Commit Graph

643 Commits

Author SHA1 Message Date
Dr. Dystopia
62f9bc5059 Fix redundant pattern matching 2021-12-15 21:05:49 +01:00
Dr. Dystopia
e2f4499d45 Remove debug prints 2021-12-15 20:56:44 +01:00
IsseW
8b258e4e81 Non editable data 2021-12-15 20:40:01 +01:00
Joshua Barretto
dd95d69dc4 Fixed character editing 2021-12-13 00:55:25 +00:00
Dr. Dystopia
408fe1e6b6 Begin creating character editing 2021-12-13 01:13:33 +01:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
IsseW
2e27f7f84a remove print 2021-10-27 23:01:41 +02:00
IsseW
50d37bc2d4 run clippy 2021-10-26 01:30:27 +02:00
IsseW
3368f43a22 consider key layout 2021-10-26 00:42:30 +02:00
IsseW
047cda179f Added keybinding shortcut in loading tips 2021-10-25 23:53:27 +02:00
kaedr
cd5aa2d1d8 Fixed redundant to_string() call. 2021-10-16 20:41:13 -04:00
kaedr
c8a1d821e7 Added handling for connection errors that occur before client leaves login screen 2021-10-16 20:17:40 -04:00
kaedr
cc98ccc371 Added localization for server error message display on client 2021-10-16 20:17:38 -04:00
kaedr
eb02a4733d Fixed obfuscation of error messages caused by previous commits 2021-10-16 20:17:37 -04:00
Henry Corse
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
Imbris
d2bd62733f Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing) 2021-10-03 00:06:47 -04:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Imbris
691b61e22d Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
Imbris
40240a4005 Add basic credits screen to the main menu with some example data loaded from a ron file 2021-09-29 21:06:52 -04:00
Imbris
67e3b87717 Add note on a clippy suppression pointing to relevant clippy issue 2021-09-26 11:24:30 -04:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Marcel Märtens
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0 Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used 2021-08-01 18:50:37 -04:00
Monty Marz
f3d0d3f46a fix i18n 2021-07-31 18:17:34 +02:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Imbris
518ec1f54f Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
Dr. Dystopia
29e034fa5e Resolve all '#[allow(clippy::op_ref)]' error supressions 2021-07-17 21:53:33 +02:00
Dr. Dystopia
5cc2fc8182 Resolve all '#[allow(clippy::or_fun_call))]' error supressions 2021-07-15 13:49:59 +02:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Imbris
380c58b6fc Merge branch 'imbris/init-error' into 'master'
Log the raw client error at the ERROR level and include the dates in the...

See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
Imbris
15bf815750 Fix error message when no connection attempts succeed 2021-06-17 23:29:49 -04:00
Imbris
247606f8d5 Log the raw client error at the ERROR level and include the dates in the message displayed in the UI 2021-06-17 22:20:40 -04:00
Imbris
b7162ac15c Upgrade to winit 0.25 2021-06-15 22:59:54 -04:00
Monty
336d83fc49 new bgs 2021-06-06 19:30:37 +02:00
Ben Wallis
1a93e3d84f Added 60 FPS framerate cap for title/menu screens 2021-06-05 14:13:53 +01:00
Imbris
8db11cce37 Use expect to document potential panic when starting a new frame recording, fix clippy warning 2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a Fix all clippy warnings 2021-06-03 00:10:05 -04:00
Imbris
30f02af6a4 Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab 2021-06-03 00:10:04 -04:00
Imbris
1830a591f6 Make Drawer work with background pipeline creation 2021-06-02 23:59:51 -04:00
Imbris
f01d59c1df Fix char select shadows by clearing shadow textures 2021-06-02 23:59:49 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73 Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
1e2d956106 Render the UIs 2021-06-02 23:59:47 -04:00
Imbris
628d9391d3 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad Render Ui 2021-06-02 23:59:45 -04:00
Marcel
f988584337 Merge branch 'revert-c6e200a3' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
5aa98d18e3 Depend on crossbeam-utils and crossbeam-channel instead of crossbeam in voxygen. 2021-06-02 00:39:58 -04:00
Avi Weinstock
1214715c21 Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue. 2021-06-02 00:39:04 -04:00
Marcel Märtens
cf3188b412 remove Protocol from Quic, cleanup code, fix some log spam 2021-05-21 10:41:19 +02:00
Marcel
99304ffddd Revert "Merge branch 'sharp/revert-quinn' into 'master'"
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
Joshua Yanovski
3679cb75bc Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
This reverts commit 04d8ddf25e, reversing
changes made to 9dcf7a9d26.
2021-05-17 08:32:12 -07:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
Marcel Märtens
9e357dfa0c remove ViewDistance from Client::new() and fix tests 2021-05-10 12:59:49 +02:00
Marcel Märtens
2ea5fd876b cleanup error codes 2021-05-10 12:59:44 +02:00
Marcel Märtens
b443e4dd31 Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
Server:
 provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
 The certificate must be known by the client, so you might get problems with self-signed certificates.
 ```ron
 quic_files: Some((
     cert: "/home/user/veloren_cert.pem",
     key: "/home/user/veloren_key.key",
 )),
 ```

