Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Sam
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f20134d7ea
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Initial implementation for beam attack.
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2020-09-29 19:47:56 -05:00 |
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Sam
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2ff59c9f60
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Addressed comments
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2020-09-21 17:55:29 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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jshipsey
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8070a38a89
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spin anim
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2020-09-21 17:38:57 -05:00 |
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Sam
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133e79ffd5
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Modified how spin melee functions.
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2020-09-21 17:38:56 -05:00 |
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jshipsey
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e79cef4824
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dash animation
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2020-09-21 17:38:55 -05:00 |
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Sam
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a8e834e754
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Initial implementation of spin attack for sword.
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2020-09-21 17:38:54 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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c99e4c3c18
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Added swing duration to dash melee. Added framework for animation to be added.
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2020-09-21 17:38:51 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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b79235b890
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Dash melee now works as desired.
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2020-09-21 17:38:49 -05:00 |
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Sam
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744843d03f
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Dash now stops when colliding with entity
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2020-09-21 17:38:48 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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jshipsey
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a18c23025e
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stage 2 and 3 anim
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2020-09-21 17:38:46 -05:00 |
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Sam
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847bddbd89
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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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2ba9d1e54f
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Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
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2020-09-21 17:38:45 -05:00 |
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jshipsey
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2451a64b97
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stage 2 animation
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2020-09-21 17:38:44 -05:00 |
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Sam
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0ba5740265
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Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
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Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
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Sam
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aab56ea636
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Animation time for combo melee now resets between stages.
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2020-09-21 17:38:42 -05:00 |
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Sam
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cf573a42bd
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Initial implementation of combo melee attack.
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2020-09-21 17:38:41 -05:00 |
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Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Sam
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f5dad20899
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Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
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2020-09-19 14:40:13 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Sam
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717142d5ea
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Started to implement shockwave system.
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2020-09-19 14:29:06 -05:00 |
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Sam
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68ecfba291
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Projectile speed is no longer hard-coded.
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2020-09-19 14:29:05 -05:00 |
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Sam
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66b0fee3c7
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Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
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2020-09-19 14:29:04 -05:00 |
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Imbris
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017d4a3c16
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Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
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2020-09-19 13:54:05 -04:00 |
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Snowram
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62f6a5799a
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Initial quadmed feed animation
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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06b39b9072
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species specific improvement
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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b781a1765b
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theropod run
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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ecae71c016
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gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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jshipsey
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412495e5fc
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assets/manifests
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2020-09-17 22:18:49 -04:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Joshua Barretto
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bf7afcf5c9
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Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
|
2020-08-25 15:59:05 +00:00 |
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notoria
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2be4202d01
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Corrected some spelling errors
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2020-08-25 12:21:25 +00:00 |
|
Joshua Barretto
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6a4c5a05d0
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Fixed projectile collisions, hitboxes, better aiming
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2020-08-24 18:24:44 +01:00 |
|
Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
|
Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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jshipsey
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45971fa403
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state corrections
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2020-08-08 17:05:48 -04:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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Sam
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3b1163fa50
|
Removed commented code
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2020-08-06 10:15:24 -05:00 |
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Sam
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83a6e08c7a
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Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
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2020-08-06 09:43:50 -05:00 |
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