Commit Graph

1206 Commits

Author SHA1 Message Date
Acrimon
5beea76624 Remove heaptrack as it is now deprecated. 2019-10-29 06:55:45 +00:00
Monty Marz
a0a8011d7e Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270 rebase, small fixes 2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9 purged references to npckind from anim files, removed warnings 2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f added large bipeds, small birbs, small fish skeletons 2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0 added dragon skeleton 2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c fish_medium and bird_medium skelingtons 2019-10-25 21:39:06 -04:00
jshipsey
574f070758 added large bipeds, small birbs, small fish skeletons 2019-10-25 21:34:29 -04:00
jshipsey
644939810f added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
Marcel
ee915671ef Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
customizable config file location via environment variable

See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0ae15bb251 Merge branch 'timo-items-as-ron' into 'master'
feat: store items as RON files

See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
c18fe8042b Merge branch 'imbris/mesh-speed' into 'master'
Speed up terrain meshing ~20%

See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34 improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks 2019-10-24 20:02:29 -04:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result 2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d .floating(true) for help window background to make it layer above every recent and future widget 2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6 Merge branch 'soruh/fix-welcome-window-depth' into 'master'
fix the welcome window not being closeable, due to it being obscured by the chat

See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749 Merge branch 'imbris/graphic-cache' into 'master'
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.

See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
a200dafd45 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff Integrate new systems with metrics 2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
soruh
f186aac2ea fix the welcome window not being closeable
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.

* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Songtronix
e8a077a5d6 feat(env): customizable config file location 2019-10-22 17:15:10 +02:00
Isaac Freund
355c7666b9 Allow dropping items
Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Imbris
8bb54976eb Rework GraphicCache to use multiple texture atlases and put large images in their own textures. 2019-10-19 21:28:30 -04:00
Songtronix
fffffff536 fix(crash): overflowing the stack 2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a change(menu): display version with hash and date 2019-10-18 15:51:07 +02:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
1f39659a54 Merge branch 'zesterer/small-fixes' into 'master'
Performance Improvements

See merge request veloren/veloren!597
2019-10-17 20:56:37 +00:00
Joshua Barretto
04c64dc122 Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Shane Handley
ab59d1f262 Title music fix (fixes #342)
Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
c01e19fc05 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8 Smoother movement, Space for climbing 2019-10-14 11:22:48 +01:00
Joshua Barretto
4bbc340f52 Faster meshing, better dusk 2019-10-14 10:48:40 +01:00
jshipsey
deadd665c8 tweaks animations to better align with true positions 2019-10-12 14:19:55 -04:00
Adam Fogle
8f7b4afafd Manifest file is now used to load armor.
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493 Created Spec structs for each armor type.
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc Armor names now end with left/right.
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Marcel Märtens
30c9fcc911 Fix bug that metrics took a random port always introduced in !584
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Acrimon
a70f3cfd68 Merge branch 'overclockx64/near-plane-increase' into 'master'
Increased near plane value, fixing character flickering on macOS

See merge request veloren/veloren!575
2019-10-10 22:45:06 +00:00
Imbris
2651cb9179 Adjust far plane and bring near plane back in a bit 2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044 Change the version number to 0.4 2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7 Increased near plane value 2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66 md5sum assets 2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6 More opaque water surface 2019-10-08 12:21:05 +01:00
Wu Yu Wei
75df4600bd Switch portpicker dependemcy to git
A pull request to fix has been created on original repository. But
since 0.4 is coming out pretty soon, let's swithc to this fork
temporary.
2019-10-07 15:35:20 +00:00
Joshua Barretto
1a9408c397 Merge branch 'timo-arrowheight' into 'master'
timo arrow spawn height

See merge request veloren/veloren!558
2019-10-06 20:19:01 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation 2019-10-06 22:03:29 +02:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Brian Lewis
86619d4192 Fix crashing due to error in Alsa.
This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.

The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.

Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Forest Anderson
b13f9f37f7 Revert "Merge branch 'angelonfira/change-memory-allocator-to-jemalloc' into 'master'"
This reverts merge request !547
2019-10-06 01:31:47 +00:00
Forest Anderson
0304b51159 Chanced to ignore msvc instead of windows
Change server to ignore msvc
2019-10-05 17:57:29 -04:00
Forest Anderson
e1bab6afe0 Added jemalloc for Linux systems 2019-10-05 17:57:29 -04:00
Forest Anderson
9ef98ce1a5 Remove heaptrack 2019-10-05 17:57:29 -04:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e refactor: joined on &stats twice 2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b Make nametags display levels 2019-10-05 17:37:09 +02:00
Songtronix
43cae5ea64 Fix discord rich presence 2019-10-05 15:35:59 +00:00
Wu Yu Wei
193ff105e2 Update client-side password hashing to argon2 2019-10-05 13:12:20 +00:00
jshipsey
66e8f4c4bc
added bow wielding animations 2019-10-04 21:02:45 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render 2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection 2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position 2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a Play some music on game launch 2019-10-05 02:31:24 +09:00
Mckol
9aba318df2 Hash the passwords client-side 2019-10-04 16:44:31 +00:00
Nicolas
6e4d556073 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00
S Handley
810a7e5b5d This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup. 2019-10-04 09:58:58 +00:00
Acrimon
03bf74f414 Updated toolchain version and a bunch of deps. 2019-10-03 17:19:22 -04:00
Forest Anderson
6715f02a4e Merge branch 'stevedagiraffe/add-option-to-invert-scroll-wheel' into 'master'
Resolve #266 "Add option to invert scroll wheel"

Closes #266

See merge request veloren/veloren!528
2019-10-02 23:39:32 +00:00
stevedagiraffe
f1b78d21c8 Formatted with fmt 2019-10-03 09:16:46 +10:00
Songtronix
bced3cb638 feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
stevedagiraffe
8680e92548 Added ability to toggle zoom inversion in settings
Displayed as checkbox under the Gameplay tab.
2019-10-02 23:09:05 +10:00
stevedagiraffe
f149182290 associated zoom inversion to GameplaySettings 2019-10-02 22:44:41 +10:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Imbris
83b5ca3335 Higher level cache abstraction 2019-10-01 02:10:28 -04:00
Imbris
89a1c45ac7 Cache most recent chunk access in terrain meshing 2019-10-01 02:10:28 -04:00
Carbonhell
6f6fdd87af Function to cancel pending server connections in the login screen. 2019-09-29 19:12:26 +00:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Joshua Barretto
45fbd75907 Merge branch 'zesterer/small-fixes' into 'master'
Zesterer/small fixes

See merge request veloren/veloren!517
2019-09-27 13:09:55 +00:00
Joshua Barretto
8d2f1d470c Removed unnecessary code 2019-09-27 14:03:08 +01:00
Joshua Barretto
a90ceddde0 Fixed cold near oceans, faster meshing 2019-09-27 12:46:20 +01:00
Joshua Barretto
09197049cb Made meshing considerably faster 2019-09-27 11:06:32 +01:00
Imbris
5ca65a6894 UI tweaks 2019-09-27 00:23:42 -04:00
Imbris
799e962663 AA mode UI improvements 2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Imbris
432e828517 Add MSAAx4 2019-09-26 23:14:27 -04:00
Joshua Barretto
ccc10a0447 Resolved warnings 2019-09-26 16:07:09 +01:00