Client:
 activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel Märtens
4cfdbdd069 use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0 limit tokio threads to 1/4 of num_cpus
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Vincent Foulon
7128c3d3f6 Asset reorganization + removed some unused and duplicates + reduce size of some images 2021-04-11 16:35:17 +02:00
Marcel
adb18ef645 Merge branch 'mdx97/default-names' into 'master'
Use username as default character name in multiplayer character creation.

See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45 Use username as default character name in multiplayer character creation. 2021-04-10 16:41:46 +00:00
Joshua Yanovski
af94753ad9 Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
aljazerzen
08146f6a3a login trim username, improve validation, social ordering 2021-04-01 16:43:27 +02:00
Marcel Märtens
ccb78eeb5c move tracing code to own crate 2021-03-30 16:35:36 +02:00
Marcel Märtens
e7452aa7ab do a clear teardown of tokio runtime 2021-03-29 10:34:33 +02:00
Scott Williams
9ca0388561 Character Creation Randomization Fix 2021-03-27 15:58:34 +00:00
aljazerzen
0ea102dc9c refactor handling of duplicate login 2021-03-25 12:33:56 +01:00
Vincent Foulon
80635004a4 Remove unwraps when asset loading fails 2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c allow loading animations to be contributed from a manifest file 2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1 Add new random loading animations 2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
PersianKnight
dcb32a7ff1 Separated InterfaceSettings from GameplaySettings 2021-03-12 22:45:44 +03:30
Marcel Märtens
728bff610b Allow HTTP auth servers again.
only `localhost` are allowed in a release build.
 when debug assertions are on, others are also allowed.

This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
a98e72c391 Auth requests are now done async, the register system is fetching it, via a PendingLogin component
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net`
2021-03-11 17:05:02 +01:00
Marcel
ee0ab197da Merge branch 'updated_spanish_es_strings' into 'master'
Updated strings Added missing translations in Spanish es_ES and retrieving localized text

See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24 Updated strings Added missing translations in Spanish es_ES and retrieving localized text 2021-03-09 12:30:53 +01:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
a55ec20c74 fix #46 🥳 2021-03-03 12:37:09 +01:00
ccgauche
9628dfaf99 Fixed comments 2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79 Lots of improvement in pointer management (switched from i32 to u64) + New event implemented 2021-03-01 19:00:44 +01:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Marcel Märtens
5aa1940ef8 get rid of async_std::channel
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.

Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future

Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.

Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.

Future things to do:
 - Use some better signalling than oneshot<()> in some cases.
 - Use a Watch for the Prio propergation (impl. it ofc)
 - Use Bounded Channels in order to improve performance
 - adjust tests coding

bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41 Initial switch to tokio for network, minimum working example. 2021-02-17 12:37:59 +01:00
Quellus
8b4230db61 Limit character name length 2021-02-16 21:29:45 +00:00