Commit Graph

118 Commits

Author SHA1 Message Date
jshipsey
0c054837f9 animation setup 2022-10-27 20:06:38 -04:00
Sam
ec03bd7032 Cleaving abilities 2022-10-27 20:06:33 -04:00
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
7b27b63122 Melee attacks now only hit a single target by default 2022-10-27 20:06:28 -04:00
IsseW
9a6a3a05a1 bat config 2022-10-25 00:31:04 +02:00
James Melkonian
6bacb487f3 Bat AI 2022-10-23 20:05:39 +02:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
flo
dc688bccb9 fix_salamander_and_elbst 2022-09-13 17:32:53 +00:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
runrobdog
16d5ea1e3c Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats 2022-06-23 06:45:22 +02:00
runrobdog
8c1d4359a8 tweak stats quadmedquick, blackwidow and throped 2022-06-20 14:12:04 +02:00
runrobdog
1dc89fbc58 tweak stats theropodbasic 2022-06-19 19:04:30 +02:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
runrobdog
10023b0759 tweak entity stats 2022-06-18 12:33:19 +02:00
runrobdog
1e19f5541b tweak entity stats 2022-06-17 21:41:04 +02:00
runrobdog
95148a9968 tweaks entity stats 2022-06-17 12:35:06 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
UncomfySilence
a0d43cb21d further balance changes 2022-02-13 10:35:19 +01:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
e044bf5091 Mandragora attacks and ai 2022-02-10 14:58:32 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
phoenix13032005
7a1f0d9fa1 Balance update
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef Arthropods spawns and loots 2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3 spit anim 2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00 summon an 2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2 Arthropod basic attack 2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Sam
31a894601f Removed health sclaing from summon character state. 2022-01-16 18:18:23 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
UncomfySilence
ad0a6c7d1f + Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate. 2021-10-17 15:07:45 +02:00
Sam
6e82d67db5 "Balance" 2021-10-16 17:36:06 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
790c3669a0 Fix mindflayer summoning minions inside pillars. 2021-08-22 12:21:24 -04:00
juliancoffee
130ae1f429 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
172f19376a Tweak boss knockback abilities
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
8a83ecf57f Fix Beam orientation, remove orientation_behavior
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
juliancoffee
0d1667c7c5 Set charge_through to false for non-humanoid dash 2021-07-16 15:49:02 +03:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c Removed references to Healing Beam, which Healing Aura is replacing 2021-07-10 21:39:11 -07:00
Sam
509461763b Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive. 2021-07-06 22:54:23 -05:00
Caleb
559111283f Lowered ori_rate to 0.3 for BasicBeam abilities 2021-07-05 22:08:52 -05:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00