Commit Graph

503 Commits

Author SHA1 Message Date
timokoesters
0bb70d8182
Fix water 2019-08-26 13:12:36 +02:00
timokoesters
5ab03abbdd
Remove animation warnings 2019-08-26 13:12:36 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
808467c616
Reset controller after each tick 2019-08-26 13:12:35 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick 2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Christian Authmann
840e2cbfbf Build script: check if git-lfs works 2019-08-22 19:18:47 +02:00
Joshua Barretto
d9854ad682 Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)

See merge request veloren/veloren!450
2019-08-22 11:10:57 +00:00
Vechro
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Vechro
c40e15f070 Fix velocity when stuck 2019-08-21 20:17:19 +03:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Acrimon
a41cf1a83d Disabled unsafe using lint level. 2019-08-19 14:39:23 +02:00
Acrimon
d0f10115f4 Eliminated unsafe. 2019-08-19 14:33:31 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
49426565dc Renamed normal StructureBlock variant 2019-08-18 15:33:16 +01:00
Joshua Barretto
e535537106 Added default block kind to structure loading 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe Add green sludge special index 2019-08-18 10:33:18 +01:00
Vechro
944067fd43 Add water special index 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
jshipsey
f14a182734 removed wield slowdown by popular request 2019-08-18 03:26:52 -04:00
Piotr Korgól
586bf5faff Add adminify command to temporarily give admin perms 2019-08-17 23:35:01 +02:00
Imbris
5054f1e87d remove palette dependency 2019-08-16 00:01:20 -04:00
Imbris
be0e0e52a8 Improve colors 2019-08-15 23:59:09 -04:00
Imbris
c09eb77149 Add srgb converion in shaders 2019-08-15 23:56:14 -04:00
Imbris
43ec7b200b Handle errors in file watching 2019-08-15 23:56:13 -04:00
Imbris
cb25c45dec Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
Acrimon
42e065d425 [Common] Switch mutexes and channels. 2019-08-16 00:19:54 +02:00
Piotr Korgól
0221de484e Give singleplayer its own server settings 2019-08-14 17:51:59 +02:00
Piotr Korgól
8ec0a06bbe Fix spawn command, properly search for admins 2019-08-14 17:30:36 +02:00
Piotr Korgól
6882170d6f Add Admins field to the settings file 2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260 Add AdminPerms component, make some commands require it 2019-08-14 17:30:36 +02:00
Acrimon
b4a46f3e6e Finished switch to hashbrown. 2019-08-11 22:38:28 +02:00
Joshua Barretto
d5aee13c91 Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage

See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
telastrus
de2082469d auth done, no popup yet 2019-08-08 12:01:15 -04:00
telastrus
6d94d43021 still compiles 2019-08-07 23:56:02 -04:00
Joshua Barretto
5b62531da3 Added /explosion command 2019-08-07 18:17:04 +01:00
Joshua Barretto
192f5d355f Switched to EventBus system 2019-08-07 16:39:16 +01:00
Joshua Barretto
98a913195b Added entity event system, fixed fall damage 2019-08-07 10:50:49 +01:00
telastrus
e4f2c73b85 undo unnecessary pub mod
fixed comments

fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f fall damage + velocity debug 2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1 Collision fixes, better camera in build mode 2019-08-06 16:00:14 +01:00
timokoesters
1227596406 Implement specifier syntax and cleanup 2019-08-06 08:31:48 +02:00
Joshua Barretto
a324f01a1d Improved orientation slerping 2019-08-04 15:51:17 +01:00
Piotr Korgól
d3f2ca69a4 Change the version number to 0.3 2019-08-04 13:53:59 +02:00
Joshua Barretto
c7d2fbc20e Made humanoids glide when chasing 2019-08-04 09:21:29 +01:00
Joshua Barretto
ee0eb8d53c Better enemy AI targetting and combat 2019-08-04 08:58:41 +01:00
Joshua Barretto
f08d8bb00a Better movement lerping 2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e Added dungeons 2019-08-03 22:15:23 +01:00
Monty Marz
d180c47edc Pfau/combat 2019-08-03 21:11:57 +00:00
Joshua Barretto
c9f1a793db Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed

