Joshua Barretto
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4253833aaf
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Add photorealistic experimental shader
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2023-05-12 14:02:23 +01:00 |
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Joshua Barretto
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1924c67033
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Adjusted night ambience
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2023-05-12 13:47:01 +01:00 |
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Joshua Barretto
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79dd1e2629
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Fixed ambient lighting
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2023-05-04 19:57:28 +01:00 |
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Isse
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1442dd29f1
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fix NaN issue in apply_point_glow_light
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2023-04-19 21:14:19 +02:00 |
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Joshua Barretto
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9645172135
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Slightly smoother FxUpscale
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2023-04-01 18:06:20 +01:00 |
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Joshua Barretto
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d9552f7ff4
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Added support for glowing sprites
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2023-01-19 21:59:02 +00:00 |
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Joshua Barretto
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b127cff26c
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Merge branch 'zesterer/gbuffers-ssr' into 'master'
Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
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2023-01-12 20:26:41 +00:00 |
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Joshua Barretto
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4d7526b920
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Made point shadows with shadow mapping an experimental shader
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2023-01-12 15:39:11 +00:00 |
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Joshua Barretto
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f48e1ca951
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Make wind sway change according to weather wind velocity
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2022-12-31 17:40:40 +00:00 |
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Joshua Barretto
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4bd7ec26d3
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Fixed drop shadows
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2022-12-30 17:01:26 +00:00 |
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Joshua Barretto
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26a98a3d9b
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
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Joshua Barretto
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dcc4762106
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Fixed moon lighting of clouds
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2022-12-17 15:04:57 +00:00 |
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Joshua Barretto
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5cf3aefb87
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Better storm clouds
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2022-12-17 14:57:55 +00:00 |
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Joshua Barretto
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94c0e3749e
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Improved cloud visuals and performance
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2022-12-15 23:56:28 +00:00 |
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Joshua Barretto
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29d40cf509
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Added graphics presets
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2022-10-27 01:15:40 +01:00 |
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Joshua Barretto
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4db88bb22c
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Better sampling of noisy regions
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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589f59b771
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Improve FxUpscale quality for distant objects
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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f29b1da583
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Implemented FxUpscale
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2022-10-27 01:15:20 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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b85fd11443
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Added refraction
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2022-10-23 15:15:25 +01:00 |
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Joshua Barretto
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ae66432a1e
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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81ac4f9125
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Various water-related lighting fixes
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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ce7dda3e2f
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Substantially faster water shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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34522b39bd
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Balance caustics with depth better
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2022-09-22 23:45:16 +01:00 |
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Joshua Barretto
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3b195fbd55
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Improved shiny water shader
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2022-09-22 23:08:32 +01:00 |
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Joshua Barretto
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4bb5660f40
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Fixed incorrect specular light in water
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2022-09-22 22:40:16 +01:00 |
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Joshua Barretto
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b48b3eea02
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Improved caustic shaders
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2022-09-22 21:12:20 +01:00 |
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Isse
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cfdc2a8ae6
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Add setting to disable flashing lights
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2022-07-31 21:53:25 +00:00 |
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Joshua Barretto
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0b16baf46a
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
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Joshua Barretto
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3c5de2991b
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More consistent texturing code
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2022-07-15 08:43:35 +01:00 |
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Joshua Barretto
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9ad32b37e7
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More efficient texture fetches
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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07ba4dcc33
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Fixed particles for non-body entities, AO for non-volumetric illumination
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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b5662163f0
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Better lighting and verticality in caves
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2022-07-15 08:43:33 +01:00 |
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Joshua Barretto
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2cce44fc36
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Began work on caves2
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2022-07-15 08:42:56 +01:00 |
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Joshua Barretto
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62d2982990
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Made rainbows ultra only
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2022-07-15 07:08:30 +00:00 |
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Joshua Barretto
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964b315fc5
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Fixed lightning point glow
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2022-07-14 22:12:34 +00:00 |
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Joshua Barretto
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f48665366b
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More lightning position variety
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2022-07-13 21:45:37 +01:00 |
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Joshua Barretto
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4e854a28ff
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
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Joshua Barretto
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47b236b1f0
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Better lightning rates, fixed shaders
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2022-07-10 13:44:11 +01:00 |
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Joshua Barretto
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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Joshua Barretto
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edc2720416
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Better lightning effect
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2022-07-09 00:39:18 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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IsseW
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72a0f56788
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better rainbows
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2022-07-04 18:18:34 +02:00 |
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IsseW
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cb969e5b87
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Move atan2 to lod.glsl
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2022-07-04 18:11:45 +02:00 |
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