23:24:03 +01:00
Isse
dda54bcb01
small fixes
2022-11-30 15:13:52 +01:00
IsseW
17cd863605
tuning
2022-11-30 15:13:52 +01:00
IsseW
179c6dab8f
better flat
2022-11-30 15:13:52 +01:00
IsseW
91ed3c6a84
draw on map
2022-11-30 15:13:52 +01:00
IsseW
78e227d317
short bridges
2022-11-30 15:13:52 +01:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Tormod G. Hellen
44f118c437
Get rid of redundant sources of truth on site locations.
2022-11-20 00:57:05 +01:00
flo
698a00bae3
savannah_pit
2022-10-22 19:48:50 +00:00
Joshua Barretto
0a6ac5f5f1
sync
2022-10-09 23:25:40 +02:00
Joshua Barretto
0b5d043d8e
Began work on citadel
2022-10-09 23:23:39 +02:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
flo
5dd9991311
DesertCity
2022-08-08 09:58:18 +00:00
Joshua Barretto
2cce44fc36
Began work on caves2
2022-07-15 08:42:56 +01:00
Tormod G. Hellen
08ffcdf5a5
Create temperature requirement for giant tree.
...
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe
Remove site size from site suitability function.
...
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.
This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
IsseW
9a9302a0b6
Use a seperate rng for peak and biome name gen
2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe
Optimize biome naming floodfill by replacing hashmaps
2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928
naming behind feature and fix addition overflow
2022-05-10 08:03:40 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
ubruntu
6d30f7f748
Bring raiders and guards to site2 towns
2022-03-26 00:29:52 +00:00
Tormod G. Hellen
5f12163e54
Prevent towns being placed in the ocean just off the coast.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195
Force incompatible sites further apart.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
afdb7fe9ea
Increase quality of town placements.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
68072231dc
Force towns further apart.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
031db61c1e
Fix bug where chunks outside the map counted as occupied.
...
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Tormod G. Hellen
5df1ee6382
Prevent castles being assailable from above.
2022-02-22 22:11:01 +01:00
Tormod G. Hellen
609b26ce20
Prevent trees being placed in barren regions.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
a2d24521ee
Prevent things being close that shouldn't.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
b6b67d367a
Prevent close settlements.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
acce8aefa4
Determine town suitability using log function.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
22a75332f8
Ensure towns are placed only in viable locations.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
1ae93ee00e
Add more water checks.
...
Not sure if necessary or just paranoia.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
339d6f2a3b
Refactor for clarity.
...
This code was a bit hard to read. The name ought to make it easier.
2022-02-22 21:00:52 +01:00
Joshua Barretto
4ef1c92858
Merge branch 'enable_custom_names_for_lakes' into 'master'
...
enable custom naming bricks for lake biomes
See merge request veloren/veloren!3210
2022-02-20 19:47:23 +00:00
floppy
0d3a0cd1b8
enable custom naming bricks for lake biomes
2022-02-16 20:30:52 +01:00
Joshua Barretto
00b003a23c
Enabled site2 towns by default
2022-02-15 19:01:43 +00:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
Sam
cab87658a3
Placement tweaks
2022-02-10 14:58:39 -05:00
Sam
c15fb2b68f
Better mugger AI
2022-02-10 14:58:28 -05:00
James Melkonian
3a8a0d9c53
Cavern systems under gnarling fortifications
2022-02-10 14:58:24 -05:00
Sam
90cedfc95d
Gnarlings can now make walls.
2022-02-10 14:58:15 -05:00
Sam
b28f6276dd
Gnarling dungeons now only generate near forests.
2022-02-10 14:58:09 -05:00
Joshua Barretto
31192c80bc
Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
...
biome_name_update_and_site&theme_based_naming
See merge request veloren/veloren!3187
2022-02-10 09:35:47 +00:00
floppy
680a6e477e
enable flattening for site2 towns in civ/mod.rs,
...
to avoid mountain towns spawning underground
2022-02-09 23:28:56 +01:00