See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
timokoesters
6b69b24185 Make ori more precise 2019-08-03 20:41:55 +02:00
Joshua Barretto
5fc6ab2126 Better enemy attack rate 2019-08-03 19:40:20 +01:00
timokoesters
91b8b69186 Use slerp for ori 2019-08-03 20:33:31 +02:00
Joshua Barretto
c33892e8af Made entity collisions z-dependent 2019-08-03 19:09:01 +01:00
Joshua Barretto
71bf09d3b7 Better orientation in the air 2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Joshua Barretto
5e3e87f9c5 Made enemies sometimes roll 2019-08-03 13:31:40 +01:00
Joshua Barretto
51fa4f3cfc Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks

See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
Joshua Barretto
cab898a91f Made enemies actually attack 2019-08-03 13:01:54 +01:00
timokoesters
3a43150bc5 Make hostile npcs back away when too close 2019-08-03 12:53:39 +01:00
Pfauenauge90
c919b68346 changed angle of attack, changed z offset on hit 2019-08-03 12:46:07 +01:00
timokoesters
e39324a9d2 Remove knockback 2019-08-03 12:46:07 +01:00
Joshua Barretto
3063546a58 Added entity pushback 2019-08-03 12:26:05 +01:00
Joshua Barretto
e6fe07dd3d Shortened enemy sight distance 2019-08-02 21:35:03 +01:00
Joshua Barretto
8aa7af781e Fixed enemy combat 2019-08-02 20:52:46 +01:00
Joshua Barretto
23cfe50455 Better health accessors methods 2019-08-02 20:49:48 +01:00
Joshua Barretto
5e4f383952 Better enemy AI 2019-08-02 20:41:38 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
timokoesters
55079c3d1e Fix hostile npcs new target selection 2019-08-02 20:44:56 +02:00
Marcel Märtens
e4a9721588 fixed #211 - host specs-idvs on gitlab.com 2019-08-02 10:16:55 +02:00
jshipsey
13310ab9ca improved animations and movement 2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89 Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c Upgrade specs to 0.15 2019-08-01 18:09:13 -04:00
Piotr Korgól
ec550620ad Add a health bonus for level ups, fix pets 2019-08-01 18:56:08 +02:00
Songtronix
52ffa02467 fmt 2019-08-01 17:07:42 +02:00
Joshua Barretto
9bc006dee1 Add a few extra items to the inventory by default 2019-08-01 09:13:34 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4 Added item drops 2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd Added better item manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874 Clickthrough on items 2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39 Started work on inventory manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a Added inventory sync messages and InventoryUpdate component 2019-08-01 09:09:26 +01:00
Joshua Barretto
a7fc872f1c Added Default impl for Inventory 2019-08-01 09:08:59 +01:00
Joshua Barretto
fde6ec35cd Fixed Inventory::remove method 2019-08-01 09:08:59 +01:00
Acrimon
3f85f35084 Fix lockfile. 2019-07-31 11:45:23 +02:00
Acrimon
dadcf27098 Fixed missing import. 2019-07-31 11:41:29 +02:00
Acrimon
9fbf710cc9 Swapped some rarely use storages. 2019-07-31 11:41:29 +02:00
Acrimon
8be62be980 Formatted code. 2019-07-31 11:40:58 +02:00
Acrimon
03253d3cc0 Switch everything to IDVStorage (No tuning yet.) 2019-07-31 11:40:58 +02:00
timokoesters
b695a63e98 Send different physics components individually 2019-07-30 13:35:16 +02:00
timokoesters
c6034bf450 Use Last<C> to check if a physics component changed 2019-07-30 08:32:03 +02:00
Monty Marz
5cfc60da50 Small chat fixes 2019-07-29 14:40:46 +00:00
Acrimon
ee49ebe807 Update rand, log and scan_fmt 2019-07-29 13:42:26 +00:00